Post #401 · Posted at 2016-12-26 04:04:40pm 8.4 years ago
Need alterate EXTRA SAVIOR transitions:
Original EXTRA SAVIOR (VOL 1, VOL 2 超変速の夏!荒ぶる波のBASS MUSICセレクト!, VOL 3 U1's birthday, TAG vs U1 and 猫叉Master vs kors k): uses RINON as EXTRA STAGE LV 1
EXTRA ATTACK (Poochie, この青空の下で, POSSESSION(EDP Live Mix), BEMANIスタジアム (IX as I or as NUMBER), 発見!よみがえったBEMANI遺跡, 怪盗BisCoの予告状!! and BEMANI Summer Diary 2015): uses RINON as EXTRA STAGE LV 2
夏の流星フェスタ (流星拡散フェスタ): uses RINON as EXTRA STAGE LV 3
P.D.: EXTRA ATTACK (Poochie, この青空の下で, POSSESSION(EDP Live Mix), BEMANIスタジアム, 発見!よみがえったBEMANI遺跡, 怪盗BisCoの予告状!! and BEMANI Summer Diary 2015) -> EXTRA SAVIOR transition instead of normal transition
Original EXTRA SAVIOR (VOL 1, VOL 2 超変速の夏!荒ぶる波のBASS MUSICセレクト!, VOL 3 U1's birthday, TAG vs U1 and 猫叉Master vs kors k): uses RINON as EXTRA STAGE LV 1
EXTRA ATTACK (Poochie, この青空の下で, POSSESSION(EDP Live Mix), BEMANIスタジアム (IX as I or as NUMBER), 発見!よみがえったBEMANI遺跡, 怪盗BisCoの予告状!! and BEMANI Summer Diary 2015): uses RINON as EXTRA STAGE LV 2
夏の流星フェスタ (流星拡散フェスタ): uses RINON as EXTRA STAGE LV 3
P.D.: EXTRA ATTACK (Poochie, この青空の下で, POSSESSION(EDP Live Mix), BEMANIスタジアム, 発見!よみがえったBEMANI遺跡, 怪盗BisCoの予告状!! and BEMANI Summer Diary 2015) -> EXTRA SAVIOR transition instead of normal transition
Post #402 · Posted at 2016-12-26 06:51:00pm 8.4 years ago
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Quote: VR0
Need alterate EXTRA SAVIOR transitions:
Original EXTRA SAVIOR (VOL 1, VOL 2 超変速の夏!荒ぶる波のBASS MUSICセレクト!, VOL 3 U1's birthday, TAG vs U1 and 猫叉Master vs kors k): uses RINON as EXTRA STAGE LV 1
EXTRA ATTACK (Poochie, この青空の下で, POSSESSION(EDP Live Mix), BEMANIスタジアム (IX as I or as NUMBER), 発見!よみがえったBEMANI遺跡, 怪盗BisCoの予告状!! and BEMANI Summer Diary 2015): uses RINON as EXTRA STAGE LV 2
夏の流星フェスタ (流星拡散フェスタ): uses RINON as EXTRA STAGE LV 3
P.D.: EXTRA ATTACK (Poochie, この青空の下で, POSSESSION(EDP Live Mix), BEMANIスタジアム, 発見!よみがえったBEMANI遺跡, 怪盗BisCoの予告状!! and BEMANI Summer Diary 2015) -> EXTRA SAVIOR transition instead of normal transition
You're free to add these yourself.Original EXTRA SAVIOR (VOL 1, VOL 2 超変速の夏!荒ぶる波のBASS MUSICセレクト!, VOL 3 U1's birthday, TAG vs U1 and 猫叉Master vs kors k): uses RINON as EXTRA STAGE LV 1
EXTRA ATTACK (Poochie, この青空の下で, POSSESSION(EDP Live Mix), BEMANIスタジアム (IX as I or as NUMBER), 発見!よみがえったBEMANI遺跡, 怪盗BisCoの予告状!! and BEMANI Summer Diary 2015): uses RINON as EXTRA STAGE LV 2
夏の流星フェスタ (流星拡散フェスタ): uses RINON as EXTRA STAGE LV 3
P.D.: EXTRA ATTACK (Poochie, この青空の下で, POSSESSION(EDP Live Mix), BEMANIスタジアム, 発見!よみがえったBEMANI遺跡, 怪盗BisCoの予告状!! and BEMANI Summer Diary 2015) -> EXTRA SAVIOR transition instead of normal transition
Post #403 · Posted at 2016-12-31 11:16:33pm 8.4 years ago
Oh my god this theme is getting so crazy, great job guys.
Edit: So I just got the newest version on github, how do you get the Extra Exclusive stuff working, or the English translation of the warning screen (or anything else you guys might've added)?
Edit: So I just got the newest version on github, how do you get the Extra Exclusive stuff working, or the English translation of the warning screen (or anything else you guys might've added)?
Post #404 · Posted at 2017-01-03 07:04:12pm 8.4 years ago
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Quote: VR0
Need alterate EXTRA SAVIOR transitions:
Original EXTRA SAVIOR (VOL 1, VOL 2 超変速の夏!荒ぶる波のBASS MUSICセレクト!, VOL 3 U1's birthday, TAG vs U1 and 猫叉Master vs kors k): uses RINON as EXTRA STAGE LV 1
EXTRA ATTACK (Poochie, この青空の下で, POSSESSION(EDP Live Mix), BEMANIスタジアム (IX as I or as NUMBER), 発見!よみがえったBEMANI遺跡, 怪盗BisCoの予告状!! and BEMANI Summer Diary 2015): uses RINON as EXTRA STAGE LV 2
夏の流星フェスタ (流星拡散フェスタ): uses RINON as EXTRA STAGE LV 3
P.D.: EXTRA ATTACK (Poochie, この青空の下で, POSSESSION(EDP Live Mix), BEMANIスタジアム, 発見!よみがえったBEMANI遺跡, 怪盗BisCoの予告状!! and BEMANI Summer Diary 2015) -> EXTRA SAVIOR transition instead of normal transition
I don't have all the extra level images, I'm missing the level one, I think. I will check that later.Original EXTRA SAVIOR (VOL 1, VOL 2 超変速の夏!荒ぶる波のBASS MUSICセレクト!, VOL 3 U1's birthday, TAG vs U1 and 猫叉Master vs kors k): uses RINON as EXTRA STAGE LV 1
EXTRA ATTACK (Poochie, この青空の下で, POSSESSION(EDP Live Mix), BEMANIスタジアム (IX as I or as NUMBER), 発見!よみがえったBEMANI遺跡, 怪盗BisCoの予告状!! and BEMANI Summer Diary 2015): uses RINON as EXTRA STAGE LV 2
夏の流星フェスタ (流星拡散フェスタ): uses RINON as EXTRA STAGE LV 3
P.D.: EXTRA ATTACK (Poochie, この青空の下で, POSSESSION(EDP Live Mix), BEMANIスタジアム, 発見!よみがえったBEMANI遺跡, 怪盗BisCoの予告状!! and BEMANI Summer Diary 2015) -> EXTRA SAVIOR transition instead of normal transition
Quote: Hobbes
Oh my god this theme is getting so crazy, great job guys.
Edit: So I just got the newest version on github, how do you get the Extra Exclusive stuff working, or the English translation of the warning screen (or anything else you guys might've added)?
Thanks. I haven't finished the Extra Exclusive transition all that I've uploaded is a ugly placeholder Edit: So I just got the newest version on github, how do you get the Extra Exclusive stuff working, or the English translation of the warning screen (or anything else you guys might've added)?


