Post #381 · Posted at 2016-12-13 02:14:21am 8.5 years ago
![]() | |
---|---|
![]() |
Member |
487 Posts | |
Not Set | |
Reg. 2012-10-25 | |
"huhbluh" |
Quote: VR0
Known issues on ScreenGameplay in:
TopBG and BottomBG must be slower than other frames (use linear,0.483 instead of linear,0.083)
Missed scanlines. If inserted, use linear,0.5;diffusealpha,0 to end of the frame's line.
Missed video BG. If inserted, use diffusealpha,1;linear,0.083;diffusealpha,0 to end of the frame's line.
TopBG and BottomBG must be slower than other frames (use linear,0.483 instead of linear,0.083)
Missed scanlines. If inserted, use linear,0.5;diffusealpha,0 to end of the frame's line.
Missed video BG. If inserted, use diffusealpha,1;linear,0.083;diffusealpha,0 to end of the frame's line.
Literally what do you mean by any of this.
Post #382 · Posted at 2016-12-15 01:58:36am 8.5 years ago
![]() | |
---|---|
![]() |
Member |
991 Posts | |
![]() | |
Reg. 2012-03-20 | |
![]() | |
"ムーン ゴーシュス メヂィデーション" |
Frames:
Before:
After:
Before:
--BlackBg
t[#t+1] = Def.ActorFrame {
LoadActor("../ScreenStageInformation decorations/topbg") .. {
OnCommand=cmd(zoom,0.75;x,SCREEN_CENTER_X;y,SCREEN_TOP+84;linear,0.083;zoom,1;x,SCREEN_CENTER_X;y,SCREEN_TOP-224);
};
};
t[#t+1] = Def.ActorFrame {
LoadActor("../ScreenStageInformation decorations/bottombg") .. {
OnCommand=cmd(zoom,0.75;x,SCREEN_CENTER_X;y,SCREEN_BOTTOM-71;linear,0.083;zoom,1;x,SCREEN_CENTER_X;y,SCREEN_BOTTOM+194);
};
};
t[#t+1] = Def.ActorFrame {
LoadActor("../ScreenStageInformation decorations/topbg") .. {
OnCommand=cmd(zoom,0.75;x,SCREEN_CENTER_X;y,SCREEN_TOP+84;linear,0.083;zoom,1;x,SCREEN_CENTER_X;y,SCREEN_TOP-224);
};
};
t[#t+1] = Def.ActorFrame {
LoadActor("../ScreenStageInformation decorations/bottombg") .. {
OnCommand=cmd(zoom,0.75;x,SCREEN_CENTER_X;y,SCREEN_BOTTOM-71;linear,0.083;zoom,1;x,SCREEN_CENTER_X;y,SCREEN_BOTTOM+194);
};
};
After:
--BlackBg
t[#t+1] = Def.ActorFrame {
LoadActor("../ScreenStageInformation decorations/topbg") .. {
OnCommand=cmd(zoom,0.75;x,SCREEN_CENTER_X;y,SCREEN_TOP+84;linear,0.483;zoom,1;x,SCREEN_CENTER_X;y,SCREEN_TOP-224);
};
};
t[#t+1] = Def.ActorFrame {
LoadActor("../ScreenStageInformation decorations/bottombg") .. {
OnCommand=cmd(zoom,0.75;x,SCREEN_CENTER_X;y,SCREEN_BOTTOM-71;linear,0.483;zoom,1;x,SCREEN_CENTER_X;y,SCREEN_BOTTOM+194);
};
};
t[#t+1] = Def.ActorFrame {
LoadActor("../ScreenStageInformation decorations/topbg") .. {
OnCommand=cmd(zoom,0.75;x,SCREEN_CENTER_X;y,SCREEN_TOP+84;linear,0.483;zoom,1;x,SCREEN_CENTER_X;y,SCREEN_TOP-224);
};
};
t[#t+1] = Def.ActorFrame {
LoadActor("../ScreenStageInformation decorations/bottombg") .. {
OnCommand=cmd(zoom,0.75;x,SCREEN_CENTER_X;y,SCREEN_BOTTOM-71;linear,0.483;zoom,1;x,SCREEN_CENTER_X;y,SCREEN_BOTTOM+194);
};
};
Post #383 · Posted at 2016-12-17 09:23:20pm 8.5 years ago
Quote: VR0
Known issues on ScreenGameplay in:
TopBG and BottomBG must be slower than other frames (use linear,0.483 instead of linear,0.083)
Missed scanlines. If inserted, use linear,0.5;diffusealpha,0 to end of the frame's line.
Missed video BG. If inserted, use diffusealpha,1;linear,0.083;diffusealpha,0 to end of the frame's line.
TopBG and BottomBG must be slower than other frames (use linear,0.483 instead of linear,0.083)
Missed scanlines. If inserted, use linear,0.5;diffusealpha,0 to end of the frame's line.
Missed video BG. If inserted, use diffusealpha,1;linear,0.083;diffusealpha,0 to end of the frame's line.
All of this is done, check it out.
Also I've added a little delay to the jacket before it fade out, I haven't added the calculated time, because some songs starts before the jacket has left the screen

