Post #21 · Posted at 2014-05-23 12:42:41pm 10.9 years ago
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"Grade A KONMAI Quality" |
Upped my pledge to $100, that tier is full of some sweet stuff. Currently right under $815,000.
Post #22 · Posted at 2014-05-23 09:38:58pm 10.9 years ago
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"suffering from success" |
Last updated: 2014-05-23 09:42pm
In honor of Harmonix hitting their goal, here is a compilation of tunes (not compiled by me) that were performed on the webcast on Wednesday. A wonderful listen, whether you were there or not. Listen here.
You have no idea how many people were asking for Barkerville...
Music performed by Opal Puckett, Spirit Zero, and The John Drake Experience.
You have no idea how many people were asking for Barkerville...
Music performed by Opal Puckett, Spirit Zero, and The John Drake Experience.
Post #23 · Posted at 2014-05-24 01:13:04am 10.9 years ago
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I originally backed this KS as well at the $20 level, but then upped it to $40. I really enjoyed the original and hope this sequel is really awesome. It's a bummer they couldn't get permission from Sony to produce a PC version, but I'll be keeping my PS3 around for a while anyhow.
Post #24 · Posted at 2015-07-31 09:48:13pm 9.7 years ago
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"It's a rectangular cuboid!" |
Last updated: 2015-07-31 09:48pm
20 minutes of gameplay footage from the pre-alpha demo. Right now, it's playable at the Playstation Experience event.
Live gameplay from this game will be streamed on Playstation's twitch at 2:30 PM PST on 12/7.
Update 7/31: New update on the game.
Good news: It now has 30 songs, 2 more playable environments, "unique path topology per song", a 2-4 player free for all mode, a new 1v3/2v2 team play mode, and another unannounced way to play the game "that will change the way you think about Amplitude’s 6-lane track".
Bad news: It's been delayed until January 2016, or December 2015 for the "get the game early" backers. Also, still no online multiplayer.
Post #25 · Posted at 2015-07-31 11:43:58pm 9.7 years ago
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Quote: OrangeRight
Good news: It now has 30 songs, 2 more playable environments, "unique path topology per song", a 2-4 player free for all mode, a new 1v3/2v2 team play mode, and another unannounced way to play the game "that will change the way you think about Amplitude’s 6-lane track".
My thoughts on this: a SDVX-like mode, using analog sticks to move the lasers and a 4 button setup a la DJ Max Portable.(?)
Post #26 · Posted at 2015-08-05 07:08:12am 9.7 years ago
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Clearly there's only one way they can change it: AMPLITUDE IIDX
HAS 8 TRACKS WHICH ALL HAVE 5 INPUTS EACH
No? Okay.
On a more serious note, the gameplay looks incredible. I'm so freaking glad you can go from one end to the other now. It was the most annoying thing to have a track ready WAY too far for you to keep your combo up.
HAS 8 TRACKS WHICH ALL HAVE 5 INPUTS EACH
No? Okay.
On a more serious note, the gameplay looks incredible. I'm so freaking glad you can go from one end to the other now. It was the most annoying thing to have a track ready WAY too far for you to keep your combo up.
Post #27 · Posted at 2015-08-05 07:23:33am 9.7 years ago
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Yeah, that was the most annoying aspect for me too. I noticed this a lot when I was replaying this game on the PS2 just now.
It works if all lanes are always on and you can combo from left to right and then there's enough breathing space to go left. Like this works fine as you can easily combo if you do everything perfectly. The issue is only if there's a lane, like FX lane, that sometimes is empty. While you're waiting for it to turen on, you end up with a lane on the far right and a lane that turns back on on the far left.
Glad they're making this less annoying.
It works if all lanes are always on and you can combo from left to right and then there's enough breathing space to go left. Like this works fine as you can easily combo if you do everything perfectly. The issue is only if there's a lane, like FX lane, that sometimes is empty. While you're waiting for it to turen on, you end up with a lane on the far right and a lane that turns back on on the far left.
Glad they're making this less annoying.
Post #28 · Posted at 2015-12-02 04:08:38pm 9.4 years ago
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"BEMANI Sound Team" |
Release confirmed for Jan 5th, 2016. Early Access backers will have access from Dec 23rd.
https://www.kickstarter.com/projects/harmonix/amplitude/posts/1431413
https://www.kickstarter.com/projects/harmonix/amplitude/posts/1431413
Post #29 · Posted at 2015-12-02 08:56:38pm 9.4 years ago
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We are really dying for a new musical game. After TrotMania there hasn't been anything new. Amazing how now it is just another month away.
