Post #4981 · Posted at 2012-07-05 06:00:08am 13.1 years ago
Ok look, I can whine about the huge amount of 17s and 18s, not to mention the lack of attention to 13-15. Want more? Make edits? I do make edits, LOTS of edits. and so do many others and it's proven that you can easily, VERY easily create 12-15 charts for existing charts as challenge charts.
3 SuperNOVA 2 edits, a mix known for having charts that were too hard. I literally did these in 20 minutes a piece at 4:30 am. Why can't Konami's charters do this? These charts are much better alternatives (especially Arrabbiatta). Remember stuff like exotic ethnic? Rhythm and Police? These charts were fast, tough and they did it with flow.
The problem I think some people are having is the hard charts in X3 don't even look fun. The hard charts in X2 are undoubtedly fun. Max 300, Unlimited, Legend, Survivor, Survivor Max, ALL fun, not just for the elite, but those who are still trying to just pass it. Each of these charts are crazy hard but they still seem "conquerable", where as stuff like VD Challenge or Paranoia Hades or Paranoia Revolution looks not just "daunting" but just plain "stupid". It doesn't draw in players other than the top tier. It's frustrating to players when a chart is hard because you can't double step fast enough or because you have to bracket it.
Honestly, I think people want to see more 17s+, even if they're bad, because they prefer the "shock and awe" of charts that are dauntingly hard. There's a player here who prides himself in being able to pass every song in X2, including VD Challenge. Ok fine, however, I had him try the Arrabbiatta chart above. He failed horribly and hated it. It required quick turning and less about foot spasms. Plus, the chart wasn't daunting, so he lost interest.
I think that a lot of people disliked X because of the lack of "shock". In Japan, DDR X was played much and it catered more to the casual player. The charts while casual, where all around easy and just plain fun to play. Having played the X content myself, despite not really liking the songs all that much, I agree with the Japanese players. X has really good casual charts that are simply really fun to play. But sadly those few who want the shock and awe of "super hard boss song" get what they want in these latest mixes and we end up with crap like Crazy Love.
3 SuperNOVA 2 edits, a mix known for having charts that were too hard. I literally did these in 20 minutes a piece at 4:30 am. Why can't Konami's charters do this? These charts are much better alternatives (especially Arrabbiatta). Remember stuff like exotic ethnic? Rhythm and Police? These charts were fast, tough and they did it with flow.
The problem I think some people are having is the hard charts in X3 don't even look fun. The hard charts in X2 are undoubtedly fun. Max 300, Unlimited, Legend, Survivor, Survivor Max, ALL fun, not just for the elite, but those who are still trying to just pass it. Each of these charts are crazy hard but they still seem "conquerable", where as stuff like VD Challenge or Paranoia Hades or Paranoia Revolution looks not just "daunting" but just plain "stupid". It doesn't draw in players other than the top tier. It's frustrating to players when a chart is hard because you can't double step fast enough or because you have to bracket it.
Honestly, I think people want to see more 17s+, even if they're bad, because they prefer the "shock and awe" of charts that are dauntingly hard. There's a player here who prides himself in being able to pass every song in X2, including VD Challenge. Ok fine, however, I had him try the Arrabbiatta chart above. He failed horribly and hated it. It required quick turning and less about foot spasms. Plus, the chart wasn't daunting, so he lost interest.
I think that a lot of people disliked X because of the lack of "shock". In Japan, DDR X was played much and it catered more to the casual player. The charts while casual, where all around easy and just plain fun to play. Having played the X content myself, despite not really liking the songs all that much, I agree with the Japanese players. X has really good casual charts that are simply really fun to play. But sadly those few who want the shock and awe of "super hard boss song" get what they want in these latest mixes and we end up with crap like Crazy Love.
Post #4982 · Posted at 2012-07-05 06:22:45am 13.1 years ago
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Step up your game instead of being whiny bitches. You look less stupid that way.
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Post #4983 · Posted at 2012-07-05 06:24:44am 13.1 years ago
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Oh, the irony.
