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[SM5 THEME WIP] DDR 2014 ~Beta 1.0 release

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Post #21 · Posted at 2014-09-17 01:31:49am 10.7 years ago

Offline riskofsoundingnerdy
riskofsoundingnerdy Avatar Member
144 Posts
Australia
Reg. 2011-12-18

"Yeah, nah."
Is this the DDR2013 theme by gene and Strider? I already have that one and I haven't been able to get the dancer and weight input working.

I'm recreating the e-amuse login screen from scratch, so far it features login messages and player information. I'll be adding a password screen for SMOnline and see how e-amuse-ish I can make it.
Let's make music together! ✨

Post #22 · Posted at 2014-09-17 02:56:55am 10.7 years ago

Offline gene2008
gene2008 Avatar Member
278 Posts
Mexico
Reg. 2009-07-15

Game Center Nickname: Jess2008albarn
Quote: riskofsoundingnerdy
Is this the DDR2013 theme by gene and Strider? I already have that one and I haven't been able to get the dancer and weight input working.

I'm recreating the e-amuse login screen from scratch, so far it features login messages and player information. I'll be adding a password screen for SMOnline and see how e-amuse-ish I can make it.

Yes, sounds like my theme , and I know how to put a dancer character in that screen.

Post #23 · Posted at 2014-09-17 03:01:13am 10.7 years ago

Offline riskofsoundingnerdy
riskofsoundingnerdy Avatar Member
144 Posts
Australia
Reg. 2011-12-18

"Yeah, nah."
Yeah it's the one you sent me a while ago, but it seems to be working fine for other people
Let's make music together! ✨

Post #24 · Posted at 2014-09-17 03:14:38am 10.7 years ago

Offline midnightclubx
midnightclubx Avatar Member
1,099 Posts
United States
Reg. 2014-06-06

Just saw the footage of the theme. Loving the progress so far. Sadly, this is probably the closest we're going to get to an English version of the interface (Especially considering the mod names are now exclusively in Japanese, at least from the footage of people playing DDR 2014 that I've seen, anyway). Keep up the good work! : )

Post #25 · Posted at 2014-09-17 02:15:35pm 10.7 years ago

Offline razorblade
razorblade Avatar Member
1,119 Posts
Not Set
Reg. 2011-03-01

Actual Player Options screen with English labels.
http://zenius-i-vanisher.com/pictures/7319-1410963225.png

Post #26 · Posted at 2014-09-17 08:24:53pm 10.7 years ago

Offline Towlesy27
Towlesy27 Avatar Member
232 Posts
Canada
Reg. 2014-07-31

yeah it is gene2008's theme
DDR is awesome! (:

Post #27 · Posted at 2014-09-17 10:37:06pm 10.7 years ago

Offline Kyzentun
Kyzentun Avatar Member
3,205 Posts
United States
Reg. 2008-02-20

"I'm honestly pissed off."
Quote: riskofsoundingnerdy
I haven't been able to get the weight input working.
Don't worry about it too much, default/_fallback will have a screen for setting profile weight and related stuff in the next nightly build.

silenttype01: Kyzentun is never harsh. He says it how it is.

GENERATION 24: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Post #28 · Posted at 2014-09-18 03:33:54am 10.7 years ago

Offline razorblade
razorblade Avatar Member
1,119 Posts
Not Set
Reg. 2011-03-01


Last updated: 2014-09-18 03:38am
Quote: Towlesy27
yeah it is gene2008's theme

what?

EDIT: nvm

Post #29 · Posted at 2014-09-18 03:58:16am 10.7 years ago

Offline midnightclubx
midnightclubx Avatar Member
1,099 Posts
United States
Reg. 2014-06-06

Quote: razorblade
Actual Player Options screen with English labels.
http://zenius-i-vanisher.com/pictures/7319-1410963225.png
Weird. I've been going by footage of people playing the game, like this one below:

https://www.youtube.com/watch?v=bDNL32UVCN8

Right at the start, you can see the mod menu is completely in Japanese. Is there a way to translate them to English or something within the cabinet's service mode? It's a rather unfortunate thing, considering we actually had official western versions up until X2, and Konami just packed up and left town without a rhyme or reason. Someone who might be brand new to the series might be a little intimidated from this, since even back when everyone was importing/bottlegging the machines before SN came out, the necessities (such as, of course, names of mods) were in English. >>

Post #30 · Posted at 2014-09-18 04:00:11am 10.7 years ago

Offline Rodrigo2552
Rodrigo2552 Avatar Member
71 Posts
Brazil
Reg. 2011-12-18

you will put in your theme images of those characters when you do a combo of 20.50 and 100? Question Mark
Smile

Post #31 · Posted at 2014-09-20 12:41:20am 10.7 years ago

Offline Towlesy27
Towlesy27 Avatar Member
232 Posts
Canada
Reg. 2014-07-31

are you going to have a course mode?
DDR is awesome! (:

