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DDR X3 VS 2ndMIX (AC) (Japan)

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Post #4841 · Posted at 2012-07-01 08:05:48am 12.9 years ago

Offline Arrows&Beats
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3DS Friend Code: 5370-0428-9949Game Center Nickname: Padoo
"Witch hunt victim."
Quote: XeneSyS 87


This thread is now officially dead.

You can all go home now.

Post #4842 · Posted at 2012-07-01 08:13:30am 12.9 years ago

Offline chewi
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Post #4843 · Posted at 2012-07-01 08:24:00am 12.9 years ago

Offline Vito
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Quote: XeneSyS 87
Quote: NEMESetup
But remember folks...it's Konami's game and they can give us a 20 footer whenever they feel like it.
Would this qualify as a 20? *implies sarcasm* Tongue



Of course not. Even KONAMI wouldn't stoop THIS low to make a 20.
The real action starts at 0:37. *implies more sarcasm*. DevilDevilDevil

But what would the ideal 20 footer look like?


OMG, what a crap!

Post #4844 · Posted at 2012-07-01 09:52:56am 12.9 years ago

Offline Daiz
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"TAKING IT TO THE PIE"

Last updated: 2012-07-01 09:57am
Quote: n00b_saib0t
You know what, I'll just come out and say it. The new Trip Machine and Paranoia songs and charts are good, and the bulk of you calling them bad are impossible to please in the first place. I know I don't post much anymore, but X3 is pretty godlike IMO. I wasn't sure they were going to top X2, I thought how good that was might have been a fluke, but X3 shows me they still know how to make a good game.

Paranoia's Expert chart Im fine with, it fits the song (or rather, the song fits the chart). Trip Machine Evolution though, no, it is not good. The chart suffers the exact same problem that so many DDR 2010 charts suffer from: bad chart flow. I find it hard to believe that this chart gets a pass while everything on DDR 2010/II can be tossed to the dumpster.

My opinion is so far, X3 is a slight step back from X2. Looking at both games as a whole:

X2:
-brought about a new unlock system not seen in DDR before: RDA with distinct ways to unlock each song that was quickly found out
-ported over great CS crossovers from the Wii/PS2 games and some excellent Universe 3 crossovers
-tons of bemani crossovers, uncut
-Boss songs that were not only hard, but fun
-An entire slew of alternate versions of songs (Chinese versions, new roppongi ver. D, Gold Rush versions)
-A good chunk of hard songs that weren't actually boss songs
-Fun events where unlocks were based around time of day or some silly mini game or collecting tiles
-A nice set of remix unlocks (reminded me of Max 2's remix Challenge only songs)
-over 80 new songs

X3:
-brought over some of the worst CS crossovers from DDR 2010/II
-an odd unlock system that's confusing and hard to understand (stars, colored stars, what?)
-ported over a old mix as a new mode
-tiny license list
-over 60 new songs (76 if you include 2nd Mix mode)
-events that are hard for people to participate in (play 5 days in a row? songs that change cities?)

Over all X2 seems to be a better package because it introduced so many new things and got it right. Is X3 bad? By no means, but is it excellent? Not quite. I'd put it on par with SN2.

Post #4845 · Posted at 2012-07-01 10:29:11am 12.9 years ago

Offline AeronPeryton
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4,338 Posts
Japan
Reg. 2007-03-03

"Give me a steady beat."
I'd put it on par with SuperNOVA. Especially the part about it being a "catch-up" mix that has a few memorable songs but is overall just average.

Post #4846 · Posted at 2012-07-01 11:25:58am 12.9 years ago

Offline ddr_ray
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Singapore
Reg. 2007-07-19

For both SN2 & X3, i like the SN2 Course mode, where the newly unlocked new courses come with a new song which is not available on game mode for the time being, until it's being unlocked when IR end.

