Logo

DanceDanceRevolution (PS3 & Xbox 360) (International)

Thread Locked Back To Forums

Post #4461 · Posted at 2010-12-23 03:02:20am 14.5 years ago

Offline Tyma
Tyma Avatar Member
2,309 Posts
Not Set
Reg. 2006-05-31

3DS Friend Code: 2595-1148-0077
Quote: SSGotenksUFO
I think Konami is just too lazy to up their precious last-gen arcade games to PS3 resolution. They still churn out arcade mixes of every Bemani series every year. They just stopped making home versions because it's no longer acceptable to release PS2 games. But at the same time, it would require WORK for them to make the games on PS3 without them feeling like they belong on PS2. It's kinda hard to explain.

The short answer is that Sony don't want anyone putting out PS3 games that don't look "next-gen".

Post #4462 · Posted at 2010-12-23 08:03:15am 14.5 years ago

Offline SSGotenksUFO
SSGotenksUFO Avatar Member
410 Posts
United States
Reg. 2006-05-31

"May I wash you? @.@"
I wouldn't argue with that at all. It makes sense why many game companies have been reluctant to produce games for PS3/360. Financially, it's way more risky than just sticking to portable systems.

I'm currently playing 3D Dot Game Heroes for PS3, and that game is totally retro and awesome. It goes to show that games don't need to have cutting-edge graphics for them to be playable. I wish more companies would release good games as opposed to flashy games. And of course, the more those two qualities mix, the happier we'll all be. Smile
http://i26.photobucket.com/albums/c113/lordtoon/User%20Names/SSGotenksUFO2.pnghttp://i26.photobucket.com/albums/c113/lordtoon/User%20Names/SSGotenksUFO_alt.png
Thanks Lord-Toon!

Post #4463 · Posted at 2010-12-23 08:28:37am 14.5 years ago

Offline Exor
Exor Avatar Member
3,644 Posts
United States
Reg. 2008-05-29

3DS Friend Code: 2723-9332-1016
"^ featured on Law & Order"
Quote: Tyma
The short answer is that Sony don't want anyone putting out PS3 games that don't look "next-gen".
That has been their mantra since the early PSone days...

Post #4464 · Posted at 2010-12-23 11:15:21am 14.5 years ago

Offline Terra (Red)
Terra (Red) Avatar Member
167 Posts
United States
Reg. 2008-04-13

Watch the japan ps3 version if there ever is one have edit mode, doubles, and look just like X2 arcade. Honestly I think the only home versions they really care about is the japan versions. It will probably be called DDR X2, and even have the X2 interface.

There was no excuse for no doubles/no edit mode in DanceDanceRevolution ps3. DDR X2 USA ps2 had both, why not this one? Again lke SSGotenksUFO said a bit ago konami is just lazy with any home version that's not a japan version. I think that edit mode/doubles charts might even be "dlc" on down the road. Reminds me when Pump It Up Exceed on xbox even had a downloadable edit mode. Which I bet as we all know was probably on disc all long.

I honestly think it's a whole" japan #1 everyone else sucks/is below us" attitude. And it applys to a lot more games than just ddr. It's like how japan doesn't care about a american made xbox 360 over there and have never gotten a xbox/xbox 360 ddr.

Post #4465 · Posted at 2010-12-23 11:34:55am 14.5 years ago

Offline Pie-kun
Pie-kun Avatar Member+
6,172 Posts
United States
Reg. 2007-03-25

"On ZiV I'm like Princess Diana"
Quote: Terra (Red)
Watch the japan ps3 version if there ever is one have edit mode, doubles, and look just like X2 arcade. Honestly I think the only home versions they really care about is the japan versions. It will probably be called DDR X2, and even have the X2 interface.

Very doubtful. Konami is already confirmed to be working on a Japanese PS3 Dancing Simulation game with MOVE support, all signs point to it just being a port of the US version with Japanese licenses.

