Post #3541 · Posted at 2010-08-01 08:11:46am 14.9 years ago
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"F***ing exhausted." |
Quote: silenttype01
I still love you Sgt. saib0t ♥
bro love received and reciprocated my friend.
edit- also that little thing was a joke. i dont even like having sgt put in front of my name at work lol feels weird man
Post #3542 · Posted at 2010-08-01 08:24:02am 14.9 years ago
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I really hate my computer in Taiwan. I can never upload videos easily or quickly. The rest are going to take a while.

Post #3543 · Posted at 2010-08-01 08:30:07am 14.9 years ago
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"F***ing exhausted." |
my good bunny baby-lon is too freaking cute
Post #3544 · Posted at 2010-08-01 08:56:21am 14.9 years ago
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"TAKING IT TO THE PIE" |
Quote: n00b_saib0t
wow. you completely missed the part where i said its not 2001 anymore, didnt you? the ratings of bag, MSL, or SMNE dont really matter now. to support my point, bag is a 13, not a 15. i can understand MSL being a 9 (12 x-scale) because it has a 16th note run. a 100 BPM 16th note run is the same as a 200 BPM 8th note run. if MSL doesnt deserve 9 for how fast you move, neither does afronova.
Speed mods existed before 2001 kthx. Nothing changed between 2001 and 2008 as far as mod technology and charts. For one, bag's difficulty dropped also because it got a fixed note chart with actual 24ths. Also, MSL's 16th note run ain't shit for a 9. At 200 BPM, that song would be cake (and is at 2x as it is now).
Extreme 2's Oni mode != SN's Oni mode or SN2's oni mode, which STILL disabled mods for that mode.
Quote: n00b_saib0t
i'm an elitist prick because BPM isnt part of the paranoia song titles and because i think the songs should actually be hard, and not just have some extra inflated difficulty that only lasts the first 3 times you play the song?
So why do you speed up songs anyway? Is it because at their normal speed they're.... omg... harder to read?! I know I use speed mods to make the song easier to read. If I want a challenge, I play the song no mods.
Quote: n00b_saib0t
i actually made a point of being a reasonable human being this argument because i like this community for the most part, diaz drops an F-bomb and says that if we cant have unwarranted tempo changes then all charts might as well all be on left and right with no jumps or freezes and I'M the elitist prick?
Quote: Daiz
The fuck? Reading the arrows is as much of part of the challenge as hitting them. That would be like saying hearing the song has no bearing on the game. It's just arrow smashing. Shoot, why even have music at all, DDR is nothing more than glorified whack-a-mole.
Even yet, lets just make the entire chart left and right. The position of the arrows is unimportant, if it were, Konami wouldn't endore stuff like Mirror, Shuffle, Left and Right mods. Hell lets get rid of Freeze arrows as well and jumps. They just take away from fast arrows smashing and there's Freeze Off and Jumps Off
Even yet, lets just make the entire chart left and right. The position of the arrows is unimportant, if it were, Konami wouldn't endore stuff like Mirror, Shuffle, Left and Right mods. Hell lets get rid of Freeze arrows as well and jumps. They just take away from fast arrows smashing and there's Freeze Off and Jumps Off
You claimed reading the arrows should not be part of the challenge of DDR. I said it should be part of the challenge. DDR isn't just arrow smashing, it's technique, learning patterns, practicing and getting better.
Quote: n00b_saib0t
i say songs can be made hard with arrows alone and no artificial tempo change, i'm an elitist prick.
Actually yeah, cuz you think that hitting arrows as fast as you can is all what DDR is about. People like you fuck up really bad on songs like Lamour, Gemolan de Couple, rain of sorrow, konoko or any other song that's not all about stream and voltage or playing a challenge mode course because you focus SOLELY on hitting arrows. You only touch one tiny aspect of the game and get pissy when Konami expands on it.
Quote: n00b_saibot
i say arrow positioning is what matters for difficulty, diaz says if arrow placement was that important we wouldnt have turn mods,
No, I say that if you disregard that reading arrows as being important because Koanmi endorses speed mods, then arrow position doesn't matter because Konami endorses turn mods.
Quote: n00b_saib0t
i site DEGRS as an example of poor arrow placement killing a great chart
and yet you said
Quote
its a new age of dancing games where its about how hard a song can be without being stupid, its why DEGRS is considered one of the worst charts ever despite being rhythmically perfect if you listen to it play with the assist tick. stupid speed ups ruin a song,
You claimed the speed ups ruined the chart. I claimed the poor step placement ruins the chart.
