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DanceDanceRevolution Classroom Edition (PC) (International)

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Post #41 · Posted at 2012-02-25 01:57:24pm 12.5 years ago

Offline neodude237
neodude237 Avatar Member
1,169 Posts
United States
Reg. 2008-02-17

This is for classrooms... so you'd think it'd be you know, clean for kids, yet they put in the original Dynamite Rave... whut.

Post #42 · Posted at 2012-02-25 01:58:44pm 12.5 years ago

Offline Tyma
Tyma Avatar Member
2,309 Posts
Not Set
Reg. 2006-05-31

3DS Friend Code: 2595-1148-0077
Quote: bacon
you obviously haven't seen the prices for idance, pro mp or blufit.

20k for the entire system, a public performance license, and 48 pads seems both a really good deal, and a great way for Konami to recoup DDR development costs, promote the brand, and justify more CS and AC releases.

Post #43 · Posted at 2012-02-25 02:01:48pm 12.5 years ago

Offline AeronPeryton
AeronPeryton Avatar Member+
4,338 Posts
Japan
Reg. 2007-03-03

"Give me a steady beat."
I'm going to have to agree with that... For a school, the only other alternative is to buy a real DDR machine... for $20k. ...Unless there's a gamer on the faculty staff who knows where to get and how to maintain old machines.

Post #44 · Posted at 2012-02-25 02:13:06pm 12.5 years ago

Offline chewi
chewi Avatar Member+
8,548 Posts
United States
Reg. 2008-02-24

Those DYNAMITE RAVE steps were awful.

Post #45 · Posted at 2012-02-25 02:23:25pm 12.5 years ago

Offline AeronPeryton
AeronPeryton Avatar Member+
4,338 Posts
Japan
Reg. 2007-03-03

"Give me a steady beat."

Last updated: 2012-02-25 02:26pm
You know what? Forget what I just said. 20k is best spent on a real machine... because it will play well and have steps that make sense! =\

Well Konami, congratulations. You've put me in a position to RECOMMEND that someone buy the American DanceDanceRevolution cabinet! T_T

Post #46 · Posted at 2012-02-25 02:33:38pm 12.5 years ago

Offline NuVirus
NuVirus Avatar Member
694 Posts
United States
Reg. 2011-10-10

I wish they'd put that program to use here in New York. We've lost three perfect dancing game locations over here. Something's gotta happen to make up for all of that, sooner or later. Putting this program in my school system would be paradise to me. Me and a friend of mine are most likely the best at my school at DDR/ITG.
"I never really got better, I just learned to accept that some people aren't meant to be happy in this world. It makes it easier when you're not hoping for something that will never come." -IndependentThinker2

Post #47 · Posted at 2012-02-25 02:38:51pm 12.5 years ago

Offline Max
Max Avatar Member+
8,111 Posts
United States
Reg. 2008-02-05

Nintendo Network ID: maxninja1143DS Friend Code: 392661848995Game Center Nickname: maxninja114
"Charlie isn't real"
Quote: NuVirus
I wish they'd put that program to use here in New York. We've lost three perfect dancing game locations over here. Something's gotta happen to make up for all of that, sooner or later. Putting this program in my school system would be paradise to me. Me and a friend of mine are most likely the best at my school at DDR/ITG.
Hope your school has over $20k to spend on this rather than getting an arcade machine.

Post #48 · Posted at 2012-02-25 02:46:52pm 12.5 years ago

Offline bacon
bacon Avatar Member+
114 Posts
United States
Reg. 2006-08-05

"HURRRR"
most schools have large grants to spend. if they don't spend it by the end of the year they don't get that money for next year.

Post #49 · Posted at 2012-02-25 09:54:46pm 12.5 years ago

Offline Aegis
Aegis Avatar Member
9,371 Posts
United States
Reg. 2009-04-16

"."
The last thing on their minds would be to buy this.

Trust me.

Post #50 · Posted at 2012-02-26 02:37:59am 12.5 years ago

Offline Mr.Music
Mr.Music Avatar Member
2,088 Posts
United States
Reg. 2010-08-28

Quote: Aegis
The last thing on their minds would be to buy this.

Trust me.
I don't know Aegis, my P.E teacher was pretty psyched when he found out at some conference they were going to do this, since DDR is super-fun for everybody and a great way to work out according to him. Just saying. It will definitely appeal more to the teachers than to the kids, though, since what P.E teacher doesn't like DDR

Post #51 · Posted at 2012-02-26 02:52:07am 12.5 years ago

Offline eataninja
eataninja Avatar Member
818 Posts
United States
Reg. 2011-05-05

Quote: Mr.Music

I don't know Aegis, my P.E teacher was pretty psyched when he found out at some conference they were going to do this, since DDR is super-fun for everybody and a great way to work out according to him. Just saying. It will definitely appeal more to the teachers than to the kids, though, since what P.E teacher doesn't like to sit on their asses and do nothing while kids engage in a group activity.

Fixed.

Post #52 · Posted at 2012-02-26 02:56:19am 12.5 years ago

Offline Mr.Music
Mr.Music Avatar Member
2,088 Posts
United States
Reg. 2010-08-28

Actually, the P.E. teachers at my school actually go around and help the students, but I guess if that happens to you, than thats unfortunate.