Post #30 · Posted at 2015-12-23 05:27:29pm 9.3 years ago
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"It's a rectangular cuboid!" |
Last updated: 2015-12-23 06:01pm
They unveiled the new play mode they've been teasing since a few months ago (I think): FreQ mode! As the name implies, it brings back the tunnel layout from FreQuency.
UPDATE 12/23: Harmonix sent download codes to the backers who pledged $40+.
There are only two modes: Quickplay and Campaign. Remix mode is gone. Local multiplayer is available through Quickplay.
Four songs are available at the start, the rest are unlocked via the Campaign or by playing a number of songs.
UPDATE 12/23: Harmonix sent download codes to the backers who pledged $40+.
There are only two modes: Quickplay and Campaign. Remix mode is gone. Local multiplayer is available through Quickplay.
Four songs are available at the start, the rest are unlocked via the Campaign or by playing a number of songs.
Post #31 · Posted at 2015-12-24 10:00:22am 9.3 years ago
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"BEMANI Sound Team" |
Played it a bit yesterday, great game but it's slightly annoying how you can't fully customise the controls to your liking.
Post #32 · Posted at 2016-01-06 07:44:24pm 9.3 years ago
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"にゃ~*・゜゚・*:.。..。.:*・'(*゚▽゚*)'・*:." |
If the controls are just like they are from FreQ and Amp why would you want to change them?
Though I wouldn't know if the controls are the same or not since I still have to wait for the PS3 version.

Post #33 · Posted at 2016-01-06 08:49:57pm 9.3 years ago
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"Grade A KONMAI Quality" |
The new game is great, there's only two complaints I have:
1) No online multiplayer. I really hope this comes soon, would make for a ton of fun.
2) The soundtrack. There are some fantastic songs on here, don't get me wrong, but I wish there was more variety. So many of the songs sound very similar and there's not much dabbling into other genres. The original Amplitude had a huge variety of styles, this one just feels lacking in that department.
All that being said, it's still a killer game for $19.99 and if you enjoyed FreQuency or the original Amplitude, pick this up for sure.
1) No online multiplayer. I really hope this comes soon, would make for a ton of fun.
2) The soundtrack. There are some fantastic songs on here, don't get me wrong, but I wish there was more variety. So many of the songs sound very similar and there's not much dabbling into other genres. The original Amplitude had a huge variety of styles, this one just feels lacking in that department.
All that being said, it's still a killer game for $19.99 and if you enjoyed FreQuency or the original Amplitude, pick this up for sure.
Post #34 · Posted at 2016-01-07 08:39:37am 9.3 years ago
I'm loving the game so far; I'm about almost halfway through the campaign on Super difficulty, and I have to agree that the soundtrack does feel samey after a while. Don't get me wrong, the songs are great, but a few of them sound like each other. (My favorite one out of the campaign is ICU, since it sounds like a song Slake would make as Sparker.) X_X
It plays a lot like the original games, though the campaign mode is easily the hardest of the series because not only you're not able to play the songs at any order in the current Sector, you also can't go back if you don't have enough "blocks" to access the bonus songs, which are required to beat the game this time; in other words, the only way to restart a song if you didn't do well enough is if you restart the current song; otherwise, you have to either cross your fingers you get a 3 out of 3 rating on the remaining songs on the sector, or you're forced to restart the campaign all over again.
I'm personally hoping that you get some ultra secret song for beating Wayfarer on Super, like how you unlock Spaztik if you completed every song in Expert mode on the last game. Don't bother beating the campaign on Super; you don't unlock anything nor does the ending change. 
Does anyone know what the exclusive backers-only song is? I have no clue what it is so far. ^^; I found out it's "Do Not Retreat", and it's only available for $100 backers...
It plays a lot like the original games, though the campaign mode is easily the hardest of the series because not only you're not able to play the songs at any order in the current Sector, you also can't go back if you don't have enough "blocks" to access the bonus songs, which are required to beat the game this time; in other words, the only way to restart a song if you didn't do well enough is if you restart the current song; otherwise, you have to either cross your fingers you get a 3 out of 3 rating on the remaining songs on the sector, or you're forced to restart the campaign all over again.
