Post #7501 · Posted at 2011-05-03 01:24:28pm 14.1 years ago
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Quote: yindesu
Quote: Daiz
Yeah this is what I don't get. PIU has made machines that work for ages without maintenance for an affordable price. I'm sure arcade owners and players would prefer a more expensive sensor that lasted long. Forget the bells and whistles of HD display or LED lights.
Your entire post made me laugh out loud. Andamiro no longer makes pads that work out of the box, and they definitely care more about lights (TX Cabinet) than pads.Maybe the tech used to make the stages has evolved over time, but the look and function (and to those, the quality and response) hasn't. The marginal change Andamiro made after the release of Fiesta only made the pads more awesome. (Bracketless arrow panels)
The TX cabinet looks like a cheap hooker, thankfully they still make the FX cabinets.
Thankfully they still allow even the oldest Pump It Up machines to upgrade to the newest version. Globally.
Post #7502 · Posted at 2011-05-05 03:09:48am 14.1 years ago
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I'm fairly positive the FX cabinet is discontinued. (It is from December 2006 after all), and that Andamiro only makes CX and TX cabinets now.
And the new bracketless pads suck, as I've been saying. Round1 has one of the oldest bracketless pads in its Pump Pro 2, which is fantastic, but Round1's 2 newer Pump machines (Fiesta and Fiesta EX) both have shit pads.
"Thankfully they still allow even the oldest Pump It Up machines to upgrade to the newest version. Globally."
Indeed. (Although upgrading from really old cabinets might require a new computer or more RAM, but at least Andamiro lets it happen, unlike Konami/Betson.) Right now, upgrade Pump cabs have better pads than new Pump cabs, guaranteed.
Update.
http://www.bemanistyle.com/forum/f6/dancedancerevolution-x2-ac-49546/index51.html#post741709
Betson doesn't have any sensors to provide to their customers? say it ain't so.
And the new bracketless pads suck, as I've been saying. Round1 has one of the oldest bracketless pads in its Pump Pro 2, which is fantastic, but Round1's 2 newer Pump machines (Fiesta and Fiesta EX) both have shit pads.
"Thankfully they still allow even the oldest Pump It Up machines to upgrade to the newest version. Globally."
Indeed. (Although upgrading from really old cabinets might require a new computer or more RAM, but at least Andamiro lets it happen, unlike Konami/Betson.) Right now, upgrade Pump cabs have better pads than new Pump cabs, guaranteed.
Update.
http://www.bemanistyle.com/forum/f6/dancedancerevolution-x2-ac-49546/index51.html#post741709
Betson doesn't have any sensors to provide to their customers? say it ain't so.
Post #7503 · Posted at 2011-05-05 03:24:31am 14.1 years ago
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FX & SX V2 are discontinued in favor of the TX and CX is right. I skimmed your post thinking "What the hell? The new pads are AMAZING" and then realized you were talking about the latest sets that have been making their way out. I played on the original ones as well and they are awesome but can't say I've touched the newer versions of the new styled pads.
Post #7504 · Posted at 2011-05-05 03:30:43am 14.1 years ago
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Quote: yindesu
Betson doesn't have any sensors to provide to their customers? say it ain't so.
"DDR X2 is a huge success! The sensors are flying off the shelves like hot cakes!"
Post #7505 · Posted at 2011-05-05 03:35:29am 14.1 years ago
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Maybe Betson is overwhelmed of how many orders for sensors they are getting. This might give them the hint.

Post #7506 · Posted at 2011-05-05 08:43:15am 14.1 years ago
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"Give me a steady beat." |
Do older-style sensors work in new cabinets or are the connectors different?

Quote: yindesu
I'm fairly positive the FX cabinet is discontinued. (It is from December 2006 after all), and that Andamiro only makes CX and TX cabinets now.

