Post #341 · Posted at 2021-04-16 03:35:37am 4.1 years ago
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New page, new opinion. 
As visually appealing as EXTREME 2’s background videos are, I don’t see the point in using them as the songs’ “unique videos” in future DDR games, especially in the arcade reeases.

As visually appealing as EXTREME 2’s background videos are, I don’t see the point in using them as the songs’ “unique videos” in future DDR games, especially in the arcade reeases.
Post #342 · Posted at 2021-04-16 03:37:07am 4.1 years ago
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"F***ing exhausted." |
Quote: Quickman
apparantly this thread is now a contest to make people mad so i guess i'll throw my hat in the ring
kind lady is boring. the people who scream about it needing to return are more boring.
also sig please tell me what makes a chart "technical" if you know what DOESN'T, i will wait happily
Kind Lady is literally the first song I was planning on playing when my LTEK gets here. No, I’m not kidding.kind lady is boring. the people who scream about it needing to return are more boring.
also sig please tell me what makes a chart "technical" if you know what DOESN'T, i will wait happily
My controversial opinion, you aren’t entitled to passing Oni courses. Like 90% of the fun of them was that you played the songs “as is” when it came to modifiers. If you couldn’t play that way there’s the standard game mode and Non Stop. I know they’ve let you use mods on them for ages now, I think since the US version of Extreme but maybe it was Extreme 2, but it’s a change I didn’t care for.
Post #343 · Posted at 2021-04-16 03:39:27am 4.1 years ago
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"c r e b" |
i don't understand the hate for daji, his two songs are alright actually
ah hah yeah is not good
ah hah yeah is not good
Post #344 · Posted at 2021-04-16 03:46:16am 4.1 years ago
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"BEMANI Sound Team ¥"PON¥" |
Quote: black4ever
As visually appealing as EXTREME 2’s background videos are, I don’t see the point in using them as the songs’ “unique videos” in future DDR games, especially in the arcade reeases.
I think about this from time to time, because I don't think a lot of the videos are that great.
Some from EX2/Str!ke are pretty iconic to me, like Paranoia and MAX 300 SMMM, but most of feel generic (e.g. Seduction and Monkey Punk) and they don't age well into other games.
Post #345 · Posted at 2021-04-16 04:41:35am 4.1 years ago
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Just a couple things:
The only thing BEMANI has truly become consistent with in recent years is missed opportunities.
beatmania IIDX, while still fun to play, is now full of artists that sound very similar to one another, primarily the commissioned ones. Whether newer or veterans, too many of them are structuring their songs in the same exact way and it just seems like they either only want to make, or are tasked with simply making an arrangement of a past song of theirs, and it’s supposed to be “new.”
DanceDanceRevolution and DANCERUSH STARDOM, two dance-based games, lack a serious amount of genres that could help showcase other dance styles and cultures. In DDR’s case, there’s absolutely no excuse for this, considering how the series has been around for about 23 years now. Of course there definitely used to be contributing artists that would dabble in various genres to make this possible (Naoki is a clear example), but now...GenericElectricBoogalooRevolution would be a more fitting name for the series. I’ll still play DDR when I get a chance, but I’m not gonna sit here and act like the series is still amazing and that the overall musical content is fantastic and interesting.
BEMANI has, ultimately, lost the ability to do anything that’s truly interesting anymore.
The only thing BEMANI has truly become consistent with in recent years is missed opportunities.
beatmania IIDX, while still fun to play, is now full of artists that sound very similar to one another, primarily the commissioned ones. Whether newer or veterans, too many of them are structuring their songs in the same exact way and it just seems like they either only want to make, or are tasked with simply making an arrangement of a past song of theirs, and it’s supposed to be “new.”
DanceDanceRevolution and DANCERUSH STARDOM, two dance-based games, lack a serious amount of genres that could help showcase other dance styles and cultures. In DDR’s case, there’s absolutely no excuse for this, considering how the series has been around for about 23 years now. Of course there definitely used to be contributing artists that would dabble in various genres to make this possible (Naoki is a clear example), but now...GenericElectricBoogalooRevolution would be a more fitting name for the series. I’ll still play DDR when I get a chance, but I’m not gonna sit here and act like the series is still amazing and that the overall musical content is fantastic and interesting.
