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DDR needs a better scoring system

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Post #21 · Posted at 2011-02-10 12:06:55pm 14.4 years ago

Offline JhOpZzZz
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@AgentP: If you really want combo based scoring system. Just play DDR 2NDMIX or DDR 4THMIX on that matter.

Post #22 · Posted at 2011-02-10 11:11:16pm 14.4 years ago

Offline AgentP
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Quote: Astroman129
If you fail, you should get the lowest grade.
Well, I was using peppy's osu! simulator one day and the lowest grade I can get is a D. DDR PC USA might have D as the lowest (and failing) grade.

Post #23 · Posted at 2011-02-10 11:46:29pm 14.4 years ago

Offline Tyma
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DDR experimented a lot with combo-based scoring early on, and everyone quickly realised that it's a bad idea.

The current percentage-based system probably isn't going anywhere. It took them a long time to get it right.

Post #24 · Posted at 2011-02-11 11:29:12pm 14.3 years ago

Offline n00b_saib0t
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I just want an even stricter scoring system that depends on performance rather than perseverance. Passing without full combo gives you a B (if excellent) or C (if average). Failing gives you a D rank (like in peppy's osu! simulator). Full Combos are worth A's while Perfect full combos are worth AA's. In example, if you ace a song with all steps PERFECT, but you got one BOO (pad miss), you get a B rank instead of a AA.

just go play 4th mix and shut up then
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Post #25 · Posted at 2011-02-11 11:39:31pm 14.3 years ago

Offline Telperion
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To be honest, I like the less-strict grading system better. Letter grades are good for the lower-level players and scrubs to tell themselves apart; the upper-level players tend to count Greats and Perfects/Excellents anyway and disregard all letter grades.

(I consider myself a lower-level player haha)
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Post #26 · Posted at 2011-02-11 11:53:15pm 14.3 years ago

Offline Dr.D
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I'd just like to say I absolutely LOVE the scoring system the way it is.

Its so easy to keep track of your scores. I dont know how to explain it fully but I do know that keeping perfects and marvelous points nearly identical makes it almost the same as playing DDR on any mix. The added advantage is when you get PFC's then the marvelous helps determine the higher score. Put it like this, if the scoring system was not like this your score would be crippled on a song if one time you got PFC but with 50 perfects opposed to a few greats and 20 perfects. Now thats wouldnt make sense. Again, the marvelous points be nearly identical to the perfects makes this system awesome.
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Post #27 · Posted at 2011-02-12 12:04:31am 14.3 years ago

Offline Daiz
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Plus it signifies that getting Perfects still holds a lot of weight on your score. It would suck if you could get a ton of Perfects and few Marvelous and have your score seriously destroyed (look at courses, SDGing a course won't necessarily net you an AA score because Marvelous holds more weight).

Post #28 · Posted at 2011-02-12 12:12:07am 14.3 years ago

Offline Aegis
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"."
DDR Extreme US CS sucked because of that.

Post #29 · Posted at 2011-02-12 12:33:39am 14.3 years ago

Offline JhOpZzZz
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Although based on my experience.


DDR 4THMIX really helped me to keep track of my combo streak and I tried my best not to break my combo at all costs. Then when the scoring system changed, I decided to adapt to it and now realize that combo is not the key to get a higher score but having more perfects and marvelouses than greats.

Post #30 · Posted at 2011-02-12 01:48:39am 14.3 years ago

Offline PaperSak
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Random question... anyone else besides me wish jumps counted as two steps again?
I mean, they require like twice the effort, so twice the score. Iono, they just make me tired. xP

Post #31 · Posted at 2011-02-12 01:54:20am 14.3 years ago

Offline TheFirey
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Very biased towards full comboing a song.

I for one won't like to see that happen. I think the scoring system is fine the way it is.

I agree 100% with you there, if they changed the scoring system to be more strict, they would lose lot of the casual players, like myself.
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Post #32 · Posted at 2011-02-12 02:01:10am 14.3 years ago

Offline lbs11
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"Not going through this again"
Quote: AgentP
I know I want to be very picky on full combo-ing many songs. The newer ones are just that even with very few mistakes, you get a AA rating and a AAA rating if it is a full combo with few GREAT's. The newer scoring systems go from AAA to E.