---------------------------
Now getting back to the action, I will finish the extra exclusive transition, and I think I will take a little break with this theme, I'm rebasing my old themes, and upgrading them a little with the new things that I've learned doind this theme. If I have soemthing to show, I will post in the respective threads.

Post #405 · Posted at 2017-01-04 10:39:22am 8.4 years ago
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Sweet! Great work!!!!
Post #406 · Posted at 2017-01-04 06:43:41pm 8.4 years ago
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"Let's DDR!!!" |
Hi! I would wish to say that this theme is truly amazing! However, I have noticed an issue/bug within the theme:

While scrolling through some songs, a few charts (So far, I am only seeing this issue with some of the custom charts) seem to not show the filled in radar part. I am not sure what is happening. If possible, could you look into it and see what the issue is, please?
I also have a small concern:
While playing a song, with the 4 Lives/Risky mod, I noticed that getting a Good judge timing ends up taking a life away, despite it still counts towards the combo itself. Once again, if this can be looked into, that would be greatly appreciated.

While scrolling through some songs, a few charts (So far, I am only seeing this issue with some of the custom charts) seem to not show the filled in radar part. I am not sure what is happening. If possible, could you look into it and see what the issue is, please?
I also have a small concern:
While playing a song, with the 4 Lives/Risky mod, I noticed that getting a Good judge timing ends up taking a life away, despite it still counts towards the combo itself. Once again, if this can be looked into, that would be greatly appreciated.

