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DanceDanceRevolution (AC) (Japan)

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Post #341 · Posted at 2012-10-30 02:52:58am 12.8 years ago

Offline -Viper-
-Viper- Avatar Member+
2,417 Posts
United States
Reg. 2007-10-26

3DS Friend Code: 1091-8797-8693
I'd welcome if they used it as a license to make them harder. I'd also like challenge charts to be playable for ES/EES rather than locking them until the song is fully available.

Post #342 · Posted at 2012-10-30 03:05:17am 12.8 years ago

Offline NEMESetup
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2,026 Posts
United States
Reg. 2006-12-30

"Gimme a mothaf----n' break!"
The judging system seems to just be identical with how IIDX's system is so it's not like this is some astronomical change.

Post #343 · Posted at 2012-10-30 03:24:59am 12.8 years ago

Offline -Viper-
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Yeah, though I think Goods and Greats on IIDX are significantly tighter than their DDR equivalents.

Post #344 · Posted at 2012-10-30 03:37:31am 12.8 years ago

Offline agentmargo
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1,079 Posts
United States
Reg. 2010-04-24

"DDR-ing regularly again!~"
Quote: donosean
Quote: -Viper-
It's not a huge deal since it doesn't really affect the gameplay. But what does suck about the change is that for most of us, the combo counter is now pretty pointless.

Well, it is and it isn't.. It'll turn blue once you get a good, so if you've got a good eye you might be able to catch the number it changed at..
Or maybe it'd be nice if they included a kind of graph at the results screen that showed when you lost your marvelous combo, then perfect, great etc.. (I think ITG had something like that, never played it myself.)
Yeah, ITG did have that flow chart of your combo and if it was all fantastics, then it would have a blue shadow across the grid and so on. Also, it probably isn't too big of a deal if you PFC things regularly, I think.

Post #345 · Posted at 2012-10-30 03:59:07am 12.8 years ago

Offline PaperSak
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United States
Reg. 2010-09-16

Nintendo Network ID: PaperSak3DS Friend Code: 2363-5848-1224
"Take your hater shades off."

Last updated: 2012-10-30 03:59am
Quote: DDRPhoenix
Thanks for informing us. Man I'm just so curious how the game looks.
Quote: Parafox
I was wondering if you could describe how the interface looks like? Is it similar to that of a Wii version of the game or is it still like the arcade interface? Mainly what were the colors and how it looked like in general.
Quote: DJ Tomoe
Any info on characters or stages?
Quote: DarkFeline
Oh and any updates on the characters?
Ah... what they said.

The visuals are low priority and nobody got pictures for obvious reasons, but it'd be cool to hear "it looks cool"/ "it looks like sparkles exploded and I hate it," or for the characters "Rinon is (not) gone" / "nothing changed (yet)" / "everything changed but you don't get to see it hahaha." Or even just "it's all secret so stop asking" is a valid answer. :P

I almost wouldn't be surprised, since this is the first test, if barely anything or nothing really changed from X3 and it's just not notable enough for anyone to comment on... but that's just a guess. ._. X2 did that early on, I think...

Post #346 · Posted at 2012-10-30 04:14:49am 12.8 years ago

Offline Zowayix
Zowayix Avatar Member
1,149 Posts
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Reg. 2009-09-19

Here's a quick visual comparison I made between IIDX, AC DDR, and ITG timing windows:

http://i47.tinypic.com/2jo7n.png
The black bar at the top represents the exact time the arrow hits.

As you can see, DDR has had the strictest timing for a full combo all along, and continues to do so even with Goods adding to the combo.

Post #347 · Posted at 2012-10-30 04:18:13am 12.8 years ago

Offline -Viper-
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Last updated: 2012-10-30 04:18am
Interesting...that does change my perspective on it a bit. I didn't know the DDR Good window was that small. Tongue

Post #348 · Posted at 2012-10-30 05:10:23am 12.8 years ago

Offline agentmargo
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United States
Reg. 2010-04-24

"DDR-ing regularly again!~"
So that's why it's easier to get a quad than an MFC.

Post #349 · Posted at 2012-10-30 08:21:38am 12.8 years ago

Offline Tash
Tash Avatar Member
38 Posts
Not Set
Reg. 2012-03-25

My god. No wonder low score runs are so hard...

Post #350 · Posted at 2012-10-30 11:01:01am 12.8 years ago

Offline maxpowr90
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498 Posts
United States
Reg. 2007-09-28

Quote: -Viper-
Interesting...that does change my perspective on it a bit. I didn't know the DDR Good window was that small. Tongue

At least in DDRII, it felt like the timing window for "good" was expanded much more than say, Supernova. I believe people have noted the timing window differences between CS and AC before with AC being stricter, but I'm sure someone can C/D that.

Post #351 · Posted at 2012-10-30 11:12:50am 12.8 years ago

Offline Arctic Wolves
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2,586 Posts
Canada
Reg. 2008-02-18

CS timing windows have always been larger, mainly to account for inaccurate soft pads, as you mentioned. DDR II is no exception; its timing windows are "CS loose" but the arcade window in as far as X2 (haven't played on an X3 machine) are still very tight. The Good window has always been really small.

