ポスト #4701 · 2010-09-13 02:41:48amにポスト 15.1年前
Meseki | |
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Quote: Maestro Grithok S
I've watched that video, like, five times, and I still don't quite get what the difference is between the Expert and Challenge charts. .__.
The Challenge chart is quantized to the nearest 32nd or 64th, which makes all of the 24ths slightly inaccurate. It's a difference that's almost impossible to notice from looking, especially since DDR's Note arrow skin only differentiates 4ths, 8ths, and 16ths; Everything else shows up as the same color.ポスト #4702 · 2010-09-13 03:05:36amにポスト 15.1年前
Arctic Wolves | |
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If you pause the video on the very first set of steps and look at the distance between the first step (red) and the second step (green), you'll notice on Challenge it's closer to the red step. It's the old, broken timing from EXTREME. The difference is very noticeable if you play them. 
ポスト #4703 · 2010-09-13 04:35:00amにポスト 15.1年前
Mr.Music | |
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In Extreme/Supernova 2, didn't bag only have 

, and
10?
ポスト #4704 · 2010-09-13 04:47:18amにポスト 15.1年前
al2k4 | |
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Yes? They fixed the
in SN2 and added the old
as
in X2.
ポスト #4705 · 2010-09-13 08:20:23amにポスト 15.1年前
Silverhawke | |
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Oh, they fixed it is SN2? I thought all chart fixes came up in X.
Gotta play bag
on SN2 machine next time then.
Gotta play bag
ポスト #4706 · 2010-09-13 08:42:28amにポスト 15.1年前
PanStyle | |
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I trouht same as Silverhawke (fixed charts came on X).
Are you sure about that Al ?
Are you sure about that Al ?
ポスト #4707 · 2010-09-13 08:50:21amにポスト 15.1年前
NIQ9 | |
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They were fixed in both games. SN2 quantized them to 128th notes* while X quantized them to 192nd notes (making them perfect triplets)
* I'm not sure if they actually fixed 24ths in the old songs on SN2, but new songs with 12th notes were quantized to 128ths rather than 64ths.
* I'm not sure if they actually fixed 24ths in the old songs on SN2, but new songs with 12th notes were quantized to 128ths rather than 64ths.
ポスト #4708 · 2010-09-13 10:24:41amにポスト 15.1年前
King of Light | |
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Bag is not fixed in SN2. It's quantized just like the Extreme chart. The only two songs that were fixed in SN2 were Ballad for You and I'll Make Love to You. X fixed everything else that had improperly quantized triplets, including Bag.
ポスト #4709 · 2010-09-13 10:27:27amにポスト 15.1年前
JhOpZzZz | |
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in order for you to really see the difference between both charts. just look for the placement of the green arrows on both charts.
ポスト #4710 · 2010-09-13 12:01:20pmにポスト 15.1年前
Dr.D | |
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Ya bag was definitely NOT fixed on SN2. I remember those days...
ポスト #4711 · 2010-09-13 02:28:36pmにポスト 15.1年前
al2k4 | |
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I must've gotten confused with IMLTY, damn Konami for fixing some and not others in SN2. 
ポスト #4712 · 2010-09-13 02:35:36pmにポスト 15.1年前
n00b_saib0t | |
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while we are on the subject, what was the first engine to feature fixed triplets? i dont know if its just home version timing, but iFUTURELIST on strike felt okay.
ポスト #4713 · 2010-09-13 02:42:22pmにポスト 15.1年前
al2k4 | |
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It was SuperNOVA2, it was definitely not fixed on STRIKE as SuperNOVA data was still messed up.
ポスト #4714 · 2010-09-13 07:33:51pmにポスト 15.1年前
Daiz | |
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All new songs in SN2 I'm 95% sure featured proper 12ths. I'm not sure how you can prove that they were quantized to 128ths (I honestly wouldn't think that DDR's step data would support 128ths since there's no need for it).
ポスト #4715 · 2010-09-14 02:41:10amにポスト 15.1年前
EarthPluto | |
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I just saw this in my subscription bar..
Nice EDIT!
EDIT: Oh wait.. What's that?
EDIT 2: That's somewhat a
-
chart?
Nice EDIT!
EDIT: Oh wait.. What's that?
EDIT 2: That's somewhat a
ポスト #4716 · 2010-09-14 05:13:48amにポスト 15.1年前
Daiz | |
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I don't think this is an edit. It looks like like the plain difficult/expert chart (maybe). There isn't anything that can make edits for new X2 stuff yet.
ポスト #4717 · 2010-09-14 06:58:16amにポスト 15.1年前
Tyma | |
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Quote: EarthPluto
I just saw this in my subscription bar..
It's cool how they did they to celebrate 10 years of Korean people having access to a DDR machine!
We're lucky Pump It Up didn't have Edit Mode, or youtube would have 1000 videos of people dislocating knees, or landing on their heads.
ポスト #4718 · 2010-09-14 07:00:41amにポスト 15.1年前
Rwr4539 | |
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Brosoni continues to destroy the game.
ポスト #4719 · 2010-09-14 07:05:57amにポスト 15.1年前
RGTM | |
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OH COME ON
ポスト #4720 · 2010-09-14 07:16:23amにポスト 15.1年前
Max | |
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Quote: xRGTMx
OH COME ON
Brosoni made that video ESPECIALLY for ZIv, you can tell he was just pointing the camera at that score for us......and it's quite effective :_(
I can't play this game after seeing such EPICNESS...