Post #4984 · Posted at 2012-07-05 06:52:40am 13.1 years ago
What? See, I apologize if my spelling/grammar isn't top-notch. I apologize if sometimes I come off as rude. I'm not a native english speaker, so I'm bound to screw up here and there. I still doubt any of you would have the courage (I want to say balls but oops OFFENSIVE LANGUAGE! Didn't knew people here were so touchy...) to argue (with valid points) with other people in a language that isn't your first one. I try, sorry. But what I said it's still true. If you spent less time whining about "boo-hoo Konami doesn't shape the game around my personal tastes" instead of actually stepping up your game and pushing yourself instead of asking for more "bridges", we could avoid these arguments.
Difficulty incongruences are something that have always been around in DDR, and it's something that higher-level players will have to learn to deal with while making their way to the top. Again, a real fan will know if something is properly rated or not. It's not like they need to be constantly reminded that "X-song" should actually be "X" rating instead of "X" rating. It's not a big deal. The average player will never touch Flower Challenge if there is an easier Expert chart that is "fun enough" at their current skill level. However, he has to know that if he wants to conquer the Challenge chart, he will have to play other songs (and this is always a good thing) in order to stand a chance with Challenge, which has been reserved for higher-level players. People already have a series of features in the game that make improving easier than ever (.5-incremented speed mods up to x8, screen filter, more noteskins, fixed 12ths, etc.). You have to learn how to get out of your comfort zone and stop wanting to have everything being spoon-fed to you, there's only so much Konami can do to encourage people to get better at the game. Even if they somehow got rid of ALL the rating issues in the game tomorrow, I don't think that would make a difference in the way people get better at the game.
Your points about RDA's difficulty balance issues are valid, but...that was X2. It's an old game by now and you'll just have to get over it.
Quote: MarsPhoenix
Just as a quick final point to my argument about the difficulty levels, I believe that players who want 17s and 18s are suffering from the current way of doing things as well.
Consider the 6 RDA songs before Valkyrie Dimension. Three 14s and three 17s. The three 17s have Challenge charts that are 18s while the 14s have none. Because of this, there are three songs that are unplayable by people who can't handle above 14s (not counting Standard charts which are extreme on their own) and three songs that are unfavorable for players who want the hardest of the hard. However, if they had made all six songs 14 or 15 difficulty and given them all Challenge charts, both players would have access to all six. I don't see Shiny World having a 17 on Challenge, but they could have chosen any songs for RDA, since Shiny World, Pierce the Sky, and Sakura Sunrise don't really 'sound' like boss songs the way that Anti-Matter and New Decade do.
This is what I would like to see more of in DDR, as well as more low difficulty songs (like 10s, 11s, 12s) having more 13/14/15 Challenge charts. The reason why the "average player" will not ever touch Flower Challenge is because the difficulty curve doesn't encourage them to do so.
I guess that wasn't a quick final point, but that should sum up my thoughts nicely.
Consider the 6 RDA songs before Valkyrie Dimension. Three 14s and three 17s. The three 17s have Challenge charts that are 18s while the 14s have none. Because of this, there are three songs that are unplayable by people who can't handle above 14s (not counting Standard charts which are extreme on their own) and three songs that are unfavorable for players who want the hardest of the hard. However, if they had made all six songs 14 or 15 difficulty and given them all Challenge charts, both players would have access to all six. I don't see Shiny World having a 17 on Challenge, but they could have chosen any songs for RDA, since Shiny World, Pierce the Sky, and Sakura Sunrise don't really 'sound' like boss songs the way that Anti-Matter and New Decade do.
This is what I would like to see more of in DDR, as well as more low difficulty songs (like 10s, 11s, 12s) having more 13/14/15 Challenge charts. The reason why the "average player" will not ever touch Flower Challenge is because the difficulty curve doesn't encourage them to do so.
I guess that wasn't a quick final point, but that should sum up my thoughts nicely.
