Post #5941 · Posted at 2015-05-02 07:37:08pm 10.3 years ago
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"sup" |
Until now the Standard chart, if it wasn't for the speed gimmicks, is very similar to an easy 14 at least. With that I don't think we'll get a 20 from this one, maybe not even a 19. Or maybe we'll get it but it will be the easiest of the three.
I second this up! Great job so far ^^
Quote: Arctic Wolves
Heh, Dr.D is still the only one we've seen clear the speedup, and consistently at that. Amazing, Dr.D, I can't believe the progress you've made! Also thanks for the line-out, really digging the song!
I second this up! Great job so far ^^
Post #5942 · Posted at 2015-05-02 07:39:51pm 10.3 years ago
Quote: MRace2010
Until now the Standard chart, if it wasn't for the speed gimmicks, is very similar to an easy 14 at least. With that I don't think we'll get a 20 from this one, maybe not even a 19. Or maybe we'll get it but it will be the easiest of the three.
I second this up! Great job so far ^^
Dr.D is playing the Quote: Arctic Wolves
Heh, Dr.D is still the only one we've seen clear the speedup, and consistently at that. Amazing, Dr.D, I can't believe the progress you've made! Also thanks for the line-out, really digging the song!
I second this up! Great job so far ^^


And thirding that.

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Random bit of info found on BemaniWiki: You can play Max.(period) D-



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A question that I'm not aware has been answered yet:
After unlocking Phase II, what happens to the availability of Egoism 440? I'm aware that it's still playable (and that no


If the former, what happens when it's cleared/AA'd? (I'm guessing it would behave the same way as a regular Extra Stage, not affecting the orbs at all except for the fact that it's still located in the RDI folder.)
If the latter, do you still lose all five orbs upon playing it, for nothing?
Post #5943 · Posted at 2015-05-02 07:47:09pm 10.3 years ago
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"highwind fluffdragon" |
egoism still requires all 5 orbs to show up on extra stage. i don't wanna risk losing 5 orbs to find out (nobody wants to) so i guess we'll never know.
Post #5944 · Posted at 2015-05-02 09:54:35pm 10.3 years ago
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"ya did good, kiddo" |
To the people who keep coming into this thread and saying "wow you people have no life" or "there's no reason to go this in-depth" etc.
Nobody here cares about your opinion, that's why they're here in the first place. You should find somewhere more productive to post.
Nobody here cares about your opinion, that's why they're here in the first place. You should find somewhere more productive to post.
Post #5945 · Posted at 2015-05-02 10:29:29pm 10.3 years ago
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"HAPPY☆SPENDY☆MONEY" |
so when is someone actually going to pass this thing
from my perspective this just looks like a massive grindfest
from my perspective this just looks like a massive grindfest
Post #5946 · Posted at 2015-05-02 10:54:51pm 10.3 years ago
Quote: TBLKitten
so when is someone actually going to pass this thing
Obviously when the best players in the world figure out the many tricky gimmicks this song has. It's not as easy as you make it sound like it should.Post #5947 · Posted at 2015-05-02 10:57:13pm 10.3 years ago
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not implying that it's easy, the way to unlock it in my opinion is incredibly stupid
any normal player would've given up at this point and people that are actually trying to unlock it i give them my props, that looks way too stressful
any normal player would've given up at this point and people that are actually trying to unlock it i give them my props, that looks way too stressful
Post #5948 · Posted at 2015-05-03 01:06:23am 10.3 years ago
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Actually, after watching all the progress Dr. D's been making on OT"P", I'm surprised the song hasn't been more filled with gimmicks than it already is. The first freeze arrow after the initial 200 BPM speedup could have been doubled and before the jump following that freeze, there could have been a stop to make the jump fall on the first beat of the next measure instead of the last beat of the previous measure, and then those 6ths leading into the 160 BPM section could have been done in a stutter gimmick ala that jumpy part in IX, and then the 160 section could have easily been doubled to 320, so that the jumps in the next slow/fast wave/wobble part would have been even more jarring.
Once the entire song's full audio finally does get revealed, I'd definitely like to see someone make a "Gimmick Special" custom chart for it.
Once the entire song's full audio finally does get revealed, I'd definitely like to see someone make a "Gimmick Special" custom chart for it.
Post #5949 · Posted at 2015-05-03 03:43:38am 10.3 years ago
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Yeah, I figured it would be much worse than Egoism 440 lol as far as BPM changes and stuff goes.
Post #5950 · Posted at 2015-05-03 08:57:55am 10.3 years ago
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"Popular bisexual disaster" |
Quote: blastlocket
Actually, after watching all the progress Dr. D's been making on OT"P", I'm surprised the song hasn't been more filled with gimmicks than it already is. The first freeze arrow after the initial 200 BPM speedup could have been doubled and before the jump following that freeze, there could have been a stop to make the jump fall on the first beat of the next measure instead of the last beat of the previous measure, and then those 6ths leading into the 160 BPM section could have been done in a stutter gimmick ala that jumpy part in IX, and then the 160 section could have easily been doubled to 320, so that the jumps in the next slow/fast wave/wobble part would have been even more jarring.
Once the entire song's full audio finally does get revealed, I'd definitely like to see someone make a "Gimmick Special" custom chart for it.
I reckon that if they had thought of doing that, they'd have made it a straight combo challenge, not a Perfect attack. They're not that mental.Once the entire song's full audio finally does get revealed, I'd definitely like to see someone make a "Gimmick Special" custom chart for it.
Post #5951 · Posted at 2015-05-03 09:08:56am 10.3 years ago
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Quote: Oni-91
Quote: blastlocket
Actually, after watching all the progress Dr. D's been making on OT"P", I'm surprised the song hasn't been more filled with gimmicks than it already is. The first freeze arrow after the initial 200 BPM speedup could have been doubled and before the jump following that freeze, there could have been a stop to make the jump fall on the first beat of the next measure instead of the last beat of the previous measure, and then those 6ths leading into the 160 BPM section could have been done in a stutter gimmick ala that jumpy part in IX, and then the 160 section could have easily been doubled to 320, so that the jumps in the next slow/fast wave/wobble part would have been even more jarring.
Once the entire song's full audio finally does get revealed, I'd definitely like to see someone make a "Gimmick Special" custom chart for it.
I reckon that if they had thought of doing that, they'd have made it a straight combo challenge, not a Perfect attack. They're not that mental.Once the entire song's full audio finally does get revealed, I'd definitely like to see someone make a "Gimmick Special" custom chart for it.
In b4 comment about KONAMI being insane for cancelling Silent Hills... oh wait...
Sorry, that was off-topic.
Post #5952 · Posted at 2015-05-05 10:22:50am 10.3 years ago
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echospherics got through the speedup/slowdown part and it's also a lineout!
Post #5953 · Posted at 2015-05-05 10:38:23am 10.3 years ago
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whoa, i've never heard that announcer clip at the end before
Post #5954 · Posted at 2015-05-05 10:40:59am 10.3 years ago
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That comment from the announcer though 
Relax... and enjoy... the groove....
I'm liking the progress so far and it's nice that there's more people attempting. It's a shame that he misstepped that one arrow though, I'd like to hear more of the song.

