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The DDR Research Master Thread - UPDATED 2023-04-15 - Minor Addition - SOME DDR GB1 Memory Addresses

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Post #401 · Posted at 2024-10-24 01:48:51am 9.4 months ago

Offline AxelWasHere
AxelWasHere Avatar Member
1,640 Posts
United States
Reg. 2012-07-13

"No."
Quote: Doraeman
So, I was messing with the dumped E3 build of Extreme CS (USA) using PSound and PCSX2, and there's a LOT of SFX from JP Extreme and before sitting unused with some graphics looking very similar to DS Fusion's even down to some words using UK spelling such as Favourite instead of Favorite.

I've heard before that the pre-SN era games on PS2 use effectively the same engine underneath, but the one used in Extreme US and it's siblings is the same as before but with extra stuff bolted on. I call this version of the engine, "The Festival engine".

But considering that there's the JP style assets in Extreme US and its siblings, maybe there's a way to force/trick the game into loading them instead of the final version.

https://tcrf.net/Dance_Dance_Revolution_Extreme_(PlayStation_2,_USA)
https://i.imgur.com/vnrpBDk.gif

Post #402 · Posted at 2024-10-24 07:04:54pm 9.4 months ago

Offline Doraeman
Doraeman Avatar Member
5 Posts
Not Set
Reg. 2024-05-01

More or less those. Only issue is to figure where and how the graphics are loaded and dealt with and the values and addresses in the game's memory.

Post #403 · Posted at 2024-12-20 09:27:49pm 7.5 months ago

Offline travelsonic
travelsonic Avatar Member
191 Posts
Not Set
Reg. 2006-10-18

Hey guys,
life had become REALLY busy the last couple of years - only just bow really getting back into reverse engineering DDR titles. Just posting to say "I am not giving up on this, the project(s) of REing DDR are not dead."

Post #404 · Posted at 2024-12-21 04:16:57pm 7.4 months ago

Offline AxelWasHere
AxelWasHere Avatar Member
1,640 Posts
United States
Reg. 2012-07-13

"No."
Quote: travelsonic
Hey guys,
life had become REALLY busy the last couple of years - only just bow really getting back into reverse engineering DDR titles. Just posting to say "I am not giving up on this, the project(s) of REing DDR are not dead."


Someone has been posting some videos of removed difficulties or some modifications to the game

its worth checking out
https://www.youtube.com/@starshipenterprises
https://i.imgur.com/vnrpBDk.gif

Post #405 · Posted at 2024-12-23 05:10:41am 7.4 months ago

Offline Arcorann
Arcorann Avatar Member
61 Posts
Not Set
Reg. 2015-01-29

While we're here, has anyone tried to reverse engineer how the lifebar works in various DDR versions? I fiddled around with 3rdMIX (PS1) for a bit but it seems to be more complex than I expected (and non-linear?).

Post #406 · Posted at 2024-12-23 09:47:59am 7.4 months ago

Offline Dancefreak
Dancefreak Avatar Member+
348 Posts
United Kingdom
Reg. 2006-08-12

Quote: Arcorann
While we're here, has anyone tried to reverse engineer how the lifebar works in various DDR versions? I fiddled around with 3rdMIX (PS1) for a bit but it seems to be more complex than I expected (and non-linear?).


There's videos about it in YouTube but basically it's tied to your max combo and time in song. To the point where in some situations you can end up gaining life on a good or even a boo in some games. The lower your max combo is the more lenient the lifebar is, it's genuinely really strange but some of the console mission modes actively make you use this to clear some stages
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