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Post #841 · Posted at 2025-08-19 09:22:19pm 1.2 days ago

Offline n00b_saib0t
n00b_saib0t Avatar Member
2,409 Posts
United States
Reg. 2007-02-05

Nintendo Network ID: n00bsaib0tNintendo Switch Friend Code: SW-7875-2425-72033DS Friend Code: 4871-6557-4900
"F***ing exhausted."
Quote: MrK!NG
Additional controversial Benmai opinion:
Usages of dynamic sudden at DDR World is actually similar to assist clear. I could see so many players using it and got pretty much instant high scoring, which is suspicious. I hope in the next instalment, DDR would implement something like assist clear, similar to what IIDX did today. I hope Konmai give players flexibility though about status, since they prioritized and replacing status into highest one
That’s certainly controversial. Constant helps in the same way a speed mod does, I can’t see any reason to mark it as an assist clear. It’s not an automatic win condition, much like speed mods it’s a preference that is fine tuned to the individual player. And it’s like speed mods in the sense that those are also an instant high score compared to not using them. Everyone got better when those were added to mainline DDR. Also if turn mods don’t trigger an assist clear I can’t see why this should.
Quote: sharibetsu in The Unwritten Rules of ZIv thread
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Post #842 · Posted at 2025-08-20 03:43:43am 23.3 hours ago

Offline Saotome2U
Saotome2U Avatar Member
181 Posts
United States
Reg. 2007-01-19

"Makin' my rounds. Happy"
Quote: MrK!NG
Controversial Benmai opinion ? Interesting, I had to post some of them Very Happy Tongue
4. Since introduction of 'Benmai Sound Team' rules system, qualities of most Benmai inhouse artists somehow becoming worse and worse. Or at least, becoming saturated than before. I don't care if some players accusing me for not being able to move on, but I still stay firm from day one that Benmai Sound Team rules are not only making some aesthetic issues with game interface (jacket, placement at song titles on artist form, etc) but also it shows Konmai and Benmai how lazy they are in terms of working properly. Not to forget, since as older Benmai fan that engaging with inhouse artist albums, thanks to Benmai Sound Team introduction, such fanservices (for example, album release) are completely gone and changed into official game OSTs, which I could say pretty rare to do so. I really missed pre Benmai Sound Team era, when even original Benmai inhouse artists releasing their albums pretty often
Side note: I think you mean Bemani, not Benmai. Wink
At the risk of also sounding like someone who should "move on", I'm somewhat in alignment here. But for a while, I have felt the overall music choices for newer DDRs have been kinda underwhelming and not as diverse as it once was. Maybe this has more to do with the music director of the new DDRs, but there is something to be said about NAOKI and all of his many monikers and them being used to highlight different sounding songs. I started noticing this around when A20 came out. While the songs in that game are actually very good, there are ridiculous amount of songs that do that 4 beats (4 on the floor) to 8 beats to 16 beats drop where it's just like "oh, here we go again....it's in every song." As for licenses, I know many of us miss the Dancemania covers, and that's a lost cause and we do need to move on. But even those have been lackluster. I had always hoped they'd do how they did with Hottest Party 2; those covers were great and well done.

As for the Bemani Sound Team discussion, I'm still not completely understanding why Konami started implementing this, but along with what I said above, I do agree that some of the tracks since they went the BST route are a bit meh. Someone in the DDR World thread said the newest U1 song is one of his best songs in a long time, and there may something to that opinion. I dunno, maybe I'm not explaining this well, but it's just kinda glaring to me when I listen to old DDR OSTs (4th mix to SuperNOVA2) that makes me think wow, they just don't make these great mix of diverse songs anymore. X3 vs 2nd MIX was probably the last one to me that really was phenomenal, but dj TAKA was the director on that one, so no surprise there. So yeah, my controversial opinion is that songs from DDR A to now have been a bit underwhelming as a whole and not as diverse as it once was.


