Post #961 · Posted at 2013-07-03 03:55:34am 12 years ago
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Quote: AeronPeryton
A full arcade version released on iOS would actually work now, iOS 7 will allow for hardware controllers. Combine that with AirPlay and you have an arcade in your living room. The phone/pad screen could act as a panel for the machine buttons.
DanceDanceRevolution for iOS, with only the brand new KOs and covers released with the new arcade. Make an online mode for VS play and leaderboards and GameCenter integration (not GREE). And make it OPTIONAL! Allowing single player to work even if there's not data connection. Then Konami can go back to releasing Calvin Harris and Jason Mraz packs 'till their blue in the face. =\
DanceDanceRevolution for iOS, with only the brand new KOs and covers released with the new arcade. Make an online mode for VS play and leaderboards and GameCenter integration (not GREE). And make it OPTIONAL! Allowing single player to work even if there's not data connection. Then Konami can go back to releasing Calvin Harris and Jason Mraz packs 'till their blue in the face. =\
Needs to be X3 content as well. Older stuff should show up as DLC...a la the original plan with DDR2010.
Post #962 · Posted at 2013-07-03 03:58:54am 12 years ago
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Konami really needs to revisit the idea of a KONAMIX 2. It would be a damned renaissance in America and Europe if they would make a DDR game based on what fans are screaming for rather than what paid control groups say.
Post #963 · Posted at 2013-07-03 04:38:37am 12 years ago
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Quote: AeronPeryton
Konami really needs to revisit the idea of a KONAMIX 2. It would be a damned renaissance in America and Europe if they would make a DDR game based on what fans are screaming for rather than what paid control groups say.
I would be willing to bet that that wouldn't sell better than any of the later CS games did. There's simply not enough people in the core DDR fanbase to carry a CS series and make it profitable (or at least profitable enough to justify the effort).
Post #964 · Posted at 2013-07-03 05:00:29am 12 years ago
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I would agree with you if it weren't for the fact that Konami keeps trying to release yet another DDR game (At least in America). For some reason, no matter how badly each mix fails, they think that there's some viability in doing another one a year or two later. Either someone inside the company is lobbying on our behalf or they have data that says that there's a chance it could be profitable for them.
If they're willing to support an unsustainable fan base like that, they should really come to the conclusion that I'm way more likely to spend five bucks on a pack of KOs from 4thMIX than I am for three songs (that they had to spend money to license) from Rick Astley or a Gigaburger or what-the-hell-ever.
Since history shows that it is inevitable that there will be a successor to this game, in one form or another, it might as well be a game we'd want to play. The reason I said KONAMIX 2 is because of how ironic it is that Konami could actually make a way better DDR title by spending less money.
If they're willing to support an unsustainable fan base like that, they should really come to the conclusion that I'm way more likely to spend five bucks on a pack of KOs from 4thMIX than I am for three songs (that they had to spend money to license) from Rick Astley or a Gigaburger or what-the-hell-ever.
Since history shows that it is inevitable that there will be a successor to this game, in one form or another, it might as well be a game we'd want to play. The reason I said KONAMIX 2 is because of how ironic it is that Konami could actually make a way better DDR title by spending less money.
Post #965 · Posted at 2013-07-03 05:08:24am 12 years ago
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Thank goodness they're getting rid of that game. 24/7 connecting, stupid timing window, and unlocking was a pain. That stamina mechanic was pointless too. It restrained you from finishing missions, participating in events. Dance battles, I understand.
Post #966 · Posted at 2013-07-03 05:54:23am 12 years ago
Quote: Kon
Good riddance. Maybe now Konami will release an actual DDR game instead of a mobile app. I don't get the point of releasing a DDR game that doesn't use your feet to play, it defeats the entire purpose...
Exactly. This game was total crap. And instead they could've used that time to make a console game instead of this mobile crap.
Also, R.I.P Justin Bieber on August 31.
Post #967 · Posted at 2013-07-03 06:03:07am 12 years ago
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Could the fact that both the jukebeat and Reflec Beat+ stores are "under maintenance" have anything to do with this?
