Post #501 · Posted at 2008-02-21 08:04:45am 17.3 years ago
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Quote: viper086770 |
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I signed it It's worth a try i guess |
thanks for your support. We got 12 signatures. I wish a major website would support it so we could really gets some signatures.
Post #502 · Posted at 2008-02-21 08:18:22am 17.3 years ago
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"Popular bisexual disaster" |
You could try ddrextreme, ddrencore or ddruk (seriously, quite a lot of US users are on there).
Post #503 · Posted at 2008-02-21 08:27:09am 17.3 years ago
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Quote: Oni-91 |
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You could try ddrextreme, ddrencore or ddruk (seriously, quite a lot of US users are on there). |
I will try that when I am done working on my school project. I am eating dinner. lol.
Post #504 · Posted at 2008-02-21 02:38:23pm 17.3 years ago
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thanks for your support. We got 12 signatures. I wish a major website would support it so we could really gets some signatures. |
DDRFreak, Mid-Atlantic, we had a topic made. Get those signatures included/collaborate with N8.
Post #505 · Posted at 2008-02-22 05:42:10am 17.3 years ago
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NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.
They did get rid of my ITG machine.

but did play SN2. it was not as bad as i thought but it's not as good as i wanted it to be.
It seemed like every thing I hit was great. I don't know if the sync is fixed or the judging is even more strict.

They did get rid of my ITG machine.





Post #506 · Posted at 2008-02-22 08:10:11am 17.3 years ago
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I thought it was fixed. Oh right, that's Betson's fault.
XD


Post #507 · Posted at 2008-02-22 08:25:09am 17.3 years ago
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Sorry to hear that, Pandemonium.
I would prefer an R21 over a SN2 anyday. It's too bad ITG2 never came to an arcade within 4 hours of the Albany GA area.
And interesting about the judgement/sync, I wonder what it'll be like when our SN1 is upgraded.

And interesting about the judgement/sync, I wonder what it'll be like when our SN1 is upgraded.
Post #508 · Posted at 2008-02-24 06:57:40am 17.3 years ago
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"icon by hypnosispkmn@tumblr" |
(VER: 20071008) (LOCAL MODE) CA, Roseville, SunSplash & GolfLand
New location!
New location!
Post #509 · Posted at 2008-02-24 07:13:34am 17.3 years ago
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"BEMANI Sound Team" |
Thanks, added. 

Post #510 · Posted at 2008-02-24 09:23:40am 17.3 years ago
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I always thought that they never fixed the syncing issue. Before the SN1 patch, the only song that looked somewhat off syncing was DAIKENKAI, and it was at the very end. after the update, it was all jacked up. that's probably why i got so many greats on every song.

Post #511 · Posted at 2008-02-24 10:14:31am 17.3 years ago
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Maybe you're used to Extreme?
Post #512 · Posted at 2008-02-25 12:21:31am 17.3 years ago
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There's a dedicab SN2 at DisneyQuest in Orlando, FL. Local mode and same version number.
Post #513 · Posted at 2008-02-25 12:41:56am 17.3 years ago
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"BEMANI Sound Team" |
Added. 

Post #514 · Posted at 2008-02-25 01:00:56am 17.3 years ago
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Quote: maxninja114 |
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man florida better at LEAST get the uprgaded disk...or for MY gameworks, i think they might be waiting for the dedicabs to come out and i guess they might get them...soon....but not too soon ![]() on another note, i won a DDR tournament that they held here in my area, now im headed off to the GRAND tournament... ![]() |
The Gameworks that I go to (Michigan) will not be getting even the upgrade anytime soon.
The chief tech (who is my buddy) says the SN1's response was worse than expected, therefore it is harder for them to get the SN2.
Which IMO it sucks!