Quote: MrK!NG
Also, Konmai need to stop ragebaiting their DDR players by releasing their first set of new series title that having flaws on interface. It happened at A20 to A3, which had so much issues with improper fonts used at some parts (combo, extra exclusive, game stageplay) at A20 release, before much improved at A3 with much better interface. It also happened on the same thing as DDR 2013-2015 before massive improvement at DDR A. It happened again at DDR World with really confusing interface, improper fonts and lack of full screen BGA which for me is big disgrace

Well I'll take my opinion on the chin here, as I am not a fan of the DDR interface starting with DDR A, and especially not a fan of DDR WORLD. A and A20 was a bit cluttered and not as well put together, imo. And WORLD just looks basic with hardly any thought of design to it. My vote would be to go back to the layout of X2 or X3 vs 2ndMIX with jacket covers and where everything from jackets, song names, bpms, difficulty, etc were in spots pretty easy to locate. Whereas now, imo, it's a bit more confusing, sloppy and jumbled. And yes, them initially putting bgvids in World to a small little box at the bottom of the screen was really sloppy, but thankfully they've at least corrected that.

Post #843 · Posted at 2025-08-20 06:20:50am 20.7 hours ago

Offline MrK!NG
MrK!NG Avatar Member
18 Posts
Not Set
Reg. 2024-12-23


Last updated: 2025-08-20 06:20am
Quote: n00b_saib0t

That’s certainly controversial. Constant helps in the same way a speed mod does, I can’t see any reason to mark it as an assist clear. It’s not an automatic win condition, much like speed mods it’s a preference that is fine tuned to the individual player. And it’s like speed mods in the sense that those are also an instant high score compared to not using them. Everyone got better when those were added to mainline DDR. Also if turn mods don’t trigger an assist clear I can’t see why this should.

I'm referring to IIDX, which everything that helps clear objective considered as assist clear, from the assist gauge, notes skip, etc. Especially for assist gauge, which the pattern now used very often to reach high scoring amongst the players. I saw similar pattern either with dynamic sudden / constant, since there are more high scoring than usual happened with that mod

Dynamic sudden / constant acts similar way to those I mentioned at IIDX with similar mechanism

I also realized that pre DDR World mechanism rely on strategy and timing when using old sudden mod, which took effort to do so. Meanwhile, with constant, there's no such thing anymore, which eases players but also eliminates players skills to strategize or using some thinking.

Quote: Saotome2U

Side note: I think you mean Bemani, not Benmai. Wink
At the risk of also sounding like someone who should "move on", I'm somewhat in alignment here. But for a while, I have felt the overall music choices for newer DDRs have been kinda underwhelming and not as diverse as it once was. Maybe this has more to do with the music director of the new DDRs, but there is something to be said about NAOKI and all of his many monikers and them being used to highlight different sounding songs. I started noticing this around when A20 came out. While the songs in that game are actually very good, there are ridiculous amount of songs that do that 4 beats (4 on the floor) to 8 beats to 16 beats drop where it's just like "oh, here we go again....it's in every song." As for licenses, I know many of us miss the Dancemania covers, and that's a lost cause and we do need to move on. But even those have been lackluster. I had always hoped they'd do how they did with Hottest Party 2; those covers were great and well done.

As for the Bemani Sound Team discussion, I'm still not completely understanding why Konami started implementing this, but along with what I said above, I do agree that some of the tracks since they went the BST route are a bit meh. Someone in the DDR World thread said the newest U1 song is one of his best songs in a long time, and there may something to that opinion. I dunno, maybe I'm not explaining this well, but it's just kinda glaring to me when I listen to old DDR OSTs (4th mix to SuperNOVA2) that makes me think wow, they just don't make these great mix of diverse songs anymore. X3 vs 2nd MIX was probably the last one to me that really was phenomenal, but dj TAKA was the director on that one, so no surprise there. So yeah, my controversial opinion is that songs from DDR A to now have been a bit underwhelming as a whole and not as diverse as it once was.

Sarcasms, you know Wink
If we thought about it, maybe I missed the era when song choices from music director / producer becoming diverse. Or at least had so much flavor. Even for boring picks such as IIDX Pendual, at least the quality is still much better than today's most song picks. Sinobuz, reflec Beat volzza, Nostalgia era were the last one when Konmai and Benmai making decent music before BST attacks

Quote: Saotome2U

Well I'll take my opinion on the chin here, as I am not a fan of the DDR interface starting with DDR A, and especially not a fan of DDR WORLD. A and A20 was a bit cluttered and not as well put together, imo. And WORLD just looks basic with hardly any thought of design to it. My vote would be to go back to the layout of X2 or X3 vs 2ndMIX with jacket covers and where everything from jackets, song names, bpms, difficulty, etc were in spots pretty easy to locate. Whereas now, imo, it's a bit more confusing, sloppy and jumbled. And yes, them initially putting bgvids in World to a small little box at the bottom of the screen was really sloppy, but thankfully they've at least corrected that.

