Post #61 · Posted at 2016-04-11 02:03:26am 9.1 years ago
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"hi" |
Quote: VR0
Life/battery bars and stage frame, please!
Grades changed:
Is it possible to include more than 7 grade tiers to include the +'s and -'s of the new grading system? (Is it supported?)Grades changed:
[Options]
GradePercentTier01=1.000000 # AAA PFC
GradePercentTier02=0.990000 # AAA
GradePercentTier03=0.900000 # AA
GradePercentTier04=0.800000 # A
GradePercentTier05=0.700000 # B
GradePercentTier06=0.600000 # C
GradePercentTier07=-99999.000000 # FAILED
GradeTier02IsAllPerfects=0 # SM 3.9
GradeTier02IsAllW2s=0 # SM 5
GradePercentTier01=1.000000 # AAA PFC
GradePercentTier02=0.990000 # AAA
GradePercentTier03=0.900000 # AA
GradePercentTier04=0.800000 # A
GradePercentTier05=0.700000 # B
GradePercentTier06=0.600000 # C
GradePercentTier07=-99999.000000 # FAILED
GradeTier02IsAllPerfects=0 # SM 3.9
GradeTier02IsAllW2s=0 # SM 5
Don't the Scoring Weights (weights for Greats, Goods) need to be updated as well?
Post #62 · Posted at 2016-04-11 02:07:48am 9.1 years ago
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"huhbluh" |
You can add as many tiers as you want and set their percentages in metrics
Post #63 · Posted at 2016-04-11 02:18:26am 9.1 years ago
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"Just Play Along" |
That fixes one thing, but I was talking about the scoring system, not grading system. I'm wondering if the SuperNOVA2 scoring system in SM5 could be modified so that Greats give 60% of a Marvelous judgement minus 10, and Goods give 20% of a Marvelous judgement minus 10, which is how DDR A handles those now.
Post #64 · Posted at 2016-04-11 02:22:08am 9.1 years ago
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"hi" |
So it should look something like this?
[Options]
GradePercentTier01=1.000000 # AAA PFC
GradePercentTier02=0.990000 # AAA
GradePercentTier03=0.950000 # AA+
GradePercentTier04=0.900000 # AA
GradePercentTier05=0.890000 # AA-
GradePercentTier06=0.850000 # A+
GradePercentTier07=0.800000 # A
GradePercentTier08=0.790000 # A-
GradePercentTier09=0.750000 # B+
GradePercentTier10=0.700000 # B
GradePercentTier11=0.690000 # B-
GradePercentTier12=0.650000 # C+
GradePercentTier13=0.600000 # C
GradePercentTier14=0.590000 # C-
GradePercentTier15=0.550000 # D+
GradePercentTier16=0.000000 # D
GradePercentTier17=-99999.000000 # FAILED
GradeTier02IsAllPerfects=0 # SM 3.9
GradeTier02IsAllW2s=0 # SM 5
GradePercentTier01=1.000000 # AAA PFC
GradePercentTier02=0.990000 # AAA
GradePercentTier03=0.950000 # AA+
GradePercentTier04=0.900000 # AA
GradePercentTier05=0.890000 # AA-
GradePercentTier06=0.850000 # A+
GradePercentTier07=0.800000 # A
GradePercentTier08=0.790000 # A-
GradePercentTier09=0.750000 # B+
GradePercentTier10=0.700000 # B
GradePercentTier11=0.690000 # B-
GradePercentTier12=0.650000 # C+
GradePercentTier13=0.600000 # C
GradePercentTier14=0.590000 # C-
GradePercentTier15=0.550000 # D+
GradePercentTier16=0.000000 # D
GradePercentTier17=-99999.000000 # FAILED
GradeTier02IsAllPerfects=0 # SM 3.9
GradeTier02IsAllW2s=0 # SM 5
Post #65 · Posted at 2016-04-11 02:22:26am 9.1 years ago
Ninja'd.
Post #66 · Posted at 2016-04-11 02:52:43am 9.1 years ago
Lemme take a look at the Scoring Script I have and see if it can be worked with
currentMaxScore = currentMaxScore + baseScore
if tapNoteScore == 'TapNoteScore_W1' then
currentScore = currentScore + baseScore
elseif tapNoteScore == 'TapNoteScore_W2' then
currentScore = currentScore + (baseScore - 10)
elseif tapNoteScore == 'TapNoteScore_W3' then
currentScore = currentScore + (baseScore / 2 - 10)
end
yup.
currentMaxScore = currentMaxScore + baseScore
if tapNoteScore == 'TapNoteScore_W1' then
currentScore = currentScore + baseScore
elseif tapNoteScore == 'TapNoteScore_W2' then
currentScore = currentScore + (baseScore - 10)
elseif tapNoteScore == 'TapNoteScore_W3' then
currentScore = currentScore + (baseScore / 2 - 10)
end
yup.
Post #67 · Posted at 2016-04-11 07:23:17pm 9.1 years ago
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Update screen demonstrations, with song information. The first screen near to be done 