Post #968 · Posted at 2013-07-03 06:41:28am 12 years ago
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Last updated: 2013-07-03 06:43am
Quote: AeronPeryton
I would agree with you if it weren't for the fact that Konami keeps trying to release yet another DDR game (At least in America). For some reason, no matter how badly each mix fails, they think that there's some viability in doing another one a year or two later. Either someone inside the company is lobbying on our behalf or they have data that says that there's a chance it could be profitable for them.
They kept releasing because the DDR series showed great longevity. The gameplay has not changed significantly in 15 years, which probably makes the games relatively cheap to make (in both cash and development time) and requires relatively low sales for them to make their money back. It just seems that the CS DDR has finally crossed the bridge where it is no longer profitable or that whatever profits it brings in fail to justify the effort. Also keep in mind that a few years ago Konami was simultaneously making four series of CS DDR games (arcade game mixes, Hottest Party, Universe and Disney spinoffs) and by the time DDR II was out, they had shrunken down to one title.
If they were going to attempt to revive the series, I doubt they would go for a fan-service type of game. They successfully revived DDR with HP1 by basically making a game that core players didn't want. It featured Wii-mote gimmicks, no speed mods, a songlist significantly smaller than most other games, in-house top 40 covers and mainly pop Konami originals.
Post #969 · Posted at 2013-07-03 06:55:00am 12 years ago
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Quote: Pie-kun
Quote: AeronPeryton
I would agree with you if it weren't for the fact that Konami keeps trying to release yet another DDR game (At least in America). For some reason, no matter how badly each mix fails, they think that there's some viability in doing another one a year or two later. Either someone inside the company is lobbying on our behalf or they have data that says that there's a chance it could be profitable for them.
They kept releasing because the DDR series showed great longevity. The gameplay has not changed significantly in 15 years, which probably makes the games relatively cheap to make (in both cash and development time) and requires relatively low sales for them to make their money back. It just seems that the CS DDR has finally crossed the bridge where it is no longer profitable or that whatever profits it brings in fail to justify the effort. Also keep in mind that a few years ago Konami was simultaneously making four series of CS DDR games (arcade game mixes, Hottest Party, Universe and Disney spinoffs) and by the time DDR II was out, they had shrunken down to one title.
If they were going to attempt to revive the series, I doubt they would go for a fan-service type of game. They successfully revived DDR with HP1 by basically making a game that core players didn't want. It featured Wii-mote gimmicks, no speed mods, a songlist significantly smaller than most other games, in-house top 40 covers and mainly pop Konami originals.
But since there is close to no one outside of the fanbase that still supports DDR with games like Just Dance and Dance Central in existence, they'd almost be forced to go with the fan-service approach (if they even revive the series). I understand that it help make a larger fanbase by not going in that direction, but I personally believe doing so has become a lost cause, seeing that DDR's popularity has dropped signifigantly, even with their attepmts to bring the series back. And even though they'd be serving an admitably small group of people, they really would have no other place to go (again, IF they were going to revive the series.)
Post #970 · Posted at 2013-07-03 07:15:20am 12 years ago
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Could the fact that both the jukebeat and Reflec Beat+ stores are "under maintenance" have anything to do with this?
What? Where did you hear this? Also, the DW team and the jukebeat/Rb+ team are two separate developers.
Post #971 · Posted at 2013-07-03 07:30:24am 12 years ago
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Quote: Pie-kun
They kept releasing because the DDR series showed great longevity. The gameplay has not changed significantly in 15 years, which probably makes the games relatively cheap to make (in both cash and development time) and requires relatively low sales for them to make their money back. It just seems that the CS DDR has finally crossed the bridge where it is no longer profitable or that whatever profits it brings in fail to justify the effort. Also keep in mind that a few years ago Konami was simultaneously making four series of CS DDR games (arcade game mixes, Hottest Party, Universe and Disney spinoffs) and by the time DDR II was out, they had shrunken down to one title.
If they were going to attempt to revive the series, I doubt they would go for a fan-service type of game. They successfully revived DDR with HP1 by basically making a game that core players didn't want. It featured Wii-mote gimmicks, no speed mods, a songlist significantly smaller than most other games, in-house top 40 covers and mainly pop Konami originals.