The addition of Marvelous timing helped improve people's timing, but as far as I know the timing windows haven't changed at all in AC.
http://i.imgur.com/ros63.gif

Post #352 · Posted at 2012-10-30 06:27:46pm 12.8 years ago

Offline agentmargo
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United States
Reg. 2010-04-24

"DDR-ing regularly again!~"
Quote: maxpowr90
Quote: -Viper-
Interesting...that does change my perspective on it a bit. I didn't know the DDR Good window was that small. Tongue

At least in DDRII, it felt like the timing window for "good" was expanded much more than say, Supernova. I believe people have noted the timing window differences between CS and AC before with AC being stricter, but I'm sure someone can C/D that.
Gosh, that's making me think of all those Extreme trials in Mission Mode where you had to pass songs with your score at 0.
I kind of noticed that with DDR II as well. I always ended up getting good full combos. Perhaps was the timing window for Greats and above shrunk down?

Post #353 · Posted at 2012-10-31 11:00:47pm 12.8 years ago

Offline Nightime
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"ARR JOO LEADY??"

Last updated: 2012-10-31 11:00pm
You know what might be a decent touch overall?

Putting a MAX COMBO counter/column on EVERY JUDGEMENT, so you can see just how many of each judgement you can get within a combo; ie... PERFECTs count as GREATS and GOODS too, a MAX GREAT COMBO = MARV + PERF + GREATs in a row.

Quote: Tash
My god. No wonder low score runs are so hard...

And QFT!!
https://i.imgur.com/C2il3tl.png

Post #354 · Posted at 2012-11-01 12:44:37am 12.8 years ago

Offline Silverhawke
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3DS Friend Code: 3496-9710-9426
"highwind fluffdragon"
that would make it too crowded...
my homepage → silverhawke.xyz

Post #355 · Posted at 2012-11-01 02:06:29am 12.8 years ago

Offline -Viper-
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I would like that idea, but they would have to make the text quite a bit smaller.

Post #356 · Posted at 2012-11-02 05:25:11pm 12.8 years ago

Offline DDRX3fan
DDRX3fan Avatar Member
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Philippines
Reg. 2012-08-12

Game Center Nickname: StarvingTrancer
"All Night Loooong ;D"

Last updated: 2012-11-02 05:25pm
There is a location test list of some of the new songs.

Credit goes to Bemanistyle.com for providing this information.
http://www.bemanistyle.com/forum/content.php?311-DanceDanceRevolution-Location-Test

Tommie Sunshine - Ah La La La ?BPM SP[1/5/7/12] DP[?/?/?]
jun feat.DJ Silver vs Milo ft. Becca Hossany - Back in Your Arms 132BPM SP[2/5/8/10] DP[?/?/?]
REDALICE feat. anporin - Beautiful Dreamer ?BPM SP[3/7/9/12] DP[?/?/?]
Brooke - Everything I Need 130BPM SP[1/4/6/9] DP[?/?/?]
nc ft.SAK - Find the Way 165BPM SP[3/7/10/12] DP[?/?/?]
S-C-U - heron ?BPM SP[3/6/9/12] DP[?/?/?]]
猫叉Master+ - night bird lost wing ?BPM SP[3/7/10/14] DP[?/?/?]
Harmony Machine - Sucka Lova 118BPM SP[?/?/?/?] DP[?/?/?]]

FINAL STAGE
TAG - Another Phase ?BPM SP[4/7/11/15] DP[?/?/?]
Sota F. - Blew My Mind ?BPM SP[4/9/12/16] DP[?/?/?]

Plus, Flower and Chronos weren't the only sogs with re-rates.

1. Sumidagawa Karenka's Challenge Single and Double are now both 16 instead of 15.
2. Amalgamation's Heavy Single is now 13, not 14.
3. NEPHILIM DELTA's Heavy is now at 14, not 15.
4. PARANOiA REVOLUTION's Standard is now 13, not 14.

Credit still goes to Bemanistyle.com for the info.

EDIT: I'm sorry, the re-rates weren't from Bemanistyle, they're from this site:

http://www.atomic--age.net/information/new-musics/ddr/ddr-locatest
My bad.Blushing

Post #357 · Posted at 2012-11-02 05:26:34pm 12.8 years ago

Offline Silverhawke
Silverhawke Avatar Member+
4,606 Posts
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3DS Friend Code: 3496-9710-9426
"highwind fluffdragon"
Quote: Silver Spirit, one week ago

http://img.pokemondb.net/artwork/slowpoke.jpg
my homepage → silverhawke.xyz

Post #358 · Posted at 2012-11-02 05:27:42pm 12.8 years ago

Offline DDRX3fan
DDRX3fan Avatar Member
27 Posts
Philippines
Reg. 2012-08-12

Game Center Nickname: StarvingTrancer
"All Night Loooong ;D"
Quote: Silverhawke
Quote: Silver Spirit, one week ago

http://img.pokemondb.net/artwork/slowpoke.jpg

Oh gosh, I can't believe I'm this late.

Post #359 · Posted at 2012-11-03 07:55:34pm 12.8 years ago

Offline AkihiroIIDX
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198 Posts
France
Reg. 2012-05-21

Nintendo Network ID: Akihiro2dx3DS Friend Code: 1461-7084-5732
"do you even 18nps"
Quote: Zowayix
Here's a quick visual comparison I made between IIDX, AC DDR, and ITG timing windows:

http://i47.tinypic.com/2jo7n.png
The black bar at the top represents the exact time the arrow hits.

As you can see, DDR has had the strictest timing for a full combo all along, and continues to do so even with Goods adding to the combo.

Interesting, now I see why I couldn't GOOD attack on the arcade lol.

Post #360 · Posted at 2012-11-03 08:57:20pm 12.8 years ago

Offline piposaru
piposaru Avatar Member
32 Posts
Taiwan
Reg. 2008-04-14

something news about DDR 2013

http://www.ariesu.com/
BeginnerLightStandardStandardHeavyChallenge
DDR ID code: 1106-3007
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