Post #61 · Posted at 2013-12-05 01:26:16pm 11.5 years ago
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Last updated: 2013-12-05 01:26pm
I'm hearing from a reliable Twitter source that DAZZLING♡SEASON gets unlocked after FCing 40 charts.
Confirm or deny.
Confirm or deny.
Post #62 · Posted at 2013-12-06 12:48:52am 11.5 years ago
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My friend ID is 61742417. Please add me! 

Post #63 · Posted at 2013-12-06 04:54:39am 11.5 years ago
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7th day unlock is: Hi / Go-qualia


Post #64 · Posted at 2013-12-06 12:49:59pm 11.5 years ago
So did anyone else notice that you can download a PV for DIAMOND SKIN that appears when playing the song?
Just go to Collection, and tap the song jacket to see artist comment, as well as a download button. Only song I've seen so far to have that addition available.
Wait, I thought you had this unlocked for a second, but you just had the mission detail up. Should unlock tomorrow for those who have played every day since launch.
Hey look, the game is down for maintenance. Again! Until 18:00 JST.
Just go to Collection, and tap the song jacket to see artist comment, as well as a download button. Only song I've seen so far to have that addition available.
Quote: al2k4
7th day unlock is: Hi / Go-qualia
Wait, I thought you had this unlocked for a second, but you just had the mission detail up. Should unlock tomorrow for those who have played every day since launch.
Hey look, the game is down for maintenance. Again! Until 18:00 JST.
Post #65 · Posted at 2013-12-07 07:37:51am 11.5 years ago
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After the maintenance is over, the new GLAY campaign will start. Completing missions will unlock "everKrack", "誘惑", "JUSTICE [from] GUILTY", "Winter,again", "Eternally", and a GLAY skin. Funny, I wasn't under the impression that anyone playing even liked GLAY. 
update: I uploaded 10 more lineouts to YouTube woo
I don't have the 250x250 jackets for these so for now they're on Dropbox:
https://dl.dropboxusercontent.com/u/35101973/CROSS%20BEATS/13%20What%20Is%20Wrong%20With%20The%20World.mp3
https://dl.dropboxusercontent.com/u/35101973/CROSS%20BEATS/14%20Binary%20Overdrive.mp3