Relax... and enjoy... the groove....
I'm liking the progress so far and it's nice that there's more people attempting. It's a shame that he misstepped that one arrow though, I'd like to hear more of the song.
Post #5955 · Posted at 2015-05-05 11:28:08am 10.3 years ago
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"ya did good, kiddo" |
Quote: PinkiePieGamer
whoa, i've never heard that announcer clip at the end before
Must've been patched in after people found being booed and told they're bad and "are you watching the sequence okay!?" for getting a great to be the douchiest thing ever
Post #5956 · Posted at 2015-05-05 11:47:02am 10.3 years ago
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There's probably a lot of unused content from the X announcers that we don't know about. (lol, remember that there are two)
Post #5957 · Posted at 2015-05-05 11:49:48am 10.3 years ago
I thought i'd never see Sudden+ being abused iidx style, considering how impractical it's to handle in ddr.
like did the other player fail just to turn off P1 sudden?
like did the other player fail just to turn off P1 sudden?
Post #5958 · Posted at 2015-05-05 12:01:02pm 10.3 years ago
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You just know that once we're done with that 150bpm flat part, all hell's about to break loose.
Either way, it's nice that TAG's doing something with some actual balls to it.
Either way, it's nice that TAG's doing something with some actual balls to it.
Post #5959 · Posted at 2015-05-05 12:33:57pm 10.3 years ago
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Quote: xRGTMx
(lol, remember that there are two)
Good to see I'm not the only one who remembers that...Post #5960 · Posted at 2015-05-05 12:37:49pm 10.3 years ago
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"ya did good, kiddo" |
Quote: xRGTMx
There's probably a lot of unused content from the X announcers that we don't know about. (lol, remember that there are two)
Koizumi found it all, there's one where he goes "I got one word for you... Fail. Ure."
https://dl.dropboxusercontent.com/u/2526020/xa_fail.ogg