Post #407 · Posted at 2017-01-04 07:03:53pm 8.4 years ago
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While MadkaT is trying his best at making this a better DDR A theme,
why don't at least a few people or all take care of the DDR A simfile music?
There are numerous songs that STILL have the announcer's voice and must have attempts to remove it to make each song more clean.
Such as:
HANDS UP IN THE AIR
siberite
RISING FIRE HAWK
Astrogazer
Emera
This is one way to at least wait for the next large update for this theme.
But overall, posting pictures and videos for the theme are still appreciated.
why don't at least a few people or all take care of the DDR A simfile music?
There are numerous songs that STILL have the announcer's voice and must have attempts to remove it to make each song more clean.
Such as:
HANDS UP IN THE AIR
siberite
RISING FIRE HAWK
Astrogazer
Emera
This is one way to at least wait for the next large update for this theme.
But overall, posting pictures and videos for the theme are still appreciated.
Post #408 · Posted at 2017-01-04 07:10:09pm 8.4 years ago
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Clear audio will be available when the ost is released.
Post #409 · Posted at 2017-01-04 10:51:47pm 8.4 years ago
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Quote: DDRHottestPlayer
While MadkaT is trying his best at making this a better DDR A theme,
why don't at least a few people or all take care of the DDR A simfile music?
https://zenius-i-vanisher.com/v5.2/thread?threadid=6662why don't at least a few people or all take care of the DDR A simfile music?
Post #410 · Posted at 2017-01-05 07:22:31am 8.4 years ago
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really do want to emphasize how awesome this theme is. i dont think ive ever enjoyed a single theme for stepmania so much -- beyond the actual PC release of In The Groove. it's almost like playing at the arcade and it's getting closer and more realistic all the time. the moving skies, the sound effects, everything. i dont know how long you plan to keep working on it but even as it is, it's really amazing, and i for one will always download whatever the newest additions are! <3 <3
Post #411 · Posted at 2017-01-05 04:12:45pm 8.4 years ago
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Quote: DDRNGGin
Hi! I would wish to say that this theme is truly amazing! However, I have noticed an issue/bug within the theme:
While scrolling through some songs, a few charts (So far, I am only seeing this issue with some of the custom charts) seem to not show the filled in radar part. I am not sure what is happening. If possible, could you look into it and see what the issue is, please?
That's because the radar is focused to emulate the arcade data, actually there's no way to make a radar that calculate the same arcade values and custom simfiles (if exists, we don't know the formula), in the scripts folder are the arcade values for the official files, I think you could add the values for the custom difficulty, Inori have made that implementation, he could better answer you how to solve it.While scrolling through some songs, a few charts (So far, I am only seeing this issue with some of the custom charts) seem to not show the filled in radar part. I am not sure what is happening. If possible, could you look into it and see what the issue is, please?
Quote: DDRNGGin
I also have a small concern:
While playing a song, with the 4 Lives/Risky mod, I noticed that getting a Good judge timing ends up taking a life away, despite it still counts towards the combo itself. Once again, if this can be looked into, that would be greatly appreciated.
I will check that, if the battery mod is enabled it should break the combo with a Good, right?While playing a song, with the 4 Lives/Risky mod, I noticed that getting a Good judge timing ends up taking a life away, despite it still counts towards the combo itself. Once again, if this can be looked into, that would be greatly appreciated.

Quote: DDRHottestPlayer
While MadkaT is trying his best at making this a better DDR A theme,
why don't at least a few people or all take care of the DDR A simfile music?
There are numerous songs that STILL have the announcer's voice and must have attempts to remove it to make each song more clean.
Calm down, most of the music that is not in good quality is because is Arcade Exclusive and there is no way to get it why don't at least a few people or all take care of the DDR A simfile music?
There are numerous songs that STILL have the announcer's voice and must have attempts to remove it to make each song more clean.


Quote: Hobbes
really do want to emphasize how awesome this theme is. i dont think ive ever enjoyed a single theme for stepmania so much -- beyond the actual PC release of In The Groove. it's almost like playing at the arcade and it's getting closer and more realistic all the time. the moving skies, the sound effects, everything. i dont know how long you plan to keep working on it but even as it is, it's really amazing, and i for one will always download whatever the newest additions are! <3 <3
Thanks! That was the intention, bring the closest arcade/console simulations of DDR, Stepmania5 is a perfect plattform to do this, I'll hope to learn more, and make the closest recreations of the original DDR releases in my works. 
Post #412 · Posted at 2017-01-05 05:03:30pm 8.4 years ago
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"Let's DDR!!!" |
Quote: MadkaT
Quote: DDRNGGin
Hi! I would wish to say that this theme is truly amazing! However, I have noticed an issue/bug within the theme:
While scrolling through some songs, a few charts (So far, I am only seeing this issue with some of the custom charts) seem to not show the filled in radar part. I am not sure what is happening. If possible, could you look into it and see what the issue is, please?
That's because the radar is focused to emulate the arcade data, actually there's no way to make a radar that calculate the same arcade values and custom simfiles (if exists, we don't know the formula), in the scripts folder are the arcade values for the official files, I think you could add the values for the custom difficulty, Inori have made that implementation, he could better answer you how to solve it.While scrolling through some songs, a few charts (So far, I am only seeing this issue with some of the custom charts) seem to not show the filled in radar part. I am not sure what is happening. If possible, could you look into it and see what the issue is, please?
Thanks. Hopefully, I can contact him/her as soon as I can to resolve that.

