Post #41 · Posted at 2012-02-25 01:57:24pm 13.4 years ago
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This is for classrooms... so you'd think it'd be you know, clean for kids, yet they put in the original Dynamite Rave... whut.
Post #42 · Posted at 2012-02-25 01:58:44pm 13.4 years ago
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Quote: bacon
you obviously haven't seen the prices for idance, pro mp or blufit.
20k for the entire system, a public performance license, and 48 pads seems both a really good deal, and a great way for Konami to recoup DDR development costs, promote the brand, and justify more CS and AC releases.
Post #43 · Posted at 2012-02-25 02:01:48pm 13.4 years ago
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"Give me a steady beat." |
I'm going to have to agree with that... For a school, the only other alternative is to buy a real DDR machine... for $20k. ...Unless there's a gamer on the faculty staff who knows where to get and how to maintain old machines.
Post #44 · Posted at 2012-02-25 02:13:06pm 13.4 years ago
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"♪ A Never-Ending Midnight Sun ♪" |
Those DYNAMITE RAVE steps were awful.
Post #45 · Posted at 2012-02-25 02:23:25pm 13.4 years ago
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"Give me a steady beat." |
Last updated: 2012-02-25 02:26pm
You know what? Forget what I just said. 20k is best spent on a real machine... because it will play well and have steps that make sense! =\
Well Konami, congratulations. You've put me in a position to RECOMMEND that someone buy the American DanceDanceRevolution cabinet! T_T
Well Konami, congratulations. You've put me in a position to RECOMMEND that someone buy the American DanceDanceRevolution cabinet! T_T
Post #46 · Posted at 2012-02-25 02:33:38pm 13.4 years ago
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I wish they'd put that program to use here in New York. We've lost three perfect dancing game locations over here. Something's gotta happen to make up for all of that, sooner or later. Putting this program in my school system would be paradise to me. Me and a friend of mine are most likely the best at my school at DDR/ITG.
Post #47 · Posted at 2012-02-25 02:38:51pm 13.4 years ago
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"Charlie isn't real" |
Quote: NuVirus
I wish they'd put that program to use here in New York. We've lost three perfect dancing game locations over here. Something's gotta happen to make up for all of that, sooner or later. Putting this program in my school system would be paradise to me. Me and a friend of mine are most likely the best at my school at DDR/ITG.
Hope your school has over $20k to spend on this rather than getting an arcade machine.Post #48 · Posted at 2012-02-25 02:46:52pm 13.4 years ago
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"HURRRR" |
most schools have large grants to spend. if they don't spend it by the end of the year they don't get that money for next year.
Post #49 · Posted at 2012-02-25 09:54:46pm 13.4 years ago
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"." |
The last thing on their minds would be to buy this.
Trust me.
Trust me.
Post #50 · Posted at 2012-02-26 02:37:59am 13.4 years ago
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Quote: Aegis
The last thing on their minds would be to buy this.
Trust me.
I don't know Aegis, my P.E teacher was pretty psyched when he found out at some conference they were going to do this, since DDR is super-fun for everybody and a great way to work out according to him. Just saying. It will definitely appeal more to the teachers than to the kids, though, since what P.E teacher doesn't like DDRTrust me.
Post #51 · Posted at 2012-02-26 02:52:07am 13.4 years ago
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Quote: Mr.Music
I don't know Aegis, my P.E teacher was pretty psyched when he found out at some conference they were going to do this, since DDR is super-fun for everybody and a great way to work out according to him. Just saying. It will definitely appeal more to the teachers than to the kids, though, since what P.E teacher doesn't like to sit on their asses and do nothing while kids engage in a group activity.
Fixed.
Post #52 · Posted at 2012-02-26 02:56:19am 13.4 years ago
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Actually, the P.E. teachers at my school actually go around and help the students, but I guess if that happens to you, than thats unfortunate.
Post #53 · Posted at 2012-02-26 06:59:17am 13.4 years ago
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"." |
Last thing on their mind, budget-wise.*
Post #54 · Posted at 2012-02-26 07:25:31am 13.4 years ago
why does the game's title have thre uni 3 title sound
this is why my ddr club had a ps2 ddr
this is why my ddr club had a ps2 ddr
Post #55 · Posted at 2012-02-26 10:39:35am 13.4 years ago
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I don't see any reason this will do better than any of its predecessors. ITG2 Multiplayer, the first of this type of game, came out 5 years ago and is largely forgotten.
Post #56 · Posted at 2012-02-28 04:06:43pm 13.4 years ago
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"now led_light for short" |
Last updated: 2012-03-01 08:16am
Quote: bemanistyle.com
The software was in a very early beta preview.
It's a good thing that this is not the final version. The pads look great, but the user interface is terrible. Why do the arrows have that color scheme in there? The advanced chart looks like a mix between Flat and Note. [Also notice the huge difficulty gap between the intermediate and advanced charts. O.o] I just hope the final release will be MUCH better than this.
Quote: bemanistyle.com
Because the scoring method is only based on arrows hit you are free to move between different difficulty levels during gameplay. This is a very important gameplay aspect because it changes the way you’re achieving grades. Players won’t be concerned with achieving individual scores for each song; they will only be focusing on hitting as many arrows they can.
I guess that's a plus when you're trying to learn the game. And to fix the judgement feedback, maybe there is some way to put individual score and judgement on the pad itself? [P.S. Why is "Perfect" blue and "Good" yellow?]
Finally, here are more videos from the conference. Anyone know what these songs are
EDIT: So they're new licenses after all. But they still sound boring to me, even when compared to DDR II licenses.

