Post #61 · Posté à 2016-04-11 02:03:26am il y a 9.6 années
mf32892 | |
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Quote: VR0
Life/battery bars and stage frame, please!
Grades changed:
Is it possible to include more than 7 grade tiers to include the +'s and -'s of the new grading system? (Is it supported?)Grades changed:
[Options]
GradePercentTier01=1.000000 # AAA PFC
GradePercentTier02=0.990000 # AAA
GradePercentTier03=0.900000 # AA
GradePercentTier04=0.800000 # A
GradePercentTier05=0.700000 # B
GradePercentTier06=0.600000 # C
GradePercentTier07=-99999.000000 # FAILED
GradeTier02IsAllPerfects=0 # SM 3.9
GradeTier02IsAllW2s=0 # SM 5
GradePercentTier01=1.000000 # AAA PFC
GradePercentTier02=0.990000 # AAA
GradePercentTier03=0.900000 # AA
GradePercentTier04=0.800000 # A
GradePercentTier05=0.700000 # B
GradePercentTier06=0.600000 # C
GradePercentTier07=-99999.000000 # FAILED
GradeTier02IsAllPerfects=0 # SM 3.9
GradeTier02IsAllW2s=0 # SM 5
Don't the Scoring Weights (weights for Greats, Goods) need to be updated as well?
Post #62 · Posté à 2016-04-11 02:07:48am il y a 9.6 années
Inorizushi | |
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| "huhbluh" | |
You can add as many tiers as you want and set their percentages in metrics
Post #63 · Posté à 2016-04-11 02:18:26am il y a 9.6 années
NicholasNRG | |
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That fixes one thing, but I was talking about the scoring system, not grading system. I'm wondering if the SuperNOVA2 scoring system in SM5 could be modified so that Greats give 60% of a Marvelous judgement minus 10, and Goods give 20% of a Marvelous judgement minus 10, which is how DDR A handles those now.
Post #64 · Posté à 2016-04-11 02:22:08am il y a 9.6 années
mf32892 | |
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So it should look something like this?
[Options]
GradePercentTier01=1.000000 # AAA PFC
GradePercentTier02=0.990000 # AAA
GradePercentTier03=0.950000 # AA+
GradePercentTier04=0.900000 # AA
GradePercentTier05=0.890000 # AA-
GradePercentTier06=0.850000 # A+
GradePercentTier07=0.800000 # A
GradePercentTier08=0.790000 # A-
GradePercentTier09=0.750000 # B+
GradePercentTier10=0.700000 # B
GradePercentTier11=0.690000 # B-
GradePercentTier12=0.650000 # C+
GradePercentTier13=0.600000 # C
GradePercentTier14=0.590000 # C-
GradePercentTier15=0.550000 # D+
GradePercentTier16=0.000000 # D
GradePercentTier17=-99999.000000 # FAILED
GradeTier02IsAllPerfects=0 # SM 3.9
GradeTier02IsAllW2s=0 # SM 5
GradePercentTier01=1.000000 # AAA PFC
GradePercentTier02=0.990000 # AAA
GradePercentTier03=0.950000 # AA+
GradePercentTier04=0.900000 # AA
GradePercentTier05=0.890000 # AA-
GradePercentTier06=0.850000 # A+
GradePercentTier07=0.800000 # A
GradePercentTier08=0.790000 # A-
GradePercentTier09=0.750000 # B+
GradePercentTier10=0.700000 # B
GradePercentTier11=0.690000 # B-
GradePercentTier12=0.650000 # C+
GradePercentTier13=0.600000 # C
GradePercentTier14=0.590000 # C-
GradePercentTier15=0.550000 # D+
GradePercentTier16=0.000000 # D
GradePercentTier17=-99999.000000 # FAILED
GradeTier02IsAllPerfects=0 # SM 3.9
GradeTier02IsAllW2s=0 # SM 5
Post #65 · Posté à 2016-04-11 02:22:26am il y a 9.6 années
Ninja'd.
Post #66 · Posté à 2016-04-11 02:52:43am il y a 9.6 années
Lemme take a look at the Scoring Script I have and see if it can be worked with
currentMaxScore = currentMaxScore + baseScore
if tapNoteScore == 'TapNoteScore_W1' then
currentScore = currentScore + baseScore
elseif tapNoteScore == 'TapNoteScore_W2' then
currentScore = currentScore + (baseScore - 10)
elseif tapNoteScore == 'TapNoteScore_W3' then
currentScore = currentScore + (baseScore / 2 - 10)
end
yup.
currentMaxScore = currentMaxScore + baseScore
if tapNoteScore == 'TapNoteScore_W1' then
currentScore = currentScore + baseScore
elseif tapNoteScore == 'TapNoteScore_W2' then
currentScore = currentScore + (baseScore - 10)
elseif tapNoteScore == 'TapNoteScore_W3' then
currentScore = currentScore + (baseScore / 2 - 10)
end
yup.
Post #67 · Posté à 2016-04-11 07:23:17pm il y a 9.6 années
MadkaT | |
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Update screen demonstrations, with song information. The first screen near to be done 


