Post #4281 · Posted at 2008-09-26 05:58:47am 16.7 years ago
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"F***ing exhausted." |
you made a very well thought out and presented post, but i just dont think that the technical tricks required to do trigger match up with the technical tricks required to pass the other 18s.
i said FAXX heavy was a 16 because i thought it was(and as such, thought it was under rated). IMO this is harder than trigger.
also IMO, but chaos should be 13/15. again, IMO. once you've played it a few times its easy. once you've played PRO a few times, you still feel like 2MB punched you in the dick.
see, trigger has a substantial amount of difficulty on the first play through, maybe even the 2nd and 3rd. i'll admit it took me 7 tries just to A it. but once you learn the slow downs, speed ups, stops, and where the forced-double-step-hold-a-freeze stuff is, it just isnt that bad.
comparing to PSMO again, if you watch "good" players do it, you'll often see them FC up to the runs. even knowing how to do them, they'll still often pick up as many as 3 misses in them, because of the speed required to do them. even knowing the chart and how to do it will net you some negative dance points(on extreme). trigger on the other hand, once you learn it, isnt nearly as rough as PSMO. its just not as draining, and in the end that is what a lot of the hard songs come down to. what takes more energy to do? PSMO takes more energy to play properly than trigger oni does. i do think that trigger is harder than max300, horatio, and other 15s, but not harder than some of the 16s, and definitely not the 17s that deserve the 17 rating(chaos oni is easier than trigger oni).
if it was always your first time playing trigger, it would he an 18, and a brutal one. but if it was always your first time playing PRO, it would break the 20 scale.
i said FAXX heavy was a 16 because i thought it was(and as such, thought it was under rated). IMO this is harder than trigger.
also IMO, but chaos should be 13/15. again, IMO. once you've played it a few times its easy. once you've played PRO a few times, you still feel like 2MB punched you in the dick.
see, trigger has a substantial amount of difficulty on the first play through, maybe even the 2nd and 3rd. i'll admit it took me 7 tries just to A it. but once you learn the slow downs, speed ups, stops, and where the forced-double-step-hold-a-freeze stuff is, it just isnt that bad.
comparing to PSMO again, if you watch "good" players do it, you'll often see them FC up to the runs. even knowing how to do them, they'll still often pick up as many as 3 misses in them, because of the speed required to do them. even knowing the chart and how to do it will net you some negative dance points(on extreme). trigger on the other hand, once you learn it, isnt nearly as rough as PSMO. its just not as draining, and in the end that is what a lot of the hard songs come down to. what takes more energy to do? PSMO takes more energy to play properly than trigger oni does. i do think that trigger is harder than max300, horatio, and other 15s, but not harder than some of the 16s, and definitely not the 17s that deserve the 17 rating(chaos oni is easier than trigger oni).
if it was always your first time playing trigger, it would he an 18, and a brutal one. but if it was always your first time playing PRO, it would break the 20 scale.
Post #4282 · Posted at 2008-09-26 08:12:08am 16.7 years ago
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"o_O?" |
Alright. I see where you are coming from but I still stand by my opinion that Trigger
is an 18. Gotta agree to disagree at this point.

Post #4283 · Posted at 2008-09-26 09:03:44am 16.7 years ago
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Trigger I think is an 18 but just barley.
Tell me I'm not the only one who thinks this, but Dream Machine sounds like something by Pink Pong.
Tell me I'm not the only one who thinks this, but Dream Machine sounds like something by Pink Pong.

Post #4284 · Posted at 2008-09-26 09:43:09am 16.7 years ago
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"On ZiV I'm like Princess Diana" |
Dream Machine actually reminds me a lot of L'amour (Darwin & DJ Silver Remix), both sound and step wise (Except Dream Machine's chart is noticeably better in my view).
Post #4285 · Posted at 2008-09-26 10:18:10am 16.7 years ago
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"キナヨ" |
Quote: FELMDemon
You know what? I'll take your word for it. PSM