If they were going to attempt to revive the series, I doubt they would go for a fan-service type of game. They successfully revived DDR with HP1 by basically making a game that core players didn't want. It featured Wii-mote gimmicks, no speed mods, a songlist significantly smaller than most other games, in-house top 40 covers and mainly pop Konami originals.
It took me a while to realize how all of that was a counterpoint to what I had said.
You basically think that THIS is the final attempt to revive DDR outside of Asia for real this time we mean it you guys... right? And that's because DDR (in its original form or re-imagined) has been slowly dying for years.
I agree. It definitely looks that way... and it always does. Right up until they announce a new one.

I guess we'll see what happens this time.
Post #972 · Posted at 2013-07-03 07:37:30am 12 years ago
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Quote: AeronPeryton
I agree. It definitely looks that way... and it always does. Right up until they announce a new one.

I guess we'll see what happens this time.
You would consider HP1 and HP2 making fans happy, particular with the latter's charts? I would consider those two games to be the last CS DDR games to do exceptionally well.
Post #973 · Posted at 2013-07-03 08:42:09am 12 years ago
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Konami, this is what I think you should do to (try to) revive DDR outside of Asia.
Release a downloadable game on PC.
Basically, just optimize DDR 2013 for multiple hardware configurations, since the game already runs on Windows. Have a private alpha/beta testing period that includes top DDR players and high profile community members to iron out bugs (which is what should have been done with DDR 2013, but that's another topic). Have an open beta with something like 5 new (in DDR 2013) and 5 old songs, to further iron out bugs, and to get people interested.
Release the game on Steam in a month or two after the open beta. Allow people to play with a keyboard or a dance pad (like how you can play with a normal controller or a dance pad on the console versions). At first, make it function like DDR 2013 (except without the always-online requirement). Include the e-Amuse features (make them free though), and include options, such as Announcer, BG transparency, etc., just like the CS versions.. See how well it does, and try to have Valve promote it. Sell USB dance pads online, in case people want them.
If it works, then you've found DDR's place. Continue updating the game so it's up-to-date with the AC version. Down the road, add online capabilities so we can play against our friends, rivals, or random people. Maybe release the game in a bundle for stores.
If this fails, I don't know what else you could do. PC is practically the only format that you have avoided, save for one game. I'd say it's worth a shot. You already have the code, just make it work for all PCs.
I realize this probably won't happen for numerous reasons, but if Konami is going to try again, then I think this is the route to go.
Release a downloadable game on PC.
Basically, just optimize DDR 2013 for multiple hardware configurations, since the game already runs on Windows. Have a private alpha/beta testing period that includes top DDR players and high profile community members to iron out bugs (which is what should have been done with DDR 2013, but that's another topic). Have an open beta with something like 5 new (in DDR 2013) and 5 old songs, to further iron out bugs, and to get people interested.
Release the game on Steam in a month or two after the open beta. Allow people to play with a keyboard or a dance pad (like how you can play with a normal controller or a dance pad on the console versions). At first, make it function like DDR 2013 (except without the always-online requirement). Include the e-Amuse features (make them free though), and include options, such as Announcer, BG transparency, etc., just like the CS versions.. See how well it does, and try to have Valve promote it. Sell USB dance pads online, in case people want them.
If it works, then you've found DDR's place. Continue updating the game so it's up-to-date with the AC version. Down the road, add online capabilities so we can play against our friends, rivals, or random people. Maybe release the game in a bundle for stores.
If this fails, I don't know what else you could do. PC is practically the only format that you have avoided, save for one game. I'd say it's worth a shot. You already have the code, just make it work for all PCs.
I realize this probably won't happen for numerous reasons, but if Konami is going to try again, then I think this is the route to go.
Post #974 · Posted at 2013-07-03 09:27:22am 12 years ago
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PC's not a bad idea. I'd be for it if I could get a blasted mat and a blasted fast computer in the same room. Guess that's a personal unlucky problem, but clearly we all have computers, unlike the iDevice issue that plagued this game. Then we'd be able to keep some sort of battle system on the Internet like this game had and include fun events.
