Post #3521 · Posted at 2010-07-31 10:39:38pm 14.9 years ago
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Quote: CoreyBlaze
It's not that bad since it's, well, the final song and it's meant to be a challenge. Konami has NEVER been know for spoon-feeding charts to players who just disconnect their brain and bar rape the shit of whatever is thrown to them, so stop acting like it's the first time.
I am aware of this. Really, I'm just saying it's a flaw in the chart. Just because konami has done this 15 times before doesn't mean it should be disregarded, imo. A lot of things bother me as a step artist, so feel free to ignore my complaining. 
Post #3522 · Posted at 2010-07-31 11:46:48pm 14.9 years ago
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I do agree with NIQ9 about the last run.
This reminds me Dead End (groove radar), 888, Max Period... ect.
If C-mod is cheating (i really agree about that) then forcing people to play on x1 or x1.5 only with USELESS bm changes kinda suck imo.
The entire song is 185bpm-ish (except for slow part). This is good. But the last run is garbage.
I still really like the song/step. But sure, this can ruin the chart imo.
If i play a song with a bpm that i'm not confortable with, i will not enjoy.
If i'm not enjoying, i won't play the song...
This reminds me Dead End (groove radar), 888, Max Period... ect.
If C-mod is cheating (i really agree about that) then forcing people to play on x1 or x1.5 only with USELESS bm changes kinda suck imo.
The entire song is 185bpm-ish (except for slow part). This is good. But the last run is garbage.
I still really like the song/step. But sure, this can ruin the chart imo.
If i play a song with a bpm that i'm not confortable with, i will not enjoy.
If i'm not enjoying, i won't play the song...
Post #3523 · Posted at 2010-07-31 11:56:12pm 14.9 years ago
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The last run is probably only 370BPM. That's not THAT terrible.
I was somewhat hoping that there would be a speedup near the end that you actually have to play with because otherwise the speedup with the freeze arrow is only a visual gimmick like Pluto Relinquish or legend of MAX. I'm not crazy about those.
I was somewhat hoping that there would be a speedup near the end that you actually have to play with because otherwise the speedup with the freeze arrow is only a visual gimmick like Pluto Relinquish or legend of MAX. I'm not crazy about those.
Post #3524 · Posted at 2010-08-01 12:58:21am 14.9 years ago
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"Beatnation Records" |
You can really feel the Sota vibe in New Decade, great tune.
Post #3525 · Posted at 2010-08-01 02:44:50am 14.9 years ago
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1x flat/vivid DDR 3rd Mix SSR 4-life. =P
And could anyone put that line out on youtube please?
And could anyone put that line out on youtube please?
Post #3526 · Posted at 2010-08-01 03:42:14am 14.9 years ago
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Quote: NIQ9
I am aware of this. Really, I'm just saying it's a flaw in the chart. Just because konami has done this 15 times before doesn't mean it should be disregarded, imo. A lot of things bother me as a step artist, so feel free to ignore my complaining. 

It's a flaw in the chart? "Oops, I accidentally sped up the song and put crossovers there!" D: What is a 'flaw' in a stepchart anyways? I think the only thing that would be a flaw is incorrect sync or incorrect timing.
Post #3527 · Posted at 2010-08-01 04:20:47am 14.9 years ago
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"Gimme a mothaf----n' break!" |
And besides, everyone has their own way of stepping a chart, so for the most part, you can't call someone else's stepchart "wrong".
Post #3528 · Posted at 2010-08-01 05:30:08am 14.9 years ago
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"TAKING IT TO THE PIE" |
At one point, doing 7s+ was uncomfortable to me. At one point, doing cross overs was uncomfortable for me. At one point playing challenge courses without mods was uncomfortable me. Guess what, that's the fun part about video games. You get better based on the rules/challenges it presents you. If you say the video game is "wrong" because it doesn't present you the rules you feel most comfortable with, then you miss the entire point of gaining skill and getting better at the game.
Post #3529 · Posted at 2010-08-01 05:41:36am 14.9 years ago
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"F***ing exhausted." |
actually, i think it goes back to what we were arguing about a few pages ago with unwarranted BPM changes/BPM doubling. if the song IS that BPM, fine. it belongs there. if not, quit screwing with the scroll speeds for the sake of "challenge". the challenge should be hitting the notes, not reading them. if reading notes was meant to be a challenge, konami wouldnt encourage speed mods.
Post #3530 · Posted at 2010-08-01 05:47:29am 14.9 years ago
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"TAKING IT TO THE PIE" |
The fuck? Reading the arrows is as much of part of the challenge as hitting them. That would be like saying hearing the song has no bearing on the game. It's just arrow smashing. Shoot, why even have music at all, DDR is nothing more than glorified whack-a-mole.
