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Official Simfile Error Thread

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Post #421 · Posted at 2026-01-30 10:27:36pm 3.1 months ago

Offline n00b_saib0t
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Just noticed something updating simfiles. This is about Here It Goes Again from DDR X:
https://zenius-i-vanisher.com/v5.2/viewsimfile.php?simfileid=5098

I saw in the log that obviously this is official data, but I just noticed during test that the .ogg file itself doesn't start until a full 10 secs in, which to sync up causes the simfile to not start until beat 28 which is waaaaaaay later than most other songs, including those with bgvids. It seemed the standard was for most .ogg to start 1 or 2 secs in, with the simfile starting around beat 4 so the question I have is should this simfile and its .ogg be edited to match up? It's a song that has multiple bpm changes so it may be difficult to do.
I do still have the older simfile and .ogg from when I updated in 2021 which starts on beat 4 and seems to sync up perfectly from then if that can be used a reference.
I just checked a video I have for it on X2 AC and it’s indeed a full 10 seconds from fade in until the music starts. I checked the official video and it’s 7 seconds from the start of the video until the music starts. So that 3 seconds DDR adds is probably the 4 beats you’re talking about. It’s because the song features the official video with a long amount of dead air at the beginning that this happens. The song and video both would have to be trimmed to eliminate this, or you would de-sync the video.
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Post #422 · Posted at 2026-01-31 12:11:09am 3.1 months ago

Offline Saotome2U
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Reg. 2007-01-19

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Last updated: 2026-01-31 12:12am
Quote: n00b_saib0t
Quote: Saotome2U
Just noticed something updating simfiles. This is about Here It Goes Again from DDR X:
https://zenius-i-vanisher.com/v5.2/viewsimfile.php?simfileid=5098

I saw in the log that obviously this is official data, but I just noticed during test that the .ogg file itself doesn't start until a full 10 secs in, which to sync up causes the simfile to not start until beat 28 which is waaaaaaay later than most other songs, including those with bgvids. It seemed the standard was for most .ogg to start 1 or 2 secs in, with the simfile starting around beat 4 so the question I have is should this simfile and its .ogg be edited to match up? It's a song that has multiple bpm changes so it may be difficult to do.
I do still have the older simfile and .ogg from when I updated in 2021 which starts on beat 4 and seems to sync up perfectly from then if that can be used a reference.
I just checked a video I have for it on X2 AC and it’s indeed a full 10 seconds from fade in until the music starts. I checked the official video and it’s 7 seconds from the start of the video until the music starts. So that 3 seconds DDR adds is probably the 4 beats you’re talking about. It’s because the song features the official video with a long amount of dead air at the beginning that this happens. The song and video both would have to be trimmed to eliminate this, or you would de-sync the video.

Ugh, and d'oh! This is on me folks, sorry. Just figured out what happened -- I should have thought to do what you did @noob and looked up song in-game on YT or something.

What happened is that when DDRX and others around that time came out and ripping for the simfiles from PS2 discs, that may have been the start of standardizing all the simfiles/music to start on beat 4 or so. The vid from the rip at that time must have been edited to line up with the new simfile standard. The simfile I've had since 2008, and then when I updated in 2021 it still started on beat 4 and the vid still lined up. When I started updating files a couple weeks ago, I didn't bother updating the vid as I didn't think those would have changed. So when I was testing, I didn't put 2+2 together that everything got updated -- the .ogg, steps/bpms, AND the bgvid. In game, the full vid does take longer to start, hence the file and .ogg starting so late.

Odd that this is like the only simfile out of all of DDR that I recall that has such a huge delay like this, but oh well. My bad, this file is accurate.

Post #423 · Posted at 2026-02-14 11:29:35pm 2.6 months ago

Offline SpyHunter29
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Aki nation still contains Japanese Unicode characters in its ARTISTTRANSLIT tag; should be "beatMARIO(COOL&CREATE)".
98% of teenagers do or have tried caving into peer pressure. If you're one of the 2% who hasn't, DO NOT copy & paste this in your signature.