Difficulty incongruences are something that have always been around in DDR, and it's something that higher-level players will have to learn to deal with while making their way to the top. Again, a real fan will know if something is properly rated or not. It's not like they need to be constantly reminded that "X-song" should actually be "X" rating instead of "X" rating. It's not a big deal. The average player will never touch Flower Challenge if there is an easier Expert chart that is "fun enough" at their current skill level. However, he has to know that if he wants to conquer the Challenge chart, he will have to play other songs (and this is always a good thing) in order to stand a chance with Challenge, which has been reserved for higher-level players. People already have a series of features in the game that make improving easier than ever (.5-incremented speed mods up to x8, screen filter, more noteskins, fixed 12ths, etc.). You have to learn how to get out of your comfort zone and stop wanting to have everything being spoon-fed to you, there's only so much Konami can do to encourage people to get better at the game. Even if they somehow got rid of ALL the rating issues in the game tomorrow, I don't think that would make a difference in the way people get better at the game.
Your points about RDA's difficulty balance issues are valid, but...that was X2. It's an old game by now and you'll just have to get over it.
Post #4985 · Posted at 2012-07-05 06:58:49am 13.1 years ago
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Step up your game instead of being whiny bitches. You look less stupid that way.
In that case, Pluto the First has a fantastic chart. Also people say they can just make an edit of it. Because DDR 2010 and DDR II has an edit mode to do that and everyone as access to a machine that takes user edits. 
Post #4986 · Posted at 2012-07-05 07:00:19am 13.1 years ago
Quote: CoreyBlaze
you just learn to deal with the issues and TRY TO HAVE FUN WITH THE GAME
Quote: CoreyBlaze
If anything needed to be "fixed", that was definitely NYEvolved...oh well lol
Quote: CoreyBlaze
Oops, Ninja'd lol. Hope that new chart is better than the Wii ver., I kinda like the song (not TAG's best IMO) but I can't help thinking of it as a poor man's TLOM.
Ohhhhhh the irony. Sorry, I had to.Edit: Screw this I don't want the spam the X3 thread. Sorry for bad post.
Post #4987 · Posted at 2012-07-05 07:05:57am 13.1 years ago
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Quote: CoreyBlaze
Difficulty incongruences are something that have always been around in DDR, and it's something that higher-level players will have to learn to deal with while making their way to the top. Again, a real fan will know if something is properly rated or not. It's not like they need to be constantly reminded that "X-song" should actually be "X" rating instead of "X" rating. It's not a big deal. The average player will never touch Flower Challenge if there is an easier Expert chart that is "fun enough" at their current skill level. However, he has to know that if he wants to conquer the Challenge chart, he will have to play other songs (and this is always a good thing) in order to stand a chance with Challenge, which has been reserved for higher-level players. People already have a series of features in the game that make improving easier than ever (.5-incremented speed mods up to x8, screen filter, more noteskins, fixed 12ths, etc.). You have to learn how to get out of your comfort zone and stop wanting to have everything being spoon-fed to you, there's only so much Konami can do to encourage people to get better at the game. Even if they somehow got rid of ALL the rating issues in the game tomorrow, I don't think that would make a difference in the way people get better at the game.
Your points about RDA's difficulty balance issues are valid, but...that was X2. It's an old game by now and you'll just have to get over it.
Seriously? "stop whining and get better" is your argument? Just FYI I can pass 17s and 18s, no bar. I play a lot and I am getting better. I am progressing. Once upon a time I couldn't pass Max 300. I didn't think Max 300 was stupid. I remember when PSMO was the hardest song in the game. People were fine with PSMO's difficulty. No one claimed it was stupid. Then SuperNOVA arrives, with 17 footers before there were 17s. DEGRS, Paranoia HADES, Trigger Challenge, the charts got dumber and dumber. I continue to get better. Max 300 is a cake for me now, but the stupid charts don't destupify themselves. So your argument of "LOL stfu get better" doesn't validate because in order to want to get better, Konami needs to entice players with charts that are fun in the upper levels. Completing a chart shouldn't require a player to use the bar or use bracketing. It takes the "dance" out of DanceFuckingDanceRevolution.
Oh and if you want to see more 19s and a 20, then you go make an edit and stop your whining, kthx.
Post #4988 · Posted at 2012-07-05 07:08:52am 13.1 years ago
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Post #4989 · Posted at 2012-07-05 07:13:23am 13.1 years ago
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Quote: Pandemonium X
Quote: CoreyBlaze
Step up your game instead of being whiny bitches. You look less stupid that way.
In that case, Pluto the First has a fantastic chart. Also people say they can just make an edit of it. Because DDR 2010 and DDR II has an edit mode to do that and everyone as access to a machine that takes user edits. 