Quote: TheHenPen
There's a bug with the life4 and risky lifebars. When I use them they come up like this

That's life4 and here's risky
Hi, wich resolution are you using in Stepmania?
That's life4 and here's risky
Quote: TheHenPen

One thing about life4, why doesn't it show the danger lane overlay when it's on its last bar?
Post #384 · Posted at 2016-12-18 08:48:18pm 8.5 years ago
![]() | |
---|---|
![]() |
Member |
54 Posts | |
![]() | |
Reg. 2016-04-23 | |
"Lettuce" |
Oh yeah I don't know if you can implement this or not but when you select your style, the announcer says the style while selecting it
So at around 2:14 it shows the select style screen and if you move it to versus, the announcer also says it.
So at around 2:14 it shows the select style screen and if you move it to versus, the announcer also says it.
Post #385 · Posted at 2016-12-19 02:50:52am 8.5 years ago
![]() | |
---|---|
![]() |
Member |
22 Posts | |
![]() | |
Reg. 2016-06-27 | |
![]() | |
"i was a retarded child back then" |
Quote: MadkaT
Quote: TheHenPen
There's a bug with the life4 and risky lifebars. When I use them they come up like this

That's life4 and here's risky
Hi, wich resolution are you using in Stepmania?
That's life4 and here's risky
Quote: TheHenPen

One thing about life4, why doesn't it show the danger lane overlay when it's on its last bar?
I'm currently using 16:9 at 1280x720 windowed or 16:9 at 1366x768

Glitchy lifebar and no danger overlay.
Post #386 · Posted at 2016-12-19 04:34:55am 8.5 years ago
Quote: TheHenPen
Quote: MadkaT
snip
Quote: TheHenPen
snip
Hi, wich resolution are you using in Stepmania?I'll take a quick look.
Post #387 · Posted at 2016-12-20 03:47:40pm 8.5 years ago
![]() | |
---|---|
![]() |
Member |
828 Posts | |
Not Set | |
Reg. 2009-11-24 | |
Quote: mz5879
I spliced the MusicWheel change sound from this video:
Done. Thanks!Quote: 3x3qui3l
Kind of a trivia, but I noticed that the cloud animation in the game is the same as one of the overlays of perditus†paradisus, but slowed down a lot and with a blue color. If we somehow get that overlay, we may get the "correct" background animation.
Nice observation. Thanks!Quote: Inorizushi
This isn't working, it currently doesn't loop properly and the colors are still off but if I analyze the frames, it might work
Quote: WerewolfRulez
Oh yeah I don't know if you can implement this or not but when you select your style, the announcer says the style while selecting it
So at around 2:14 it shows the select style screen and if you move it to versus, the announcer also says it.
O know how to implement thatm, but the problem is that I dont know how to do to skip the announcer says the play mode when you select it, it will be played two times So at around 2:14 it shows the select style screen and if you move it to versus, the announcer also says it.


Quote: TheHenPen
I'm currently using 16:9 at 1280x720 windowed or 16:9 at 1366x768 Glitchy lifebar and no danger overlay
For me is aligned in both resolutions, but in the pc when I play with my pad is missaligned too, I will try to check what is happening, and about the danger filter is not shown in Beginner mode, and/or using life batteries by default in stepmania. I will try to check how to implement this, cause it will be in conflict when playing in risky.----------------------
Well, about updates, I've got the initial version of Extra Saviour animation, I will upload it later.
Also I was thinking to create something like this for jukebox mode:

Just the jacket, and the song information to look like a music player, what do you think? I hear suggestions

I need some help getting all the Tiers of the results screen with the +/- to calculate the distance and update the graphics, if you guys can help me to find all the graphics would be nice, I need specially BC and D with +/- signs.
Thanks for reading

Post #388 · Posted at 2016-12-20 04:32:37pm 8.5 years ago
![]() | |
---|---|
![]() |
Member+ |
6,086 Posts | |
![]() | |
Reg. 2013-08-17 | |
"five minute white boy challenge" |
I mean, DDR A doesn't /have/ a jukebox, so I don't think you should really bother making a music player-esque layout for it.
Post #389 · Posted at 2016-12-21 12:51:35am 8.5 years ago
![]() | |
---|---|
![]() |
Member |
828 Posts | |
Not Set | |
Reg. 2009-11-24 | |
As far as I know, none of the DDR games have a Jukebox mode, I think is established in Stepmania. But I don't know
I'll better think on implementing the operator menu (at least the dummy items) and start drawing the extra exclusive graphics 
The initial extra saviour animation is now available!