I just want an even stricter scoring system that depends on performance rather than perseverance. Passing without full combo gives you a B (if excellent) or C (if average). Failing gives you a D rank (like in peppy's osu! simulator). Full Combos are worth A's while Perfect full combos are worth AA's. In example, if you ace a song with all steps PERFECT, but you got one BOO (pad miss), you get a B rank instead of a AA.

You think Bemani should change the scoring system?

The way you said that doesn't make sense to me. Although I was familiar with how the scores are recorded on PS3 DDR, I think I'll stick to the recent scoring system from recent arcade DDR games. Big Grin
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Post #33 · Posted at 2011-02-12 03:32:56am 14.3 years ago

Offline Daiz
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Back on DDR Extreme, letter grades were sort of percentage based except Almosts and Boos actually penalized you. However, taking the current scoring system next to Extreme's, if you full combo a song, you have to hit 2% more arrows as Perfect+ than before. Example: on Extreme if a chart had 300 arrows, you had to get 279 perfects (21 greats) to get an AA. On current DDR's for that same chart you have to get 285 perfects (15 greats) in order to AA it. Granted Marvelouses are 10 points more than Perfects, but I doubt most people can make up 1 great with enough Marvelouses. (After some quick math, for a 300 note song, no freezes, you'd have to hit roughly 160+ marvelouses to make up what you loss from getting 1 great instead).

But who do you think deserves the better grade? The guy who can full combo Paranoia survivor with 217 greats or the guy who gets 20 greats and 1 Good? The guy who got 217 greats obviously "perservered" and was playing more out of trying to endure the song while the other person was very on beat and simple made 1 misstep but remained steady for most of the song.

Post #34 · Posted at 2011-02-12 11:53:40am 14.3 years ago

Offline AeronPeryton
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Random question... anyone else besides me wish jumps counted as two steps again?
I mean, they require like twice the effort, so twice the score. Iono, they just make me tired. xP

It makes sense that they only count as one because you have to hit both arrows to get any points at all. And if they made it so you could hit only one of them and miss the other (Like Pump) that would just feel weird.

Post #35 · Posted at 2011-02-12 11:58:24am 14.3 years ago

Offline Daiz
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Well back in the day, a jump added 2 to the combo but counted as 1 grade. I could careless about my combo count personally (except in courses, I love hearing ONE THOUSAND COMBO!!!)

Post #36 · Posted at 2011-02-12 01:44:44pm 14.3 years ago

Offline Silverhawke
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The system is perfect the way it is. I like it better.

As many people said before, "I don't want a pad miss break my score."

Let's say you're close to PFCing the VS REPLICANT course. Then you fail to hold the last freeze in Valkyrie dimension. Your combo breaks, your score plummets. And you lost to a full combo score which has basically 95% greats, 4.99% perfects and 0.01% marvelous.

Conclusion: Nope.
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Post #37 · Posted at 2011-02-13 03:45:35pm 14.3 years ago

Offline AgentP
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Quote: PaperSak
Random question... anyone else besides me wish jumps counted as two steps again?
I mean, they require like twice the effort, so twice the score. Iono, they just make me tired. xP
I usually prefer jumps being one step, just like back in the original DDR days (MAX, MAX2, EXTREME, PS3 2010, and Solo 2000 counted jumps as two steps)

Post #38 · Posted at 2011-02-13 10:50:31pm 14.3 years ago

Offline Sniperillusion
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Personally I prefer the % scoring of ITG, if they could somehow implement that and change it so the last 15 seconds didn't get so inflated for points wise I think it would be a good system.

Post #39 · Posted at 2011-02-13 11:44:23pm 14.3 years ago

Offline seishinbyou
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In a sense it is already like that in X/X2. All songs have the same max value of 100 million. Take the highest 2 (or 3) digits and *voila* there is your percentage (take another digit or two if you want decimal values). All steps/freezes are worth equal amounts throughout the song, though shock arrows seem to punish you harder than they should score-wise if you set them off.
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Post #40 · Posted at 2011-02-14 12:55:45am 14.3 years ago

Offline Sniperillusion
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Well, personally I have not been able to get into X or X2 everyone I played was in horrible shape or REALLY out of sync (Early Troc machine)

I must look into it when I find a decent enough machine.
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