Post #5341 · Posted at 2017-10-01 11:00:59pm 7.7 years ago
Quote: Zowayix
Tell jump
Can you please elaborate on what this means?
EDIT: Thanks, very helpful

Post #5342 · Posted at 2017-10-01 11:07:15pm 7.7 years ago
It's one of the many note patterns named after specific charts (Tell

Post #5343 · Posted at 2017-10-01 11:59:33pm 7.7 years ago
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Quote: Zowayix
Quote: rayword45
Also this chart is fucking terrible and I expected no less from Konami
Is it terrible just because it's hard, or is it actually terrible for a 19? Where?It's not terrible for a 19 it's terrible in general. Out of the 19s this is easily the second best but EGOISM is a problematic chart itself already. Hella shit here goes to nothing (what the fuck do those footswitches/drills go to?) yet other places are understepped (the slowdown immediately preceding), lots of the crossovers end in awkward positions that force you to doublestep and there's just too much doublestepping in general. Also, I'm not against high speed crossovers but the amount of candle crossovers in these crossover streams is kinda asinine (Destination Relapse from ITG Rebirth 2 got lots of hate but those crossovers are handled with MUCH more care).
I guess I should give Konami credit for not making this 1000% fucking stupid like PRevo or VDO.
Post #5344 · Posted at 2017-10-02 12:08:58am 7.7 years ago
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Quote: rayword45
Quote: Zowayix
Quote: rayword45
Also this chart is fucking terrible and I expected no less from Konami
Is it terrible just because it's hard, or is it actually terrible for a 19? Where?It's not terrible for a 19 it's terrible in general. Out of the 19s this is easily the second best but EGOISM is a problematic chart itself already. Hella shit here goes to nothing (what the fuck do those footswitches/drills go to?) yet other places are understepped (the slowdown immediately preceding), lots of the crossovers end in awkward positions that force you to doublestep and there's just too much doublestepping in general. Also, I'm not against high speed crossovers but the amount of candle crossovers in these crossover streams is kinda asinine (Destination Relapse from ITG Rebirth 2 got lots of hate but those crossovers are handled with MUCH more care).
I guess I should give Konami credit for not making this 1000% fucking stupid like PRevo or VDO.
Is your issue with how these difficult elements just don't flow well in Endy, and not necessarily the elements themselves? Just trying to make sure I am reading your post correctly.
Post #5345 · Posted at 2017-10-02 12:09:05am 7.7 years ago
Quote
(Destination Relapse from ITG Rebirth 2)
Did you just bring a fan made pack into an official game conversation?
Post #5346 · Posted at 2017-10-02 12:40:08am 7.7 years ago
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Quote: rayword45
That 480 run isn't even the worst thing in terms of PFC viability. Different game I know but there are more than a few ITG players who can hit 240bpm candlestreams with great accuracy, I dunno any players who can hit jumps in the middle of 185BPM crossover streams.
Also this chart is fucking terrible and I expected no less from Konami
Also this chart is fucking terrible and I expected no less from Konami
I notice every 19 is overstepped and is filled with questionable patterns, as if after the 18-level mark they just don't know what to do. It's not particularly hard to make a chart that challenging and have good patterns throughout without making it seem like a complete mess at times and just stuffing in notes to inflate the difficulty (how you doin' PARANOiA Revolution).
I think ENDYMION

Post #5347 · Posted at 2017-10-02 12:44:42am 7.7 years ago
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Quote: AxelWasHere
Did you just bring a fan made pack into an official game conversation?
It's a valid comparison.
Post #5348 · Posted at 2017-10-02 01:37:56am 7.7 years ago
Quote: rayword45
lots of the crossovers end in awkward positions that force you to doublestep and there's just too much doublestepping in general.
There is no forced doublestepping in ENDY 
It's a ridiculous chart but not as terrible as you're making it out to be.
Post #5349 · Posted at 2017-10-02 02:15:20am 7.7 years ago
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The litmus test I personally use is play it at half tempo; are any doublesteps still required (a.k.a. stuff like afronova walks being fair game and whatnot). And honestly, at half-tempo there's nothing in there that's actually a complete mess.