X3? Boring courses all the way with songs already available on game mode (excluding the Enjoy level unlocked songs)
But finally, there's an incoming IR5 with new songs which available on extra stage only.
I'm a bug/glitch explorer Devil

Post #4847 · Posted at 2012-07-01 11:47:53am 12.9 years ago

Offline NeoRevenG
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"Secret Agent"
Quote: Max
Quote: Burtzman
The challenge chart for PARANOiA Revolution will be a mash up of all the previous shock arrow charts, including Horatio CS.

Also, who says the foot ratings have to stop at 20? There could someday be a 21 or 22 footer...
....or FLASHING 20's :v

Flasing lv. 20 it could be :

1.Crazy long cluster of 8th notes on high speed BPM or cluster of 16th notes on Mid tempo BPM.

2. Tons of jumps from beginning until the end of song.

3. Gigantic groove radar even bigger than Dead End Groove Radar Special.

4. More insane BPM . 777 or 888 or 999 or even higher than 999 BPM.

5. More erratic sudden Stops. More unpredictable stops.
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Post #4848 · Posted at 2012-07-01 11:57:20am 12.9 years ago

Offline Silverhawke
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4,606 Posts
Indonesia
Reg. 2009-01-27

3DS Friend Code: 3496-9710-9426
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Last updated: 2012-07-03 07:04pm
[quote=Silverhawke][quote=EarthPluto][quote=Maestro Grithok S]
no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no.[/quote[[/quote]

also, apparently some people don't realize the concept that is called difficulty gap.[/quote]

now with the bonus of creating shitty charts voluntarily. if anyone's idea of 20 footer ever come true, people will complain regardless.

KONMAI WHERE'S OUR 19 FOOTER GIMME 19 FOOTER LOLZ

*Valkyrie dimension Challenge, POSSESSION D-Challenge*

OH NOEZ THIS SUCKS BAD KONMAI BAWWWWWWWW

*flash forward*

KONMAI WHERE'S OUR 20 FOOTER GIMME 20 FOOTER LOLZ

</rant>
my homepage → silverhawke.xyz

Post #4849 · Posted at 2012-07-01 12:12:02pm 12.9 years ago

Offline Willards KA PA
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Saint Lucia
Reg. 2011-10-01

I've never played the actual game but from what I've seen, I think X3 is great. It's quite random how they included an old game as a side attraction. But I still think this game is very awesome. I don't think there's really no reason to compare this against X2 (the more "focused" of the two) because this game almost has all the songs from X2. I'll go on for the record and say the step patterns from the CS KOs are fine as is. I think people here just love to complain for complaining's sake. Plus since people where this game is meant for, not North America/Europe, instead Japan and east Asia haven't received a CS DDR mix since Music Fit, it's all new content for them.

Extreme < SuperNOVA 2 < 4thMIX Plus < X2 & X3
I don't play simulators. Only the real official games.

Post #4850 · Posted at 2012-07-01 12:15:04pm 12.9 years ago

Offline Adamn
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United States
Reg. 2007-09-06

I'll go on record as saying my only disappointment is that the pinnacle song has a mashup chart that doesn't take advantage of how much more involved the chart really could have been. I'm thoroughly satisfied with every piece of content aside from this.

Post #4851 · Posted at 2012-07-01 12:32:15pm 12.9 years ago

Offline AeronPeryton
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Japan
Reg. 2007-03-03

"Give me a steady beat."
Quote: Adamn
I'll go on record as saying my only disappointment is that the pinnacle song has a mashup chart that doesn't take advantage of how much more involved the chart really could have been. I'm thoroughly satisfied with every piece of content aside from this.

Hopefully the song will unlock in the editor (Would there be a reason why it wouldn't?). I'd like to see what Japanese player come up with.

Post #4852 · Posted at 2012-07-01 01:09:31pm 12.9 years ago

Offline Paradox0
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Last updated: 2012-07-01 01:10pm
I'm still trying to figure out the hate for the possibility of a 19/20 chart in this game, seemingly to the point that many people just don't want any song with a 15-17 Heavy to not have a Challenge. Whether the Challenge chart is too hard to play for a certain player or the Challenge does not exist, what is really the difference? I'll be honest that even in my prime the best I could pass was Maxx Unlimited Heavy, but I am also glad that people who actually do enjoy harder charts get to experience what they want. Of course who says even if beating every chart is a goal, those great 10-14 charts are guess what still fun.

