Post #4701 · Posted at 2010-09-13 02:41:48am 15 years ago
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Quote: Maestro Grithok S
I've watched that video, like, five times, and I still don't quite get what the difference is between the Expert and Challenge charts. .__.
The Challenge chart is quantized to the nearest 32nd or 64th, which makes all of the 24ths slightly inaccurate. It's a difference that's almost impossible to notice from looking, especially since DDR's Note arrow skin only differentiates 4ths, 8ths, and 16ths; Everything else shows up as the same color.Post #4702 · Posted at 2010-09-13 03:05:36am 15 years ago
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If you pause the video on the very first set of steps and look at the distance between the first step (red) and the second step (green), you'll notice on Challenge it's closer to the red step. It's the old, broken timing from EXTREME. The difference is very noticeable if you play them. 

Post #4703 · Posted at 2010-09-13 04:35:00am 15 years ago
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In Extreme/Supernova 2, didn't bag only have 

, and
10?




Post #4704 · Posted at 2010-09-13 04:47:18am 15 years ago
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"BEMANI Sound Team" |
Yes? They fixed the
in SN2 and added the old
as
in X2.



Post #4705 · Posted at 2010-09-13 08:20:23am 15 years ago
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"highwind fluffdragon" |
Oh, they fixed it is SN2? I thought all chart fixes came up in X.
Gotta play bag
on SN2 machine next time then.
Gotta play bag

Post #4706 · Posted at 2010-09-13 08:42:28am 15 years ago
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I trouht same as Silverhawke (fixed charts came on X).
Are you sure about that Al ?
Are you sure about that Al ?
Post #4707 · Posted at 2010-09-13 08:50:21am 15 years ago
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They were fixed in both games. SN2 quantized them to 128th notes* while X quantized them to 192nd notes (making them perfect triplets)
* I'm not sure if they actually fixed 24ths in the old songs on SN2, but new songs with 12th notes were quantized to 128ths rather than 64ths.
* I'm not sure if they actually fixed 24ths in the old songs on SN2, but new songs with 12th notes were quantized to 128ths rather than 64ths.
Post #4708 · Posted at 2010-09-13 10:24:41am 15 years ago
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Bag is not fixed in SN2. It's quantized just like the Extreme chart. The only two songs that were fixed in SN2 were Ballad for You and I'll Make Love to You. X fixed everything else that had improperly quantized triplets, including Bag.
Post #4709 · Posted at 2010-09-13 10:27:27am 15 years ago
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in order for you to really see the difference between both charts. just look for the placement of the green arrows on both charts.
Post #4710 · Posted at 2010-09-13 12:01:20pm 15 years ago
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Ya bag was definitely NOT fixed on SN2. I remember those days...
Post #4711 · Posted at 2010-09-13 02:28:36pm 15 years ago
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"BEMANI Sound Team" |
I must've gotten confused with IMLTY, damn Konami for fixing some and not others in SN2. 

Post #4712 · Posted at 2010-09-13 02:35:36pm 15 years ago
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"F***ing exhausted." |
while we are on the subject, what was the first engine to feature fixed triplets? i dont know if its just home version timing, but iFUTURELIST on strike felt okay.
Post #4713 · Posted at 2010-09-13 02:42:22pm 15 years ago
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"BEMANI Sound Team" |
It was SuperNOVA2, it was definitely not fixed on STRIKE as SuperNOVA data was still messed up.
Post #4714 · Posted at 2010-09-13 07:33:51pm 15 years ago
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"TAKING IT TO THE PIE" |
All new songs in SN2 I'm 95% sure featured proper 12ths. I'm not sure how you can prove that they were quantized to 128ths (I honestly wouldn't think that DDR's step data would support 128ths since there's no need for it).
Post #4715 · Posted at 2010-09-14 02:41:10am 15 years ago
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"For Aiur~!" |
I just saw this in my subscription bar..
Nice EDIT!
EDIT: Oh wait.. What's that?
EDIT 2: That's somewhat a
-
chart?
Nice EDIT!

EDIT: Oh wait.. What's that?
EDIT 2: That's somewhat a


Post #4716 · Posted at 2010-09-14 05:13:48am 15 years ago
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"TAKING IT TO THE PIE" |
I don't think this is an edit. It looks like like the plain difficult/expert chart (maybe). There isn't anything that can make edits for new X2 stuff yet.
Post #4717 · Posted at 2010-09-14 06:58:16am 15 years ago
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Quote: EarthPluto
I just saw this in my subscription bar..
It's cool how they did they to celebrate 10 years of Korean people having access to a DDR machine!
We're lucky Pump It Up didn't have Edit Mode, or youtube would have 1000 videos of people dislocating knees, or landing on their heads.
Post #4718 · Posted at 2010-09-14 07:00:41am 15 years ago
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"I'm like Peter Pan, but a prick" |
Brosoni continues to destroy the game.
Post #4719 · Posted at 2010-09-14 07:05:57am 15 years ago
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"BBCode Not Allowed" |
OH COME ON
Post #4720 · Posted at 2010-09-14 07:16:23am 15 years ago
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"Charlie isn't real" |
Quote: xRGTMx
OH COME ON
Brosoni made that video ESPECIALLY for ZIv, you can tell he was just pointing the camera at that score for us......and it's quite effective :_(
I can't play this game after seeing such EPICNESS...