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beware's DDR background video pack 2013

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Post #41 · Posted at 2013-01-08 09:05:40am 11.7 years ago

Offline AeronPeryton
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4,338 Posts
Japan
Reg. 2007-03-03

"Give me a steady beat."
Quote: Saotome2U
I do have a question though, beware. I noticed a couple vids are really split up. The best example I can give is your Car1 - Car2C. Originally they were released as just Bowl1, Bowl2 and then their reversed vids. Did you do this intentionally, or was it ripped from the disc that way? I ask because essentially, the songs that used these vids (i.e. CRASH) use the full vids, and I guess that's why they were recorded that way initially, plus it would make it a bit more difficult to script the bgchange.

The videos on the game discs have names, but nothing like what the community gave them. This thread has a manifest image of every single MJPEG used in the arcades (6th, 7th, Euro2, EXTREME) and what their names were. There's also an explanation of how the Konami names are not quite gibberish.

Post #42 · Posted at 2013-01-08 09:23:10am 11.7 years ago

Offline beware
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Netherlands
Reg. 2011-03-10


Last updated: 2013-01-08 11:51am
saotome2u: car1 and car2 are two 80 video frames, they're on disc as such (as two videos). also, the vids as they were in the 2005 pack (and because of that, videos before that, such as ollec2004) used this naming too. i have never seen bowl1/2, this must be *long* before me. i have only ever seen them named car1/2. the A/B/C vids are cuts. these, too, appeared in the former packs, i just copied this. perhaps there are scripts that rely on it.

edit: you say the A/B/C cuts cause increased difficulty. but you can completely ignore them and just use car1 and 2.
you say you combined two unrelated vids together to form one video because the song that uses the vids, uses them together anyway. but i am against this on principle because it means the videos are not reusable for other songs which they show up in, fan made scripts, etc.

edit: my goal with this project is compatibility with the existing videos and scripts, so that is what i go on. i will deviate from this if i can at the same time improve a video and maintain compatibility. for example, if they only had the first 25 frames of a video, and i can get all 80, i prefer to include all frames.

i think that A/B are intended to be cuts, but that convention has already been violated before me (cube12, cube12A), so i'm abusing the letters to reduce the chance of clashes with vids that may be added by others.

my 2005 pack is based on the ollec2004 and magmariox 2003 packs. they were the packs i could get at that time (in 2005). so they are also the vids others could probably get. i did not really make anything up for my 2005 pack. i'm not creative. i eliminated duplicates and attempted to get as close as possible to the "master list", the then current naming standard.

Post #43 · Posted at 2013-01-08 09:32:50am 11.7 years ago

Offline AeronPeryton
AeronPeryton Avatar Member+
4,338 Posts
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Reg. 2007-03-03

"Give me a steady beat."
...and now that the pack is finished, a couple of questions...

Why did you insert black bars on the videos when they still end up at an odd resolution? (304x208) And why are most of the videos encoded at 30fps while some are between 42 ~ 45fps?

Post #44 · Posted at 2013-01-08 09:35:39am 11.7 years ago

Offline CuzcoTheBlocky
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Last updated: 2013-01-08 09:36am
Quote: beware
the old videos were often 29.97, 30.00, or 30.303 fps. on the arcade, they really play at (close to) 30.000 fps, unless they play at a custom speed. the videos in this pack are encoded at 30.000 fps so if the script says to play them at 1.0x speed, it plays at the correct speed.

videos normally always have 80 frames. the old videos were sometimes captured from the ps2 at 30 fps when the video was being played faster (or slower) than normal speed. this would result in a video with, for example, 50 frames, and dropped frames. in reality, the video plays at a higher framerate. i have encoded such videos with the full 80 frames, and at a different framerate, so their playback speed matches the old video, to maintain compatibility with existing scripts.

Post #45 · Posted at 2013-01-08 09:43:19am 11.7 years ago

Offline beware
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AeronPeryton: ok so they have actually been released. i was completely unaware of this project until Kon told me about it yesterday. i will be using the chase6/7 vids from your project (i have spent a week drawing chase7 because i couldn't get it otherwise). i will of course credit you two for this. for the other vids, it makes no difference if they're ripped from AC or CS (which is what i'm working from) so i just use what i have.

i consider my project, as a whole, to be different from yours, because my goal is compatibility with the old videos and existing scripts.

Post #46 · Posted at 2013-01-08 09:55:52am 11.7 years ago

Offline AeronPeryton
AeronPeryton Avatar Member+
4,338 Posts
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Reg. 2007-03-03

"Give me a steady beat."

Last updated: 2013-01-08 02:35pm
I'm not concerned with credit at all, pkgingo did all the important stuff and I just did the leg work to make them playable videos. I'm also working on official scripts using the source videos only so that there are no hacks-in-place that have to be worked around.