Quote: MadkaT
Quote: DDRNGGin
I also have a small concern:
While playing a song, with the 4 Lives/Risky mod, I noticed that getting a Good judge timing ends up taking a life away, despite it still counts towards the combo itself. Once again, if this can be looked into, that would be greatly appreciated.
I will check that, if the battery mod is enabled it should break the combo with a Good, right?While playing a song, with the 4 Lives/Risky mod, I noticed that getting a Good judge timing ends up taking a life away, despite it still counts towards the combo itself. Once again, if this can be looked into, that would be greatly appreciated.

That's the strange part...Getting a Good doesn't break the combo in battery life. The combo keeps going, but you lose a life by getting a Good.
Post #413 · Posted at 2017-01-05 08:10:23pm 8.4 years ago
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Quote: MadkaT
Quote: DDRNGGin
I also have a small concern:
While playing a song, with the 4 Lives/Risky mod, I noticed that getting a Good judge timing ends up taking a life away, despite it still counts towards the combo itself. Once again, if this can be looked into, that would be greatly appreciated.
I will check that, if the battery mod is enabled it should break the combo with a Good, right?While playing a song, with the 4 Lives/Risky mod, I noticed that getting a Good judge timing ends up taking a life away, despite it still counts towards the combo itself. Once again, if this can be looked into, that would be greatly appreciated.

This is probably something that can be fixed by changing a metric or two in the theme though. I do remember being able to change values like this in the old 2014 theme when I used it. I'm not sure what you're using to control what takes away battery lives though, but I can probably do a little tinkering later and see if it'll work.
Post #414 · Posted at 2017-01-06 01:16:04am 8.4 years ago
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I will check it out, I haven't explored the metrics so much
but if you find how to do it, share it please!
--------------------------
As a little bugfix, I've fixed the battery mod and the danger filter bug, now it toggles correctly the danger filter:


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As a little bugfix, I've fixed the battery mod and the danger filter bug, now it toggles correctly the danger filter:

Post #415 · Posted at 2017-01-06 08:08:31am 8.4 years ago
Quote: MadkaT
I will check it out, I haven't explored the metrics so much
but if you find how to do it, share it please!
--------------------------
As a little bugfix, I've fixed the battery mod and the danger filter bug, now it toggles correctly the danger filter:


--------------------------
As a little bugfix, I've fixed the battery mod and the danger filter bug, now it toggles correctly the danger filter:

It looks great, my doubt is the select music presentation, if it's difficult make it or not. I think I going to search in internet some theme that have the same characteristics. Anything that I find, i will notify in this thread.
Post #416 · Posted at 2017-01-06 02:47:08pm 8.4 years ago
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Technically not so much, is just to get a table with all the songs and groups, and rebuild it again, but is a long process, and requires investigation, and a lot of tests, there is no info about how to build one, (or I haven't found it
) I'll left it to the end, when I've finished the basics, due the investigation time and the complexity of the controls, the conditions,etc. It will require some time for me, that's the main reason, but the time for the music wheel is coming, the basic gameplay is near to be done 


Post #417 · Posted at 2017-01-07 03:14:58am 8.4 years ago
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Just as I thought, it was a relatively simple fix. Just need to add this line into metrics.ini under LifeMeterBattery
MinScoreToKeepLife='TapNoteScore_W4'
Post #418 · Posted at 2017-01-07 02:16:36pm 8.4 years ago
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Yeah, Thanks! The metrics have a lot of options, I was sure that I've seen it too. But I haven't remembered the name of the parameter
the fix is done in the repo. 


Post #419 · Posted at 2017-01-07 04:35:52pm 8.4 years ago
Hopefully I'm not being annoying about this, but I'm STILL not getting the ScreenFilter when the videos in the Random folder from ScreenGameplay underlay are playing, I only get the ScreenFilter when a song has a background movie... Am I doing something wrong here?
Another thing is that the text in the StepMania Options menu is now invisible.
Another thing is that the text in the StepMania Options menu is now invisible.
Post #420 · Posted at 2017-01-07 05:40:34pm 8.4 years ago
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Quote: NicholasNRG
Hopefully I'm not being annoying about this, but I'm STILL not getting the ScreenFilter when the videos in the Random folder from ScreenGameplay underlay are playing, I only get the ScreenFilter when a song has a background movie... Am I doing something wrong here?
Another thing is that the text in the StepMania Options menu is now invisible.
It's just you, try re-installing Stepmania or delete your cache. If that doesn't work then try updating Stepmania if not then I can't help.Another thing is that the text in the StepMania Options menu is now invisible.