Post #4466 · Posted at 2010-12-23 11:54:33am 14.5 years ago

Offline silenttype01
silenttype01 Avatar Member+
8,017 Posts
United States
Reg. 2007-01-19

"DINGDONG♥HEARTS"
I am looking forward to the Japanese feedback for their iteration of DDR for the PS3 Smile

Post #4467 · Posted at 2010-12-23 12:07:15pm 14.5 years ago

Offline Arctic Wolves
Arctic Wolves Avatar Member
2,586 Posts
Canada
Reg. 2008-02-18

To make it fair, they should ensure the Japanese licenses are mostly laid-back, lethargic songs that have absolutely no place in DDR.

If we see any Dancemania CLASSIC SPEED, heads will roll.
http://i.imgur.com/ros63.gif

Post #4468 · Posted at 2010-12-23 01:32:37pm 14.5 years ago

Offline AeronPeryton
AeronPeryton Avatar Member+
4,338 Posts
Japan
Reg. 2007-03-03

"Give me a steady beat."
Quote: SSGotenksUFO
I think Konami is just too lazy to up their precious last-gen arcade games to PS3 resolution. They still churn out arcade mixes of every Bemani series every year. They just stopped making home versions because it's no longer acceptable to release PS2 games. But at the same time, it would require WORK for them to make the games on PS3 without them feeling like they belong on PS2. It's kinda hard to explain.

Then continue to put them out for the PS2! It's still an active market, PS2 systems are still being sold new, PS2 games are still being released, there are millions upon millions of PS2 owners worldwide. How is it 'unacceptable'? I recall how PSone games were being released until 2005 in America by some companies. Not because they were lazy but because it was still a valid game system and games released for the three years running last-gen console were still turning a profit.

I also can't imagine that it's too hard to up the resolution (if that's all they would be doing) either. They had good practice with the UNIVERSE games, and they still managed to keep them from turning into completely zany offshoots that looked nothing like DDR in the arcades. Plus, isn't every arcade DDR game from X on in HD already? Then you look over at the current PS3 game and the understanding that PS3 games should be high resolution takes a walk when you see how... understated and small the cover graphics are. But at the same time it's a mistake to think that because DDR is still largely a 2D game that it's not up to par in terms of looks with current generation games on current generation systems. And it can look good without putting 'twinkle star sprites' all over the damn place.

Konami's response to IIDX fan was 'which system should we release SIRIUS on? PS2 or PS3?'. It seems less like a desire to cut off the PS2 and more like a desire to just stop making home releases. So what would really motivate them to start up again? Can an American petition work as well as a Japanese petition did?

Post #4469 · Posted at 2010-12-23 03:13:55pm 14.5 years ago

Offline HAMA
HAMA Avatar Member
35 Posts
Japan
Reg. 2010-10-06

PS3 was released all too soon Shocked

By the way, may not the Challenge chart play unless I can go ahead to some extentQuestion MarkQuestion Mark

Because there is not information at all at my hand, it may be said that I try it hard..Blushing

Post #4470 · Posted at 2010-12-23 04:15:22pm 14.5 years ago

Offline Tyma
Tyma Avatar Member
2,309 Posts
Not Set
Reg. 2006-05-31

3DS Friend Code: 2595-1148-0077
Quote: Terra (Red)

I honestly think it's a whole" japan #1 everyone else sucks/is below us" attitude. And it applys to a lot more games than just ddr. It's like how japan doesn't care about a american made xbox 360 over there and have never gotten a xbox/xbox 360 ddr.

Everyone has said that for 10 years now, and there's no way it's true. There are more songs which are exclusive to USA than there are songs exclusive to Japan, and most Konami Original songs and Bemani transplants are released outside Japan first.

When Konami first came to Europe and asked us what we wanted, we said we wanted new songs, so they gave Europe three arcade games and a dozen PS2 which are all exclusive to Europe, and contain exclusive songs.

Then we decided that we didn't want mainstream music anymore, we wanted exclusive Konami songs - They gave us 7 XBox games centered around Bemani transplants, and new songs written exclusively for DDR.

Can you imagine what Japan thought when they saw DDR Universe 3? A game full of new songs from Kors K, Ryu*, Naoki, Smike.dk and Doujin artists, which is only availible in USA and China?! That game is pure fanservice, and they're only now getting some of it to trickle into DDR X2.

Most DDR fans didn't notice how well-off we actually are, so when Konami asked what we wanted next, we said "We want exactly what Japan is getting!" - We get SuperNOVA, SuperNOVA 2, DDRX and DDR X2, all identical to their Japanese couterparts, and location tested in Europe and USA before they were released in Japan.

