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DDR X2 (AC) (International)

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ポスト #4701 · 2010-09-13 02:41:48amにポスト 15.1年前

Offline Meseki
Meseki Avatar Member
682 ポスト
United States
Reg. 2008-07-08

Quote: Maestro Grithok S
I've watched that video, like, five times, and I still don't quite get what the difference is between the Expert and Challenge charts. .__.
The Challenge chart is quantized to the nearest 32nd or 64th, which makes all of the 24ths slightly inaccurate. It's a difference that's almost impossible to notice from looking, especially since DDR's Note arrow skin only differentiates 4ths, 8ths, and 16ths; Everything else shows up as the same color.
IIDX Rank: SP 九段 (7/8)/ DP 七段 (5/8); 1P Side player
SP 11* Clears: 132/150 (88.00%); 12* Clears: 23/96 (23.96%)
Has access to CS 9th-EMP+PB+US, uses extended KOCs.

ポスト #4702 · 2010-09-13 03:05:36amにポスト 15.1年前

Offline Arctic Wolves
Arctic Wolves Avatar Member
2,586 ポスト
Canada
Reg. 2008-02-18

If you pause the video on the very first set of steps and look at the distance between the first step (red) and the second step (green), you'll notice on Challenge it's closer to the red step. It's the old, broken timing from EXTREME. The difference is very noticeable if you play them. Tongue
http://i.imgur.com/ros63.gif

ポスト #4703 · 2010-09-13 04:35:00amにポスト 15.1年前

Offline Mr.Music
Mr.Music Avatar Member
2,088 ポスト
United States
Reg. 2010-08-28

In Extreme/Supernova 2, didn't bag only have BeginnerLightStandard, and Heavy10?

ポスト #4704 · 2010-09-13 04:47:18amにポスト 15.1年前

Offline al2k4
al2k4 Avatar Admin
9,406 ポスト
United Kingdom
Reg. 2006-05-01

Nintendo Switch Friend Code: SW-6451-2397-9509
"BEMANI Sound Team"
Yes? They fixed the Heavy in SN2 and added the old Heavy as Challenge in X2.

ポスト #4705 · 2010-09-13 08:20:23amにポスト 15.1年前

Offline Silverhawke
Silverhawke Avatar Member+
4,606 ポスト
Indonesia
Reg. 2009-01-27

3DS Friend Code: 3496-9710-9426
"highwind fluffdragon"
Oh, they fixed it is SN2? I thought all chart fixes came up in X.

Gotta play bag Heavy on SN2 machine next time then.
my homepage → silverhawke.xyz

ポスト #4706 · 2010-09-13 08:42:28amにポスト 15.1年前

Offline PanStyle
PanStyle Avatar Member
1,056 ポスト
France
Reg. 2007-07-05

I trouht same as Silverhawke (fixed charts came on X).
Are you sure about that Al ?
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ポスト #4707 · 2010-09-13 08:50:21amにポスト 15.1年前

Offline NIQ9
NIQ9 Avatar Member
345 ポスト
United States
Reg. 2007-10-22

They were fixed in both games. SN2 quantized them to 128th notes* while X quantized them to 192nd notes (making them perfect triplets)

* I'm not sure if they actually fixed 24ths in the old songs on SN2, but new songs with 12th notes were quantized to 128ths rather than 64ths.
http://i26.photobucket.com/albums/c113/lordtoon/User%20Names/NIQ9.png

ポスト #4708 · 2010-09-13 10:24:41amにポスト 15.1年前

Offline King of Light
King of Light Avatar Member
377 ポスト
United States
Reg. 2007-10-28

Bag is not fixed in SN2. It's quantized just like the Extreme chart. The only two songs that were fixed in SN2 were Ballad for You and I'll Make Love to You. X fixed everything else that had improperly quantized triplets, including Bag.
http://i26.photobucket.com/albums/c113/lordtoon/User%20Names/KingofLight.png

ポスト #4709 · 2010-09-13 10:27:27amにポスト 15.1年前

Offline JhOpZzZz
JhOpZzZz Avatar Member
1,069 ポスト
Philippines
Reg. 2008-04-01

Nintendo Network ID: jplagacOrigin: virkatoGame Center Nickname: JJL Company
in order for you to really see the difference between both charts. just look for the placement of the green arrows on both charts.