I am probably the only one super bummed that the game coincidentally went to dust right after Michael got welcomed into the crew. D':
I am probably the only one super bummed that the game coincidentally went to dust right after Michael got welcomed into the crew. D':
Post #975 · Posted at 2013-07-03 10:47:57pm 12 years ago
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Quote: hooky
Konami, this is what I think you should do to (try to) revive DDR outside of Asia.
Release a downloadable game on PC.
Basically, just optimize DDR 2013 for multiple hardware configurations, since the game already runs on Windows. Have a private alpha/beta testing period that includes top DDR players and high profile community members to iron out bugs (which is what should have been done with DDR 2013, but that's another topic). Have an open beta with something like 5 new (in DDR 2013) and 5 old songs, to further iron out bugs, and to get people interested.
Release the game on Steam in a month or two after the open beta. Allow people to play with a keyboard or a dance pad (like how you can play with a normal controller or a dance pad on the console versions). At first, make it function like DDR 2013 (except without the always-online requirement). Include the e-Amuse features (make them free though), and include options, such as Announcer, BG transparency, etc., just like the CS versions.. See how well it does, and try to have Valve promote it. Sell USB dance pads online, in case people want them.
If it works, then you've found DDR's place. Continue updating the game so it's up-to-date with the AC version. Down the road, add online capabilities so we can play against our friends, rivals, or random people. Maybe release the game in a bundle for stores.
If this fails, I don't know what else you could do. PC is practically the only format that you have avoided, save for one game. I'd say it's worth a shot. You already have the code, just make it work for all PCs.
I realize this probably won't happen for numerous reasons, but if Konami is going to try again, then I think this is the route to go.
Release a downloadable game on PC.
Basically, just optimize DDR 2013 for multiple hardware configurations, since the game already runs on Windows. Have a private alpha/beta testing period that includes top DDR players and high profile community members to iron out bugs (which is what should have been done with DDR 2013, but that's another topic). Have an open beta with something like 5 new (in DDR 2013) and 5 old songs, to further iron out bugs, and to get people interested.
Release the game on Steam in a month or two after the open beta. Allow people to play with a keyboard or a dance pad (like how you can play with a normal controller or a dance pad on the console versions). At first, make it function like DDR 2013 (except without the always-online requirement). Include the e-Amuse features (make them free though), and include options, such as Announcer, BG transparency, etc., just like the CS versions.. See how well it does, and try to have Valve promote it. Sell USB dance pads online, in case people want them.
If it works, then you've found DDR's place. Continue updating the game so it's up-to-date with the AC version. Down the road, add online capabilities so we can play against our friends, rivals, or random people. Maybe release the game in a bundle for stores.
If this fails, I don't know what else you could do. PC is practically the only format that you have avoided, save for one game. I'd say it's worth a shot. You already have the code, just make it work for all PCs.
I realize this probably won't happen for numerous reasons, but if Konami is going to try again, then I think this is the route to go.
We still have DDR PC. You know.. The one thats like Konamix.. But.. Worse..
Post #976 · Posted at 2013-07-03 11:20:36pm 12 years ago
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I think the main problem with a PC game is that there's not a whole lot substantially they can do that can't be done on Stepmania, which has been around for years and years and is pretty much universally known among the music game community at this point.
Post #977 · Posted at 2013-07-03 11:23:19pm 12 years ago
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We just have to face it. DDR in US is dead. The big hype is over at Asia. The only way they could PROBABLY revive it in America is make it like Dance Central and Bring the Dance Evolution/Master cabinet to america but a whole new game with just pop songs.
Post #978 · Posted at 2013-07-03 11:29:10pm 12 years ago
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Round1 is expanding fairly quickly in the US, I believe they are about to open their third location in Southern California and all locations have BEMANI games. At the very least it is making playing newer BEMANI games possible for those living in the Los Angeles metropolitan area. Whether it will lead Konami into taking a renewed interest in the North American arcade market is yet to be seen, but it certainly is not outside the realm of possibility.
Post #979 · Posted at 2013-07-04 12:23:10am 12 years ago
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Post #980 · Posted at 2013-07-04 08:03:22am 12 years ago
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Quote: OrangeRight
Could you do the UFO song?