Aren't people making edits of songs that aren't in CS games? I thought there was some program for that.
Uhh, I acknowledge that Pluto The First and NY Evolved have pretty poor charts that certainly could have been "fixed" on their way to arcades, but it didn't happened. But whatever, they are in the game, and if I want to get somewhere in the game, I would HAVE to tackle them, like them or not. It's up to you if you want to keep getting better at the game, and you can only do so by challenging yourself, not by whining about things that don't affect the gameplay AT ALL. I cannot believe I'm getting all this resistance just because I'm telling you that you should push yourself out of your comfort zone instead of whining endlessly about non-eventful details. However, I gotta admit that I'm even more ashamed of myself, arguing like this about a game that I'll probably never play. Just take it from here. I won't bother you all anymore trying to make sense.
Post #4990 · Posted at 2012-07-05 07:16:01am 13.1 years ago
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The problem I think some people are having is the hard charts in X3 don't even look fun. The hard charts in X2 are undoubtedly fun. Max 300, Unlimited, Legend, Survivor, Survivor Max, ALL fun, not just for the elite, but those who are still trying to just pass it.
Maybe I'm misreading this, but those aren't X2 songs. I mean, they're in X2, but they aren't new to it.Anyway, just to put in my two cents on "fun" because its an objective term different to everyone (so I'm not putting anyone down here), the bar is being pushed with every new song. The harder a song is, the less fun its going to be to a less skilled player. At one point in time, PSMO wasn't fun, it was stupid. Now PSMO is considered a great chart, but far more players understand how to play PSMO now than they did when it debuted. Looking at ITG there are similar examples. Even though people were passing them right away, songs like Tell, NOTN, Vertex, etc were just stupid, they weren't fun, you passed them for cool points. Now people can look at a chart like HOTN and think its amazing, because more people understand the chart (I'll openly admit that the first times I was passing it I didn't get the steps, I was just stepping as fast as I could).
I also brought up Max.(period) earlier. There was a point in time where that chart was considered stupid, no one liked it, people were mocked for asking about it. Now, people actually like it. People get the chart, and the standard has changed so much that an ending you had to memorize on x1 speed is now 100BPM slower on x1.5 than most people seem to play. Times change.
I've only seen one chart in the past few years that has struck me as outright stupid, and thats DEGRS. Listening to it with the assist tick on, the rhythms would have been AMAZING if the step placement was better. Looking at the new boss songs, it isn't a matter of it being better than that so its good, its a matter of it actually being good, but really hard. PHO is actually a good chart, but its damn hard. I don't enjoy TMPO, but the chart isn't bad (I think the Heavy chart is so much better though).
Too many songs get a lot of flack for no reason because the Oni chart is hard to the point that most players don't enjoy it. I already mentioned Paranoia Hades where people bash the Oni chart and ignore that fantastic Heavy chart, but HDV and FELM fall into that category too. Same with Pluto Relinquish, those charts are damn hard, especially the Oni chart. Unlike most of you, I'm not above playing a song on Standard if I'm either not good enough to pass a chart or I'm not in the mood for a hard chart but want to play a particular song. Pluto Relinquish Standard is a good chart, and if you don't know that its because you're too hung up on the fact that you play on Heavy rather than the fact that you play DDR. Hell, even Paranoia Respect and Max300 SMMM Basic are good charts.
VD, TME and PE might look stupid to some NOW, but in a few years people will get the chart and understand how to do it. Remember, at one point passing Paranoia on Maniac made you king of the DDR hill.
Edit- Okay, I forgot about shock arrow Oni charts. Most of those are dumb. Some are good (Saber Wing, Horatio's Arcade chart) others are stupid (Pluto The First). For the record, I don't consider Pluto The First Heavy a bad chart.
Post #4991 · Posted at 2012-07-05 07:16:34am 13.1 years ago
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I cannot believe I'm getting all this resistance just because I'm telling you that you should push yourself out of your comfort zone instead of whining endlessly about non-eventful details.
