Post #41 · Posted at 2012-02-25 01:57:24pm 12.5 years ago
neodude237 | |
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This is for classrooms... so you'd think it'd be you know, clean for kids, yet they put in the original Dynamite Rave... whut.
Post #42 · Posted at 2012-02-25 01:58:44pm 12.5 years ago
Tyma | |
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Quote: bacon
you obviously haven't seen the prices for idance, pro mp or blufit.
20k for the entire system, a public performance license, and 48 pads seems both a really good deal, and a great way for Konami to recoup DDR development costs, promote the brand, and justify more CS and AC releases.
Post #43 · Posted at 2012-02-25 02:01:48pm 12.5 years ago
AeronPeryton | |
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"Give me a steady beat." |
I'm going to have to agree with that... For a school, the only other alternative is to buy a real DDR machine... for $20k. ...Unless there's a gamer on the faculty staff who knows where to get and how to maintain old machines.
Post #44 · Posted at 2012-02-25 02:13:06pm 12.5 years ago
chewi | |
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Those DYNAMITE RAVE steps were awful.
Post #45 · Posted at 2012-02-25 02:23:25pm 12.5 years ago
AeronPeryton | |
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"Give me a steady beat." |
Last updated: 2012-02-25 02:26pm
You know what? Forget what I just said. 20k is best spent on a real machine... because it will play well and have steps that make sense! =\
Well Konami, congratulations. You've put me in a position to RECOMMEND that someone buy the American DanceDanceRevolution cabinet! T_T
Well Konami, congratulations. You've put me in a position to RECOMMEND that someone buy the American DanceDanceRevolution cabinet! T_T
Post #46 · Posted at 2012-02-25 02:33:38pm 12.5 years ago
NuVirus | |
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I wish they'd put that program to use here in New York. We've lost three perfect dancing game locations over here. Something's gotta happen to make up for all of that, sooner or later. Putting this program in my school system would be paradise to me. Me and a friend of mine are most likely the best at my school at DDR/ITG.
Post #47 · Posted at 2012-02-25 02:38:51pm 12.5 years ago
Max | |
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"Charlie isn't real" |
Quote: NuVirus
I wish they'd put that program to use here in New York. We've lost three perfect dancing game locations over here. Something's gotta happen to make up for all of that, sooner or later. Putting this program in my school system would be paradise to me. Me and a friend of mine are most likely the best at my school at DDR/ITG.
Hope your school has over $20k to spend on this rather than getting an arcade machine.Post #48 · Posted at 2012-02-25 02:46:52pm 12.5 years ago
bacon | |
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"HURRRR" |
most schools have large grants to spend. if they don't spend it by the end of the year they don't get that money for next year.
Post #49 · Posted at 2012-02-25 09:54:46pm 12.5 years ago
Aegis | |
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"." |
The last thing on their minds would be to buy this.
Trust me.
Trust me.
Post #50 · Posted at 2012-02-26 02:37:59am 12.5 years ago
Mr.Music | |
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Quote: Aegis
The last thing on their minds would be to buy this.
Trust me.
I don't know Aegis, my P.E teacher was pretty psyched when he found out at some conference they were going to do this, since DDR is super-fun for everybody and a great way to work out according to him. Just saying. It will definitely appeal more to the teachers than to the kids, though, since what P.E teacher doesn't like DDRTrust me.
Post #51 · Posted at 2012-02-26 02:52:07am 12.5 years ago
eataninja | |
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Quote: Mr.Music
I don't know Aegis, my P.E teacher was pretty psyched when he found out at some conference they were going to do this, since DDR is super-fun for everybody and a great way to work out according to him. Just saying. It will definitely appeal more to the teachers than to the kids, though, since what P.E teacher doesn't like to sit on their asses and do nothing while kids engage in a group activity.
Fixed.
Post #52 · Posted at 2012-02-26 02:56:19am 12.5 years ago
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Actually, the P.E. teachers at my school actually go around and help the students, but I guess if that happens to you, than thats unfortunate.
Post #53 · Posted at 2012-02-26 06:59:17am 12.5 years ago
Aegis | |
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"." |
Last thing on their mind, budget-wise.*
Post #54 · Posted at 2012-02-26 07:25:31am 12.5 years ago
why does the game's title have thre uni 3 title sound
this is why my ddr club had a ps2 ddr
this is why my ddr club had a ps2 ddr
Post #55 · Posted at 2012-02-26 10:39:35am 12.5 years ago
FlameyBoy | |
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I don't see any reason this will do better than any of its predecessors. ITG2 Multiplayer, the first of this type of game, came out 5 years ago and is largely forgotten.
Post #56 · Posted at 2012-02-28 04:06:43pm 12.5 years ago
ledgam3r1279 | |
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"now led_light for short" |
Last updated: 2012-03-01 08:16am
Quote: bemanistyle.com
The software was in a very early beta preview.
It's a good thing that this is not the final version. The pads look great, but the user interface is terrible. Why do the arrows have that color scheme in there? The advanced chart looks like a mix between Flat and Note. [Also notice the huge difficulty gap between the intermediate and advanced charts. O.o] I just hope the final release will be MUCH better than this.