Post #68 · Posted at 2016-04-11 07:27:58pm 9.1 years ago
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Dang dude this is looking great!
Post #69 · Posted at 2016-04-11 07:30:08pm 9.1 years ago
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"choons" |
Do you have any certain graphics that you guys might need for this theme? Cause i'm think about recreating some elements for this theme 

Post #70 · Posted at 2016-04-11 09:49:51pm 9.1 years ago
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Dreamlane2099, boy we need a lot! Here! I'll try to provide photos of what should be on the theme!
We need:
* Combo Numbers
* New Full combo splashes
* Lane cover(s) to cover arrows (The regular Hidden & Sudden mods are no longer available in DDR A)
* Difficulty Tabs after selecting a song

* The Krabby Patty Secret Formula!
We need:
* Combo Numbers
* New Full combo splashes
* Lane cover(s) to cover arrows (The regular Hidden & Sudden mods are no longer available in DDR A)
* Difficulty Tabs after selecting a song





* The Krabby Patty Secret Formula!
Post #71 · Posted at 2016-04-11 10:33:47pm 9.1 years ago
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The demostration screen is done, (at least in objects) I'll tune the fonts sizes later, but that is all that the screen needs. 

I'll check it out what to draw in the next update.


I'll check it out what to draw in the next update.

Post #72 · Posted at 2016-04-13 01:43:10am 9.1 years ago
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"ムーン ゴーシュス メヂィデーション" |
Post #73 · Posted at 2016-04-13 02:46:06am 9.1 years ago
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Some updates 
At least I've cleaned the logo
also completed some Arcade decorations 


At least I've cleaned the logo



Post #74 · Posted at 2016-04-13 02:48:45am 9.1 years ago
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dang dude this is looking better everyday



Post #75 · Posted at 2016-04-13 03:37:38am 9.1 years ago
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"~The message~" |
You're making the dream come true.
Post #76 · Posted at 2016-04-13 03:38:33am 9.1 years ago
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"No." |
Yo, that looks sick. This needs to be finished ASAP.
Post #77 · Posted at 2016-04-13 07:02:59am 9.1 years ago
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So happy about this theme
Post #78 · Posted at 2016-04-14 03:35:27am 9.1 years ago
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Today news 
- Completed the screen cycle, removed howtoplay and score screens.
- Added basic system sounds.
- Updated some arcade decorations.
- Completed company screens. Now the initial screens are complete!.
There's no progress graphically noticeable, and there's no screenshots today
I'll come with more news soon, only are missing some arcade decorations, the select style, select music and gameplay screens, most of the work is in those screens
As always thanks for watching, and stay tuned for more news.

- Completed the screen cycle, removed howtoplay and score screens.
- Added basic system sounds.
- Updated some arcade decorations.
- Completed company screens. Now the initial screens are complete!.
There's no progress graphically noticeable, and there's no screenshots today


As always thanks for watching, and stay tuned for more news.
Post #79 · Posted at 2016-04-14 01:56:06pm 9.1 years ago
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"I wish I could do something 'w'." |
is this supposed to be Stepmania 5.0.9 compatible? Because, I still using Windows XP here 

Post #80 · Posted at 2016-04-14 03:21:47pm 9.1 years ago
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Quote: MadkaT
Today news 
- Completed the screen cycle, removed howtoplay and score screens.
- Added basic system sounds.
- Updated some arcade decorations.
- Completed company screens. Now the initial screens are complete!.
There's no progress graphically noticeable, and there's no screenshots today
I'll come with more news soon, only are missing some arcade decorations, the select style, select music and gameplay screens, most of the work is in those screens
As always thanks for watching, and stay tuned for more news.

- Completed the screen cycle, removed howtoplay and score screens.
- Added basic system sounds.
- Updated some arcade decorations.
- Completed company screens. Now the initial screens are complete!.
There's no progress graphically noticeable, and there's no screenshots today


As always thanks for watching, and stay tuned for more news.
The select style hasnt really changed that much just new characters on the dance panels i would just use the select style from the DDR 2014 theme since its the same