(Also as far as VD/PRevo being a mess goes, A: yes, and B: I'd like to see someone step a 19 (translation: ITG 14) on those two songs that doesn't suck, I can't)
EDIT: Now that I think about it, IIRC konami admitted that they don't have anyone who's good enough playtest the 19's, and if that's true, that means they're also charting blindly - and trust me, even if you're going through with a watchful eye, it's stupidly hard to catch everything on a chart you're only good enough to test the 20% of.
(Also as far as VD/PRevo being a mess goes, A: yes, and B: I'd like to see someone step a 19 (translation: ITG 14) on those two songs that doesn't suck, I can't)
EDIT: Now that I think about it, IIRC konami admitted that they don't have anyone who's good enough playtest the 19's, and if that's true, that means they're also charting blindly - and trust me, even if you're going through with a watchful eye, it's stupidly hard to catch everything on a chart you're only good enough to test the 20% of.
Post #5350 · Posted at 2017-10-02 02:41:34am 7.7 years ago
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Quote: Zowayix
Quote: Thunderbird
I still think the main reason behind it is the U version (seemingly) not using the eAmusement participation system that the Asian releases are (which would require it to always be online).
The U version is using eAmusement and they are always online in the same way as the Asia region releases, otherwise it would be impossible for players to store any account information at all from credit to credit and the whole entire Heat Power & events system wouldn't have worked from the start.The eAmusement participation system is a different beast from eAmusement in general. Before that point, new game versions were sold as upgrade kits and the cabinets were a fixed price (likely pretty expensive, similar to the DDR A US cab prices I hear around here), and the eAmusement service was (presumably) a separate recurring fee. Konami's intent with the eAmusement participation system was to lessen the initial burden of getting the game hardware. Taken from an announcement thing I saw awhile back (read with Google Translate), the cabinets are a lot cheaper, and for the most part (I think IIDX was the last holdout on this?), updates to the next game version were sent through the network. This also came with Konami taking a portion of revenue, so the games are required to be online so the data for coin drops can be sent to Konami (though if the network is under maintenance, or temporarily unavailable for whatever reason, the games can keep track and then send the data once the network is available again). This kind of arrangement also makes it easier to license songs, and the licensing can be in a per-play deal, as opposed to a flat price for the package.
The DDR A U cabinets? Don't do ANY of this, as far as I can tell, they just provide the online functionality. You can't tell me $12k for a new cabinet is the "cheaper" price. I imagine Konami might have thought it wasn't such a great idea to require online connectivity for the US, as there may be arcades that don't have an internet connection (though their stupid bulk purchase requirement that I've heard about prior to Uniana taking over the distribution kinda nullifies that sort of thing...), and thus wouldn't have been able to consider purchasing the game. Konami did try the eAmusement service in the US back with SN2 (there was one arcade somewhere in IL that had it), and both SN2 and X were advertised as supporting eAmusement on Konami's site.
Post #5351 · Posted at 2017-10-02 03:02:32am 7.7 years ago
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Quote: wrsw
Now that I think about it, IIRC konami admitted that they don't have anyone who's good enough playtest the 19's, and if that's true, that means they're also charting blindly - and trust me, even if you're going through with a watchful eye, it's stupidly hard to catch everything on a chart you're only good enough to test the 20% of.
There are no passes, no excuses. When it's your job to make sure a chart is of good quality for however many people around the world are going to play it, you better make sure every aspect is looked at thoroughly and that there are no errors. There's no excuse for poor charting when this is your job and people who do this casually in their free time like us do a better job.This doesn't even apply strictly to something like ENDYMION, this is for any chart that they put out there in DDR.
Post #5352 · Posted at 2017-10-02 03:19:37am 7.7 years ago
Quote: xXMokou98Xx
Quote: wrsw
Now that I think about it, IIRC konami admitted that they don't have anyone who's good enough playtest the 19's, and if that's true, that means they're also charting blindly - and trust me, even if you're going through with a watchful eye, it's stupidly hard to catch everything on a chart you're only good enough to test the 20% of.
There are no passes, no excuses. When it's your job to make sure a chart is of good quality for however many people around the world are going to play it, you better make sure every aspect is looked at thoroughly and that there are no errors. There's no excuse for poor charting when this is your job and people who do this casually in their free time like us do a better job.This doesn't even apply strictly to something like ENDYMION, this is for any chart that they put out there in DDR.