Japan give us exactly what we ask for. Borenstein's death last year has obviously made that a little harder, but he knew exactly what we wanted, and we got everything he asked for. Once his shoes can be filled by someone who understands the DDR scene just as well, I'm sure we'll carry on getting a lot more stuff, and I'm sure people will still pine for the 8 songs a year that we don't get, and complain about how unfairly we're treated.

Quote
It will probably be called DDR X2, and even have the X2 interface.

It will probably contain songs from DDR Universe 3 and Konami Originals from DDR X2 and Hottest Party 4. We don't know if the Avex license extends to CS games, or if it's profitably to re-license the songs, since they've already licensed them for Europe and USA, as well.

Post #4471 · Posted at 2010-12-23 06:12:46pm 14.5 years ago

Offline cali_surfer_788
cali_surfer_788 Avatar Member
746 Posts
Not Set
Reg. 2006-11-04

Quote: Tyma


Most DDR fans didn't notice how well-off we actually are, so when Konami asked what we wanted next, we said "We want exactly what Japan is getting!" - We get SuperNOVA, SuperNOVA 2, DDRX and DDR X2, all identical to their Japanese couterparts, and location tested in Europe and USA before they were released in Japan.

Japan give us exactly what we ask for. Borenstein's death last year has obviously made that a little harder, but he knew exactly what we wanted, and we got everything he asked for. Once his shoes can be filled by someone who understands the DDR scene just as well, I'm sure we'll carry on getting a lot more stuff, and I'm sure people will still pine for the 8 songs a year that we don't get, and complain about how unfairly we're treated.


For real? The only mix we got that was even close to the Japanese version was X2. They have yet to be so generous since then, and that was the worst possible mix to get to be almost perfectly arcade accurate.

Also, unfortunately, the mix Stillwind was involved with (DDR X) was IMO the worst mix in a while, if not forever, and he gave us nothing we wanted. We got all new artists who were all mostly terrible.

Post #4472 · Posted at 2010-12-23 08:21:45pm 14.5 years ago

Offline Tyma
Tyma Avatar Member
2,309 Posts
Not Set
Reg. 2006-05-31

3DS Friend Code: 2595-1148-0077
Quote: cali_surfer_788

Also, unfortunately, the mix Stillwind was involved with (DDR X) was IMO the worst mix in a while, if not forever, and he gave us nothing we wanted. We got all new artists who were all mostly terrible.

SuperNOVA, SuperNOVA 2, DDRX and DDR X2 are identical to the japanese versions except for the menu text, and some of the graphics that have text on them o.O

Post #4473 · Posted at 2010-12-23 11:29:51pm 14.5 years ago

Offline KKiONI
KKiONI Avatar Member
2,471 Posts
Canada
Reg. 2007-12-06

"BEEJAY REVEL A"
Quote: silenttype01
I am looking forward to the Japanese feedback for their iteration of DDR for the PS3 Smile
Yeah. Considering they just cast aside our opinion, I hope they might get the picture when all the DDR fans in Japan rage at their pathetic excuse of a game.
I'm hoping Konami will find out people preferred their arcade ports over whatever we want to call this.

Quote: SSGotenksUFO
I think Konami is just too lazy to up their precious last-gen arcade games to PS3 resolution. They still churn out arcade mixes of every Bemani series every year. They just stopped making home versions because it's no longer acceptable to release PS2 games. But at the same time, it would require WORK for them to make the games on PS3 without them feeling like they belong on PS2. It's kinda hard to explain.
I see what your getting at. All their games are deigned to 640x480 resolution, so that would mean they would have to recreate all their textures in high resolution and their dancers with a higher polygon count.
I don't blame Sony for having those standards, but I don't think that Konami should instantly put the kibosh on it. I mean, we seen what Konami can do with a little more time and in return it proves great results.

Post #4474 · Posted at 2010-12-23 11:55:29pm 14.5 years ago

Offline Daiz
Daiz Avatar Member+
1,465 Posts
United States
Reg. 2008-10-29

3DS Friend Code: 0490-4991-3615
"TAKING IT TO THE PIE"
I think the issue here is (like I've been barking on Facebook) people simple do not want innovation. They want DDR Max reskinned for the 8th time. Naoki wants to include some innovation so it doesn't suffer from what every game review has given DDR since it's released: "It's the same game it was 10 years ago" and on a large part, it is. The biggest difference between each mix being song list and how songs are unlocked.