BEMANI has, ultimately, lost the ability to do anything that’s truly interesting anymore.
Post #346 · Posted at 2021-04-16 06:46:58am 4.1 years ago
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I actually like Rub-a Dub-a and Wonderland.
Post #347 · Posted at 2021-04-16 07:08:16am 4.1 years ago
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A few (semi)-GITADORA-centric ones:
- While I praise Yvya a lot I only don’t like one song of his— Duality.
- When HuΣeR and Yvya are explicitly credited together their songs are meh at best.
- Asaki can’t top memento mori -intro- for his best instrumental song.
- While I praise Yvya a lot I only don’t like one song of his— Duality.
- When HuΣeR and Yvya are explicitly credited together their songs are meh at best.
- Asaki can’t top memento mori -intro- for his best instrumental song.
Post #348 · Posted at 2021-04-16 08:05:00am 4.1 years ago
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Last updated: 2021-04-16 12:01pm
Never mind.
Post #349 · Posted at 2021-04-16 09:57:46am 4.1 years ago
-- Double-steps are fine and Konami knows how to use them correctly; community stepchart artists are holding themselves back by insisting that DOUBLE STEP BAD without understanding WHY certain ones are bad while others are fine (basically, the ending of Yuni's Nocturnal Days, HV:AM = good; End of the Century, most DDR PS3 charts = bad).
-- Bemani games do not need 1k songs in them and Konami should make a more conscious effort to curate the songlist like Pump it Up does.
-- Modern DDR has too much power creep and Konami should focus on using Challenge more effectively instead of making every Heavy chart a 15-16.
Edit: -- DROP OUT
is a 14 and the only reason why people think otherwise is the song has been in the game for so long that everyone has memorized the chart. Please give me ANY other 13 in the game that resembles DROP OUT's jumpstream section and closing 260bpm 8th note stream, tyvm.
-- Bemani games do not need 1k songs in them and Konami should make a more conscious effort to curate the songlist like Pump it Up does.
-- Modern DDR has too much power creep and Konami should focus on using Challenge more effectively instead of making every Heavy chart a 15-16.
Edit: -- DROP OUT

Post #350 · Posted at 2021-04-16 11:57:37am 4.1 years ago
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no one wants to do spins, stop putting them in your charts, we just doublestep them, there's no point anymore, please end the 2001 charting style
Post #351 · Posted at 2021-04-16 12:21:30pm 4.1 years ago
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there are too many 16th notes in DDR charts please bring back the 2001 charting style.
Post #352 · Posted at 2021-04-16 01:02:19pm 4.1 years ago
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I don't think most of the new songs that are 14s-15s are under-charted they are a perfect balance of difficulty for amateur players. Not everything has to be the same difficulty as Endymion. There are still players who can't even full combo Max 300 and call it a warmup.
Post #353 · Posted at 2021-04-16 01:51:09pm 4.1 years ago
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With the sole exception of MGS4/R/GZ/V, and Hard Corps, Konami games during the PS3, Xbox 360,Wii, were all garbage and lead to why the company is the way it is now. Trash after trash after trash including the countless shovel ware DDR games.
Post #354 · Posted at 2021-04-16 02:15:42pm 4.1 years ago
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DDR peaked with 5th MIX. From then on, it was downhill from there...IMHO.//
Post #355 · Posted at 2021-04-16 02:38:43pm 4.1 years ago
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LUV CAN SAVE U is kinda lame and probably my least favorite Hideki Naganuma song of those I've heard.
Post #356 · Posted at 2021-04-16 03:14:31pm 4.1 years ago
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"F***ing exhausted." |
Quote: eataninja
Edit: -- DROP OUT
is a 14 and the only reason why people think otherwise is the song has been in the game for so long that everyone has memorized the chart. Please give me ANY other 13 in the game that resembles DROP OUT's jumpstream section and closing 260bpm 8th note stream, tyvm.

