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DDR X2 (AC) (International)

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ポスト #8321 · 2012-07-21 09:31:35pmにポスト 11.8年前

Offline razorblade
razorblade Avatar Member
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Last updated: 2012-07-21 09:35pm
Challenge chart in X2 is the Heavy chart from DDR EXTREME (broken chart) fyi

Heavy (X2) is the fixed chart.

ポスト #8322 · 2012-07-21 09:32:12pmにポスト 11.8年前

Offline tjbautista01
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Philippines
Reg. 2009-04-21


Last updated: 2012-07-21 09:33pm
/*post deleted because the above already answered it.*/

ポスト #8323 · 2012-07-22 06:03:46amにポスト 11.8年前

Offline T-14
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Canada
Reg. 2007-06-23

So whats the difference? I notice only a very slight change in the Groove Radar.
"Let me ride one, just one"

ポスト #8324 · 2012-07-22 06:09:30amにポスト 11.8年前

Offline Meseki
Meseki Avatar Member
681 ポスト
United States
Reg. 2008-07-08

The challenge chart has all arrows quantized (or 'rounded') to the nearest 64th, which doesn't quite match up with 12ths or 24ths, and with something as slow as bag, that makes a notable difference, so it's hard to time compared to the fixed X2 chart that has real 24ths.
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ポスト #8325 · 2012-07-22 08:09:34amにポスト 11.8年前

Offline Zowayix
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Last updated: 2012-07-29 07:19am
Not exactly. The 12ths are rounded to the nearest 64th, and the 24ths are rounded to the nearest 32nd.

Here's a more detailed explanation:

Look at the first four notes. Let's say that the first note, a 4th note, falls on beat #0. The fourth note is an 8th note that falls on beat
#1/2.
On the Expert (fixed) chart, the second and third notes perfectly divide up the space between the first and fourth note.
The second note is a 24th note that falls on beat #1/6, and the third note is a 12th note that falls on beat #1/3.

But in the Challenge chart, the second note is rounded to the nearest 32nd note, making it fall on beat #1/8. The third note is rounded to the nearest 64th note, making it fall on beat #5/16.

The second note falls 0.038 seconds early, and the third note 0.019 seconds early.
The second note is off enough to turn a Marvelous into a Great, while the third note is off enough to turn a Marvelous into a Perfect.

Healing-D-Vision is even worse because it's not even rounded properly. If you want to know how much HDV (Heavy in particular) is off, you can PM me.

ポスト #8326 · 2012-07-22 12:07:15pmにポスト 11.8年前

Offline Silverhawke
Silverhawke Avatar Member+
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Indonesia
Reg. 2009-01-27

3DS Friend Code: 3496-9710-9426
"highwind fluffdragon"
Explaining it doesn't really cut it. If you think you're a good score player, play both of the charts. You can see and feel the difference.

It's like the difference between SN2's bag Heavy and X's bag Heavy.
my homepage → silverhawke.xyz

ポスト #8327 · 2012-07-22 03:55:35pmにポスト 11.8年前

Offline 8ftmetalhead
8ftmetalhead Avatar Member
422 ポスト
New Zealand
Reg. 2010-08-17

"Oh god what I have dooooone?!"
It's similar to healing-d-vision on supernova, it uses 16ths where it needs triplets.

ポスト #8328 · 2012-07-22 10:30:38pmにポスト 11.8年前

Offline Zowayix
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Quote: Silverhawke
It's like the difference between SN2's bag Heavy and X's bag Heavy.

How does SN2's bag differ from Extreme's and X's? (I'm guessing SN1 matches Extreme.)
A video of SN2's bag on 8x would be nice.

ポスト #8329 · 2012-07-22 10:42:48pmにポスト 11.8年前

Offline tsugaru7reveng
tsugaru7reveng Avatar Member+
1,430 ポスト
Canada
Reg. 2006-06-02

X's bag Heavy is the fixed one and the broken one from EXTREME-SN2 showed up as the X2 Challenge chart.

ポスト #8330 · 2012-07-22 10:55:24pmにポスト 11.8年前

Offline Zowayix
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Reg. 2009-09-19

I thought Extreme/SN1's bag was "completely broken", X's bag was "completely fixed", but SN2's bag was somewhere between the two.

ポスト #8331 · 2012-07-22 10:56:57pmにポスト 11.8年前

Offline tsugaru7reveng
tsugaru7reveng Avatar Member+
1,430 ポスト
Canada
Reg. 2006-06-02

SN2's bag was still the completely broken one AFAIK. That one still got ported to SN2 US CS anyway.

ポスト #8332 · 2012-07-28 06:00:27pmにポスト 11.8年前

Offline Nightime
Nightime Avatar Member
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United States
Reg. 2008-10-18
MySpace: d34dm34t
"ARR JOO LEADY??"
As forementioned, Heavy is the fixed, properly 1/24'ed chart. The Challenge chart (from EXTREME) was preserved for the whole 10 people on Earth that could AAA the chart, so they don't lose their AAA cred. I give it 2 more mixes before it's scrapped, or replaced with a shock Challenge chart. Devil
https://i.imgur.com/C2il3tl.png

ポスト #8333 · 2012-07-28 06:47:32pmにポスト 11.8年前

Offline seishinbyou
seishinbyou Avatar Member
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Japan
Reg. 2010-07-08

Game Center Nickname: aijbot
"Wow, 4 types of corn!"