Just checking your logic:
Post #5353 · Posted at 2017-10-02 03:23:01am 7.7 years ago
Quote: HealingDMax300
Quote: rayword45
lots of the crossovers end in awkward positions that force you to doublestep and there's just too much doublestepping in general.
There is no forced doublestepping in ENDY 
It's a ridiculous chart but not as terrible as you're making it out to be.
The 8th note jacks are supposed to be hit how else? I'm seeing places where I'd be required to use the same foot 4 TIMES
Quote: rapidemboar
Quote: xXMokou98Xx
Quote: wrsw
Now that I think about it, IIRC konami admitted that they don't have anyone who's good enough playtest the 19's, and if that's true, that means they're also charting blindly - and trust me, even if you're going through with a watchful eye, it's stupidly hard to catch everything on a chart you're only good enough to test the 20% of.
There are no passes, no excuses. When it's your job to make sure a chart is of good quality for however many people around the world are going to play it, you better make sure every aspect is looked at thoroughly and that there are no errors. There's no excuse for poor charting when this is your job and people who do this casually in their free time like us do a better job.This doesn't even apply strictly to something like ENDYMION, this is for any chart that they put out there in DDR.
Just checking your logic:
YES. You actually don't need to be good at the game beyond understanding what's fun to play and what's not, many people chart above their skill level without sucking this bad.
And on that note, someone questioned bringing up fanmade packs into this comparison, I counter with the fact that if over 50% of DDR Challenge charts were fanmade they'd be laughed off by everyone.
Post #5354 · Posted at 2017-10-02 03:23:44am 7.7 years ago
Quote: rayword45
Quote: HealingDMax300
Quote: rayword45
lots of the crossovers end in awkward positions that force you to doublestep and there's just too much doublestepping in general.
There is no forced doublestepping in ENDY 
It's a ridiculous chart but not as terrible as you're making it out to be.
The 8th note jacks are supposed to be hit how else? I'm seeing places where I'd be required to use the same foot 4 TIMES
Orrr, you could footswitch on some of the up or down arrow jacks. A good portion of the 2-note up and down arrow 8th note jacks flow pretty well when you footswitch them (i.e. hit the first "up" with your right, then, hit the second "up" with your left)
EDIT: I guess the part that you really have to figure out how to reduce doublestepping, is the beginning 220 BPM section, with the jumps in the 8th stream and the 16th trills.
Post #5355 · Posted at 2017-10-02 03:23:56am 7.7 years ago
Quote: Thunderbird
The eAmusement participation system is a different beast from eAmusement in general. Before that point, new game versions were sold as upgrade kits and the cabinets were a fixed price (likely pretty expensive, similar to the DDR A US cab prices I hear around here), and the eAmusement service was (presumably) a separate recurring fee. Konami's intent with the eAmusement participation system was to lessen the initial burden of getting the game hardware. Taken from an announcement thing I saw awhile back (read with Google Translate), the cabinets are a lot cheaper, and for the most part (I think IIDX was the last holdout on this?), updates to the next game version were sent through the network. This also came with Konami taking a portion of revenue, so the games are required to be online so the data for coin drops can be sent to Konami (though if the network is under maintenance, or temporarily unavailable for whatever reason, the games can keep track and then send the data once the network is available again). This kind of arrangement also makes it easier to license songs, and the licensing can be in a per-play deal, as opposed to a flat price for the package.
The DDR A U cabinets? Don't do ANY of this, as far as I can tell, they just provide the online functionality. You can't tell me $12k for a new cabinet is the "cheaper" price. I imagine Konami might have thought it wasn't such a great idea to require online connectivity for the US, as there may be arcades that don't have an internet connection (though their stupid bulk purchase requirement that I've heard about prior to Uniana taking over the distribution kinda nullifies that sort of thing...), and thus wouldn't have been able to consider purchasing the game. Konami did try the eAmusement service in the US back with SN2 (there was one arcade somewhere in IL that had it), and both SN2 and X were advertised as supporting eAmusement on Konami's site.