Post #32 · Posted at 2014-09-20 09:32:21am 10.7 years ago

Offline riskofsoundingnerdy
riskofsoundingnerdy Avatar Member
144 Posts
Australia
Reg. 2011-12-18

"Yeah, nah."
@Rodrigo2552 Yeah I'm working on adding them in

@Towlesy27 I'll use it if people want it
Let's make music together! ✨

Post #33 · Posted at 2014-09-20 03:28:56pm 10.7 years ago

Offline Rodrigo2552
Rodrigo2552 Avatar Member
71 Posts
Brazil
Reg. 2011-12-18

nice, have a good job riskofsoundingnerdy ;) Happy
Smile

Post #34 · Posted at 2014-10-01 10:00:51pm 10.7 years ago

Offline Towlesy27
Towlesy27 Avatar Member
232 Posts
Canada
Reg. 2014-07-31


Last updated: 2014-10-01 10:00pm
if you ever do beta testing, please hit me up! love to test this gorgeous theme <3

now that stepmania 5 beta 4 is being released soon, I hope it will help in you in the process of this theme! now a profile customization screen will exist so this will definetly help with the e-amuse profile stuff! read everything here and download it : https://github.com/stepmania/stepmania/releases/tag/SM5-beta4
DDR is awesome! (:

Post #35 · Posted at 2014-10-01 10:06:17pm 10.7 years ago

Offline riskofsoundingnerdy
riskofsoundingnerdy Avatar Member
144 Posts
Australia
Reg. 2011-12-18

"Yeah, nah."
I've just installed beta 4 and am currently migrating the theme for the e-amuse style screens.
Let's make music together! ✨

Post #36 · Posted at 2014-10-01 10:12:20pm 10.7 years ago

Offline Towlesy27
Towlesy27 Avatar Member
232 Posts
Canada
Reg. 2014-07-31

nice! I hope this helps with progress Big Grin keep up the awesome work!
DDR is awesome! (:

Post #37 · Posted at 2014-10-11 02:53:28am 10.6 years ago

Offline VR0
VR0 Avatar Member
991 Posts
Chile
Reg. 2012-03-20

Nintendo Switch Friend Code: SW-2602-0918-1312
"ムーン ゴーシュス メヂィデーション"
it use like the base for creating the theme for 3.9+ REDUX/AMX!
AC Score Tracker: DDR EXTREME // SN2 (JP)
My username in these games:
DDR(1st)-EXTREME: VRC
StepMania 3.9+ REDUX: VRC
DDR Supernova onwards / IIDX ID: VR0

Post #38 · Posted at 2014-10-11 03:52:54am 10.6 years ago

Offline gene2008
gene2008 Avatar Member
278 Posts
Mexico
Reg. 2009-07-15

Game Center Nickname: Jess2008albarn
Awesome job, thanks for all.

Post #39 · Posted at 2014-10-11 09:58:08pm 10.6 years ago

Offline McPluto
McPluto Avatar Member
87 Posts
Netherlands
Reg. 2014-04-30


Last updated: 2014-10-11 09:58pm
OMG! FINALLY!




This is a weird franken-theme between DDR 2013 and DDR NG. I like it.

Post #40 · Posted at 2014-10-12 01:15:33pm 10.6 years ago

Offline dbk2
dbk2 Avatar Member
332 Posts
Not Set
Reg. 2012-04-30


Last updated: 2014-10-12 01:16pm
Please consider stripping out any unused or otherwise unnecessary files before the final release. Using my own work as an exmaple, Simply Love's release was ~3MB zipped, but it only got to be that size because I spent weeks going through it with a fine-tooth comb removing anything I could.

I understand that this is currently an alpha release, but there are a few .psd files, .rar archives, and BGAnimation.ini files in various places adding to overall filesize.

In ./BGAnimations/ScreenMovie background/, you have a 90MB avi file that is 24 seconds in duration. I compressed it using h264 via ffmpeg and got it down to 3.6MB at no noticeable quality loss. Please consider replacing the avi with this: http://www.mediafire.com/watch/in0t5puhcyr9i7o/background.mp4

Finally, there are multiple warnings raised about graphics with dimensions that aren't multiples of 2; easy to fix.
---

Food for thought:

In ./BGAnimations/ScreenEvaluation decorations/grade/ you have several images that are essentially the same thing:
Fullcombo_ring.png
GoodFullcombo_ring.png
PerfectFullCombo_ring.png
MarvelousFullCombo_ring.png

Then, in the accompanying default.lua, you load them all and conditionally hide the ones you don't need (you do the same thing with grade graphics). Why not have a single ring.png file that is colored white, that you diffuse to the needed color using lua? It'd be fewer graphics and less code.

It looks like you utilize this approach a LOT in your code, despite it requiring more graphics and more conditional Lua...

I'll save the lecture regarding your misuse of SM5 decorations for another day. ;)
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