There's also an ugly placeholder for the extra exclusive songs


The initial extra saviour animation is now available!

There's also an ugly placeholder for the extra exclusive songs

Post #390 · Posted at 2016-12-21 10:46:17am 8.4 years ago
![]() | |
---|---|
![]() |
Member |
31 Posts | |
![]() | |
Reg. 2015-11-11 | |
Quote: MadkaT
The initial extra saviour animation is now available!

I bet I can replace that RINON picture with myself of something completely different when the EXTRA SAVIOR Animation pops up.
Quote: MadkaT
There's also an ugly placeholder for the extra exclusive songs 
You should get started on how to get the "Sort by EVENT" on the theme
in order to get any song on particular folders you like.
Currently: there are past songs that are in events for KAC.
https://drive.google.com/open?id=0B9l416ZYto92WnFvZ2VqU2U1U2M
For now, I group any of my favorite songs in one folder as a Sort by Genre.
Hate to be off-topic: Where can I find the Medium DDR Arrow Noteskins? Do you guys have?
https://drive.google.com/open?id=0B9l416ZYto92NjF4X3BKNERxNUE
This Medium arrow is half-sized and the arrows are not merged closer together unlike Stepmania.
Post #391 · Posted at 2016-12-21 01:29:59pm 8.4 years ago
![]() | |
---|---|
![]() |
Member |
828 Posts | |
Not Set | |
Reg. 2009-11-24 | |
Quote: DDRHottestPlayer
I bet I can replace that RINON picture with myself of something completely different when the EXTRA SAVIOR Animation pops up.
Yes, I've spliced every item to recreate the animation just like the arcade 

Quote: DDRHottestPlayer
You should get started on how to get the "Sort by EVENT" on the theme
in order to get any song on particular folders you like.
Currently: there are past songs that are in events for KAC.
This will have to wait the custom song wheel too in order to get any song on particular folders you like.
Currently: there are past songs that are in events for KAC.

Quote: DDRHottestPlayer
Hate to be off-topic: Where can I find the Medium DDR Arrow Noteskins? Do you guys have?
This Medium arrow is half-sized and the arrows are not merged closer together unlike Stepmania.
I've got them dumped from DDRX a lot of time ago for the noteskin collection, but I haven't ported yet. This Medium arrow is half-sized and the arrows are not merged closer together unlike Stepmania.

