Post #921 · Posted at 2009-12-14 11:30:05am 15.7 years ago
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"Charlie isn't real" |
Quote: Pandemonium X
Quote: Max
Quote: Pandemonium X
I'm going to make a early prediction and say lag will be on the US and EU versions.
And with that, i will also predict no E-amuse even though they will advertise the crap out of saying that we "WILL" have e-amuse, when evidently we won't 



...but watch, Japan will have that option and we will get nothing

Post #922 · Posted at 2009-12-14 12:18:47pm 15.7 years ago
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Don't be so negative. Like I said before, it's possible that Konami learned from their mistakes. We won't know until it's released.
Post #923 · Posted at 2009-12-14 12:22:14pm 15.7 years ago
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Quote: PureBlue
Don't be so negative. Like I said before, it's possible that Konami learned from their mistakes. We won't know until it's released.
I hope Konami has learned from their mistakes. It's just starting with SN1, every mix has been much worse.
Post #924 · Posted at 2009-12-14 12:23:57pm 15.7 years ago
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"DINGDONG♥HEARTS" |
can people stop quoting and repeating what others have been saying? You have forums games to increase your posts counts for that.
Post #925 · Posted at 2009-12-14 12:41:43pm 15.7 years ago
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Well SN1 was kinda bad with the unlocks and the ability to not play the boss songs (yeah, nonstop&oni) and the betson pads were like wtf. SN2 had great,no, AMAZING songs and better mods. No e-amuse (yeah, illinois) and unlock codes kinda sucked being late, but overall, a really good mix. X: Cool songs, new cabinets, shock arrows (yuck), unlocks sucks, (in NA/SA and EU), and lag was bad. They tried fixing the pads and lag, and it kinda worked, but with NO COMMUNICATION between the USA and JP, it sucks.
So X was nice in JP, and if they had not had cheap cabinets everywhere else. BUT, I have high hopes for this mix. New interface, new mods, rumored revised cabinet in the US and EU, and nice new songs and crossovers. SO, until I play it (I've played every AC mix besides 1,2,4) I think this will be great.
So X was nice in JP, and if they had not had cheap cabinets everywhere else. BUT, I have high hopes for this mix. New interface, new mods, rumored revised cabinet in the US and EU, and nice new songs and crossovers. SO, until I play it (I've played every AC mix besides 1,2,4) I think this will be great.