update: I uploaded 10 more lineouts to YouTube woo
I don't have the 250x250 jackets for these so for now they're on Dropbox:
https://dl.dropboxusercontent.com/u/35101973/CROSS%20BEATS/13%20What%20Is%20Wrong%20With%20The%20World.mp3
https://dl.dropboxusercontent.com/u/35101973/CROSS%20BEATS/14%20Binary%20Overdrive.mp3
Post #66 · Posted at 2013-12-08 09:17:43am 11.5 years ago
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Last updated: 2013-12-08 09:18am
Alrighty, I've spent a few days with this, enough time to get an impression of it.
Interface-wise, the game feels much more like a full game than other iOS games like jubeat+ and RB+, which pride themselves on their quick jump-in-and-play feel. While CROSSxBEATS certainly can be jumped into right away, there's a lot more stuff to "do" on the game besides just sit and play. There are detailed missions, unlock challenges, a friend system and lots of other little features to make the game feel more complete. As for the graphics, they certainly do the job of dressing up the game, but there's nothing incredibly artful here, just a generic techno theme that is indistinguishable from a number of other games across many platforms.
As you can see from the gameplay videos, the game is played by hitting various notes in time with the music, nothing new to any music game veteran. The note styles include the standard note, long freeze notes and flick notes that require you to move your finger in the direction of the arrow. What has taken me aback more than anything about this game is how the game places such an emphasis on innovation while bringing literally nothing new to the table. There's nothing in the gameplay that you haven't seen in countless touchscreen based music games over the past few years, the only real thing that can be argued for in originality is the way the notes are presented, but even that is more aesthetics than actual gameplay. Despite this, the game does lend itself to be enjoyable.
The music list is undeniably the strongest part of the game. As has been much discussed since its announcement, the game is headed by BEMANI veteran Naoki Maeda, who left Konami to join Capcom and he was not afraid to bring some familiar faces to this game. If this game is targeted towards anyone, it's the vast legions of fans that BEMANI has created over the years. NAOKI is, of course, represented with a few songs, but other familiar artists include jun, SLAKE, Shoichiro Hirata, Tatsh and Togo among various others. The soundtrack will be a definite must for any music game fan.
All in all, the collection of solid tracks and fun, if not familiar, gameplay makes for a pretty enjoyable experience. That is, if it were not for the game's most obvious drawback: its payment system. Yes, it is a dreaded "freemium" game, but even those can be great when presented correctly. What CROSSxBEATS does, however, is a freemium nightmare.
To play a song, you must use "tickets". The lowest difficulty level costs 5 tickets to play, the medium 6 tickets, and the hardest 7. Tickets are generated once every half hour for a maximum total of 10 at a time. There are also another version of tickets, which can be earned by completing missions or bought with money at the shop. On first play, you will find yourself showered in tickets as you complete multiple missions with each song play. That does not last long. Quickly the missions dry up and you are soon left to either rely on the generated tickets or buy some at the shop. The problem here is that gameplay of ANY type requires tickets. There is no "free mode" where players can play their unlocked songs without the need for tickets.
Speaking of the unlock system, it too is another disaster for the game. Even beyond unlocking songs, which generally require certain goals to be met like scoring 40 full combos, the charts themselves must individually be unlocked by "Unlock Challenges", which can take up to 3 turns to unlock per chart. It's not hard to see that this was purposeful as to make players spend as many tickets as possible to unlock features.
I certainly don't begrudge them for trying to make money, they obviously spent money on development and need to make a profit. But the approach they use is so over-the-top that it makes the game itself undesirable. This should be a blueprint for how NOT to do freemium. I'll gladly spend money on RB and jukebeat, but won't be pulling out my wallet for this game while this approach is still in place. And based on the mediocre reviews for the game on the AppStore, I'm probably not the only one.
Interface-wise, the game feels much more like a full game than other iOS games like jubeat+ and RB+, which pride themselves on their quick jump-in-and-play feel. While CROSSxBEATS certainly can be jumped into right away, there's a lot more stuff to "do" on the game besides just sit and play. There are detailed missions, unlock challenges, a friend system and lots of other little features to make the game feel more complete. As for the graphics, they certainly do the job of dressing up the game, but there's nothing incredibly artful here, just a generic techno theme that is indistinguishable from a number of other games across many platforms.
As you can see from the gameplay videos, the game is played by hitting various notes in time with the music, nothing new to any music game veteran. The note styles include the standard note, long freeze notes and flick notes that require you to move your finger in the direction of the arrow. What has taken me aback more than anything about this game is how the game places such an emphasis on innovation while bringing literally nothing new to the table. There's nothing in the gameplay that you haven't seen in countless touchscreen based music games over the past few years, the only real thing that can be argued for in originality is the way the notes are presented, but even that is more aesthetics than actual gameplay. Despite this, the game does lend itself to be enjoyable.
The music list is undeniably the strongest part of the game. As has been much discussed since its announcement, the game is headed by BEMANI veteran Naoki Maeda, who left Konami to join Capcom and he was not afraid to bring some familiar faces to this game. If this game is targeted towards anyone, it's the vast legions of fans that BEMANI has created over the years. NAOKI is, of course, represented with a few songs, but other familiar artists include jun, SLAKE, Shoichiro Hirata, Tatsh and Togo among various others. The soundtrack will be a definite must for any music game fan.
All in all, the collection of solid tracks and fun, if not familiar, gameplay makes for a pretty enjoyable experience. That is, if it were not for the game's most obvious drawback: its payment system. Yes, it is a dreaded "freemium" game, but even those can be great when presented correctly. What CROSSxBEATS does, however, is a freemium nightmare.
