Post #41 · Posted at 2011-11-26 06:05:12pm 13.4 years ago
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"Keep the frequency clear." |
Quote: Silverhawke
@neodude
Toy's March on action. Song: MEI.
Toy's March on action. Song: MEI.
I think that's Toy's March at Pondok Gede Plaza 2. That's the one I often played.
Mei is actually slightly easier than Xepher, because the beats are quite predictable and, you know, when you hit a drum more than twice usually you go "left hand, right hand" and so on. Mei goes that way, unlike Xepher that you will often confused and hitting notes twice with the same hand.
Well, maybe if I have time, I will make a video about me playing MEI too.
Post #42 · Posted at 2011-11-26 08:30:30pm 13.4 years ago
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No, that's the Toy's March at Blok M Plaza. I dunno if it's still there or not.
Post #43 · Posted at 2011-11-26 10:32:42pm 13.4 years ago
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"Keep the frequency clear." |
Quote: Silverhawke
No, that's the Toy's March at Blok M Plaza. I dunno if it's still there or not.
Wow, it's almost the same as Amazone ant Pondok Gede Plaza 2 that I can barely differ them.Post #44 · Posted at 2011-11-26 11:21:17pm 13.4 years ago
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what about martial beat
heres a video of it
this the intro it's so cheesy
oh martial beat has a sequel
heres a video of it
this the intro it's so cheesy
oh martial beat has a sequel
Post #45 · Posted at 2011-11-27 09:12:42am 13.4 years ago
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I got goose bumps watching that intro. Awww the memories when i used to play Martial Beat back in 2003
Post #46 · Posted at 2011-11-27 09:47:05am 13.4 years ago
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the intro is very cheesy but aweome
Post #47 · Posted at 2011-11-27 11:18:28am 13.4 years ago
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Quote: BemaniFan2237
what about martial beat
the arcade version looked fancy.... it used a DDR cabinet as its base!
Post #48 · Posted at 2011-11-27 10:40:34pm 13.4 years ago
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I know it looked so awesome.
here is the opening to the squeal
here is the opening to the squeal
Post #49 · Posted at 2011-11-28 06:18:20am 13.4 years ago
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Last updated: 2011-11-28 06:27am
Oh god, Martial beat was an unplayable mess in the arcade. The Playstation saw 2 versions but they were marketed as a kind of personal trainer and had a few non-game modes and in-game tweaks to make it palattable.
The main problem was that you were shown the moves you had to do at the *exact* moment you needed to do them, so the only possible way to pass stages or get any good at it at all was to know all of the patterns beforehand or study other players.
The cabinet was a DDR base but it also had a huge overhead sensor array. The big problem was that bystandards sometimes got hit...HARD if the player wasn't careful. The machine in Ikebukuro St. Tropez got pulled when someone leaned in and they got elbowed really hard in the face. Red red croovy everywhere = game over.
EDIT> I had some photos of Martial Beat but I can't seem to find them on my server right now so I'll put them up later when I have a chance to search for them.
Anyone here remember GunMania? I wasn't a music game par se but it was one of the more obscure Konami titles that gave you a real live BB gun to shoot.
As for Dance 86.4, I remember playing it and taking a bunch 'o' photos.
Dance 86.4 was another "Dancing" simulation game targeted at a more beginner audience with 3 panels per player.
It fizzled out and died, but one thing it did have was Mines like ITG before DDR got them.
Official site:
http://www.konami.jp/am/dance/yaroyo/
Lots of Pics:












The main problem was that you were shown the moves you had to do at the *exact* moment you needed to do them, so the only possible way to pass stages or get any good at it at all was to know all of the patterns beforehand or study other players.
The cabinet was a DDR base but it also had a huge overhead sensor array. The big problem was that bystandards sometimes got hit...HARD if the player wasn't careful. The machine in Ikebukuro St. Tropez got pulled when someone leaned in and they got elbowed really hard in the face. Red red croovy everywhere = game over.
EDIT> I had some photos of Martial Beat but I can't seem to find them on my server right now so I'll put them up later when I have a chance to search for them.
Anyone here remember GunMania? I wasn't a music game par se but it was one of the more obscure Konami titles that gave you a real live BB gun to shoot.
As for Dance 86.4, I remember playing it and taking a bunch 'o' photos.
Dance 86.4 was another "Dancing" simulation game targeted at a more beginner audience with 3 panels per player.
It fizzled out and died, but one thing it did have was Mines like ITG before DDR got them.
Official site:
http://www.konami.jp/am/dance/yaroyo/
Lots of Pics:












Post #50 · Posted at 2011-11-28 07:13:23am 13.4 years ago
Thanks fo the Info on Matial Beat.
I dont think the flaw in the game was not knowing what you were doing. Much like ParaPara you could just wave your arm the direction you needed and you would still get scores. Like ParaPara you could learn the moves then go to the arcade and show off.
Martial Beat was destined to fail, much like you said, the dangers to people watching, But also the HUGE Machine that it was it took up to much space to make it worth wile for smaller arcades. I think there was only 1 Matial Beat here in australia, and after it got old at Galactic Circus they turned it into a DDR machine, DDR 1st mix from memory.
I dont think the flaw in the game was not knowing what you were doing. Much like ParaPara you could just wave your arm the direction you needed and you would still get scores. Like ParaPara you could learn the moves then go to the arcade and show off.
Martial Beat was destined to fail, much like you said, the dangers to people watching, But also the HUGE Machine that it was it took up to much space to make it worth wile for smaller arcades. I think there was only 1 Matial Beat here in australia, and after it got old at Galactic Circus they turned it into a DDR machine, DDR 1st mix from memory.