Even yet, lets just make the entire chart left and right. The position of the arrows is unimportant, if it were, Konami wouldn't endore stuff like Mirror, Shuffle, Left and Right mods. Hell lets get rid of Freeze arrows as well and jumps. They just take away from fast arrows smashing and there's Freeze Off and Jumps Off
Even yet, lets just make the entire chart left and right. The position of the arrows is unimportant, if it were, Konami wouldn't endore stuff like Mirror, Shuffle, Left and Right mods. Hell lets get rid of Freeze arrows as well and jumps. They just take away from fast arrows smashing and there's Freeze Off and Jumps Off
Post #3531 · Posted at 2010-08-01 05:54:17am 14.9 years ago
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Quote: Daiz
At one point, doing 7s+ was uncomfortable to me. At one point, doing cross overs was uncomfortable for me. At one point playing challenge courses without mods was uncomfortable me. Guess what, that's the fun part about video games. You get better based on the rules/challenges it presents you. If you say the video game is "wrong" because it doesn't present you the rules you feel most comfortable with, then you miss the entire point of gaining skill and getting better at the game.
Well, you said maybe this for me (maybe not) but i have to answer because i felt like that.What you said was a bit exaggerate i think.
It's not because something is painfull that i don't play it.
Some of my AAA was really really painfull to get, i didn't gaved up.
I like when there is some challenge. But i like to have some control too.
There is a difference beetween challenge and stupid.
PSMO is challenging, NGOO is stupid.
I'm used to do crapy/weird challenge on other games (ie Final Fantasy). I could post an exemple on FF7 but i'll go off topic (i let the link in case some of you are curious).
For resume, last speedup (370bpm) was useless in my opinion. Some people may think like me, some people not.
Everyone has is own idea of a "quality chart" (like WinDEU would say ahah).
Also Viper, 370bpm is fast :s Only way to play for me is 1.5x. So i'll play most of the song at "low speed"

I have no problem to play PSMO at 1.5x or 2x for exemple. But 90% percent of the song is the speedest part (not 5% like the song that we are talking about).
Post #3532 · Posted at 2010-08-01 06:13:09am 14.9 years ago
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I agree there's stupid hard, but this was mainly to address that speeding up a song's BPM to make it challenging is invalid way to make it hard. FaxX runs at 100-400 bpm and people didn't really don't complain today since it runs 400-100 bpm. We had to play it at 1.5x reverse and people passed it and became comfortable with it. Personally, I kept trying it and it became easier and easier the more I tried it, like every other song in DDR. Valdim is just getting uncovered and people are already judging that the chart is terrible because of the last part when they haven't even tried it themselves. It's like people hate the idea of having to "practice" to pass a song. Not being able to sight read a chart today is a big no-no to some people.
Like I discussed in chat, I think the kind of song, pauses, speed changes, etc. may seem useless at first, but they also create a sense of "oshit I didn't expect that". After several tries the speed changes and what not become mute and no longer bother you. I think Konami factors in all aspects of the DDR experience to induce the "boss song" feeling and remind people that it IS a video game and there will be challenges that you won't conquer on your first attempt.
Edit: One final thing. Look at Drop Out vs Drop Out NSMM or Orion .78 vs Orion .78 Civ Mix. Both songs effectively double (or halve in Drop Out's case) the bpm but they sound faster/slower respectively.
Like I discussed in chat, I think the kind of song, pauses, speed changes, etc. may seem useless at first, but they also create a sense of "oshit I didn't expect that". After several tries the speed changes and what not become mute and no longer bother you. I think Konami factors in all aspects of the DDR experience to induce the "boss song" feeling and remind people that it IS a video game and there will be challenges that you won't conquer on your first attempt.
Edit: One final thing. Look at Drop Out vs Drop Out NSMM or Orion .78 vs Orion .78 Civ Mix. Both songs effectively double (or halve in Drop Out's case) the bpm but they sound faster/slower respectively.
Post #3533 · Posted at 2010-08-01 06:31:45am 14.9 years ago
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"F***ing exhausted." |
Quote: Daiz
The fuck? Reading the arrows is as much of part of the challenge as hitting them. That would be like saying hearing the song has no bearing on the game. It's just arrow smashing. Shoot, why even have music at all, DDR is nothing more than glorified whack-a-mole.
