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DDR X3 VS 2ndMIX (AC) (Japan)

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Post #4961 · Posted at 2012-07-04 11:10:54pm 13.1 years ago

Offline Burtzman
Burtzman Avatar Member
712 Posts
United States
Reg. 2011-06-03

That new London Challenge chart is crap compared to the Wii version.

Post #4962 · Posted at 2012-07-04 11:32:10pm 13.1 years ago

Offline Paradox0
Paradox0 Avatar Member
344 Posts
Not Set
Reg. 2006-10-08


Last updated: 2012-07-04 11:32pm
They changed London Evolved's good Challenge but kept the DDR I/II crappy charts?

Bemani does weird things sometimes.

Post #4963 · Posted at 2012-07-05 12:00:53am 13.1 years ago

Offline ddr_ray
ddr_ray Avatar Member
631 Posts
Singapore
Reg. 2007-07-19


Edited for easy access~
I'm a bug/glitch explorer Devil

Post #4964 · Posted at 2012-07-05 01:05:02am 13.1 years ago

Offline CoreyBlaze
CoreyBlaze Avatar Member
452 Posts
Puerto Rico
Reg. 2006-10-23

Well that afronova-walk at the end of London EvolvedChallenge IS pretty intense.

Post #4965 · Posted at 2012-07-05 01:20:48am 13.1 years ago

Offline DBHxgiga92
DBHxgiga92 Avatar Member
1,760 Posts
United States
Reg. 2008-07-11

"Revolution"
Perhaps Tohoku would have been easier if that London Challenge chart was revealed first? They look similar enough (minus the drastic bpm changes).
Music is always running in my mind... Everyday, songs old and new come to mind.
...
I wonder how a DJ Hero-esque mix of an AFRONOVA medley and Fascination MAXX would sound...

http://i26.photobucket.com/albums/c113/lordtoon/User%20Names/DBHxgiga92.png
Wowzas!

Post #4966 · Posted at 2012-07-05 01:29:17am 13.1 years ago

Offline Razma
Razma Avatar Member
32 Posts
United States
Reg. 2008-09-24

I am crazy impressed with both Trip Machine Evolved Standard and PARANOiA Revolution Standard. They look incredibly fun without being stupid difficult. It also helps that the gate crash sound in Revolution was so nicely timed with a jump.

Post #4967 · Posted at 2012-07-05 01:32:38am 13.1 years ago

Offline MarsPhoenix
MarsPhoenix Avatar Member
649 Posts
Not Set
Reg. 2007-12-08

Yeah, that sucks that they trashed the amazing Challenge chart. Funny thing is that the one thing they didn't change was the slowdown part (the only bit I didn't like in Version A). Agree with the others, they should have just moved everything down and trashed the original Beginner chart.

Not that it matters since I'll never be playing an X3 machine, but that is really crap. Leave it to all the demand for difficulty to ruin a chart that was helping make a better bridge to the 17s.

Post #4968 · Posted at 2012-07-05 01:58:49am 13.1 years ago

Offline maxpowr90
maxpowr90 Avatar Member
498 Posts
United States
Reg. 2007-09-28

Quote: MarsPhoenix
Yeah, that sucks that they trashed the amazing Challenge chart. Funny thing is that the one thing they didn't change was the slowdown part (the only bit I didn't like in Version A). Agree with the others, they should have just moved everything down and trashed the original Beginner chart.

Not that it matters since I'll never be playing an X3 machine, but that is really crap. Leave it to all the demand for difficulty to ruin a chart that was helping make a better bridge to the 17s.
QFT

There were lots of um, "interesting" charts in DDR II but getting rid of one of the good ones makes no sense.

Post #4969 · Posted at 2012-07-05 02:08:54am 13.1 years ago

Offline Silverhawke
Silverhawke Avatar Member+
4,606 Posts
Indonesia
Reg. 2009-01-27

3DS Friend Code: 3496-9710-9426
"highwind fluffdragon"

Last updated: 2012-07-05 02:25am
Quote: MarsPhoenix
Yeah, that sucks that they trashed the amazing Challenge chart. Funny thing is that the one thing they didn't change was the slowdown part (the only bit I didn't like in Version A). Agree with the others, they should have just moved everything down and trashed the original Beginner chart.

Not that it matters since I'll never be playing an X3 machine, but that is really crap. Leave it to all the demand for difficulty to ruin a chart that was helping make a better bridge to the 17s.

I felt the urge to bold that and crank the size up, cuz some people need to know better.
I can't say it better than that anyway.
my homepage → silverhawke.xyz

Post #4970 · Posted at 2012-07-05 02:13:44am 13.1 years ago

Offline xXMokou98Xx
xXMokou98Xx Avatar Member
2,461 Posts
United States
Reg. 2010-07-07

Nintendo Network ID: pinkscones
"meme school"
+5 for you
Yiss ©Ayumi Promotions, 2012
http://imgur.com/Gly172P.pnghttp://i.imgur.com/alUsLeu.jpg

Post #4971 · Posted at 2012-07-05 03:09:25am 13.1 years ago

Offline Tyma
Tyma Avatar Member
2,309 Posts
Not Set
Reg. 2006-05-31

3DS Friend Code: 2595-1148-0077

Last updated: 2012-07-05 03:09am
It's possible that the Extra Stage version of Paranoia Revolution is the Challenge, and the 18-foot Heavy chart is a harder one that we haven't seen befoere (aka Kakumei or Sakura)

Post #4972 · Posted at 2012-07-05 03:16:30am 13.1 years ago

Offline CoreyBlaze
CoreyBlaze Avatar Member
452 Posts
Puerto Rico
Reg. 2006-10-23

Quote: xXMokou98Xx
+5 for you

Quote: zIV
RATINGS SHOULD BE BASED ON SITE CONTRIBUTION, NOT WHETHER YOU LIKE THEM OR NOT.