To play a song, you must use "tickets". The lowest difficulty level costs 5 tickets to play, the medium 6 tickets, and the hardest 7. Tickets are generated once every half hour for a maximum total of 10 at a time. There are also another version of tickets, which can be earned by completing missions or bought with money at the shop. On first play, you will find yourself showered in tickets as you complete multiple missions with each song play. That does not last long. Quickly the missions dry up and you are soon left to either rely on the generated tickets or buy some at the shop. The problem here is that gameplay of ANY type requires tickets. There is no "free mode" where players can play their unlocked songs without the need for tickets.
Speaking of the unlock system, it too is another disaster for the game. Even beyond unlocking songs, which generally require certain goals to be met like scoring 40 full combos, the charts themselves must individually be unlocked by "Unlock Challenges", which can take up to 3 turns to unlock per chart. It's not hard to see that this was purposeful as to make players spend as many tickets as possible to unlock features.
I certainly don't begrudge them for trying to make money, they obviously spent money on development and need to make a profit. But the approach they use is so over-the-top that it makes the game itself undesirable. This should be a blueprint for how NOT to do freemium. I'll gladly spend money on RB and jukebeat, but won't be pulling out my wallet for this game while this approach is still in place. And based on the mediocre reviews for the game on the AppStore, I'm probably not the only one.
Post #67 · Posted at 2013-12-09 04:33:30pm 11.5 years ago
• Normal tickets are regenerating twice quicker than usual to celebrate 100,000 downloads.
• First event called, High-Score Match will begin on December 12th where the following songs can be unlocked:
Cross+Angel / Tatsh feat.彩音 (Reach the target score of 80000 pts to unlock.)
最後の1ページ / 桜井零士 (Reach the target score of 80000 pts to unlock.)
Break Your World / RAM (Rank in within the top 300 to unlock. Players ranked 301 and under will receive premium tickets instead.)
Source: In-Game Event Mode.
• First event called, High-Score Match will begin on December 12th where the following songs can be unlocked:
Cross+Angel / Tatsh feat.彩音 (Reach the target score of 80000 pts to unlock.)
最後の1ページ / 桜井零士 (Reach the target score of 80000 pts to unlock.)
Break Your World / RAM (Rank in within the top 300 to unlock. Players ranked 301 and under will receive premium tickets instead.)
Source: In-Game Event Mode.
Post #68 · Posted at 2013-12-09 06:15:46pm 11.5 years ago
Just wondering, there is a share mode available in the game. Does the song get unlocked when you play the song which is shared by someone in your friendlist that is not in your collection?
My Japanese not that great... or maybe I misunderstand something...
My Japanese not that great... or maybe I misunderstand something...
Post #69 · Posted at 2013-12-09 07:40:43pm 11.5 years ago
No it does not. You simply get to play the song, nothing extra happens afterwards unless there is a mission based on playing a shared song.
Post #70 · Posted at 2013-12-10 01:26:10am 11.5 years ago
Gosh, I hope the 301st and below players will get a chance to unlock Break Your World some other way. I listened to the preview music and it's pretty dope
Post #71 · Posted at 2013-12-10 09:24:06am 11.5 years ago
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It's pretty unfair that only 300 out of the now 100,000+ players get an exclusive song.
Here's a lineout for The Epic:
https://www.dropbox.com/s/a1ltva4iz6xathk/22%20The%20Epic.mp3
I'm planning on getting a Mediafire folder for all of them I've done pretty soon, so I can link once and update as needed.
Here's a lineout for The Epic:
https://www.dropbox.com/s/a1ltva4iz6xathk/22%20The%20Epic.mp3
I'm planning on getting a Mediafire folder for all of them I've done pretty soon, so I can link once and update as needed.
Post #72 · Posted at 2013-12-10 10:16:44am 11.5 years ago
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I guess it's time to start practicing Azitate.
Post #73 · Posted at 2013-12-11 11:15:14am 11.5 years ago
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Last updated: 2013-12-11 11:15am
DAZZLING♡SEASON, Anomie, and Break down (oops i forgot about that one) lineouts:
https://dl.dropboxusercontent.com/u/35101973/CROSS%20BEATS/28%20DAZZLING%E2%99%A1SEASON.mp3
https://dl.dropboxusercontent.com/u/35101973/CROSS%20BEATS/23%20Anomie.mp3
https://www.dropbox.com/s/w7ocza32iviqucd/15%20Break%20down.mp3
yay jun
update with Impact
https://dl.dropboxusercontent.com/u/35101973/CROSS%20BEATS/Impact.mp3
https://dl.dropboxusercontent.com/u/35101973/CROSS%20BEATS/28%20DAZZLING%E2%99%A1SEASON.mp3
https://dl.dropboxusercontent.com/u/35101973/CROSS%20BEATS/23%20Anomie.mp3
https://www.dropbox.com/s/w7ocza32iviqucd/15%20Break%20down.mp3
yay jun
update with Impact
https://dl.dropboxusercontent.com/u/35101973/CROSS%20BEATS/Impact.mp3
Post #74 · Posted at 2013-12-12 02:07:38am 11.5 years ago
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Another GLAY mission has appeared.
Get A+ on 誘惑 to unlock JUSTICE [from] GUILTY.
Next mission will come on Dec 13th which will unlock Winter,again.
Get A+ on 誘惑 to unlock JUSTICE [from] GUILTY.
Next mission will come on Dec 13th which will unlock Winter,again.
Post #75 · Posted at 2013-12-12 05:49:06pm 11.5 years ago
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Okay, the secret to making Azitate MAS possible:
1) HS2
2) Watch this: http://www.nicovideo.jp/watch/sm22379754 (thanks Spiritsnare)
Still trying to get a couple parts down but it went from lolno to somewhat doable.
1) HS2
2) Watch this: http://www.nicovideo.jp/watch/sm22379754 (thanks Spiritsnare)
Still trying to get a couple parts down but it went from lolno to somewhat doable.
Post #76 · Posted at 2013-12-12 06:01:26pm 11.5 years ago
Thanks for the tip, I tried it for the first time yesterday with default options and got owned pretty badly.
Post #77 · Posted at 2013-12-14 02:14:10am 11.5 years ago
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If you didn't have Azitate [M] unlocked prior to the event, it's available for unlocked play during the event, but costs 10 tickets instead of the ordinary 7 for Master charts. And there's no good way to get to 80,000 event points (and get the Tatsh song) without playing Azitate [M] 

Post #78 · Posted at 2013-12-14 02:27:26pm 11.5 years ago
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It is too difficult for me to even get pass Azitate on Hard
Hope Capcom will release an alternate way of unlocking those tracks...
Hack.. I will even pay for music pack if they decided to do so like Konami

Hack.. I will even pay for music pack if they decided to do so like Konami
Post #79 · Posted at 2013-12-15 12:54:14am 11.5 years ago
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My ID is 89753859. Feel free to add me.
Post #80 · Posted at 2013-12-16 10:12:13am 11.5 years ago
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88k and I still can't quite manage to remain in the top 300. This is kinda rough.