Naoki tried something different for a change and I do applaud him on that. DDR PS3 doesn't feel like the same game we've had for the past 12 years. They didn't head in the right direction this time, but at least they're trying to make the game a little different. It's a bit disheartening to a developer to see that the series you work on gets a rating that starts at 8.5. at first, then goes to 8, 7.5, 6.5, etc to a whopping 6.0 rating for the current release [citation needed, check IGN.com].

I also believe that people just want "what we don't have". If Japan was served a heaping pile of shit and America didn't get it, we'd be crying "where's our heaping pile of shit?!?!" We're getting DDR releases faster than Japan is. The only differences are the song lists at this point. "OMG Japan got Trip Machine for the 7th time where's our Trip Machine?!"

Honestly, I'd much rather then focus on expanding the DDR experience. You cannot please everyone with music choice, they're damned either way on that fact. Having edit mode for choreography charts, sharing edits, having "best edits" weekly charts (a la eAmuse X and X2), a comprehensive unlock system, a compelling single player mode, possibly include solo-style charts. Anything that expands on the arrow smashing core.

Post #4475 · Posted at 2010-12-24 01:14:09am 14.5 years ago

Offline neodude237
neodude237 Avatar Member
1,168 Posts
United States
Reg. 2008-02-17

Well, problem is Konami has been failing at the biggest core part of DDR, the songlist. SN2 was a breath of fresh air, but X was all downhill again for the majority of the hardcore players, that's why X2 was such a Godsend. The US CS games have just been "average" as far as the other songs go, so most of us don't want innovation, we just want the basic features we know the game to offer (edit and doubles mode please), and a good songlist with tolerable charts. As much as I like Naoki's effort for reaching out to us, they really just don't get it when it comes to the US market. Extreme 2 is probably the most prime example of how to do a CS game right, choose songs that appeal to the hardcores, choose danceable licenses, and have a fantastic unlock mode. Innovate, but only if the core game is good enough.

Post #4476 · Posted at 2010-12-24 01:25:45am 14.5 years ago

Offline n00b_saib0t
n00b_saib0t Avatar Member
2,396 Posts
United States
Reg. 2007-02-05

Nintendo Network ID: n00bsaib0tNintendo Switch Friend Code: SW-7875-2425-72033DS Friend Code: 4871-6557-4900
"F***ing exhausted."
Quote: Daiz
I also believe that people just want "what we don't have". Japan got max.(period) and America didn't get it, people are crying "where's our heaping pile of shit?!?!" We're getting DDR releases faster than Japan is. The only differences are the song lists at this point. "OMG Japan got Trip Machine for the 7th time where's our Trip Machine?!"

i defy anyone here to tell me this fixed statement isnt true.

also, when i get the japanese versions i always get pissed when i start unlocking shit like trip machine for the 7th time, and i'm glad we dont get it. i mean SN2 CS sucks in BOTH regions because the US got SN1+ and japan got the SN2 content with a bunch of repeats that were just revived a couple games ago (the radar special "normal" versions, SSLM, afronova, drop the bomb, kind lady, LTTS, paranoia). the only revivals on it that made sense were groove and the original CSFIL, both of which hadnt seen a PS2 release in a while. it actually makes the "inferior" SN1+ version the better game to me, because at least everything in that game served a purpose. bag might have been old, but its purpose was to be a 10 new to the US audience as it had never been released over here on PS2.

whether people like it or not, thought goes into our games, much more than the japanese versions. japanese versions are straight arcade ports with a bunch of older than dirt revivals, and the same songs get revived every god damn time. we get a bunch of new content, it might not all have been worked on but considering you should have never seen extreme AC in the first place it should all be new to you and its new to 90% of america. so while you all complain about not getting the arcade games exact interface, i go and actually enjoy the songs on the disc. fun fact, when you dont care about the interface not being a green wheel, extreme US (a port of festival, not extreme) is actually a damn good game with great songs and charts.
Quote: sharibetsu in The Unwritten Rules of ZIv thread
Any popular thread must have at least one debate between n00b_saib0t and someone else.