Post #392 · Posted at 2016-12-22 02:50:04am 8.4 years ago
![]() | |
---|---|
![]() |
Member |
50 Posts | |
![]() | |
Reg. 2014-08-20 | |
Post #393 · Posted at 2016-12-22 05:50:10am 8.4 years ago
![]() | |
---|---|
![]() |
Member |
487 Posts | |
Not Set | |
Reg. 2012-10-25 | |
"huhbluh" |
Post #394 · Posted at 2016-12-22 07:22:20am 8.4 years ago
![]() | |
---|---|
![]() |
Banned+ |
3,136 Posts | |
Not Set | |
Reg. 2008-07-13 | |
"BANNED" |
Quote: MadkaT
As far as I know, none of the DDR games have a Jukebox mode
DDR Ultramix 3, DDR Universe and DDR Universe 2 would like to say hi. Unless you are talking about the arcades then no I don't think any of them do.
Post #395 · Posted at 2016-12-22 08:26:15pm 8.4 years ago
https://drive.google.com/open?id=0BwJwmIHv9gm8SVhkU25wR0RRR28
Here's a vid that I took yesterday at Dave & Buster's of the English loading screens (from e-amuse card being scanned until the warning screen).
Also, is it possible/are there plans to introduce the new Extra Stage unlock method (that is, getting Extra Stage via the "9 star" method) in the theme?
EDIT: Inori, is the English text in the repository yet? I looked in the BGAnimations folder and I don't see it, so I was just wondering.
EDIT 2: I have a file of the announcer's "Dance Dance Revolution!" line when you start up the game, but I have no experience with audio editing or the like. I'll put a link for anyone who can take away the background noise of the arcade:
https://www.mediafire.com/?e39hh19ri91phgr
Here's a vid that I took yesterday at Dave & Buster's of the English loading screens (from e-amuse card being scanned until the warning screen).
Also, is it possible/are there plans to introduce the new Extra Stage unlock method (that is, getting Extra Stage via the "9 star" method) in the theme?
EDIT: Inori, is the English text in the repository yet? I looked in the BGAnimations folder and I don't see it, so I was just wondering.
EDIT 2: I have a file of the announcer's "Dance Dance Revolution!" line when you start up the game, but I have no experience with audio editing or the like. I'll put a link for anyone who can take away the background noise of the arcade:
https://www.mediafire.com/?e39hh19ri91phgr
Post #396 · Posted at 2016-12-22 10:16:38pm 8.4 years ago
![]() | |
---|---|
![]() |
Member |
828 Posts | |
Not Set | |
Reg. 2009-11-24 | |
Quote: bmhedgehog
DDR Ultramix 3, DDR Universe and DDR Universe 2 would like to say hi. Unless you are talking about the arcades then no I don't think any of them do.
I was focusing first on the previous releases before Stepmania, later in general I only have played DDR2010 in Xbox360, I will check the Ultramix 3 Jukebox, thanks for the tip. There's no much info on the internet.Quote: RedAgent14
https://drive.google.com/open?id=0BwJwmIHv9gm8SVhkU25wR0RRR28
Here's a vid that I took yesterday at Dave & Buster's of the English loading screens (from e-amuse card being scanned until the warning screen).
Thanks, I will check how to implement the language condition for JP and English graphics.Here's a vid that I took yesterday at Dave & Buster's of the English loading screens (from e-amuse card being scanned until the warning screen).
Quote: RedAgent14
Also, is it possible/are there plans to introduce the new Extra Stage unlock method (that is, getting Extra Stage via the "9 star" method) in the theme?
Yes, but not in this point, tha will be become after the profiles implementation.Quote: RedAgent14
EDIT: Inori, is the English text in the repository yet? I looked in the BGAnimations folder and I don't see it, so I was just wondering.
Nope, the last commmit is the extra saviour animation.Quote: RedAgent14
EDIT 2: I have a file of the announcer's "Dance Dance Revolution!" line when you start up the game, but I have no experience with audio editing or the like. I'll put a link for anyone who can take away the background noise of the arcade:
https://www.mediafire.com/?e39hh19ri91phgr
The announcer is the same of all DDRX series, I've got the rips from DDRX to 2014, I think there's no need to search anything else, most of the "new" announcer sounds are unused items from DDRX. But thanks. I will arrange and upload the announcer later https://www.mediafire.com/?e39hh19ri91phgr

----
To create some hype




I think the extra exclusive anim will be done the next week.

Thanks for watching!
Post #397 · Posted at 2016-12-23 03:37:57am 8.4 years ago
![]() | |
---|---|
![]() |
Member |
991 Posts | |
![]() | |
Reg. 2012-03-20 | |
![]() | |
"ムーン ゴーシュス メヂィデーション" |
Start a New Day -> EXTRA EXCLUSIVE animation instead of normal animation
Post #398 · Posted at 2016-12-23 04:01:58am 8.4 years ago
Just noticed something that shouldn't be: for some reason, the theme forces the Extra Stage to play on 1x, when the Arcade machine lets you choose which speed mod you can use.
EDIT:
And is there a way to enable "continue after fail" like how the arcade version does? I know there's a "fail off" button, but that's not what I'm going for.
EDIT:
And is there a way to enable "continue after fail" like how the arcade version does? I know there's a "fail off" button, but that's not what I'm going for.
Post #399 · Posted at 2016-12-23 03:11:07pm 8.4 years ago
![]() | |
---|---|
![]() |
Member |
828 Posts | |
Not Set | |
Reg. 2009-11-24 | |
Quote: VR0
Start a New Day -> EXTRA EXCLUSIVE animation instead of normal animation
Done!Quote: RedAgent14
Just noticed something that shouldn't be: for some reason, the theme forces the Extra Stage to play on 1x, when the Arcade machine lets you choose which speed mod you can use.
That's because is based on SuperNOVA series, and I don't know what are the song options for the extra stage 
Quote: RedAgent14
And is there a way to enable "continue after fail" like how the arcade version does? I know there's a "fail off" button, but that's not what I'm going for.
Is something like a continue screen? If yes, that need to be made, is not the regular DDR Behaviour.Post #400 · Posted at 2016-12-25 03:13:12am 8.4 years ago
![]() | |
---|---|
![]() |
Member |
50 Posts | |
![]() | |
Reg. 2014-08-20 | |
Quote: MadkaT
Quote: RedAgent14
Just noticed something that shouldn't be: for some reason, the theme forces the Extra Stage to play on 1x, when the Arcade machine lets you choose which speed mod you can use.
That's because is based on SuperNOVA series, and I don't know what are the song options for the extra stage 
In the arcade version of DDR A, you can set your own speed mods, it just limits you to 4 lives instead of a lifebar.