Quote: bemanistyle.com
Because the scoring method is only based on arrows hit you are free to move between different difficulty levels during gameplay. This is a very important gameplay aspect because it changes the way you’re achieving grades. Players won’t be concerned with achieving individual scores for each song; they will only be focusing on hitting as many arrows they can.
I guess that's a plus when you're trying to learn the game. And to fix the judgement feedback, maybe there is some way to put individual score and judgement on the pad itself? [P.S. Why is "Perfect" blue and "Good" yellow?]
Finally, here are more videos from the conference. Anyone know what these songs are
EDIT: So they're new licenses after all. But they still sound boring to me, even when compared to DDR II licenses.
Post #57 · Posted at 2012-02-28 04:11:57pm 12.5 years ago
Zukin-Man | |
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Quote: ledgam3r1279
Finally, here are more videos from the conference. Anyone know what these songs are (Universe 3 licenses, I'm guessing)?
You guessed wrong.
Post #58 · Posted at 2012-02-28 04:17:04pm 12.5 years ago
AeronPeryton | |
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"Give me a steady beat." |
Last updated: 2012-02-28 07:54pm
1st video: Fire Burning / Sean Kingston
2nd video: Tonight Tonight / Hot Chelle Rae
3rd video (horray for eataninja): Please Don't Go / Mike Posner
None of these songs were in Universe 3, in fact I don't think they were even out at the time. So these are new licenses (so far) exclusively for Classroom Edition.
I guess that's a plus when you're trying to learn the game. And to fix the judgement feedback, maybe there is some way to put individual score and judgement on the pad itself? [P.S. Why is "Perfect" blue and "Good" yellow?]
Ah! I see it now.
Yellow arrows are steps (all three difficulties), green are steps (the top two difficulties), and blue are steps only. So the pads being played on are tuned into all three charts at the same time and you can choose which one to follow.
2nd video: Tonight Tonight / Hot Chelle Rae
3rd video (horray for eataninja): Please Don't Go / Mike Posner
None of these songs were in Universe 3, in fact I don't think they were even out at the time. So these are new licenses (so far) exclusively for Classroom Edition.
Quote: ledgam3r1279
Quote: bemanistyle.com
Because the scoring method is only based on arrows hit you are free to move between different difficulty levels during gameplay. This is a very important gameplay aspect because it changes the way you’re achieving grades. Players won’t be concerned with achieving individual scores for each song; they will only be focusing on hitting as many arrows they can.
I guess that's a plus when you're trying to learn the game. And to fix the judgement feedback, maybe there is some way to put individual score and judgement on the pad itself? [P.S. Why is "Perfect" blue and "Good" yellow?]
Ah! I see it now.
Yellow arrows are steps (all three difficulties), green are steps (the top two difficulties), and blue are steps only. So the pads being played on are tuned into all three charts at the same time and you can choose which one to follow.
Post #59 · Posted at 2012-02-28 04:41:40pm 12.5 years ago
ledgam3r1279 | |
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"now led_light for short" |
Quote: AeronPeryton
Yellow arrows are steps (all three difficulties), green are steps (the top two difficulties), and blue are steps only. So the pads being played on are tuned into all three charts at the same time and you can choose which one to follow.
But Beginner is also colored blue in DDR. I guess this color scheme makes sense for now, But I don't mind the current color scheme that DDR has, either. Maybe they can do something like this for charts and judgement?
=Marvelous (optional for the purposes of learning, of course)
=Perfect
=Great
=Good or Average, as this game calls it
=Miss
Though I would imagine that the chart would consist of one giant cluster**** of arrows that seem randomly colored. I doubt there is going to be a "Challenge" difficulty for this game anyway.
But as I said before, if we want to play the chart, we have to deal with all the blue arrows squeezed together as if Flat is partly on. It doesn't promote rhythm and accuracy at all. Isn't learning the fundamentals of music supposed to be about keeping a good beat and, in this game, being accurate in your steps?
Post #60 · Posted at 2012-02-28 04:52:36pm 12.5 years ago
AeronPeryton | |
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"Give me a steady beat." |
Pump It Up doesn't color its arrows to the beat it's sitting on (rather to the direction they're facing), and the original DDR games were played on what we now call Flat. I can see that messing up existing DDR players more so than newcomers.
And I hear what you're saying but it would seem that this particular version of DDR isn't going to have Beginner or Challenge difficulties. I wasn't talking about the difficulty level colors anyways, rather the arrow color specifically and how they related to each other. Each difficulty's arrows are individually on Flat as it were, but color-coded to their level and the higher up you go the more colors you get as a result.
And I hear what you're saying but it would seem that this particular version of DDR isn't going to have Beginner or Challenge difficulties. I wasn't talking about the difficulty level colors anyways, rather the arrow color specifically and how they related to each other. Each difficulty's arrows are individually on Flat as it were, but color-coded to their level and the higher up you go the more colors you get as a result.