ポスト #4710 · 2010-09-13 12:01:20pmにポスト 15.1年前

Offline Dr.D
Dr.D Avatar Member
1,451 ポスト
United States
Reg. 2008-03-01

Ya bag was definitely NOT fixed on SN2. I remember those days...
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Visit my YouTube channel DDR 2013 videos!
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ポスト #4711 · 2010-09-13 02:28:36pmにポスト 15.1年前

Offline al2k4
al2k4 Avatar Admin
9,406 ポスト
United Kingdom
Reg. 2006-05-01

Nintendo Switch Friend Code: SW-6451-2397-9509
"BEMANI Sound Team"
I must've gotten confused with IMLTY, damn Konami for fixing some and not others in SN2. Tongue

ポスト #4712 · 2010-09-13 02:35:36pmにポスト 15.1年前

Offline n00b_saib0t
n00b_saib0t Avatar Member
2,427 ポスト
United States
Reg. 2007-02-05

Nintendo Network ID: n00bsaib0tNintendo Switch Friend Code: SW-7875-2425-72033DS Friend Code: 4871-6557-4900
"F***ing exhausted."
while we are on the subject, what was the first engine to feature fixed triplets? i dont know if its just home version timing, but iFUTURELIST on strike felt okay.
Quote: sharibetsu in The Unwritten Rules of ZIv thread
Any popular thread must have at least one debate between n00b_saib0t and someone else.

ポスト #4713 · 2010-09-13 02:42:22pmにポスト 15.1年前

Offline al2k4
al2k4 Avatar Admin
9,406 ポスト
United Kingdom
Reg. 2006-05-01

Nintendo Switch Friend Code: SW-6451-2397-9509
"BEMANI Sound Team"
It was SuperNOVA2, it was definitely not fixed on STRIKE as SuperNOVA data was still messed up.

ポスト #4714 · 2010-09-13 07:33:51pmにポスト 15.1年前

Offline Daiz
Daiz Avatar Member+
1,465 ポスト
United States
Reg. 2008-10-29

3DS Friend Code: 0490-4991-3615
"TAKING IT TO THE PIE"
All new songs in SN2 I'm 95% sure featured proper 12ths. I'm not sure how you can prove that they were quantized to 128ths (I honestly wouldn't think that DDR's step data would support 128ths since there's no need for it).

ポスト #4715 · 2010-09-14 02:41:10amにポスト 15.1年前

Offline EarthPluto
EarthPluto Avatar Member
941 ポスト
Indonesia
Reg. 2009-01-19

"For Aiur~!"
I just saw this in my subscription bar..



Nice EDIT! Big Grin

EDIT: Oh wait.. What's that?
EDIT 2: That's somewhat a Standard-Heavy chart?

ポスト #4716 · 2010-09-14 05:13:48amにポスト 15.1年前

Offline Daiz
Daiz Avatar Member+
1,465 ポスト
United States
Reg. 2008-10-29

3DS Friend Code: 0490-4991-3615
"TAKING IT TO THE PIE"
I don't think this is an edit. It looks like like the plain difficult/expert chart (maybe). There isn't anything that can make edits for new X2 stuff yet.

ポスト #4717 · 2010-09-14 06:58:16amにポスト 15.1年前

Offline Tyma
Tyma Avatar Member
2,309 ポスト
Not Set
Reg. 2006-05-31

3DS Friend Code: 2595-1148-0077
Quote: EarthPluto
I just saw this in my subscription bar..

It's cool how they did they to celebrate 10 years of Korean people having access to a DDR machine!



We're lucky Pump It Up didn't have Edit Mode, or youtube would have 1000 videos of people dislocating knees, or landing on their heads.

ポスト #4718 · 2010-09-14 07:00:41amにポスト 15.1年前

Offline Rwr4539
Rwr4539 Avatar Moderator+
1,012 ポスト
Not Set
Reg. 2007-02-03

"I'm like Peter Pan, but a prick"


Brosoni continues to destroy the game.

ポスト #4719 · 2010-09-14 07:05:57amにポスト 15.1年前

Offline RGTM
RGTM Avatar Moderator+
7,277 ポスト
United States
Reg. 2007-07-19

Nintendo Network ID: xRGTMxNintendo Switch Friend Code: SW-6034-2315-7724Game Center Nickname: xRGTMx
"BBCode Not Allowed"
OH COME ON
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ポスト #4720 · 2010-09-14 07:16:23amにポスト 15.1年前

Offline Max
Max Avatar Member+
8,061 ポスト
United States
Reg. 2008-02-05

Nintendo Network ID: maxninja1143DS Friend Code: 392661848995Game Center Nickname: maxninja114
"Charlie isn't real"
Quote: xRGTMx
OH COME ON
Brosoni made that video ESPECIALLY for ZIv, you can tell he was just pointing the camera at that score for us...

...and it's quite effective :_(

I can't play this game after seeing such EPICNESS...
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