As for Trigger's bpm changes:
200-400-200-100-200-400-100-200-400-6 Stops-200-400-200-400-100-200. That's 12 BPM changes. Less than FAXX and PR. It might be more sudden than FAXX or PR but it's not what makes the song hard. The thing is, I have been looking at how hard the chart is. In fact, I'm going to do dissect the chart and you can tell me what's easy, what's hard and how you would get past it.
1st 200-400 section: Starts off with jumps and reversed step-jumps (I don't know what to call it other than that), leading to an awkward jump-step-jacks-step-freeze jump. The latter looks similar to the last few notes of FAXX

200-100-200 section: You have streams of arrows starting with a jump and ending with a jump. The 100 section has 16th note staircases and transitions to quick jumps at 200 bpm
1st 400 section: Several triplets close together and 5 note trills ending with quick jumps and a sudden decrease in BPM after the last trill.
100 section: Freeze arrows with various arrows to tap out and a few jumps. Then this awkward section starting off with 16th gallops turning into 32nd gallops with a few jumps sprinkled in for fun.
1st 200 section: A straight stream of 8th note twisting crossovers and freeze jacks ending with a freeze hold.
400 stop section: Very quick freeze arrow step-jumps comparable to FELM

2nd 200-400 section: Guess what? More freeze jacks at 200 BPM. Ends with 3 8th note LR jumps and that familiar jump-step-jack-step-freeze jump.
2nd 200 section: Straight 8th stream filled with longer crossovers and staircases.
2nd 400 section: Looks like a simpler version of the first 400 section with freeze arrows. It isn't. Double-stepping galore with the freezes. If you crossover at the wrong moment or drop a freeze in order to use both feet, you might end up doing the 5 note 8th cluster backwards. Another set of freeze arrow tap holds leading to a staircase. Oh yeah, there's a long 8th stream. Then there's the FAXX


Ending: 16th note staircases or candles or whatever they're called at 200 bpm.
Trigger

Now let's compare this to 17 footer charts. Remember, my opinion on the charts. You can disagree.
There are... 4.
FAXX

NGO

CHAOS

Saber Wing (AI Headshot Remix)

FAXX


NGO

CHAOS

Saber Wing (AI Headshot Remix)


Only NGO


What about the 18 footers?
FELM






There IS a valid reason why Konami calls it an 18. I haven't seen other people calling out any serious rating mistakes other than those from people who have incredible skill and stamina saying that various boss songs shouldn't be called this or that. Maybe they wanted to fill the 18 spot with something so when they release that OMGWTFBBQ 19 footer chart, Trigger Oni would suddenly feel like an 18. Besides, the only 18's come from SN/SN2. If there's an 18 that's slightly less crappy than the big 3, it's going to seem easier.
tl;dr version: Trigger isn't about the ending only. Crossovers, jacks, fast jumps, awkward freeze arrows and dramatic BPM changes can kill also. Trigger Oni only compares with NGOO in my opinion and is similar to the lesser 18 foot charts in difficulty. Maybe FELMO, PRO, and PHO aren't 18 footers but borderline 19's? We just don't have a chart to compare yet.
Probably the best/longest/most accurate review so far!
Post #4286 · Posted at 2008-09-26 11:28:21am 16.7 years ago
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Quote: piepiepie75
Dream Machine actually reminds me a lot of L'amour (Darwin & DJ Silver Remix), both sound and step wise (Except Dream Machine's chart is noticeably better in my view).
I was thinking exactly this today. And, the strange idea came, perhaps they skipped on L'amour because it was so similar. Of course, I dismissed that, because if it were true, KONAMI has some serious executive woes to deal with. >_>Post #4287 · Posted at 2008-09-26 02:13:47pm 16.7 years ago
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"BACK IT UP BACK IT UP" |
So I just played Playa
doubles, and holy shit was that a fun chart 


Post #4288 · Posted at 2008-09-27 01:24:31am 16.7 years ago
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"jubeat knit one, purl two" |
Quote: Pandemonium X
Tell me I'm not the only one who thinks this, but Dream Machine sounds like something by Pink Pong.