Of course DDR does indeed need more 14s and 16s, as I think DDR does a very subpar job with progressing its chart difficulty, especially at the "boss" level, with nearly everything capping at 17/18. However despite what I wish we would see more charts of, I find it pretty absurd for anyone to demand a 14 chart from either of the 2ndmix ES if they transfer over to X3 mode.

Post #4853 · Posted at 2012-07-01 06:50:06pm 12.9 years ago

Offline Daiz
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Last updated: 2012-07-01 06:50pm
Quote: Paradox0
I'm still trying to figure out the hate for the possibility of a 19/20 chart in this game, seemingly to the point that many people just don't want any song with a 15-17 Heavy to not have a Challenge. Whether the Challenge chart is too hard to play for a certain player or the Challenge does not exist, what is really the difference? I'll be honest that even in my prime the best I could pass was Maxx Unlimited Heavy, but I am also glad that people who actually do enjoy harder charts get to experience what they want. Of course who says even if beating every chart is a goal, those great 10-14 charts are guess what still fun.

Of course DDR does indeed need more 14s and 16s, as I think DDR does a very subpar job with progressing its chart difficulty, especially at the "boss" level, with nearly everything capping at 17/18. However despite what I wish we would see more charts of, I find it pretty absurd for anyone to demand a 14 chart from either of the 2ndmix ES if they transfer over to X3 mode.

The problem is that the few 19s that are out there are so hard, people call them dumb. By wanting a 20, you're asking Konami to continue to provide us stupid charts that are "artificially hard" because of "gimmicks" (which I don't call bpm changes and pauses a gimmick but that's a debate for another day).

I don't mind seeing a 19 or 20 but only if it's rated for: a doubles chart or a very long song.

Quote: AeronPeryton

Hopefully the song will unlock in the editor (Would there be a reason why it wouldn't?). I'd like to see what Japanese player come up with.

It won't, none of the post X songs appear in an editor, but that doesn't matter. All we need is the song's master id and they'll make an edit of it. They'll have to make edits and change the ID for the song until they get one that shows up for Paranoia Evolution.

Post #4854 · Posted at 2012-07-01 09:01:59pm 12.9 years ago

Offline Dr.D
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Reg. 2008-03-01

I wonder if any new challenge charts yet seen will make its way into the new IR's
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Post #4855 · Posted at 2012-07-01 09:11:01pm 12.9 years ago

Offline Zowayix
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Vaguely related question: What songs are impossible to currently make an arcade edit for? Obviously, all songs from X1 through X3 can be edited except the 2ndMIX only songs and the Xmixes (?), but what about songs exclusive to SN2 and earlier?

Sorry if this is a little dumb or off topic, I'm not very familiar at all with playing edit charts in an arcade machine.

Post #4856 · Posted at 2012-07-01 09:23:14pm 12.9 years ago

Offline Daiz
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Quote: Zowayix
Vaguely related question: What songs are impossible to currently make an arcade edit for? Obviously, all songs from X1 through X3 can be edited except the 2ndMIX only songs and the Xmixes (?), but what about songs exclusive to SN2 and earlier?

Sorry if this is a little dumb or off topic, I'm not very familiar at all with playing edit charts in an arcade machine.

All songs can have edits created for them in some way (except POSSESSION do the chart length).

For X2 and X3 songs in Japan, a user must create an edit and modify the "song id" in the data directly or use a program called DDREditMax2. Then the user puts the edit on a PSX/PS2 card and uses DDR X JP CS's library manager to export the edit data to a file compatible for X, X2 or X3.

For the US and Europe, using SimPhony Online someone can create an edit for any song found in X/X2 except POSSESSION and deltaMAX. If US/EU ever gets DDR X3, song id's for the X3 songs will be added to the database so that users can create edits for said songs. The user can use Konami's Online Library Manager to covert edits to the proper format to X/X2 machines.

