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Step Rating Scales Poll

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Post #61 · Posted at 2011-07-09 04:25:38am 14 years ago

Offline xXMokou98Xx
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Reg. 2010-07-07

Nintendo Network ID: pinkscones
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Quote: -Viper-
For DDR X I would've preferred that they use a 1-12 scale rather than the current 1-20 scale. Ratings above 10 would be much broader than the ITG versions though. Stuff in between Max 300 SMMMChallenge and MAXX UNLIMITED (X-Special) difficulty would be ideal 11s and anything above that would be a 12.

My main complaints with the current X scale are that most songs on Expert are in the lower half or only slightly above the halfway mark, and that the ceiling for the highest rating is too high. Nobody really wants to see a 19 or 20 footer at this point.

I dread the day a 20-footer is unveiled in DDR (inb4 worst stepchart ever). Even VD Oni gives me the chills sometimes thinking about it.
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Post #62 · Posted at 2011-07-09 06:47:34am 14 years ago

Offline TaroNuke
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DDR gets exponentially harder, because it was always the first of its kind.
The jump from 18 to 19 is like the jump from 9 to 10 in the old scale, because 10 was the first of its kind.

Pump's difficulty is much smoother.

"Little Susie dang sweet fell on a cactus, she did, whoooooie!"

Post #63 · Posted at 2011-07-11 05:00:37am 14 years ago

Offline CynicalOkie
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3DS Friend Code: 5370-1122-8774
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Original- 2
X- 13
ITG- 5
Mungyodance- 6

Why do I have the strangest feeling that VD would've been rated as:

7/10/10/10/10 in the old scale?

Post #64 · Posted at 2011-07-11 05:03:44am 14 years ago

Offline iNEXSERTiON
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2,070 Posts
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Quote: xXMokou98Xx
Quote: -Viper-
For DDR X I would've preferred that they use a 1-12 scale rather than the current 1-20 scale. Ratings above 10 would be much broader than the ITG versions though. Stuff in between Max 300 SMMMChallenge and MAXX UNLIMITED (X-Special) difficulty would be ideal 11s and anything above that would be a 12.

My main complaints with the current X scale are that most songs on Expert are in the lower half or only slightly above the halfway mark, and that the ceiling for the highest rating is too high. Nobody really wants to see a 19 or 20 footer at this point.

I dread the day a 20-footer is unveiled in DDR (inb4 worst stepchart ever). Even VD Oni gives me the chills sometimes thinking about it.

Honestly, why wasn't "Dead End GRS" a 20-footer?
I stole DDR X2 CS from the internet; it's my fault the music game genre is dying.

Post #65 · Posted at 2011-07-11 05:17:17am 14 years ago

Offline Meseki
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United States
Reg. 2008-07-08

Because it's actually one of the easier 18's when it comes to clearing, as it isn't stamina draining.

X Scale is what I say is best.

Original- 2
X- 14
ITG- 5
Mungyodance- 6


IIDX Rank: SP 九段 (7/8)/ DP 七段 (5/8); 1P Side player
SP 11* Clears: 132/150 (88.00%); 12* Clears: 23/96 (23.96%)
Has access to CS 9th-EMP+PB+US, uses extended KOCs.

Post #66 · Posted at 2011-07-11 05:33:01am 14 years ago

Offline -Viper-
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Quote: iNEXSERTiON

Honestly, why wasn't "Dead End GRS" a 20-footer?

Cause it's actually not that hard, the step placement is just very poor. I've cleared it with a C, yet I have no hope of passing Paranoia HadesChallenge, and especially not Valkyrie Dimension Challenge.

In my preferred scale, VD would've been 6/9/10/11/12

Post #67 · Posted at 2011-07-11 06:19:16am 14 years ago

Offline MilkChan
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67 Posts
United States
Reg. 2007-06-21

Quote: Astroman129
How about GF/DM? Scale to 100 seems good to me.

Just to add to this, the 10-99 scale GFDM has sounds good but there are A LOT of misrated charts. Some 50s are harder than 70s and some high 60s can even be easier than some high 40s and it goes on. cachaca is one that easily comes to mind.

The old DDR scale became cluttered. The range of 10s was more or less comparable to Flashing 7s (or 8s in 10th) in IIDX where something like Silvia Drive was the same difficulty as Innocent Walls. Not to mention that with SN2 9s were starting to get affected and a few would've easily been 10s in previous mixes. Yeah no.

Mungyodance I just see as the ITG scale but with .1 increments (ie a 92 on MGD would be an easy 9 on ITG and a 98 would be a hard 9).

ITG scale is arguable these days because the current standard for stepcharts can be divided into either stamina, footspeed, or the newer footswitch/bracket jump techniques (and then ones that dont apply to either of those are usually based on gimmicks). Some people can pass 8 minute long Dragonforce 15s but struggle on 2 minute long 15s that have 160 bpm 24th streams.

X is pretty accurate and for the most part anything above a 16 is going to be more technical than stamina draining (some exceptions obviously). From what i've heard most of the Japanese players don't venture above 14 or so anyways.

I'd say my vote is for X, but I feel a IIDX scale would suffice. Everything would stay the same difficulty then the harder end of the 10s would become 11s and the dump file 10s (dead end grs, valk challenge, pro, etc.) would be the 12s. I feel mostly the 10s and 11s would be arguable though, like I think stuff like PSMO and MAX 300 SMMM should stay 10s and songs like Valk exp, PRH, and Anti-matter would be 11s.