Post #926 · Posted at 2009-12-14 12:52:58pm 15.7 years ago
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What was wrong with SN pads? As far as I know Betson made all of them and they were all great. SN2 dedis are where they had the issues.
Post #927 · Posted at 2009-12-14 01:04:28pm 15.7 years ago
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The dedicabs I played on (I tried 4) for SN were pretty bad. NOW, I will give them the benefit of the doubt since SN was out for 9 months, but the two I played in Honolulu were crap. I went back 9 months later and tried a new one that had popped up and it sucked. The disneyland one was unplayable (it kept giving me c's and b's on songs i could AA on extreme), but since it's disneyland and getsused the fuck out of, no comment. One in Denver was ok.
So maybe virgin pads or ones that are maintaind every 2 months are ok, but from my experience, not great, but not horrible (the Taos, NM 5th mix machine)
So maybe virgin pads or ones that are maintaind every 2 months are ok, but from my experience, not great, but not horrible (the Taos, NM 5th mix machine)
Post #928 · Posted at 2009-12-14 01:25:48pm 15.7 years ago
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"Charlie isn't real" |
I am not trying to sound negative, and before someone out there says "well, don't expect them to always have it your way", just hear me out.
It felt like SN was going to be the "comeback" DDR, and in some sense, it did. New songs, new graphics, new everything. Everything went well for SN, that is if you lived in JP. Everyone knows the story, SN cabs had faulty pads, PATCHES needed to be sent out to unlock all songs because outside if JP there was no e-amuse.
SN2 came along, before it was released, it got some pretty good hype. More new songs, more characters and, here it is, OMG US TO GET E-AMUSE YAY. SN2 comes out. No e-amuse except for two location: Illinois and Konami of America's HQ. Once JP has a huge majority of their unlocks out AND we already knew what was to come, US Unlock codes come out. Although having not much problems as SN did, this mix is by far my most favorite "new" arcade mix of DDR. Paired with an Extreme machine and you don't have to worry about the songs that were cut off for SN2.
Then comes X. BIG hype for this game as it being the 10th anniversary. New songs, X-mixes, X-specials, X-edits, USB functionality and oh yeah, e-amuse WITH new machine. Hype is big for this one, but then there comes a problem: DDR X US CS comes out before DDR X AC comes out ANYWHERE. So now we know most of the new songs in CS form. X comes out in the US. BIGGEST "WTF" HAPPENS. Machine looks like it was made in a woodshop class, there are less sensors then there was on the past machines, USB would not work since DDR X US CS had no feature for converting edits from game data - USB (Until the web editor program came along), Unlock codes have JUST now been released to unlock the game and oh and there was one more thing...hmmmmm i sort of forgo-OH YEAH.
Still no e-amuse. Even though they kept advertising e-amuse functionality for every machine. Granted the arcade owners CAN get the service, but for $50 a month? Even to big names like Gameworks and D&B, that's a lot for just ONE arcade machine that HAS the ability to connect to the server. If UBeat went into production, then it might not have been so bad as that one router can be able to hook up more than just one machine.
It seems to be a pattern of sorts for the US, and yes, i know Europe has it MUCH MUCH worse than we do, but this is one of the reasons why more people are more prone to playing the game in their house than to go out and play it at an arcade.
Yes, i DID have high hopes for SN2...and then X....after what happened with X, i really had no "high" hopes for another AC mix in the US. I had HUGE hopes for SN2, then once it came out, it was alright, but since it lacked no true unlock method for another...set of months, it was not really that "fun" to play. I had EXTREMELY HIGH hopes for X, i thought that this would be the one that would bring DDR back into the arcade map...and you know what happened. Now with X2 in it's beta test in JP, i don't know what to hope for for this mix in the US.
Even with the new song selection menu, the new NEW songs it has, i still something is going to make the machine not that much "fun" to play.
...I just don't like seeing a good arcade machine that has REALLY good potential of being a great arcade game crash and burn when it is released.
*sigh* ok, now that THAT is out of my system, bedtime, nighty night :3
It felt like SN was going to be the "comeback" DDR, and in some sense, it did. New songs, new graphics, new everything. Everything went well for SN, that is if you lived in JP. Everyone knows the story, SN cabs had faulty pads, PATCHES needed to be sent out to unlock all songs because outside if JP there was no e-amuse.
SN2 came along, before it was released, it got some pretty good hype. More new songs, more characters and, here it is, OMG US TO GET E-AMUSE YAY. SN2 comes out. No e-amuse except for two location: Illinois and Konami of America's HQ. Once JP has a huge majority of their unlocks out AND we already knew what was to come, US Unlock codes come out. Although having not much problems as SN did, this mix is by far my most favorite "new" arcade mix of DDR. Paired with an Extreme machine and you don't have to worry about the songs that were cut off for SN2.
Then comes X. BIG hype for this game as it being the 10th anniversary. New songs, X-mixes, X-specials, X-edits, USB functionality and oh yeah, e-amuse WITH new machine. Hype is big for this one, but then there comes a problem: DDR X US CS comes out before DDR X AC comes out ANYWHERE. So now we know most of the new songs in CS form. X comes out in the US. BIGGEST "WTF" HAPPENS. Machine looks like it was made in a woodshop class, there are less sensors then there was on the past machines, USB would not work since DDR X US CS had no feature for converting edits from game data - USB (Until the web editor program came along), Unlock codes have JUST now been released to unlock the game and oh and there was one more thing...hmmmmm i sort of forgo-OH YEAH.
Still no e-amuse. Even though they kept advertising e-amuse functionality for every machine. Granted the arcade owners CAN get the service, but for $50 a month? Even to big names like Gameworks and D&B, that's a lot for just ONE arcade machine that HAS the ability to connect to the server. If UBeat went into production, then it might not have been so bad as that one router can be able to hook up more than just one machine.
It seems to be a pattern of sorts for the US, and yes, i know Europe has it MUCH MUCH worse than we do, but this is one of the reasons why more people are more prone to playing the game in their house than to go out and play it at an arcade.
Yes, i DID have high hopes for SN2...and then X....after what happened with X, i really had no "high" hopes for another AC mix in the US. I had HUGE hopes for SN2, then once it came out, it was alright, but since it lacked no true unlock method for another...set of months, it was not really that "fun" to play. I had EXTREMELY HIGH hopes for X, i thought that this would be the one that would bring DDR back into the arcade map...and you know what happened. Now with X2 in it's beta test in JP, i don't know what to hope for for this mix in the US.
Even with the new song selection menu, the new NEW songs it has, i still something is going to make the machine not that much "fun" to play.
...I just don't like seeing a good arcade machine that has REALLY good potential of being a great arcade game crash and burn when it is released.
*sigh* ok, now that THAT is out of my system, bedtime, nighty night :3
Post #929 · Posted at 2009-12-14 01:30:08pm 15.7 years ago
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^That. But until it's released, lets be optimistic that this will be a nice comeback. Then we can bitch and moan when it doesn't work out. 