Edits are just sets of 16th note taps with a song id attached to it. The game doesn't verify that the song existed in DDR X or before, it will happily apply an edit to any song with a valid ID (though I'm sure there are checks that prevents edits from being recognize if the song isn't unlocked for normal play). Japanese players, from what I can tell, usually just create a junk edit and modifies the song id to see if X3 recognizes the id as a valid song.

Post #4857 · Posted at 2012-07-01 09:48:26pm 12.9 years ago

Offline razorblade
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Last updated: 2012-07-01 09:48pm
Someone told me that the latest X3 patch don't allow playing of X2 and X3 edits anymore. In short, "banned".

Post #4858 · Posted at 2012-07-01 11:00:27pm 12.9 years ago

Offline n00b_saib0t
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"F***ing exhausted."

Last updated: 2012-07-01 11:02pm
Quote: gameboy573
Notice that the flashes were in the games where those songs were the boss songs. For example, LOM flashed in Extreme because it was the boss song there; in SuperNOVA on, it was not a boss and therefore never flashed. However, I don't think we will get a 20, flashing or not, in this mix. I'm sure Tohoku, PARANOiA Revolution, and TRIP MACHINE EVOLUTION will have Challenge charts, but not a 20.

But not all boss songs flashed, and not all flashers were boss songs. LOM was the boss song of Extreme, but PSM flashed as well. You could play PSM Heavy as your last song if you played Paranoia Bros. backwards, so you COULD call that a boss song, but PSM Oni flashes as well and that can't be played until the song is unlocked for normal play, unless you can play through the first 4 songs of Legend Road to get to it.

On that note, not all red songs flashed. Paranoia Survivor and Mad Blast come to mind as 10s that don't flash. You also would have to included Candy*, Kakumei, Dance Dance Revolution, Trip Machine Survivor and Maximizer to the list of red ("boss") songs that don't flash, although they aren't 10s.

Edit- also Outer Limits in festival didn't flash, but I can't remember if it was red or not...

Quote: Daiz
Paranoia's Expert chart Im fine with, it fits the song (or rather, the song fits the chart). Trip Machine Evolution though, no, it is not good. The chart suffers the exact same problem that so many DDR 2010 charts suffer from: bad chart flow. I find it hard to believe that this chart gets a pass while everything on DDR 2010/II can be tossed to the dumpster.

Have you played any of the Trip Machines before Evolution? Thats a Trip Machine chart if I've ever seen one. Those step patterns do the Trip Machine name proud. They aren't supposed to flow, the song is called TRIP MACHINE. The Trip Machine series pretty much get a free pass on step placement as long as they aren't TOO outrageous, as long as the rhythms match up.
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Post #4859 · Posted at 2012-07-01 11:37:29pm 12.9 years ago

Offline ddr_ray
ddr_ray Avatar Member
631 Posts
Singapore
Reg. 2007-07-19


Last updated: 2012-07-01 11:43pm
Quote: razorblade
Someone told me that the latest X3 patch don't allow playing of X2 and X3 edits anymore. In short, "banned".
Yes. Patch version 2012050800 "fixed" it. Most of the non CS version (Playstations) got "fixed".
I'm trying to find ways to "bypass", but to no avail...
Some of the "non CS" still survive thou~
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I'm a bug/glitch explorer Devil

Post #4860 · Posted at 2012-07-01 11:53:46pm 12.9 years ago

Offline -Viper-
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Reg. 2007-10-26

3DS Friend Code: 1091-8797-8693
I would like to restate this point.

Quote: -Viper-
1. Bump Valkyrie Dimension Challenge and Possession D-Challenge up to 20s
2. Bump some of the very hard 18s up to 19s
3. Continue to make new 19s and the rare 20 according to this new standard
4. Problem solved, the entire difficulty range is taken advantage of, and nothing harder than VDO has to be made

Money please.

Again, the reason some of us would like a 20 is NOT because we're just dying to play a chart that is rated a 20, its for completion purposes. The scale is very clearly intended to go up to 20, not 19.
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