I don't understand. How is it possible for a location to have eAmusement and not be in the eAmusement participation system? The games in the US do have updates sent through the network, otherwise it wouldn't have been possible for Fungah! to see Endymion and Ace For Aces on ~day 1. And that means they have constant connectivity, which means they can send coin drop data. Why would there be an in-between arrangement that says "we'll pay full price for the cabinet and not send you any coin drop data, but we'll also always be online and receive realtime updates, giving us the ability to send coin drop data"?The DDR A U cabinets? Don't do ANY of this, as far as I can tell, they just provide the online functionality. You can't tell me $12k for a new cabinet is the "cheaper" price. I imagine Konami might have thought it wasn't such a great idea to require online connectivity for the US, as there may be arcades that don't have an internet connection (though their stupid bulk purchase requirement that I've heard about prior to Uniana taking over the distribution kinda nullifies that sort of thing...), and thus wouldn't have been able to consider purchasing the game. Konami did try the eAmusement service in the US back with SN2 (there was one arcade somewhere in IL that had it), and both SN2 and X were advertised as supporting eAmusement on Konami's site.
Quote: xXMokou98Xx
Quote: wrsw
Now that I think about it, IIRC konami admitted that they don't have anyone who's good enough playtest the 19's, and if that's true, that means they're also charting blindly - and trust me, even if you're going through with a watchful eye, it's stupidly hard to catch everything on a chart you're only good enough to test the 20% of.
There are no passes, no excuses. When it's your job to make sure a chart is of good quality for however many people around the world are going to play it, you better make sure every aspect is looked at thoroughly and that there are no errors. There's no excuse for poor charting when this is your job and people who do this casually in their free time like us do a better job.This doesn't even apply strictly to something like ENDYMION, this is for any chart that they put out there in DDR.
Post #5356 · Posted at 2017-10-02 03:24:44am 7.7 years ago
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@rayword45 Those are jacks. Yes you're supposed to hit them with the same foot. The other "jacks" are intended to be footswitches. There really aren't any major flow issues in this chart that I could see and I've been watching the video over and over and even slowing it down in StepMania. It's not as bad as you think it is.
Post #5357 · Posted at 2017-10-02 03:35:21am 7.7 years ago
Quote: rayword45
lots of the crossovers end in awkward positions that force you to doublestep and there's just too much doublestepping in general.
Quote: rayword45
The 8th note jacks are supposed to be hit how else? I'm seeing places where I'd be required to use the same foot 4 TIMES
None of those are doublesteps; they're jacks and they're intentionally made to be stepped with one foot. Doublestepping refers to two different arrows that have to be hit with the same foot.e: ninja'd
Post #5358 · Posted at 2017-10-02 03:49:18am 7.7 years ago
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Quote: rapidemboar
Can any of us chart a 20 that plays much more smoothly than Konami's 19s? I'm not arguing it's impossible, I don't know if it is.
How, when we don't have an official 20 to base charts off of? Even in Stepmania, there's only a few that I know of; as to how smooth they are, see for yourself. (not pictured: two other 20s, one of which is a groove radar special, as well as a 22)Post #5359 · Posted at 2017-10-02 03:51:07am 7.7 years ago
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I'm talking about the minijacks during the slowdown, a fuckton of them (like at 0:53) require you to either spin or hit TWO DIFFERENT SETS OF MINIJACKS with the same foot. And to the guy who recommended footswitching, that might work but that's not an assumed pattern with this design and it's also ass.
Also explain to me how you hit the whole pattern of 5-note clusters at 0:27 without doublestepping or spinning. And there's more I'm not taking the time to point out.
Honestly I'm surprised I have to defend this claim at all, 220bpm candle crossover streams would immediately repulse most people I would've thought and that's not even the worst part (those may be technically OK but they're not FUN).
Also explain to me how you hit the whole pattern of 5-note clusters at 0:27 without doublestepping or spinning. And there's more I'm not taking the time to point out.
Honestly I'm surprised I have to defend this claim at all, 220bpm candle crossover streams would immediately repulse most people I would've thought and that's not even the worst part (those may be technically OK but they're not FUN).
Post #5360 · Posted at 2017-10-02 03:57:54am 7.7 years ago
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Quote: Quickman
Clearing difficulty? Yeah? 888 is super stamina-draining while Pluto Relinquish has about fifteen seconds of actually being an 18.
Sadly yeah, lol.