Quote: n00b_saib0t
and diaz contradicts his earlier statement by saying "DEGRS is stupid because of the pattern". at this point you should clearly be able to see diaz is going out of his way to argue with my opinion, not the other way around. but sure, call me the elitist prick.
You clearly are misreading my posts or injecting words into them. You claim that every song should play at it's base BPM. I say the speed of the song increased is perfectly fine as long as it matches the mood of the song. Examples of poor speed changes: Flow ~true style~, Poseidon. Examples of good speed changes, Felm, hell even Pluto Relinquish. You claim that DDR is more about hitting arrows as fast as you can. I claim that the mood of the music, speed of the chart that matches that mood, the method of getting to such song, any special forced conditions (1.5x reverse for example) all create a type of mood for that song. You claim it's all pointless.
I claim that DDR is still a video game and all aspects matter.
Post #3545 · Posted at 2010-08-01 09:14:14am 14.9 years ago
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"shakeitdon'tbreakit" |
Need...lineout...of...Shiny World...
Post #3546 · Posted at 2010-08-01 09:21:31am 14.9 years ago
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"F***ing exhausted." |
i didnt say DDR is about hitting arrows as fast as you can. i said songs can be difficult without having artificial speed ups. i screw up songs like l'amour, and i speed up songs because i cant read x1? sure, you can pretend thats true. you think i'm only good at hitting fast arrows? yeah, sure. and if i only cared about hitting fast arrows i would still play ITG.
as for konami endorsing mods, yes step placement still matters but that doesnt mean you can just make a game with garbage charts like DEGRS because shuffle is in there. konami also says in those same manuals that if a song is too hard for you that there is beginner mode, edit mode, and the "little" mod. that doesnt mean all songs should be 4th notes because konami says to use little if you suck at DDR. but even the edit mode idea doesnt work. why? because all those stupid stops that dont belong in chaos wrecked the chart, and its uneditable because you cant put arrows where they need to be. same with FAXX.
the way you tried to quote that DEGRS thing was cute, but those were two different subjects. step placement killed DEGRS. VD started out looking great but was ruined by an unneeded speed up. i said DEGRS is hard, but its also stupid. i'll concede that i might not have been specific enough, but that was in regards to step placement. the unneeded speed up ending would have been forgivable if the chart was pristine, but it wasnt. personally, i havent seen VD yet (waiting for a full vid of the actual chart without cut), notice i never actually bashed that chart i just said i can understand why people dont like the speed up.
people dont dislike charts like VD (lol) because it requires practice, they dislike it because the tempo changes are artificial. and at this point i'm done. all you want to do is argue with me, throw around insults, and say i suck at DDR.
as for konami endorsing mods, yes step placement still matters but that doesnt mean you can just make a game with garbage charts like DEGRS because shuffle is in there. konami also says in those same manuals that if a song is too hard for you that there is beginner mode, edit mode, and the "little" mod. that doesnt mean all songs should be 4th notes because konami says to use little if you suck at DDR. but even the edit mode idea doesnt work. why? because all those stupid stops that dont belong in chaos wrecked the chart, and its uneditable because you cant put arrows where they need to be. same with FAXX.
the way you tried to quote that DEGRS thing was cute, but those were two different subjects. step placement killed DEGRS. VD started out looking great but was ruined by an unneeded speed up. i said DEGRS is hard, but its also stupid. i'll concede that i might not have been specific enough, but that was in regards to step placement. the unneeded speed up ending would have been forgivable if the chart was pristine, but it wasnt. personally, i havent seen VD yet (waiting for a full vid of the actual chart without cut), notice i never actually bashed that chart i just said i can understand why people dont like the speed up.
people dont dislike charts like VD (lol) because it requires practice, they dislike it because the tempo changes are artificial. and at this point i'm done. all you want to do is argue with me, throw around insults, and say i suck at DDR.
Post #3547 · Posted at 2010-08-01 09:25:54am 14.9 years ago
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While you two were text-walling, BEMANIwiki updated saying 888 is unlockable...
Challenge is an 18.
Taking it with a grain of salt for the moment.
Challenge is an 18.
Taking it with a grain of salt for the moment.