Post #515 · Posted at 2008-02-25 04:11:05am 17.3 years ago
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Quote: shasta_canasta |
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There's a dedicab SN2 at DisneyQuest in Orlando, FL. Local mode and same version number. |
Where in DQ?
Post #516 · Posted at 2008-02-25 05:06:01am 17.3 years ago
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Where in DQ? |
It's where the Pump machines are, if the source of the info I read is correct.
Post #517 · Posted at 2008-02-25 11:30:37am 17.3 years ago
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BZN just got a SuperNOVA 2 upgrade kit installed.
Post #518 · Posted at 2008-02-26 04:07:12am 17.3 years ago
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whoooo
(VER: 20071008) (LOCAL MODE) CA, San Jose, San Jose Golfland
(VER: 20071008) (LOCAL MODE) CA, San Jose, San Jose Golfland
Post #519 · Posted at 2008-02-26 04:31:19am 17.3 years ago
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Quote: ΩOMEGAΩ |
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BZN just got a SuperNOVA 2 upgrade kit installed. |
Post #520 · Posted at 2008-02-27 08:57:24am 17.3 years ago
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"I'm honestly pissed off." |
Edit: Can this be moved to the right thread? >_> I feel stupid now.
Assist Module formulas (as I worked them out to be from many test cases):
AP= Assist Perfect
AJ= Assist Judge
AC= Assist Combo
MC= Max Combo
M= Marvelous
P= Perfect
Gr= Great
Go= Good
AP 1: Adds 20 to perfect count.
AP 2: Adds 40 to perfect count.
AP 3: Adds MC * .5 to perfect count.
AP 4: Adds P / 5 to perfect count.
AP 5: Adds P / 2 to perfect count.
AJ 1: Turns 1/5 of Greats into Perfect.
AJ 2: Gr_change= G/2.5; Gr-= Gr_change; P+= Gr_change
AJ 3: Changes all Good to Perfect
AJ 4: P_mod= G/(10/3); Gr_mod= P_mod - Go; Go-= Go; Gr-= Gr_mod; P+= P_mod;
AJ 5: M+= P/(20/3); P can also end up with a positive mod if you have a large number of Gr.
AJ 6: M += P/4; Gr_change = Gr/4; Gr -= Gr_change; Go_change = Go/4; Go -= Go_change;
AC 1: Adds 30 to MC
AC 2: Adds MC/2 to MC.
AC 3: Adds P/(10/3) to MC.
If you disagree with a formula, post the numbers from a HMM results screen where you used the module (just the M, P, Gr, Go... counts, with the amount added or subtracted to each, not a full screen shot), and I'll try to figure out why it comes out different.
Assist Module formulas (as I worked them out to be from many test cases):
AP= Assist Perfect
AJ= Assist Judge
AC= Assist Combo
MC= Max Combo
M= Marvelous
P= Perfect
Gr= Great
Go= Good
AP 1: Adds 20 to perfect count.
AP 2: Adds 40 to perfect count.
AP 3: Adds MC * .5 to perfect count.
AP 4: Adds P / 5 to perfect count.
AP 5: Adds P / 2 to perfect count.
AJ 1: Turns 1/5 of Greats into Perfect.
AJ 2: Gr_change= G/2.5; Gr-= Gr_change; P+= Gr_change
AJ 3: Changes all Good to Perfect
AJ 4: P_mod= G/(10/3); Gr_mod= P_mod - Go; Go-= Go; Gr-= Gr_mod; P+= P_mod;
AJ 5: M+= P/(20/3); P can also end up with a positive mod if you have a large number of Gr.
AJ 6: M += P/4; Gr_change = Gr/4; Gr -= Gr_change; Go_change = Go/4; Go -= Go_change;
AC 1: Adds 30 to MC
AC 2: Adds MC/2 to MC.
AC 3: Adds P/(10/3) to MC.
If you disagree with a formula, post the numbers from a HMM results screen where you used the module (just the M, P, Gr, Go... counts, with the amount added or subtracted to each, not a full screen shot), and I'll try to figure out why it comes out different.