Post #7507 · Posted at 2011-05-05 09:28:53am 14.1 years ago
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Quote: AeronPeryton
Do older-style sensors work in new cabinets or are the connectors different?
Even if the old sensors work, where would you get them?Post #7508 · Posted at 2011-05-05 09:48:00am 14.1 years ago
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"Give me a steady beat." |
Anyplace that sells parts from stripped machines, third-party sensors, PIU/ITG sensors...
If the problems with the new machines have really been narrowed down to just the sensor quality (barring weird anomalies like cross-wired stages), then it's a pretty easy fix to make.
If the problems with the new machines have really been narrowed down to just the sensor quality (barring weird anomalies like cross-wired stages), then it's a pretty easy fix to make.
Post #7509 · Posted at 2011-05-05 10:04:01am 14.1 years ago
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If only the sensors were the only problem.
I've found this (http://www.youtube.com/watch?v=d1LW1KH6x4g) which suggests there's electrical issues with the construction too. If it's not electrical problems at Round1, then the control board is cheap shit too.
I've found this (http://www.youtube.com/watch?v=d1LW1KH6x4g) which suggests there's electrical issues with the construction too. If it's not electrical problems at Round1, then the control board is cheap shit too.
Post #7510 · Posted at 2011-05-05 11:22:25am 14.1 years ago
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"Give me a steady beat." |
Are we sure Round1 didn't just eff up attaching the stage to the cabinet?
Post #7511 · Posted at 2011-05-05 11:57:33am 14.1 years ago
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The machine has been moved a couple times, but the machine was not moved when the pad started triggering the machine buttons (and not the other way around). One week it was fine, the next, it happened (and is still with us, 3 months later...).
(It was once facing the restrooms; then it faced the redemption counter; then it faced the exterior entrance; then it was in the middle of the mall entrance; then it returned to the music game circle, facing the exterior entrance, and I played on it; and it was there, when it was stationary, that the bug started.)
(It was once facing the restrooms; then it faced the redemption counter; then it faced the exterior entrance; then it was in the middle of the mall entrance; then it returned to the music game circle, facing the exterior entrance, and I played on it; and it was there, when it was stationary, that the bug started.)
Post #7512 · Posted at 2011-05-05 12:09:35pm 14.1 years ago
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"Give me a steady beat." |
The location of the machine doesn't have to change for someone to detach and reattach the stage to the cabinet. Unless you have a camera on it you can't be sure this particular problem isn't just human error.
Seriously, are there any other DDR X2 machines-- No, ANY of the new model machines at all having this problem?
Seriously, are there any other DDR X2 machines-- No, ANY of the new model machines at all having this problem?
Post #7513 · Posted at 2011-05-05 12:16:15pm 14.1 years ago
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Quote: AeronPeryton
The location of the machine doesn't have to change for someone to detach and reattach the stage to the cabinet. Unless you have a camera on it you can't be sure this particular problem isn't just human error.
Seriously, are there any other DDR X2 machines-- No, ANY of the new model machines at all having this problem?
I do wonder if it's more how it was assembled. I remember when we first got SN1, you could not see the top and bottom of the screen, it was stretched out. Seriously, are there any other DDR X2 machines-- No, ANY of the new model machines at all having this problem?

Post #7514 · Posted at 2011-05-05 12:17:24pm 14.1 years ago
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They don't touch the pads if they aren't moving the machines. They specifically put up signs telling customers Pump players that if anyone was caught moving the pads, they would be warned, with repeat offenders banned from Round1. This happened a week or 2 before DDRX2 started hating us.
They've looked at the wiring and determined that it has to be the control board malfunctioning because the wires never came together. (And again, I have to stress that it's only the pad controlling the itself and front panel buttons... I've never seen the front panel buttons cause the pad to trigger.) I'm pretty sure the guy I talked with was one of the head techs, and I sure hope he isn't incompetent or bullshitting, since management was also there.
Finally,
also AceJay said his machine sometimes does the WinDEU thing. I can't verify that, but there's a +1 for the problem.
They've looked at the wiring and determined that it has to be the control board malfunctioning because the wires never came together. (And again, I have to stress that it's only the pad controlling the itself and front panel buttons... I've never seen the front panel buttons cause the pad to trigger.) I'm pretty sure the guy I talked with was one of the head techs, and I sure hope he isn't incompetent or bullshitting, since management was also there.
Finally,
Quote
Seriously, are there any other DDR X2 machines-- No, ANY of the new model machines at all having this problem?
Every Betson X2 seems to need a complete replacement of all sensors after ~5 weeks of play due to sensors sticking and flat out dying. Wouldn't surprise me if other components are equally as cheap, with similarly short lifespans before malfunctioning.also AceJay said his machine sometimes does the WinDEU thing. I can't verify that, but there's a +1 for the problem.
Post #7515 · Posted at 2011-05-05 12:32:37pm 14.1 years ago
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Quote: Pandemonium X
I do wonder if it's more how it was assembled. I remember when we first got SN1, you could not see the top and bottom of the screen, it was stretched out.