Post #3548 · Posted at 2010-08-01 09:27:03am 14.9 years ago
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Quote: Arctic Wolves
While you two were text-walling, BEMANIwiki updated saying 888 is unlockable...
Challenge is an 18.
Taking it with a grain of salt for the moment.
I had a feeling this one was coming too. I can't wait to see what scores people can get on this (if this is true, of course).Challenge is an 18.
Taking it with a grain of salt for the moment.
"Your Angel" better be coming too.
Post #3549 · Posted at 2010-08-01 09:27:31am 14.9 years ago
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It'd be funny if you had yo wait till your E-amuse level was 888. That take forever.
Post #3550 · Posted at 2010-08-01 09:32:33am 14.9 years ago
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"◎" |
I just saw that too. Could just be the SGMR/WAKA LAKA guy, but given ΔMAX and (to a lesser extent) oarfish, it's fairly plausible.
Then again, so were SGMR and WAKA LAKA.
(Except for the 19 Oni.)
Then again, so were SGMR and WAKA LAKA.

Post #3551 · Posted at 2010-08-01 09:34:14am 14.9 years ago
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Not Set | |
Reg. 2006-11-04 | |
I knew it would show up. Its to good to go overlooked. However I feel the same about the slake and ram songs.
Post #3552 · Posted at 2010-08-01 09:35:07am 14.9 years ago
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"shakeitdon'tbreakit" |
If it's really only an 18 then I guess we shall never see lvl 19 or 20.
Post #3553 · Posted at 2010-08-01 09:39:43am 14.9 years ago
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"On ZiV I'm like Princess Diana" |
Current rumor is that it is only unlocked from 8:00-9:00. Today marks the start of August in Japan, so if this is true, it might be a month long thing. People are going to check again at 6:00 (18:00 in Military time).
Post #3554 · Posted at 2010-08-01 09:41:21am 14.9 years ago
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"F***ing exhausted." |
honestly, i dont think we're hitting 19 territory yet unless we add PSMO style crossovers to 888 oni. like, keep the speed we're at now just change the patterns. but thats just IMO. like i said in another thread, its brutal and stamina draining, but i think the ending to PRO is actually harder just because of the pattern you have to hit.
edit- if what pie said is true, i'm loving the unlock style of this mix so much
edit- if what pie said is true, i'm loving the unlock style of this mix so much

Post #3555 · Posted at 2010-08-01 09:43:29am 14.9 years ago
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I'm with AGB on this; the way you make an 18 into a 19 or 20 is to take something like 888 and turn it into crossover nightmares. And yes, that would totally suck, but what else can they do? 888 is draining yes, but it's mainly running in place, don't need a lot of body movement from wild crossovers.
Post #3556 · Posted at 2010-08-01 09:47:50am 14.9 years ago
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"BEEJAY REVEL A" |
Quote: Arctic Wolves
While you two were text-walling, BEMANIwiki updated saying 888 is unlockable...
Challenge is an 18.
Taking it with a grain of salt for the moment.
I was so sure that this would mark the first 19 if it appeared. They are really trying to preserve this new rating system.Challenge is an 18.
Taking it with a grain of salt for the moment.
Although, I am not sure what to think of this. With what is currently known, it looks possible, but it just looks a tad out of place right now.
Post #3557 · Posted at 2010-08-01 09:49:57am 14.9 years ago
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"btor2osly" |
Quote: Ashura96
Need...lineout...of...Shiny World...
This.
Post #3558 · Posted at 2010-08-01 09:55:02am 14.9 years ago
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Anyone feel like 888 is a shoe-in for Dance Drill level 20 (or whatever the highest level is)?
Post #3559 · Posted at 2010-08-01 10:01:47am 14.9 years ago
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"F***ing exhausted." |
i wouldnt be surprised if the dance drills stop at 18.
Post #3560 · Posted at 2010-08-01 10:09:58am 14.9 years ago
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"o_O?" |
Quote: Arctic Wolves
While you two were text-walling, BEMANIwiki updated saying 888 is unlockable...
Challenge is an 18.
Taking it with a grain of salt for the moment.
Challenge is an 18.
Taking it with a grain of salt for the moment.
I believe I was the one who kept spamming 888 Challenge = 18. Cap or not, it's good to know I'm right. It doesn't have any difficult patterns. The only thing it has going for it is speed. I'm going to guess it's going to take... an hour for someone to unlock and AAA it?