Post #21 · Posted at 2010-08-29 06:59:12am 14.8 years ago
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Quote: hellrazor
Quote: hellrazor
I prefer to go with a flat tip, wood screw, 8 1/2 thread at 3/4" length.
I can't believe I missed reading that. @w@
Okay, this is seriously pissing me off now.
I've cleaned my pad, bought new screws, etc. Today, it was fine for around the first 15 songs, and then it decided to give me this score and others like it for the last 5-10 songs.

These almosts and goods keep coming like no tomorrow, yet it doesn't give me boos or greats at all.
I'm starting to think it might be lag from my other programs, but I tried both with wc3 and other programs on and then tried with stepmania alone after rebooting my computer.
Post #22 · Posted at 2010-08-29 07:04:03am 14.8 years ago
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"Oh god what I have dooooone?!" |
Could be TOO sensitive. The guy who maintains our local ITG machine had made it so stepping heavily anywhere on the left, right or centre panels of the p1 pad would trigger the up arrow. I ended up with about 12 almosts and 5 way off's when I played it without tiptoeing.
Post #23 · Posted at 2010-09-07 07:34:58am 14.8 years ago
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I'm wondering if it could be because I have one of the wires taped with duct tape to stop it from getting severed, which could be causing it? I started playing on my PS2 again and noticed that every song to every-other song that I'm getting around 1-5 goods, boos, almosts, etc.
Anyone have advice on maintaining the wires and keeping in them a place on the pad that will help them from getting opened or causing too much sensitivity?
Anyone have advice on maintaining the wires and keeping in them a place on the pad that will help them from getting opened or causing too much sensitivity?
Post #24 · Posted at 2010-09-07 08:08:55am 14.8 years ago
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"Oh god what I have dooooone?!" |
Depends on where it's placed. If it's in a place where having a ducttape thickened wire is going to be interfering with the sensor registering then yeah you might want to redo it.
If you've stuck ducttape on the wire after it's been exposed, it's possible that the wire is snapped and shifting around.
Happened with my cat5 cabling in my pad alot. I'd play for a while, the wire would get stamped down in places, look fine when I opened the pad but would snap if I jiggled at the wire a bit. I ended up chiseling grooves for the wires to sit in, and it's been fine since. If you have a snapped wire already then you might need to simply replace the whole wire, or splice in a new piece. To do that check if there's a break, get a bit of wire if there is, strip the ends of it and the pad wire, twine em together, fold it over on itself, duct tape it (or heatshrink if you have it), then connect the new bit of wire to the sensor.
If you've stuck ducttape on the wire after it's been exposed, it's possible that the wire is snapped and shifting around.
Happened with my cat5 cabling in my pad alot. I'd play for a while, the wire would get stamped down in places, look fine when I opened the pad but would snap if I jiggled at the wire a bit. I ended up chiseling grooves for the wires to sit in, and it's been fine since. If you have a snapped wire already then you might need to simply replace the whole wire, or splice in a new piece. To do that check if there's a break, get a bit of wire if there is, strip the ends of it and the pad wire, twine em together, fold it over on itself, duct tape it (or heatshrink if you have it), then connect the new bit of wire to the sensor.
Post #25 · Posted at 2010-09-07 08:16:45am 14.8 years ago
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Quote: 8ftmetalhead
Depends on where it's placed. If it's in a place where having a ducttape thickened wire is going to be interfering with the sensor registering then yeah you might want to redo it.
If you've stuck ducttape on the wire after it's been exposed, it's possible that the wire is snapped and shifting around.
Happened with my cat5 cabling in my pad alot. I'd play for a while, the wire would get stamped down in places, look fine when I opened the pad but would snap if I jiggled at the wire a bit. I ended up chiseling grooves for the wires to sit in, and it's been fine since. If you have a snapped wire already then you might need to simply replace the whole wire, or splice in a new piece. To do that check if there's a break, get a bit of wire if there is, strip the ends of it and the pad wire, twine em together, fold it over on itself, duct tape it (or heatshrink if you have it), then connect the new bit of wire to the sensor.
If you've stuck ducttape on the wire after it's been exposed, it's possible that the wire is snapped and shifting around.
Happened with my cat5 cabling in my pad alot. I'd play for a while, the wire would get stamped down in places, look fine when I opened the pad but would snap if I jiggled at the wire a bit. I ended up chiseling grooves for the wires to sit in, and it's been fine since. If you have a snapped wire already then you might need to simply replace the whole wire, or splice in a new piece. To do that check if there's a break, get a bit of wire if there is, strip the ends of it and the pad wire, twine em together, fold it over on itself, duct tape it (or heatshrink if you have it), then connect the new bit of wire to the sensor.
I do not think I have snapped the wire, but I will take it being exposed into consideration.
Thank you for your input! I'll check it out later.

Post #26 · Posted at 2010-09-07 08:34:22am 14.8 years ago
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Things it could be, that have nothing to do with the pad :
a) USB Polling Rate
This setting determines how many times per second windows check the USB device, to see if a button has been pressed. If the setting is too low, or if something is wrong with the USB driver, then the time window between each polling check can get larger and larger, the longer the PC is left on. You don't notice it with a keyboard or a mouse, but you'd notice it if you were playing something that reliant on a high polling rate.
b) Direct X / Directsound Caching
Every time you play a song, DirectX renders the gameplay graphics and movies onscreen, and then dumps them into a "Cache", so it can quickly refer to them later. When it pulls them out of the cache, your graphics card tries to re-render them as quickly as possible, but it always assumes that it can do this instantly. It also assumes that it doesn't matter how quickly it does it. This apparantly doesn't affect Stepmania when you use Nvidia / ATI drivers but if you have weird graphics driver or obscure graphics card, it might start to cause a drift in timing windows, whenever the same graphics or songs are loaded from the cache.
c) Monitor Refresh Rate Lag
This isn't possible on monitor that use Cathode Guns, and apparantly isn't possible on LCD monitor either, but playing with the settings can't hurt, if you're desperate to figure out what it might be.
a) USB Polling Rate
This setting determines how many times per second windows check the USB device, to see if a button has been pressed. If the setting is too low, or if something is wrong with the USB driver, then the time window between each polling check can get larger and larger, the longer the PC is left on. You don't notice it with a keyboard or a mouse, but you'd notice it if you were playing something that reliant on a high polling rate.
b) Direct X / Directsound Caching
Every time you play a song, DirectX renders the gameplay graphics and movies onscreen, and then dumps them into a "Cache", so it can quickly refer to them later. When it pulls them out of the cache, your graphics card tries to re-render them as quickly as possible, but it always assumes that it can do this instantly. It also assumes that it doesn't matter how quickly it does it. This apparantly doesn't affect Stepmania when you use Nvidia / ATI drivers but if you have weird graphics driver or obscure graphics card, it might start to cause a drift in timing windows, whenever the same graphics or songs are loaded from the cache.
c) Monitor Refresh Rate Lag
This isn't possible on monitor that use Cathode Guns, and apparantly isn't possible on LCD monitor either, but playing with the settings can't hurt, if you're desperate to figure out what it might be.