Post #930 · Posted at 2009-12-14 01:44:18pm 15.7 years ago
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"Charlie isn't real" |
I'll try to, so far everything about it screams for it being completely revised and new, and hopefully Dr. D REALLY gave whoever was doing the arcade feedback to really allow imports of the cab OR to have the parts of the machine be shipped from Japan to any part of the world to whoever wants to buy it.
And what i find funny is that X2 AC copies the PS3/360 version of the game, which now makes it possible for a console -> machine link...
...WARNING: Crazy though coming:
DanceDanceRevolution UNIVERSE4 for Xbox 360.
DanceDanceRevolution X2 (AC style) for PS3 (universal date release, etc.).
Think about it, Not that many people in Japan have 360's, you will more than likely find PS3 (or Wii) dominating the 360 in Japan.
...just a crazy thought
And what i find funny is that X2 AC copies the PS3/360 version of the game, which now makes it possible for a console -> machine link...
...WARNING: Crazy though coming:
DanceDanceRevolution UNIVERSE4 for Xbox 360.
DanceDanceRevolution X2 (AC style) for PS3 (universal date release, etc.).
Think about it, Not that many people in Japan have 360's, you will more than likely find PS3 (or Wii) dominating the 360 in Japan.
...just a crazy thought

Post #931 · Posted at 2009-12-14 03:43:37pm 15.7 years ago
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"F***ing exhausted." |
Quote: al2k4
I don't see what the big deal is.
You can always distinguish your MFC AAAs from PFC AAAs easily by just seeing the FC mark next to the grade, in a sense you already have your AAAA grades. It's not like they're impossible to tell apart.
AAAAs will just look really odd on a DDR in my opinion.
Compared to other BEMANI games, IIDX is much harder than DDR and has never ever awarded 4 As for anyone getting the MAX SCORE.
You can always distinguish your MFC AAAs from PFC AAAs easily by just seeing the FC mark next to the grade, in a sense you already have your AAAA grades. It's not like they're impossible to tell apart.
AAAAs will just look really odd on a DDR in my opinion.
Compared to other BEMANI games, IIDX is much harder than DDR and has never ever awarded 4 As for anyone getting the MAX SCORE.
its a problem for both games IMO. you cut off the grading scale at 99%. would it be acceptable for colleges to do this too? the fuck ups can have a 4.0 average too, despite not being nearly as capable as others.
just look at it this way, most of the community (read: ignorant bastards) consider guitar hero to be a POS rhythm game, yet they are smart enough to give you a separate grade for 100%. what does this say about konami?
Post #932 · Posted at 2009-12-14 04:37:05pm 15.7 years ago
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"BEMANI Sound Team" |
Who cares, it's Guitar Hero, it doesn't even have judgements for one, 100% just means you've managed to full combo a song, doesn't mean anything in terms of accuracy, same can be said about DJ Hero.
If people wanna stoop to that level, people might as well call a DDR FULL COMBO a new 100%.
And my point still stands, a MFC AAA is still a 100%. PFC AAA isn't, nor is FC AAA.
If people wanna stoop to that level, people might as well call a DDR FULL COMBO a new 100%.
And my point still stands, a MFC AAA is still a 100%. PFC AAA isn't, nor is FC AAA.
Post #933 · Posted at 2009-12-14 08:11:51pm 15.7 years ago
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I'm not sure why this conversation is happening; there is a separate grade for 100%; it's MFC. It's a distinguishing accolade given only to the absolute perfect score. What more do you want? It is, in every way, equivalent to a new grade. There is only one way to get it, and it is unarguably superior to any other grade.
Post #934 · Posted at 2009-12-14 08:38:10pm 15.7 years ago
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"Thanks for all your support." |
Konami is planning to make another new X2 AC cab after X???
but recent ddrx cabs got improvement after the US release (pads and perhaps the timing ang lags issues)...
learning their mistakes seems only their alibi for making this ddrx2 AC cabs...
money talks...
but recent ddrx cabs got improvement after the US release (pads and perhaps the timing ang lags issues)...
learning their mistakes seems only their alibi for making this ddrx2 AC cabs...
money talks...