Quote: beware
i consider my project, as a whole, to be different from yours, because my goal is compatibility with the old videos and existing scripts.

I figured that's what you were doing. I didn't want to touch the existing naming scheme because it's came from so many different places and has so many conflicts.

Post #47 · Posted at 2013-01-08 10:04:13am 11.7 years ago

Offline beware
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Last updated: 2013-01-08 10:08am
i add the borders for compatibility with the geometry of the old videos. that is, they will play on a stepmania setup, as is, without theme or other modifications. the borders are 16 pixels so this does not really cause a loss of quality/information.

edit: so it's possible to make themes that are compatible with both the old videos and this pack.

it's also possible to make a theme, if so desired, that does a pixel-perfect alignment on the video's active area and loses (good) compatibility with the old videos, the borders don't prevent this whatsoever.

some vids have odd framerates when the old same vid had an odd speed, so it plays at the same speed as the old vid, for compatibility.


Quote: AeronPeryton
I figured that's what you were doing. I didn't want to touch the existing naming scheme because it's came from so many different places and has so many conflicts.

Thanks for that consideration, because i am ok with doing it, it means there's no confusion/clashes/etc.
since i released that pack in 2005, and now this pack, and noone else has released such videos or packs anymore, the responsibility for maintaining the old videos is de-facto with me.

Post #48 · Posted at 2013-01-08 12:18:37pm 11.7 years ago

Offline Saotome2U
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171 Posts
United States
Reg. 2007-01-19

"Makin' my rounds. Happy"
Quote: beware
saotome2u: car1 and car2 are two 80 video frames, they're on disc as such (as two videos). also, the vids as they were in the 2005 pack (and because of that, videos before that, such as ollec2004) used this naming too. i have never seen bowl1/2, this must be *long* before me. i have only ever seen them named car1/2. the A/B/C vids are cuts. these, too, appeared in the former packs, i just copied this. perhaps there are scripts that rely on it.

edit: you say the A/B/C cuts cause increased difficulty. but you can completely ignore them and just use car1 and 2.
you say you combined two unrelated vids together to form one video because the song that uses the vids, uses them together anyway. but i am against this on principle because it means the videos are not reusable for other songs which they show up in, fan made scripts, etc.

Never mind, I clicked them again, and you're right. I think I must not have been paying attention to the full vid, so my bad. And you're right, Bowl1/2 were one of the first releases by MagMarioX, and somewhere along the way the names were changed, but no prob.

Post #49 · Posted at 2013-01-08 02:31:51pm 11.7 years ago

Offline CuzcoTheBlocky
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Here's a fun fact; Did you know that there's a Kaliedoscope3R and Letters1R? They should be in this pack and your extreme simulation pack, along with Heart10R (made for extreme usa).

Post #50 · Posted at 2013-01-08 02:45:50pm 11.7 years ago

Offline beware
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Last updated: 2013-01-08 02:45pm
where are they? which songs use them?



update: i had a script of telephone operator that expects robot18 to be a long video, ending with the orange bit (robot18A). but for the second use of it (at the end of the song), it was still too short (it needs to play the orange part more than one full loop)
robot18 in the 2005 pack didn't have the orange part in the end, so you'd have to use robot18A in your script there instead.
as i have only one such script, i consider the script to be wrong, and i reverted the changed robot18 to the version without the orange part at the end.

so, there's 3 robot18 vids now:

- robot18: "pre-edited", alternates the green and orange parts, as done in telephone operator
- robot18A: the orange part, completely
- robot18B: the green part, completely (new in 2013 pack)

there are now two possible ways to script telephone operator:

method 1 (formerly, you could only do this):

79.750=Robot18.avi=1.000=0=0=0,
91.835=Robot18A.avi=1.000=0=1=0,
....
184.750=Robot18.avi=1.000=0=1=0,
196.835=Robot18A.avi=1.000=0=1=0,

method 2 (now you can do this, too):

79.750=Robot18B.avi=1.000=0=1=0,
83.230=Robot18A.avi=1.000=0=1=0,
84.697=Robot18B.avi=1.000=0=1=0,
86.238=Robot18A.avi=1.000=0=1=0,
87.698=Robot18B.avi=1.000=0=1=0,
89.240=Robot18A.avi=1.000=0=1=0,
90.700=Robot18B.avi=1.000=0=1=0,
91.835=Robot18A.avi=1.000=0=1=0,
...
184.750=Robot18B.avi=1.000=0=1=0,
188.237=Robot18A.avi=1.000=0=1=0,
189.697=Robot18B.avi=1.000=0=1=0,
191.238=Robot18A.avi=1.000=0=1=0,
192.698=Robot18B.avi=1.000=0=1=0,
194.240=Robot18A.avi=1.000=0=1=0,
195.700=Robot18B.avi=1.000=0=1=0,
196.835=Robot18A.avi=1.000=0=1=0,

method 2 is the better/neater way, and obsoletes robot18 completely (although i am including it in the pack). and i will keep using method 2 in my own script. it took some fancy math to produce the beats: take the frames from robot18, and convert them to a time in beats, which you add to the initial beat.