Post #68 · Posté à 2016-04-11 07:27:58pm il y a 9.6 années
kenny | |
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Dang dude this is looking great!
Post #69 · Posté à 2016-04-11 07:30:08pm il y a 9.6 années
Dreamland200 | |
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| "choons" | |
Do you have any certain graphics that you guys might need for this theme? Cause i'm think about recreating some elements for this theme 
Post #70 · Posté à 2016-04-11 09:49:51pm il y a 9.6 années
DDRHottestPlayer | |
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Dreamlane2099, boy we need a lot! Here! I'll try to provide photos of what should be on the theme!
We need:
* Combo Numbers
* New Full combo splashes
* Lane cover(s) to cover arrows (The regular Hidden & Sudden mods are no longer available in DDR A)
* Difficulty Tabs after selecting a song

* The Krabby Patty Secret Formula!
We need:
* Combo Numbers
* New Full combo splashes
* Lane cover(s) to cover arrows (The regular Hidden & Sudden mods are no longer available in DDR A)
* Difficulty Tabs after selecting a song
* The Krabby Patty Secret Formula!
Post #71 · Posté à 2016-04-11 10:33:47pm il y a 9.6 années
MadkaT | |
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The demostration screen is done, (at least in objects) I'll tune the fonts sizes later, but that is all that the screen needs. 

I'll check it out what to draw in the next update.

I'll check it out what to draw in the next update.
Post #72 · Posté à 2016-04-13 01:43:10am il y a 9.6 années
VR0 | |
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![]() | |
| "ムーン ゴーシュス メヂィデーション" | |
Post #73 · Posté à 2016-04-13 02:46:06am il y a 9.6 années
MadkaT | |
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Some updates 
At least I've cleaned the logo
also completed some Arcade decorations 

At least I've cleaned the logo

Post #74 · Posté à 2016-04-13 02:48:45am il y a 9.6 années
kenny | |
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dang dude this is looking better everyday

Post #75 · Posté à 2016-04-13 03:37:38am il y a 9.6 années
Engine_Machiner | |
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| "ハロー!プロジェクト" | |
You're making the dream come true.
Post #76 · Posté à 2016-04-13 03:38:33am il y a 9.6 années
AxelWasHere | |
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Yo, that looks sick. This needs to be finished ASAP.
Post #77 · Posté à 2016-04-13 07:02:59am il y a 9.6 années
omglonghair | |
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![]() | |
So happy about this theme
Post #78 · Posté à 2016-04-14 03:35:27am il y a 9.6 années
MadkaT | |
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Today news 
- Completed the screen cycle, removed howtoplay and score screens.
- Added basic system sounds.
- Updated some arcade decorations.
- Completed company screens. Now the initial screens are complete!.
There's no progress graphically noticeable, and there's no screenshots today
I'll come with more news soon, only are missing some arcade decorations, the select style, select music and gameplay screens, most of the work is in those screens
As always thanks for watching, and stay tuned for more news.
- Completed the screen cycle, removed howtoplay and score screens.
- Added basic system sounds.
- Updated some arcade decorations.
- Completed company screens. Now the initial screens are complete!.
There's no progress graphically noticeable, and there's no screenshots today
As always thanks for watching, and stay tuned for more news.
Post #79 · Posté à 2016-04-14 01:56:06pm il y a 9.6 années
krezt65 | |
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| "I wish I could do something 'w'." | |
is this supposed to be Stepmania 5.0.9 compatible? Because, I still using Windows XP here 
Post #80 · Posté à 2016-04-14 03:21:47pm il y a 9.6 années
kenny | |
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| Member | |
| 572 Messages | |
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| Reg. 2014-06-14 | |
Quote: MadkaT
Today news 
- Completed the screen cycle, removed howtoplay and score screens.
- Added basic system sounds.
- Updated some arcade decorations.
- Completed company screens. Now the initial screens are complete!.
There's no progress graphically noticeable, and there's no screenshots today
I'll come with more news soon, only are missing some arcade decorations, the select style, select music and gameplay screens, most of the work is in those screens
As always thanks for watching, and stay tuned for more news.
- Completed the screen cycle, removed howtoplay and score screens.
- Added basic system sounds.
- Updated some arcade decorations.
- Completed company screens. Now the initial screens are complete!.
There's no progress graphically noticeable, and there's no screenshots today
As always thanks for watching, and stay tuned for more news.
The select style hasnt really changed that much just new characters on the dance panels i would just use the select style from the DDR 2014 theme since its the same