Post #4289 · Posted at 2008-09-29 02:36:29am 16.7 years ago
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The first post needs to be updated. the scale goes up to 20.
Do USB drives work with this game?
Do USB drives work with this game?
Post #4290 · Posted at 2008-09-29 04:11:45am 16.7 years ago
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is there some kind of trick to unlocking songs in the standard game mode. ive been playing for hours and havent unlocked anything.
Post #4291 · Posted at 2008-09-29 04:13:07am 16.7 years ago
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Quote: hookyboysb
The first post needs to be updated. the scale goes up to 20.
Do USB drives work with this game?
Good point with the scale, and I don't know about the USB drives.Do USB drives work with this game?
BTW, welcome to ZiV.

Post #4292 · Posted at 2008-09-29 04:50:22am 16.7 years ago
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"BEMANI Sound Team" |
I think they forgot about it completely, I wonder how N.A. players are gonna get edits onto the AC machine like they promised. 

Post #4293 · Posted at 2008-09-29 04:55:07am 16.7 years ago
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"shakeitdon'tbreakit" |
Quote: al2k4
I think they forgot about it completely, I wonder how N.A. players are gonna get edits onto the AC machine like they promised. 

Guess we'll have to wait for the next version...so a whole 'nother year...
Post #4294 · Posted at 2008-09-29 06:41:20am 16.7 years ago
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I'm really hooky, and I forgot my password. I didn't see a password reset link anywhere.
And are we forgetting about stepmania?
And are we forgetting about stepmania?

Post #4295 · Posted at 2008-09-29 12:26:08pm 16.7 years ago
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"I'm honestly pissed off." |
Quote: al2k4
I think they forgot about it completely, I wonder how N.A. players are gonna get edits onto the AC machine like they promised. 
Don't you get it? NA players aren't supposed to enjoy the full feature set of the arcade release. SN2 AC showed that.
Post #4296 · Posted at 2008-09-29 12:37:29pm 16.7 years ago
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"Number 001" |
Quote: Kyzentun
Quote: al2k4
I think they forgot about it completely, I wonder how N.A. players are gonna get edits onto the AC machine like they promised. 
Don't you get it? NA players aren't supposed to enjoy the full feature set of the arcade release. SN2 AC showed that.
Post #4297 · Posted at 2008-09-29 08:47:53pm 16.7 years ago
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If I am correct, it won't be called Dancing Stage X, but DanceDanceRevolution X like anywhere.
Post #4298 · Posted at 2008-09-29 11:58:59pm 16.7 years ago
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"jubeat knit one, purl two" |
Yeah, the Dancing Stage name was dropped.
As for NA, the downside to being first is that it comes before the AC release and all the bugs are cleaned up for Japan.
As for NA, the downside to being first is that it comes before the AC release and all the bugs are cleaned up for Japan.
Post #4299 · Posted at 2008-09-30 01:24:07am 16.7 years ago
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I thought that Konami rated songs the way they do so that when you play it for the first time you have an idea of how bad it will be to sightread?
If the ratings were intended to accurately reflect the difficulty the first time you play it, then some of the ratings begin to make a lot more sense. For example, if you've never played CHAOS challenge before, then it will most definitely be a 17. If you have played it before then you know what's coming, and should judge the difficulty based on your own experience and not on a number.
Besides, every song will be harder or easier for each person that plays it. Specific techniques will be mastered more completely than others for each player, and thus some people have problems with crossovers, some with step jumps, etc. In effect, everyone's ratings will be different but not wrong in any way.
If the ratings were intended to accurately reflect the difficulty the first time you play it, then some of the ratings begin to make a lot more sense. For example, if you've never played CHAOS challenge before, then it will most definitely be a 17. If you have played it before then you know what's coming, and should judge the difficulty based on your own experience and not on a number.
Besides, every song will be harder or easier for each person that plays it. Specific techniques will be mastered more completely than others for each player, and thus some people have problems with crossovers, some with step jumps, etc. In effect, everyone's ratings will be different but not wrong in any way.
Post #4300 · Posted at 2008-09-30 04:40:43am 16.7 years ago
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"^ featured on Law & Order" |
After looking at the info page (and double-checking), has anyone unlocked the characters' third outfits (if they exist)?