Post #53 · Posted at 2012-02-26 06:59:17am 12.5 years ago

Offline Aegis
Aegis Avatar Member
9,371 Posts
United States
Reg. 2009-04-16

"."
Last thing on their mind, budget-wise.*

Post #54 · Posted at 2012-02-26 07:25:31am 12.5 years ago

Offline BemaniFan2237
BemaniFan2237 Avatar Member
521 Posts
United States
Reg. 2011-11-10


Last updated: 2012-02-26 07:25am
why does the game's title have thre uni 3 title sound

this is why my ddr club had a ps2 ddr
http://zenius-i-vanisher.com/pictures/10354-1327395568.png

Post #55 · Posted at 2012-02-26 10:39:35am 12.5 years ago

Offline FlameyBoy
FlameyBoy Avatar Member
335 Posts
United States
Reg. 2011-03-09

I don't see any reason this will do better than any of its predecessors. ITG2 Multiplayer, the first of this type of game, came out 5 years ago and is largely forgotten.

Post #56 · Posted at 2012-02-28 04:06:43pm 12.5 years ago

Offline ledgam3r1279
ledgam3r1279 Avatar Member+
998 Posts
United States
Reg. 2011-10-14

"now led_light for short"

Last updated: 2012-03-01 08:16am
Quote: bemanistyle.com
The software was in a very early beta preview.


It's a good thing that this is not the final version. The pads look great, but the user interface is terrible. Why do the arrows have that color scheme in there? The advanced chart looks like a mix between Flat and Note. [Also notice the huge difficulty gap between the intermediate and advanced charts. O.o] I just hope the final release will be MUCH better than this.

Quote: bemanistyle.com
Because the scoring method is only based on arrows hit you are free to move between different difficulty levels during gameplay. This is a very important gameplay aspect because it changes the way you’re achieving grades. Players won’t be concerned with achieving individual scores for each song; they will only be focusing on hitting as many arrows they can.

I guess that's a plus when you're trying to learn the game. And to fix the judgement feedback, maybe there is some way to put individual score and judgement on the pad itself? [P.S. Why is "Perfect" blue and "Good" yellow?]

Finally, here are more videos from the conference. Anyone know what these songs are (Universe 3 licenses, I'm guessing)?







EDIT: So they're new licenses after all. But they still sound boring to me, even when compared to DDR II licenses. Confused
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Post #57 · Posted at 2012-02-28 04:11:57pm 12.5 years ago

Offline Zukin-Man
Zukin-Man Avatar Member+
4,679 Posts
United States
Reg. 2008-05-12

Nintendo Network ID: I.C.Howie3DS Friend Code: 2938-8870-4744
"Nature: Naughty"
Quote: ledgam3r1279
Finally, here are more videos from the conference. Anyone know what these songs are (Universe 3 licenses, I'm guessing)?

You guessed wrong.

Post #58 · Posted at 2012-02-28 04:17:04pm 12.5 years ago

Offline AeronPeryton
AeronPeryton Avatar Member+
4,338 Posts
Japan
Reg. 2007-03-03

"Give me a steady beat."

Last updated: 2012-02-28 07:54pm
1st video: Fire Burning / Sean Kingston


2nd video: Tonight Tonight / Hot Chelle Rae


3rd video (horray for eataninja): Please Don't Go / Mike Posner


None of these songs were in Universe 3, in fact I don't think they were even out at the time. So these are new licenses (so far) exclusively for Classroom Edition. Dead

Quote: ledgam3r1279
Quote: bemanistyle.com
Because the scoring method is only based on arrows hit you are free to move between different difficulty levels during gameplay. This is a very important gameplay aspect because it changes the way you’re achieving grades. Players won’t be concerned with achieving individual scores for each song; they will only be focusing on hitting as many arrows they can.

I guess that's a plus when you're trying to learn the game. And to fix the judgement feedback, maybe there is some way to put individual score and judgement on the pad itself? [P.S. Why is "Perfect" blue and "Good" yellow?]

Ah! I see it now.

Yellow arrows are Light steps (all three difficulties), green are Standard steps (the top two difficulties), and blue are Heavy steps only. So the pads being played on are tuned into all three charts at the same time and you can choose which one to follow.

Post #59 · Posted at 2012-02-28 04:41:40pm 12.5 years ago

Offline ledgam3r1279
ledgam3r1279 Avatar Member+
998 Posts
United States
Reg. 2011-10-14

"now led_light for short"
Quote: AeronPeryton
Yellow arrows are Light steps (all three difficulties), green are Standard steps (the top two difficulties), and blue are Heavy steps only. So the pads being played on are tuned into all three charts at the same time and you can choose which one to follow.

But Beginner Beginner is also colored blue in DDR. I guess this color scheme makes sense for now, But I don't mind the current color scheme that DDR has, either. Maybe they can do something like this for charts and judgement?

Challenge=Marvelous (optional for the purposes of learning, of course)
Heavy=Perfect
Standard=Great
Light=Good or Average, as this game calls it
Beginner=Miss

Though I would imagine that the Challenge chart would consist of one giant cluster**** of arrows that seem randomly colored. I doubt there is going to be a "Challenge" difficulty for this game anyway.

But as I said before, if we want to play the Heavy chart, we have to deal with all the blue arrows squeezed together as if Flat is partly on. It doesn't promote rhythm and accuracy at all. Isn't learning the fundamentals of music supposed to be about keeping a good beat and, in this game, being accurate in your steps?
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Post #60 · Posted at 2012-02-28 04:52:36pm 12.5 years ago

Offline AeronPeryton
AeronPeryton Avatar Member+
4,338 Posts
Japan
Reg. 2007-03-03

"Give me a steady beat."
Pump It Up doesn't color its arrows to the beat it's sitting on (rather to the direction they're facing), and the original DDR games were played on what we now call Flat. I can see that messing up existing DDR players more so than newcomers.

And I hear what you're saying but it would seem that this particular version of DDR isn't going to have Beginner or Challenge difficulties. I wasn't talking about the difficulty level colors anyways, rather the arrow color specifically and how they related to each other. Each difficulty's arrows are individually on Flat as it were, but color-coded to their level and the higher up you go the more colors you get as a result.
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