Last updated: 2012-07-28 06:48pm
There were far more players that AAAd the chart on Extreme then you give credit for (between LWorld, Pre-san, Perfect Attack 2.0 and Skill Attack (as well as my own list/photo collection, I'm counting somewhere around 50, give or take). Of course, photo-wise from the Extreme days I only managed to collect a dozen or so. One of them was two players AAAing it at the same time, though (Take and Yasu). Edit> Apologies for an almost decade-old photo.

http://aij.ddruk.com/images/takeyasuaaabaghs.jpg

Back then people suffered through the odd quantization and adjusted their play style to fit the pattern that the game used. That doesn't seem to be the case nowadays.
http://aaronin.jp/shashin/konmainewbanner.jpg

ポスト #8334 · 2012-07-29 05:01:09amにポスト 11.8年前

Offline Zowayix
Zowayix Avatar Member
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So SN2's bagHeavy is still identical to Extreme's bagHeavy? I somehow seem to remember Extreme (and SN1)'s bag being quantized to 32nds/64ths, while SN2's bag was somehow quantized to 128ths or whatever. I'm not very sure it's true though.

ポスト #8335 · 2012-07-29 05:10:29amにポスト 11.8年前

Offline Sigrev2
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Nintendo Network ID: Sigrev2Nintendo Switch Friend Code: SW-2884-7660-37993DS Friend Code: 3883-7652-3160
"suffering from success"
The notes are still in the right places. They are just quantized on different beats, as explained in great detail above. The lefts are still left, the ups are still up, and the freezes are still non-existant.

ポスト #8336 · 2012-09-05 03:05:39pmにポスト 11.7年前

Offline DDRX3fan
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Philippines
Reg. 2012-08-12

Game Center Nickname: StarvingTrancer
"All Night Loooong ;D"

Last updated: 2012-09-05 03:05pm
Quote
It's an Asian machine (I go there), so perhaps it was timed to unlock everything at a certain point? How it happened has racked my mind for some time, not that I'm complaining.

Wait a minute....... If it's an ASIAN machine, and all unlocks are available, then...
HOW COME WE CAN'T USE THE e-Amusement codes here? I tried it in Glorietta, but....nothing happened.

BTW I was referring to warpdrive's quote to alantotz's quote to TsukiyoX about the DDR X2 in Peter Pan Games, Queens New York.

ポスト #8337 · 2012-09-05 04:55:38pmにポスト 11.7年前

Offline Silverhawke
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3DS Friend Code: 3496-9710-9426
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Last updated: 2012-09-05 04:57pm
Quote: DDRX3fan
Quote
It's an Asian machine (I go there), so perhaps it was timed to unlock everything at a certain point? How it happened has racked my mind for some time, not that I'm complaining.

Wait a minute....... If it's an ASIAN machine, and all unlocks are available, then...
HOW COME WE CAN'T USE THE e-Amusement codes here? I tried it in Glorietta, but....nothing happened.

BTW I was referring to warpdrive's quote to alantotz's quote to TsukiyoX about the DDR X2 in Peter Pan Games, Queens New York.

Who the hell said that >_> oops I can't read

There's no timed unlock or stuff, offline machines are forever locked, and the features requiring eAmuse cannot be used (such as viewing high scores etc etc). Perhaps it was hacked or linked to PW or something
my homepage → silverhawke.xyz

ポスト #8338 · 2012-09-05 05:56:30pmにポスト 11.7年前

Offline DDRX3fan
DDRX3fan Avatar Member
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Philippines
Reg. 2012-08-12

Game Center Nickname: StarvingTrancer
"All Night Loooong ;D"
Quote
Silverhawke: There's no timed unlock or stuff, offline machines are forever locked, and the features requiring eAmuse cannot be used (such as viewing high scores etc etc). Perhaps it was hacked or linked to PW or something


But here's the thing: We all know that arcade operators shut off all machines when it's closing time, right? And when they boot up the machines in the morning, there's this menu where they can adjust the settings or whatever. What if all songs could be unlocked that way?

POSSESSION Heavy FTW!

ポスト #8339 · 2012-09-05 06:00:30pmにポスト 11.7年前

Offline Silverhawke
Silverhawke Avatar Member+
4,606 ポスト
Indonesia
Reg. 2009-01-27

3DS Friend Code: 3496-9710-9426
"highwind fluffdragon"
Quote: DDRX3fan
But here's the thing: We all know that arcade operators shut off all machines when it's closing time, right? And when they boot up the machines in the morning, there's this menu where they can adjust the settings or whatever. What if all songs could be unlocked that way?

POSSESSION Heavy FTW!

You can access that menu anytime. And AFAIK that was EXTREME stuff, in SN they tried doing eAmuse unlock for the boss songs, SN2/X they used both eAmuse unlock and step-code for offline machines.

Only NA/EU X2 allows offline unlocking.

And if there's a way to unlock songs via operator menu, KONAMI would have released that info (even though only to arcade operators) by now, and some people are bound to know.
my homepage → silverhawke.xyz

ポスト #8340 · 2013-03-24 05:59:22amにポスト 11.1年前

Offline gene2008
gene2008 Avatar Member
277 ポスト
Mexico
Reg. 2009-07-15

Game Center Nickname: Jess2008albarn

Last updated: 2013-03-24 05:59am
Hi, I have a question, someone know codes to unlock songs of DDR X2 AC (JAPAN), with the network in off?.
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