Post #935 · Posted at 2009-12-14 09:16:10pm 15.7 years ago
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"shakeitdon'tbreakit" |
Jesus Christ this thread is giving me a headache.
Post #936 · Posted at 2009-12-14 09:19:42pm 15.7 years ago
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"." |
Then you should give up looking at it because we aren't going to get any more info any time soon. lol
Post #937 · Posted at 2009-12-14 09:44:17pm 15.7 years ago
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"TAKING IT TO THE PIE" |
On the topic of e-Amuse, it's not entirely Konami's fault for e-Amuse not succeeding here. e-Amuse just isn't smart business wise in America as the arcade scene isn't nearly as big, so arcades are not going to be on board as getting e-Amuse probably won't increase their revenue by more than $50 every month.
Now I think an alternative should be putting a wireless card on the machine's and allowing it to connect to an existing wireless hot spot then having the player pay a monthly fee of $5 or so for an user account. Since many places have wireless internet, the machine could use existing lines for internet access, then Konami's revenue for eAmuse would rest solely on the players buying into the system, not the arcade. The arcade doesn't lose any money and Konami makes more profit and we get eAmuse. There's no reason why this couldn't work.
Now I think an alternative should be putting a wireless card on the machine's and allowing it to connect to an existing wireless hot spot then having the player pay a monthly fee of $5 or so for an user account. Since many places have wireless internet, the machine could use existing lines for internet access, then Konami's revenue for eAmuse would rest solely on the players buying into the system, not the arcade. The arcade doesn't lose any money and Konami makes more profit and we get eAmuse. There's no reason why this couldn't work.
Post #938 · Posted at 2009-12-15 09:06:34am 15.7 years ago
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Tim/Max: You guys must really treat your SN dedis like crap
When SN came out the pads were totally fine and only needed a few games to be broken in. (Tried this on 3 machines, 2 locations) The first location was small but very popular, and for TWO YEARS the pads were 100% perfect. (after that the 2P Left started having small issues but they were caused by debris built up in the pad [the machine was externally maintained but the pads were NEVER worked on for the entire 2 years.)) It got some heavy play, and after the location died, the 2nd machine was still working just fine despite being in a FUCKING NAMCO ARCADE. Now, after however many years, the bracket/screws holding 1P and 2P together finally came loose. Bracket replaced and no problem.
So uh, that sucks about your cabs, maybe they were produced in the later batch that used the shitty SN2 pieces.

So uh, that sucks about your cabs, maybe they were produced in the later batch that used the shitty SN2 pieces.
Post #939 · Posted at 2009-12-15 09:15:54am 15.7 years ago
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Does anybody have pictures comparing a SN1 dedi to a SN2? (pad internals) They look completely similar externally, but im interested as to what went on inside.
Post #940 · Posted at 2009-12-15 09:18:52am 15.7 years ago
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Yeah, we must treat them like crap lol. 
But yeah, the hawaii ones were just awful. The denver one was actually ok. I don't know if someone maintained the pads or not, but the machine was clean and not dusty like so many other cabinets. The SN2 in grapevine is good. No problems there, just kind loud (noise in the area) sometimes. The X one in Houston was just bad. Don't know if the lag was fixed though.

But yeah, the hawaii ones were just awful. The denver one was actually ok. I don't know if someone maintained the pads or not, but the machine was clean and not dusty like so many other cabinets. The SN2 in grapevine is good. No problems there, just kind loud (noise in the area) sometimes. The X one in Houston was just bad. Don't know if the lag was fixed though.