And I cannot believe you continue to ignore the fact that I address exactly what you say: I'm constantly moving out of my comfort zone. Once I do well on a 15 I move to another or go to a 16. I kept playing Max 300 Super Max Me Mix Challenge until it got easier. I keep playing POSSESSION Expert until it feels easier. I will never try to that to VD Challenge. How is me not wanting more 19s and 20s a result of me not wanting to move out of my comfort zone and just get better when I am getting better? Please address this with your next post.
Post #4992 · Posted at 2012-07-05 07:20:52am 13.1 years ago
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Quote: Pandemonium X
Quote: CoreyBlaze
Step up your game instead of being whiny bitches. You look less stupid that way.
In that case, Pluto the First has a fantastic chart. Also people say they can just make an edit of it. Because DDR 2010 and DDR II has an edit mode to do that and everyone as access to a machine that takes user edits. 
Quote: CoreyBlaze
Aren't people making edits of songs that aren't in CS games? I thought there was some program for that.
Yeah, Stepmania. Except you can't play files not in AC games at the arcade.Quote: CoreyBlaze]
But whatever, they are in the game, and if I want to get somewhere in the game, I would HAVE to tackle them, like them or not.
Uhhh no you don't. Don't like a chart, don't play it.Quote
It's up to you if you want to keep getting better at the game, and you can only do so by challenging yourself, not by whining about things that don't affect the gameplay AT ALL.
1) You don't have to play shit like PTF and DEGRS to get better. there are good hard charts2) How on earth do charts not effect gameplay
Quote: CoreyBlaze]
I cannot believe I'm getting all this resistance just because I'm telling you that you should push yourself out of your comfort zone instead of whining endlessly about non-eventful details.
Right because crappy charts are totallt irrelevantQuote: CoreyBlaze]
However, I gotta admit that I'm even more ashamed of myself, arguing like this about a game that I'll probably never play
THEN WHY THE F**K ARE YOU TELLING US HOW TO PLAY ITPost #4993 · Posted at 2012-07-05 07:32:50am 13.1 years ago
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Can everyone just relax.
Post #4994 · Posted at 2012-07-05 07:34:53am 13.1 years ago
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Quote: Pie-kun
Can everyone just relax.
This please.
Post #4995 · Posted at 2012-07-05 07:36:48am 13.1 years ago
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Post #4996 · Posted at 2012-07-05 08:03:57am 13.1 years ago
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Anyone else want the debate on whether 19s are good charts or should never exist moved to another topic? This has been going on pretty heated for the past 5 or so pages. I'm more curious about anything new happening in X3 than people arguing that other people have different preferences in step charts.
Post #4997 · Posted at 2012-07-05 08:04:10am 13.1 years ago
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So yeah, do Trip Machine Evolution and Paranoia Revolution have their videos in the course? (I can't tell if it was noted amongst the walls of text or not)
And are they at all easier to play since they are out of the 2nd Mix state?
And are they at all easier to play since they are out of the 2nd Mix state?
Post #4998 · Posted at 2012-07-05 08:06:55am 13.1 years ago
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Quote: DBHxgiga92
So yeah, do Trip Machine Evolution and Paranoia Revolution have their videos in the course? (I can't tell if it was noted amongst the walls of text or not)
And are they at all easier to play since they are out of the 2nd Mix state?
And are they at all easier to play since they are out of the 2nd Mix state?
I would say not considering they are forced on battery life (4 bars at that)
Post #4999 · Posted at 2012-07-05 08:16:10am 13.1 years ago
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Quote: CoreyBlaze
Difficulty incongruences are something that have always been around in DDR, and it's something that higher-level players will have to learn to deal with while making their way to the top.
It has always been there indeed. But why does it need to stay? That's why we raise our complaints if we don't agree with how things are. It doesn't have to continue to be lopsided mix after mix. They CAN change it. It's not like they are unable to create more difficult Challenge charts for average songs. That's the only response I need. The past is the past, but the future can be changed.
Post #5000 · Posted at 2012-07-05 08:22:52am 13.1 years ago
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Quote: DBHxgiga92
So yeah, do Trip Machine Evolution and Paranoia Revolution have their videos in the course? (I can't tell if it was noted amongst the walls of text or not)
They're there in the same way there was a video to Posideon (kors k remix) and the like. Essentially, it plays on a screen on the stage.