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Hardest 9-footer?

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ポスト #41 · 2008-01-12 06:00:50amにポスト 18.1年前

Offline maxpowr90
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498 ポスト
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Quote: n00b_saib0t
the feet were put back on the song selection screen by beta 7th mix(max2 AC), so the first 10s would be from the beta, rating changes or not.

So Deep
HVAM
Max300
MaxX Unlimited

also, flash in the night was an 8 in the beta and removed from the final 7th mix.


I'm glad someone finally mentioned So Deep. It seems like this song is long forgotten by players. I think this is the hardest license song to date. So Deep is much harder than Cartoon Heroes imo.

ポスト #42 · 2008-01-12 06:57:51amにポスト 18.1年前

Offline Spirit of Nightmare
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"Focul tău nu ne mai încălzește"
SAKURA was an easy 10, granted, but is it just me who thinks that G2 was even easier?
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ポスト #43 · 2008-01-12 07:20:19amにポスト 18.1年前

Offline n00b_saib0t
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Nintendo Network ID: n00bsaib0tNintendo Switch Friend Code: SW-7875-2425-72033DS Friend Code: 4871-6557-4900
"F***ing exhausted."
Quote: maxpowr90
Quote: n00b_saib0t
the feet were put back on the song selection screen by beta 7th mix(max2 AC), so the first 10s would be from the beta, rating changes or not.

So Deep
HVAM
Max300
MaxX Unlimited

also, flash in the night was an 8 in the beta and removed from the final 7th mix.


I'm glad someone finally mentioned So Deep. It seems like this song is long forgotten by players. I think this is the hardest license song to date. So Deep is much harder than Cartoon Heroes imo.


this is a fact though, not my opinion. i did mention so deep earlier, but it has nothing to do with konami's rating, i just think its a hard song.

so deep and HVAM were at one point in time rated 10, but as was pointed out, it was a beta. the same beta that said wild rush oni doubles was a 1.
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ポスト #44 · 2008-01-12 09:02:40amにポスト 18.1年前

Offline Oni-91
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Quote: Shadow Man
SAKURA was an easy 10, granted, but is it just me who thinks that G2 was even easier?

Nope. G2 was definitely that bit harder than SAKURA. It's around the Xepher Oni level. It's got a longer 16th stream than Xepher at the end, but just easier overall.
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ポスト #45 · 2008-01-12 04:47:18pmにポスト 18.1年前

Offline Artix
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Singapore
Reg. 2007-05-01

G2 is harder in the sense that it needs to be played more to get the hang of it, unlike SAKURA, where it's quite straightforward (except for the slowdown Green Grin)

I think Sakura deserves a 9 when HDV Expert is a 9. As about MAX 300, it's the stream that makes it a 10. I find LoM less tiring than MAX 300..
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ポスト #46 · 2008-01-12 07:50:32pmにポスト 18.1年前

Offline Oni-91
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Most of LoM is straight forward. It's just after the slowdown where the problem is.
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ポスト #47 · 2008-01-12 08:17:35pmにポスト 18.1年前

Offline n00b_saib0t
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"F***ing exhausted."
Quote: Oni-91
The end of LOM is straight foreword, those jumps and staircase before the slowdown are where the problem is.


FIX'd ;)
Quote: sharibetsu in The Unwritten Rules of ZIv thread
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ポスト #48 · 2008-01-12 09:06:04pmにポスト 18.1年前

Offline Artix
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What do you mean by 'staircase'?
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ポスト #49 · 2008-01-12 09:16:35pmにポスト 18.1年前

Offline e-s-g
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United Kingdom
Reg. 2007-11-16

I think staricase means LDUR/RUDL pattern steps. Smile
Like the end run in MAX300 SMMM Oni.
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ポスト #50 · 2008-01-12 09:21:48pmにポスト 18.1年前

Offline n00b_saib0t
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"F***ing exhausted."
yeah, right before the freeze in the middle where it goes l d u r u d l really fast. its pretty rough IMO.
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ポスト #51 · 2008-01-12 10:05:14pmにポスト 18.1年前

Offline Oni-91
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The triplets and swarms at the end aren't easy! No way. Well, the bit before the slowdown I've checked. Yeah, that's pretty hard too...
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ポスト #52 · 2008-01-12 11:19:36pmにポスト 18.1年前

Offline n00b_saib0t
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Nintendo Network ID: n00bsaib0tNintendo Switch Friend Code: SW-7875-2425-72033DS Friend Code: 4871-6557-4900
"F***ing exhausted."
i never had a problem with the end, maybe i'm just weird. i'm not saying its easy, just that its not the hardest part of the song.
Quote: sharibetsu in The Unwritten Rules of ZIv thread
Any popular thread must have at least one debate between n00b_saib0t and someone else.

ポスト #53 · 2008-01-13 09:53:46amにポスト 18.1年前

Offline Artix
Artix Avatar Member
93 ポスト
Singapore
Reg. 2007-05-01

Hmm I had problems with the end but had no problems with the staircases..

Back to the topic.. If NGO could have its starting (before the stream) made a little bit harder then it deserves a 10.
I have my own simfile directory now!
Please download my simfiles and give comments!
Artix's DDR Specials

ポスト #54 · 2008-01-13 10:10:54amにポスト 18.1年前

Offline Pandemonium X
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Nintendo Network ID: PandemoniumEJPNintendo Switch Friend Code: SW-2916-7192-8116
Quote: Oni-91
Most of LoM is straight forward. It's just after the slowdown where the problem is.
That’s as far as I can get. it's not that I don’t know the end, I have nothing left at that pointMad

ポスト #55 · 2008-01-13 02:47:39pmにポスト 18.1年前

Offline killer_roach
killer_roach Avatar Member
300 ポスト
United States
Reg. 2006-10-11

The slowdown is a great momentum breaker... and those sections are the main reason I hate the MAX series. For somebody my size, momentum means a heck of a lot... hard to just, you know, stop that sort of inertia Smile
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ポスト #56 · 2008-01-13 03:00:14pmにポスト 18.1年前

Offline Snap
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Not Set
Reg. 2007-10-10

Paranoia Hades and Trip Machine Phoenix heavy. They're 9s right?

ポスト #57 · 2008-01-13 03:35:08pmにポスト 18.1年前

Offline AnxD
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1,214 ポスト
United States
Reg. 2008-01-01

"Ready!?"
Agh HVAM is such a hard song. I failed it today -_- but I beat Xepher Oni 3 times woo!
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