That's a bad screen or a video card over-scanning problem. That's a factory issue, not an assembly mistake.
Quote: yindesu
They don't touch the pads if they aren't moving the machines. They specifically put up signs telling customers Pump players that if anyone was caught moving the pads, they would be warned, with repeat offenders banned from Round1. This happened a week or 2 before DDRX2 started hating us.
So because players are forbidden from touching anything you can be totally sure that the techs also don't? Okay.
Quote: yindesu
Finally,
Quote
Seriously, are there any other DDR X2 machines-- No, ANY of the new model machines at all having this problem?
Every Betson X2 seems to need a complete replacement of all sensors after ~5 weeks of play due to sensors sticking and flat out dying. Wouldn't surprise me if other components are equally as cheap, with similarly short lifespans before malfunctioning.We weren't talking about the sensors, we were talking about the cross-wired stage.
Post #7516 · Posted at 2011-05-05 12:39:59pm 14.1 years ago
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Quote: yindesu
I added this after you started posting, I think. And no, the techs don't touch the pads either unless a player complains to them. (Even then, depending on what the player wants, they may not do anything about it. See: Fiesta, Fiesta EX.)
edit: on a possibly sadder note, there are maybe only 10 DDRX2 machines in the US. (Does Funplex in NJ still have a DDRX2, test cab or not?)
Post #7517 · Posted at 2011-05-05 12:55:45pm 14.1 years ago
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"Give me a steady beat." |
The point is you do not know for sure that a tech didn't mess around in there. The second point is that this is the only machine doing this, unless you can confirm another.
I get you that these machines are bad, I've been saying that for as long as they've been making them. But you're suggesting that this will eventually happen to all machines if it hasn't already. You simply cannot know that. Again, if there are other machines that have this problem persistently, confirmed by other players, then let's hear it. Otherwise, you're complaining about a single machine that doesn't impact the playability of all the others.
If all we did was outfit every single American DDR X/X2 machine with classic cabinet sensors (provided that's possible) then they would all more or less be in perfect working order... with minor lag and one single machine having cross-wired input issues.
Also not related to Round1's machine. However I think we all know exactly why you can count the number of American X machine on just your hands.
I get you that these machines are bad, I've been saying that for as long as they've been making them. But you're suggesting that this will eventually happen to all machines if it hasn't already. You simply cannot know that. Again, if there are other machines that have this problem persistently, confirmed by other players, then let's hear it. Otherwise, you're complaining about a single machine that doesn't impact the playability of all the others.
If all we did was outfit every single American DDR X/X2 machine with classic cabinet sensors (provided that's possible) then they would all more or less be in perfect working order... with minor lag and one single machine having cross-wired input issues.
Quote: yindesu
edit: on a possibly sadder note, there are maybe only 10 DDRX2 machines in the US.
Also not related to Round1's machine. However I think we all know exactly why you can count the number of American X machine on just your hands.
Post #7518 · Posted at 2011-05-05 01:04:52pm 14.1 years ago
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3 out of ~13 known US/EU dedicabs have crosswiring issues of some kind. More if you start counting reports of the buttons triggering wrong directions if you're standing on any pad arrow. I think it's more than fair to assume a construction defect.
Quote
If all we did was outfit every single American DDR X/X2 machine with classic cabinet sensors (provided that's possible) then they would all more or less be in perfect working order...
Unless those sensors started dying and getting stuck too. Then we'd know that this suspicion is correct.Post #7519 · Posted at 2011-05-05 01:12:22pm 14.1 years ago
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wow after like 2 months they still dont got that x2 machine working at Round 1? lol
hey yindesu, were you that guy that told me to not even bother playing x2 at Round 1? i was wearing a white hoodie with some black, red, pink design.....i was a hairy and tall wearing some glasses......
sucks that on my first visit i was not able to play x2....i dont see why konami did not stick with the old pad design....
hey yindesu, were you that guy that told me to not even bother playing x2 at Round 1? i was wearing a white hoodie with some black, red, pink design.....i was a hairy and tall wearing some glasses......
sucks that on my first visit i was not able to play x2....i dont see why konami did not stick with the old pad design....
Post #7520 · Posted at 2011-05-05 01:24:23pm 14.1 years ago
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I remember reading your comment in arcade locations and thinking yeah I told you.
The funny thing is when people go put 12 credits in the machine for 2 player and then they're like "why's it speeding up!!!" and walk off after one song and drive away from Round1 never to return. The not-so-funny thing is when I'm playing Doubles and some little kid runs across the pads and either changes my song selection before I'm done holding the center button, or they turn on Risky for some Doubles chart I'm not comfortable with. Goodbye 12 credits ugh. (Then I still have to attempt the chart multiple times to find out exactly how I'm supposed to be stepping/phantom stepping in the first 1-5 measures of the song. goodbye more than 12 credits.)
The funny thing is when people go put 12 credits in the machine for 2 player and then they're like "why's it speeding up!!!" and walk off after one song and drive away from Round1 never to return. The not-so-funny thing is when I'm playing Doubles and some little kid runs across the pads and either changes my song selection before I'm done holding the center button, or they turn on Risky for some Doubles chart I'm not comfortable with. Goodbye 12 credits ugh. (Then I still have to attempt the chart multiple times to find out exactly how I'm supposed to be stepping/phantom stepping in the first 1-5 measures of the song. goodbye more than 12 credits.)