In terms of user friendliness, A era is.. kinda mixed bag. It's easier to navigate songlist than X2 - 2015 era, but also pretty stuffy at the same time. Not to mention, song option and folder system are more complicated. At least, A has better aesthetics than A20 - A20+, before improved at A3. For me, classic wheel is the best one, which Supernova2 and Extreme had best overall aesthetics. But I couldn't deny either that usage of jacket nowadays is really good (all of them had some font flaws, but I'm going to pick 2013 or X3 vs 2ndMIX as the best one)

For DDR World.. ah, man, seriously I couldn't grasp their overall branding. It's refreshing to have something new compared to previous releases, but also comes with improper and unserious vibes in really bad way. Not to mention, some of the players suffering options and difficulty filter issues, which is very confusing. Also, I forgot to mention that World lacks of signature groove radar had

Post #844 · Posted at 2025-08-20 12:39:24pm 14.4 hours ago

Offline Burtzman
Burtzman Avatar Member
709 Posts
United States
Reg. 2011-06-03

Quote: Saotome2U
At the risk of also sounding like someone who should "move on", I'm somewhat in alignment here. But for a while, I have felt the overall music choices for newer DDRs have been kinda underwhelming and not as diverse as it once was. Maybe this has more to do with the music director of the new DDRs, but there is something to be said about NAOKI and all of his many monikers and them being used to highlight different sounding songs. I started noticing this around when A20 came out. While the songs in that game are actually very good, there are ridiculous amount of songs that do that 4 beats (4 on the floor) to 8 beats to 16 beats drop where it's just like "oh, here we go again....it's in every song." As for licenses, I know many of us miss the Dancemania covers, and that's a lost cause and we do need to move on. But even those have been lackluster. I had always hoped they'd do how they did with Hottest Party 2; those covers were great and well done.

Hard agree. Contemporary DDR no longer has as much variety and it doesn't have a signature "DDR" sound. Now it just has "rhythm game music" so it sounds like every other game. I'm saying this as someone who still likes a lot of the music and A20 actually is my favorite mix, but I get way more excited to see songs like Eye of the Heaven, Go Down, Acid, Tribal and Dance, Last Summer, Settin' the Scene or Not Alone added to the game than I do the likes of Bredli, Roche Limit, Dense Flyer, Surface, or S!ck (all songs I still do like).

...And then there's all the Touhou songs I wish I could eradicate from the songlist. My goal lately has been to pass all the songs in the level 17 folder, and the worst part of it has been how many of the songs in it are just fucking bad to listen to.

Post #845 · Posted at 2025-08-21 01:53:23am 1.2 hours ago

Offline n00b_saib0t
n00b_saib0t Avatar Member
2,409 Posts
United States
Reg. 2007-02-05

Nintendo Network ID: n00bsaib0tNintendo Switch Friend Code: SW-7875-2425-72033DS Friend Code: 4871-6557-4900
"F***ing exhausted."
Quote: MrK!NG
I'm referring to IIDX, which everything that helps clear objective considered as assist clear, from the assist gauge, notes skip, etc. Especially for assist gauge, which the pattern now used very often to reach high scoring amongst the players. I saw similar pattern either with dynamic sudden / constant, since there are more high scoring than usual happened with that mod

Dynamic sudden / constant acts similar way to those I mentioned at IIDX with similar mechanism

I also realized that pre DDR World mechanism rely on strategy and timing when using old sudden mod, which took effort to do so. Meanwhile, with constant, there's no such thing anymore, which eases players but also eliminates players skills to strategize or using some thinking.
Like I said, all of this is true for speed mods as well. Especially in DDR World since they go in .05 increments now so you can really dial in on a comfortable speed, players are getting better scores than ever. But players have been improving their scores with a speed mod for decades. Why isn't that like an assist clear to you? I just don't understand why constant would be but speed mods aren't. If you thought speed mods were as well, it would be like okay, still disagree but at least you're consistent. I just can't see the logic here is all.
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Any popular thread must have at least one debate between n00b_saib0t and someone else.
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