Post #68 · Posted at 2011-07-11 06:49:30am 14 years ago

Offline Xythar
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38 Posts
Australia
Reg. 2007-12-26

I like the ITG scale (with no upper limit), it's enough to differentiate the harder songs without trying to get too precise (because when you get too precise it's impossible to easily define what any one rating means, especially on 100 point scales). The X scale is okay but I feel like the higher levels are not too clearly defined (Konami's somewhat inconsistent ratings don't help with this) and the ceiling is either too low or the rate of difficulty increase gets too uneven above 18 or so.

In an ideal world we'd bring back the groove radar for ITG charts so songs could be rated on different aspects like stamina, footspeed, technicality etc. but that's probably going to a bit too much effort for something that's ultimately pretty subjective.

Post #69 · Posted at 2011-07-11 07:01:18am 14 years ago

Offline aeubanks
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I think an overall rating scale is very subjective, but certain aspects could be rated instead (see above post), and I think that would be much more precise. The groove radar is good (it doesn't have to be chaos, stream, freeze, etc), but there should be numbers, not just lines. Also include number of arrows, jumps, time of song, etc.

Edit: Also, there should be a map/chart showing the density of arrows throughout the whole song. BPM mapping would be nice too.

Post #70 · Posted at 2011-07-11 07:25:35am 14 years ago

Offline Meseki
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Reg. 2008-07-08

Quote: aeubanks
Edit: Also, there should be a map/chart showing the density of arrows throughout the whole song. BPM mapping would be nice too.
If these were to be shown, it would likely ruin the surprise of certain aspects of charts, as it would make it easier to tell around when spontaneous gimmicks were going to occur (like Valkyrie dimension Challenge's 480 BPM section and ZETA's ending).
IIDX Rank: SP 九段 (7/8)/ DP 七段 (5/8); 1P Side player
SP 11* Clears: 132/150 (88.00%); 12* Clears: 23/96 (23.96%)
Has access to CS 9th-EMP+PB+US, uses extended KOCs.

Post #71 · Posted at 2011-07-11 07:53:44am 14 years ago

Offline aeubanks
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Quote: Meseki
Quote: aeubanks
Edit: Also, there should be a map/chart showing the density of arrows throughout the whole song. BPM mapping would be nice too.
If these were to be shown, it would likely ruin the surprise of certain aspects of charts, as it would make it easier to tell around when spontaneous gimmicks were going to occur (like Valkyrie dimension Challenge's 480 BPM section and ZETA's ending).

If you don't want to show those, that's fine too, I guess.

Post #72 · Posted at 2011-07-11 09:27:06am 14 years ago

Offline DarkFeline
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Reg. 2010-08-31

"My paw is incompurrable!"
Original scale for me. Smile I love them cute difficulty names but X scale isn't so bad.


Original- 3
X- 14
ITG- 5
Mungyodance- 6

Post #73 · Posted at 2011-07-20 09:41:53am 13.9 years ago

Offline Dreamboy
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100 Posts
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Reg. 2011-01-07

I like the In The Groove scale although I guess it wouldn't be fair for me to vote since I am not familiar with the Mungyodance scale.

Pardon if this has already been answered somewhere, but has a good conversion from the old scale to the X scale been established? From what I can tell, an old 1-footer is 1 - 2 on X scale, old 2-footer 2 - 3, and so on up to 6 where old 6-footer = 6 - 8 X scale, old 7 = 8 - 10 X, and so on, which would suggest 16 - 18 would be 11.
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Post #74 · Posted at 2011-07-20 09:50:21am 13.9 years ago

Offline Silver Spirit
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MGD scale divides one block into 10. A 9 would fall anywhere between 81 and 90, for example.

Post #75 · Posted at 2011-07-20 03:49:32pm 13.9 years ago

Offline Xythar
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Reg. 2007-12-26

Yeah, which sounds like a good idea on paper but can you really tell what would make a chart say an 83 and not an 84?

Post #76 · Posted at 2011-07-20 07:17:48pm 13.9 years ago

Offline Aegis
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Reg. 2009-04-16

"."
It sounds fairer than being put 14 than on 15 in the x-scale.

Post #77 · Posted at 2011-07-20 08:48:07pm 13.9 years ago

Offline aeubanks
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Reg. 2010-12-25

I think they should use the X-scale with .5 increments.

Post #78 · Posted at 2011-07-20 08:49:21pm 13.9 years ago

Offline Aegis
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"."
Why not and go ahead with 1-40. Tongue

Post #79 · Posted at 2011-07-20 09:06:26pm 13.9 years ago

Offline Meseki
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Reg. 2008-07-08

I don't think there should be a scale more precise than the X scale (at least for DDR/ITG/etc.), as the X scale doesn't have too many issues with two songs with the same rating being drastically different in difficulty. The only ones I can think of are Paranoia survivor and Healing-D-Vision compared to other 14s, and there are too few cases of that to justify expanding the scale, especially since some could be likely fixed with a re-rating.
IIDX Rank: SP 九段 (7/8)/ DP 七段 (5/8); 1P Side player
SP 11* Clears: 132/150 (88.00%); 12* Clears: 23/96 (23.96%)
Has access to CS 9th-EMP+PB+US, uses extended KOCs.

Post #80 · Posted at 2011-07-21 03:44:34am 13.9 years ago

Offline AntoineRalic
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112 Posts
United States
Reg. 2009-09-21

Most of the Series have been Re-rated, some to most have been restepped, to fit with the Americanized Idea of making songs similar to musical notes in a piano in some parts. I can tell because I played DDRX2 at an arcade in Jacksonville. I can tell you that and like I was trying to say before, the song length and how the stepshart is put together has alot to do with the rating system for DDRX and the Original Series (DDR). A LOT OF PEOPLE DON'T KNOW THAT!

Aegis Robot
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