That 260 BPM 8th note stream is 100% identical to Drop Out FNSMM's 130 BPM 16th note stream step for step. They're done exactly the same. Oh, but you said 13. Sorry, that one is only a 12.
Drop Out Maniac wasn't even the hardest song in 4th Mix back in the day. It was not the song that was used as a benchmark, no one questioned it being rated an 8 (although to be fair no one really questioned it being re-rated to a 9 in 7th Mix either). Drop Out was the only song in the game with a built in 2x speed mod. It has nothing to do with memorizing the chart, it just wasn't thought to be that bad.
Also, I would say Sakura is harder than Drop Out and is a 13. In 2021 Drop Out isn't that much older than Sakura, so your stuff about memorization should apply there too right? Do you think Sakura should be a 14? Personally, I would say 13 is a good rating for them both. We've always had songs with varying difficulty at the same rating, and the gap between them isn't that big.
Also, this isn't controversial, a ton of people agree with you. There were people saying it should be a 10 back in the Extreme days. I'm just saying your logic of "memorization" and "show me another song that..." don't really fly. Most of a song's rating is completely subjective, some of it is a mental block. I've known people who could pass Drop Out but couldn't pass the FNSMM version because "I can't do 16ths". I've seen people who could pass Max 300 "because the arrows come in short bursts" but not Drop Out because "the stream is just too long". It's not like Drop Out is rated 11. Really, if it's +/-1 from where you think it should be the rating is probably fine. I wouldn't complain if they made it a 14, but I wouldn't say 13 is wrong either.
Post #357 · Posted at 2021-04-16 04:27:44pm 4.1 years ago
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Quote: n00b_saib0t
That 260 BPM 8th note stream is 100% identical to Drop Out FNSMM's 130 BPM 16th note stream step for step. They're done exactly the same. Oh, but you said 13. Sorry, that one is only a 12.
Well yeah, that chart should be a 13, just like DROP OUT should be a 14.
Quote: n00b_saib0t
Do you think Sakura should be a 14?
Yes.
Quote: n00b_saib0t
Also, this isn't controversial, a ton of people agree with you. There were people saying it should be a 10 back in the Extreme days. I'm just saying your logic of "memorization" and "show me another song that..." don't really fly. Most of a song's rating is completely subjective, some of it is a mental block. I've known people who could pass Drop Out but couldn't pass the FNSMM version because "I can't do 16ths". I've seen people who could pass Max 300 "because the arrows come in short bursts" but not Drop Out because "the stream is just too long". It's not like Drop Out is rated 11. Really, if it's +/-1 from where you think it should be the rating is probably fine. I wouldn't complain if they made it a 14, but I wouldn't say 13 is wrong either.
You literally drafted a heated, three paragraph response to this opinion, so I'm not sure how you can say it isn't controversial?
I also don't agree with your logic here either, but I have to go right now so I'll append this post later, haha.
Post #358 · Posted at 2021-04-16 05:50:18pm 4.1 years ago
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"F***ing exhausted." |
Quote: eataninja
You literally drafted a heated, three paragraph response to this opinion, so I'm not sure how you can say it isn't controversial?
Nothing about that was heated. Some explanations require more words than others. That's it. When half the community agrees with what you said it's not controversial.Post #359 · Posted at 2021-04-16 06:10:44pm 4.1 years ago
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Quote: Quickman
no one wants to do spins, stop putting them in your charts, we just doublestep them, there's no point anymore, please end the 2001 charting style
DDR died after Extreme, go vibrate on a 12x12 cardboard square
Also, DDR sucks as a hard rhythm game, there are only 4 panels and it has been a solved game since MAX or earlier. There are only a few ways to make the game harder. The first is by making the charts increasingly require more and more stamina. The second is by adding awkward turns and double steps so that the player has to actually think, which y'all hate. The third was with rhythmic complexity and charts that are hard to sight read, but 2x and cmod killed that. The result is a game with charts that are physically demanding but sterile and lacking in personality, and with music that gets shittier and shittier each year.
Post #360 · Posted at 2021-04-16 06:14:06pm 4.1 years ago
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Naoki and BeForU suck