Post #57 · Posted at 2012-02-28 04:11:57pm 13.4 years ago
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"Nature: Naughty" |
Quote: ledgam3r1279
Finally, here are more videos from the conference. Anyone know what these songs are (Universe 3 licenses, I'm guessing)?
You guessed wrong.
Post #58 · Posted at 2012-02-28 04:17:04pm 13.4 years ago
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"Give me a steady beat." |
Last updated: 2012-02-28 07:54pm
1st video: Fire Burning / Sean Kingston
2nd video: Tonight Tonight / Hot Chelle Rae
3rd video (horray for eataninja): Please Don't Go / Mike Posner
None of these songs were in Universe 3, in fact I don't think they were even out at the time. So these are new licenses (so far) exclusively for Classroom Edition.
I guess that's a plus when you're trying to learn the game. And to fix the judgement feedback, maybe there is some way to put individual score and judgement on the pad itself? [P.S. Why is "Perfect" blue and "Good" yellow?]
Ah! I see it now.
Yellow arrows are
steps (all three difficulties), green are
steps (the top two difficulties), and blue are
steps only. So the pads being played on are tuned into all three charts at the same time and you can choose which one to follow.
2nd video: Tonight Tonight / Hot Chelle Rae
3rd video (horray for eataninja): Please Don't Go / Mike Posner
None of these songs were in Universe 3, in fact I don't think they were even out at the time. So these are new licenses (so far) exclusively for Classroom Edition.

Quote: ledgam3r1279
Quote: bemanistyle.com
Because the scoring method is only based on arrows hit you are free to move between different difficulty levels during gameplay. This is a very important gameplay aspect because it changes the way you’re achieving grades. Players won’t be concerned with achieving individual scores for each song; they will only be focusing on hitting as many arrows they can.
I guess that's a plus when you're trying to learn the game. And to fix the judgement feedback, maybe there is some way to put individual score and judgement on the pad itself? [P.S. Why is "Perfect" blue and "Good" yellow?]
Ah! I see it now.
Yellow arrows are



Post #59 · Posted at 2012-02-28 04:41:40pm 13.4 years ago
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"now led_light for short" |
Quote: AeronPeryton
Yellow arrows are
steps (all three difficulties), green are
steps (the top two difficulties), and blue are
steps only. So the pads being played on are tuned into all three charts at the same time and you can choose which one to follow.



But Beginner






Though I would imagine that the

But as I said before, if we want to play the

Post #60 · Posted at 2012-02-28 04:52:36pm 13.4 years ago
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"Give me a steady beat." |
Pump It Up doesn't color its arrows to the beat it's sitting on (rather to the direction they're facing), and the original DDR games were played on what we now call Flat. I can see that messing up existing DDR players more so than newcomers.
And I hear what you're saying but it would seem that this particular version of DDR isn't going to have Beginner or Challenge difficulties. I wasn't talking about the difficulty level colors anyways, rather the arrow color specifically and how they related to each other. Each difficulty's arrows are individually on Flat as it were, but color-coded to their level and the higher up you go the more colors you get as a result.
And I hear what you're saying but it would seem that this particular version of DDR isn't going to have Beginner or Challenge difficulties. I wasn't talking about the difficulty level colors anyways, rather the arrow color specifically and how they related to each other. Each difficulty's arrows are individually on Flat as it were, but color-coded to their level and the higher up you go the more colors you get as a result.