Post #4477 · Posted at 2010-12-24 02:03:48am 14.5 years ago

Offline Arctic Wolves
Arctic Wolves Avatar Member
2,586 Posts
Canada
Reg. 2008-02-18

For me, things started going downhill for US CS releases with SuperNOVA2. That's when the licenses began to be less danceable, the charts got worse, and it looked was one of the worst mirrors of the AC version just about ever. We improved chart-wise in X, but the song choices and KOs suffered for it because Stillwind had a very different idea how DDR should sound, which caused the good KOs to go to Universe 3. The difficulty also suffered a lot. And now, we've lost arcade ports entirely, so there's no choice anymore between the easier, more casual Wii games, and the more hardcore DDR AC-based ones. I miss that choice.

I agree completely with neodude on the song choice; the license choices haven't been good since SuperNOVA, when it comes to US CS games (yes, X has arcade accurate English licenses but they weren't very good songs, really). DDR Wii/PS3 has the most out-of-place licenses in any US CS game ever. The KOs are pretty good, given the limited resources I know the CS team has to work with (i.e. most songs are NAOKI), but I feel like, just like with X2 CS, some Challenge charts would really bring these KOs to life. And the 10's aren't charted as well, so I guess it's also a good thing CS difficulty hits a wall at 15, if we're using the 18 point scale. Though they can fix that by firing the remnants of the HP2 step team and stealing the X2 steppers. Tongue

Again, EXTREME2 struck such a great balance. Dancemania licenses for us DDR nerds (but even totally casual people know songs like CARTOON HEROES), great dance licenses that people will know at least a few of (come on, my mom knew, and loved, My My My), an amazing selection of KOs old and new, a fun Master Mode that was a huge time sink, and great steps to boot! SuperNOVA did a great job as well, swapping out the lame AC licenses with much better ones with great steps, and some Dancemania too!
http://i.imgur.com/ros63.gif

Post #4478 · Posted at 2010-12-24 04:12:47am 14.5 years ago

Offline Astroman129
Astroman129 Avatar Member
1,958 Posts
United States
Reg. 2010-02-25

Nintendo Switch Friend Code: SW-6942-4517-60103DS Friend Code: 0645-5928-9360
" ♫~~ I'm wired to the world ~~♫"
i agree with Arctic Wolves. DDR Extreme 2 for the US was the peak of excitement for DDR. The problem was, or so I think it was, that since DDR Extreme 2 had so many common licenses in it that everyone would know, they thought that that was going to be something everyone would want, I guess.

I'd prefer DDR Strike over it, if they offered it in the US. It had a good mix of Konami originals and some Bemani crossovers from BM and Pop'n. I feel as though that, combined with some nice trance music and/or Dancemania tunes, would make the perfect DDR game.

Of course, you can't go wrong with some Neuropa, too.

Post #4479 · Posted at 2010-12-24 04:23:39am 14.5 years ago

Offline Silver Spirit
Silver Spirit Avatar Member
6,744 Posts
United States
Reg. 2008-09-14

Nintendo Switch Friend Code: SW-2249-7707-55923DS Friend Code: 2578-3309-2697
"i was born at a very young age"
Strike was basically Ultramix 2 with Extreme 2's licenses and interface. It also didn't have as many songs.

Post #4480 · Posted at 2010-12-25 10:37:00pm 14.4 years ago

Offline Lirodon
Lirodon Avatar Member
814 Posts
Canada
Reg. 2009-01-14

Nintendo Network ID: liroxiiv3DS Friend Code: 3196-5274-6831
"canadian red-haired ninja"
Just tilt the highway down a bit and make the arrows 3D. It's not like they're the first to do that, but it'd be a good change of pace!
Thread Locked Back To Forums

0 User(s) Viewing This Thread (Past 15 Minutes)

©2006-2025 Zenius -I- vanisher.com -5th style- IIPrivacy Policy
Web Server: 3% · Database: 4% · Server Time: 2025-06-21 08:04:33
This page took 0.089 seconds to execute.
Theme: starlight · Language: englishuk
Reset Theme & Language