Post #424 · Posted at 2026-02-15 07:02:05pm 2.6 months ago

Offline razorblade
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Last updated: 2026-02-15 07:02pm
The ARTISTTRANSLIT set is indeed romanized, not the japanese one.

Post #425 · Posted at 2026-02-16 12:36:54pm 2.5 months ago

Offline RGTM
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I see what they're saying. I fixed the parentheses in ARTISTTRANSLIT.
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Post #426 · Posted at 2026-03-18 11:44:10pm 1.5 months ago

Offline Suko
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Boys from DDR 2nd Mix has an error on the Singles-Hard chart. At measure 22, the down arrow should be removed and the following 3 steps (U,L,D) brought forward to measure 22.
https://zenius-i-vanisher.com/ddrsig/1509.png?t=1497826651
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Post #427 · Posted at 2026-03-20 07:26:31pm 1.5 months ago

Offline razorblade
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I just reripped Boys' ssq from X3 data and compare the ESP to z-i-v copy. I see no difference.

Post #428 · Posted at 2026-03-28 10:42:55pm 1.2 months ago

Offline Suko
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Reg. 2007-08-11


Last updated: 2026-03-28 10:59pm
Quote: razorblade
I just reripped Boys' ssq from X3 data and compare the ESP to z-i-v copy. I see no difference.
Then Konami screwed up the pattern in the X3 release. I just re-downloaded the ZIV copy and it's off. Just play the chart and turn on assist tick/clap and it's obvious those three arrows need to be brought forward a beat.

I tried finding a video of someone playing the song in the AC, but I can't locate one. But I compared it with the old DDR UK charts and other DDR simpacks I had from ages ago and they agree, the current chart is misstepped.
https://zenius-i-vanisher.com/ddrsig/1509.png?t=1497826651
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Post #429 · Posted at 2026-03-28 10:51:35pm 1.2 months ago

Offline silenttype01
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I believe the Boys Single Expert chart is a Konmai mistake from when the song was first introduced and they never bothered to fix it.

Here is a video of 2nd Remix with the rhythms off by a beat https://www.youtube.com/watch?v=I4nxXRU8wH8
Here is a video of 3rd Mix Plus with the rhythms off by a beat (seizure warning) https://www.youtube.com/watch?v=0x0rplV3S3E

Post #430 · Posted at 2026-03-28 11:25:30pm 1.2 months ago

Offline Suko
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112 Posts
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Last updated: 2026-03-30 03:58pm
Quote: silenttype01
I believe the Boys Single Expert chart is a Konmai mistake from when the song was first introduced and they never bothered to fix it.

Here is a video of 2nd Remix with the rhythms off by a beat https://www.youtube.com/watch?v=I4nxXRU8wH8
Here is a video of 3rd Mix Plus with the rhythms off by a beat (seizure warning) https://www.youtube.com/watch?v=0x0rplV3S3E
Well now. That's interesting. I guess I've been playing a "fixed" chart of this song for 20 years and never knew.

Also, good work find the video evidence. I spent 10 minutes searching and could only find Basic and Medium playthrus of the chart.

On another topic; A lot of the BG videos for the 2nd mix songs aren't timed great and are off by a beat or two. One example, SP-Trip Machine; The BG video should start approximately around beat 3 instead of beat 0 to have the proper timing. This one is obvious because of the 5,4,3,2,1 countdown near the beginning and is easy to time.

Most of the others seem like they're off by a bit as well and need proper adjustment. Some of these are challenging (for me) because the charts use BPM changes at the beginning which make it hard for me to properly adjust the BG video's start position.

P.S. A handful of these charts don't have the song-bg image callout at the final beat and some that do should be changed from CENTERED to StretchNormal to display properly on various display sizes.
https://zenius-i-vanisher.com/ddrsig/1509.png?t=1497826651
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