Post #51 · Posted at 2013-01-08 03:21:05pm 11.7 years ago

Offline CuzcoTheBlocky
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Last updated: 2013-01-08 03:21pm
Kaliedoscope3R and Heart10R; Waka Laka

Letters1R; B4U Challenge Mode (I forgot what it's called)

Also, if you are willing to do the challenge, there are lots of DDR Festival songs that contain reversed parts of movies (either that or a section).

Example; ODORU PONPOKORIN; Bizzard3A.avi, Disco2R.avi, Kaliedoscope3R.avi

If you can't, it's fine. I can just make a pack myself.

Post #52 · Posted at 2013-01-08 03:41:17pm 11.7 years ago

Offline beware
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Last updated: 2013-01-08 03:57pm
i will look for some reverses but i want to limit myself to max-ex. people can reverse a vid if they need it. if you spot more reverse that are needed in max-ex, let me know. i will investigate them when i get to it.

i confirmed the need for heart10r in waka laka, but not kaliedoscope3r. the video pingpongs, and it always starts at the begin (looked at a youtube of it). if you still think it needs kaliedoscope3r, be more specific about where/why exactly it needs it

edit: confirmed the need for letters1r in b4u b4 za beat mix

Post #53 · Posted at 2013-01-09 06:05:24am 11.7 years ago

Offline CuzcoTheBlocky
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Last updated: 2013-01-09 06:05am
I will make a thread concerning new scripts for songs soon, including these.

Now, Beware, can you get the full version of Boy5 and Boy6? (Both are actually one video together) It appears in the DDRMAX2 USA credits and THERE 4 YOU in DDR Festival.

I have it already, but it would be nice for people.

Post #54 · Posted at 2013-01-09 06:13:27am 11.7 years ago

Offline beware
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do you want the original of boy5/6 to simply be one video of 80 frames? perhaps named boy5a?

Post #55 · Posted at 2013-01-09 06:26:21am 11.7 years ago

Offline CuzcoTheBlocky
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Boy5 = Boy5A

Boy6 = Boy5B

The full version from "THERE 4 YOU" = Boy5

Post #56 · Posted at 2013-01-09 06:43:13am 11.7 years ago

Offline beware
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Reg. 2011-03-10

i cannot change a video of course. if i make boy5 the full 80 frames, it would break compatibility. so that is not happening. but i can make a new video with the full 80 frames (such as boy5a). i found a video of "there 4 u" and i can vaguely see it use boy5 frames other than that are in boy5, but im not sure if it literally plays the original, it may be editing it differently. for me the quickest thing to do is to include the original 80 frames as boy5a and others can edit what they need with it.

Post #57 · Posted at 2013-01-09 07:25:57am 11.7 years ago

Offline CuzcoTheBlocky
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Last updated: 2013-01-09 07:25am
Okay.

Why don't we make scripts together? Using these new videos?

Post #58 · Posted at 2013-01-09 08:19:50am 11.7 years ago

Offline beware
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this is a request for opinions: i am considering making all filenames lowercase, because this is more friendly for linux/unix systems. and names in bg scripts tend to be all lowercase already.

Post #59 · Posted at 2013-01-09 08:27:53am 11.7 years ago

Offline CuzcoTheBlocky
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Last updated: 2013-01-09 08:27am
Hm... I don't care about capitalization in them, you have freedom to make them lowercase.

Quote: beware
i will look for some reverses but i want to limit myself to max-ex. people can reverse a vid if they need it. if you spot more reverse that are needed in max-ex, let me know. i will investigate them when i get to it.

i confirmed the need for heart10r in waka laka, but not kaliedoscope3r. the video pingpongs, and it always starts at the begin (looked at a youtube of it). if you still think it needs kaliedoscope3r, be more specific about where/why exactly it needs it

edit: confirmed the need for letters1r in b4u b4 za beat mix

Maybe you could make kaliedoscope3pp? (pp for pingpong)

Post #60 · Posted at 2013-01-09 08:29:48am 11.7 years ago

Offline beware
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Last updated: 2013-01-09 08:36am
no, of course not. kaliedoscope3 is already pingpong, and i don't make changes in existing videos (i will not change the fact that kaliedoscope3 is pingpong), that would break compatibility.
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