UNJUSTIFIED RATINGS WILL BE PURGED WITHOUT WARNING.

Roll Eyes

Step up your game instead of being whiny bitches. You look less stupid that way. Want more "bridges"? Well CREATE THEM, that's what edits are for. Even Brosoni makes them because apparently Konami's charts aren't hard enough.

Post #4973 · Posted at 2012-07-05 03:23:44am 13.1 years ago

Offline EarthPluto
EarthPluto Avatar Member
940 Posts
Indonesia
Reg. 2009-01-19

"For Aiur~!"
We haven't see the freeze arrow from the PARANOiA Revolution yet. Standard chart has jump-freeze..

Post #4974 · Posted at 2012-07-05 03:29:01am 13.1 years ago

Offline XeneSyS 87
XeneSyS 87 Avatar Member
711 Posts
United States
Reg. 2012-04-17

Quote: CoreyBlaze

Want more "bridges"?Well CREATE THEM, that's what edits are for.

That's so true.

It's hard to imagine what DDR players would be like without Stepmania or Edit Mode.

Post #4975 · Posted at 2012-07-05 03:32:10am 13.1 years ago

Offline Arctic Wolves
Arctic Wolves Avatar Member
2,586 Posts
Canada
Reg. 2008-02-18

Quote: Silverhawke
I felt the urge to bold that and crank the size up, cuz some people need to know better.
I can't say it better than that anyway.

X3 has plenty of 15s and only one actual 17 (two now with London EVOLVED). Cool your horses. Play OUTER LIMITS a few times if you really miss it, it's pretty much the same thing.
http://i.imgur.com/ros63.gif

Post #4976 · Posted at 2012-07-05 03:38:24am 13.1 years ago

Offline MarsPhoenix
MarsPhoenix Avatar Member
649 Posts
Not Set
Reg. 2007-12-08

Quote: XeneSyS 87


That's so true.

It's hard to imagine what DDR players would be like without Stepmania or Edit Mode.


^Proving the exact point of anyone who's complained about the continued scarcity of 14s, 15s, and 16s in DDR.

Yes, Edit mode exists, but shouldn't it be up to the game designers and not the players to make it remotely reasonable to beat the content they create?

Post #4977 · Posted at 2012-07-05 03:47:42am 13.1 years ago

Offline CoreyBlaze
CoreyBlaze Avatar Member
452 Posts
Puerto Rico
Reg. 2006-10-23


Last updated: 2012-07-05 03:49am
Quote: MarsPhoenix
Quote: XeneSyS 87


That's so true.

It's hard to imagine what DDR players would be like without Stepmania or Edit Mode.


^Proving the exact point of anyone who's complained about the continued scarcity of 14s, 15s, and 16s in DDR.

Yes, Edit mode exists, but shouldn't it be up to the game designers and not the players to make it remotely reasonable to beat the content they create?

The game designers try to please everyone yet you people still keep nitpicking every little aspect of the game in hopes of finding flaws and magnifying them like they are totally breaking the game just to...uhh... get attention? I don't even know anymore.

DDR Community in 2002: THERE AREN'T ENOUGH 10 FOOTERS!
DDR Community in 2012: THERE AREN'T ENOUGH BRIDGES FOR 10 15+ FOOTERS!

Not even fighting games can claim that they are perfectly balanced, you just learn to deal with the issues and TRY TO HAVE FUN WITH THE GAME. I can't believe there are people who still can't get over Paranoia Hades Heavy being a 9 on SN2. So what if Flower is rated a 17, a real fan will know if it really deserves the rating. The average player won't become good enough at the game to even TOUCH that chart.

Post #4978 · Posted at 2012-07-05 03:51:58am 13.1 years ago

Offline MarsPhoenix
MarsPhoenix Avatar Member
649 Posts
Not Set
Reg. 2007-12-08

Quote: CoreyBlaze
The average player won't become good enough at the game to even TOUCH that chart.

Post #4979 · Posted at 2012-07-05 04:09:19am 13.1 years ago

Offline Gooberjoovies
Gooberjoovies Avatar Member
7 Posts
Not Set
Reg. 2012-06-19

PARANOiA REVOLUTIONStandard looks like a pretty decent chart. I've always liked the Standard charts of Boss Songs.
"My motto, as I live and learn, is dig, and be dug in return." - Langston Hughes

Post #4980 · Posted at 2012-07-05 04:38:49am 13.1 years ago

Offline MarsPhoenix
MarsPhoenix Avatar Member
649 Posts
Not Set
Reg. 2007-12-08

Just as a quick final point to my argument about the difficulty levels, I believe that players who want 17s and 18s are suffering from the current way of doing things as well.

Consider the 6 RDA songs before Valkyrie Dimension. Three 14s and three 17s. The three 17s have Challenge charts that are 18s while the 14s have none. Because of this, there are three songs that are unplayable by people who can't handle above 14s (not counting Standard charts which are extreme on their own) and three songs that are unfavorable for players who want the hardest of the hard. However, if they had made all six songs 14 or 15 difficulty and given them all Challenge charts, both players would have access to all six. I don't see Shiny World having a 17 on Challenge, but they could have chosen any songs for RDA, since Shiny World, Pierce the Sky, and Sakura Sunrise don't really 'sound' like boss songs the way that Anti-Matter and New Decade do.

This is what I would like to see more of in DDR, as well as more low difficulty songs (like 10s, 11s, 12s) having more 13/14/15 Challenge charts. The reason why the "average player" will not ever touch Flower Challenge is because the difficulty curve doesn't encourage them to do so.

I guess that wasn't a quick final point, but that should sum up my thoughts nicely.
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