Even yet, lets just make the entire chart left and right. The position of the arrows is unimportant, if it were, Konami wouldn't endore stuff like Mirror, Shuffle, Left and Right mods. Hell lets get rid of Freeze arrows as well and jumps. They just take away from fast arrows smashing and there's Freeze Off and Jumps Off
Even yet, lets just make the entire chart left and right. The position of the arrows is unimportant, if it were, Konami wouldn't endore stuff like Mirror, Shuffle, Left and Right mods. Hell lets get rid of Freeze arrows as well and jumps. They just take away from fast arrows smashing and there's Freeze Off and Jumps Off
no. just no. if reading arrows was meant to be the challenge of a song, konami wouldnt have encouraged speed mods (read your PS2 DDR manuals, its in the back), and they would penalize you for using it. this isnt the case. the screen doesnt say "you didnt AAA bag, you cheated by playing on x5", it says you AAAed bag.
the fact of the matter is that the arrows themselves and the patterns they are put in are the challenge, not the scroll speed. this is why forcing no mods was removed from oni mode, this is why speed mods dont DQ your score, this is why "regulation" play isnt used in endless anymore. this isnt 2001 anymore, its a new age of dancing games where its about how hard a song can be without being stupid, its why DEGRS is considered one of the worst charts ever despite being rhythmically perfect if you listen to it play with the assist tick. stupid speed ups ruin a song, even if it starts out looking great. notice how very few people actually complain about maxx unlimited switching tempos? its because it actually does. that 300-280-300-150-0-320 thing it does, all of it might be doubled but it DOES drift like that so no one complains because thats what the song does. VD, PR, PH, those songs dont actually change speed. their challenge SHOULD be just in arrow patterns.
Quote: Daiz
I agree there's stupid hard, but this was mainly to address that speeding up a song's BPM to make it challenging is invalid way to make it hard. FaxX runs at 100-400 bpm and people didn't really don't complain today since it runs 400-100 bpm. We had to play it at 1.5x reverse and people passed it and became comfortable with it. Personally, I kept trying it and it became easier and easier the more I tried it, like every other song in DDR. Valdim is just getting uncovered and people are already judging that the chart is terrible because of the last part when they haven't even tried it themselves. It's like people hate the idea of having to "practice" to pass a song. Not being able to sight read a chart today is a big no-no to some people.
Like I discussed in chat, I think the kind of song, pauses, speed changes, etc. may seem useless at first, but they also create a sense of "oshit I didn't expect that". After several tries the speed changes and what not become mute and no longer bother you. I think Konami factors in all aspects of the DDR experience to induce the "boss song" feeling and remind people that it IS a video game and there will be challenges that you won't conquer on your first attempt.
Edit: One final thing. Look at Drop Out vs Drop Out NSMM or Orion .78 vs Orion .78 Civ Mix. Both songs effectively double (or halve in Drop Out's case) the bpm but they sound faster/slower respectively.
Like I discussed in chat, I think the kind of song, pauses, speed changes, etc. may seem useless at first, but they also create a sense of "oshit I didn't expect that". After several tries the speed changes and what not become mute and no longer bother you. I think Konami factors in all aspects of the DDR experience to induce the "boss song" feeling and remind people that it IS a video game and there will be challenges that you won't conquer on your first attempt.
Edit: One final thing. Look at Drop Out vs Drop Out NSMM or Orion .78 vs Orion .78 Civ Mix. Both songs effectively double (or halve in Drop Out's case) the bpm but they sound faster/slower respectively.
DOFNSMM and drop out is a bad example because both songs run a constant BPM. its just like my maxx unlimited example, sure its doubled and thats kinda dumb but at least its not just part of the song thats doubled.
also, yes you get comfortable with it but that doesnt make the chart good. i'm comfortable with the stops in chaos, the tempo changes in FAXX and FELM and the doubled BPM ending in HDV. that doesnt mean any of that stuff was necessary. all of FAXX's charts suck because the charts suck. FELMH is awesome but FELMO is garbage. HDVO is just silly, but HDVH is one of the best charts we've seen in the SN era.
i'm not arguing the quality of the chart, i'm arguing the validity of a tempo change. all the SN boss songs have downright STUPID gimmicks that go with them, that doesnt mean all the charts ended up bad, but a chart ending up good doesnt mean the tempo change is okay.
i dont mind having to try multiple times to pass a song, but when it gets to a point where you're having to memorize instead of a song just being hard then you need to rethink your method of difficulty. PRO would be just as hard today as it was 2 years ago without the tempo changes, the tempo changes just stopped people from passing PRH as OMES for a few weeks. the charts are hard, there is no need to make them artificially harder the first 3 times you play it with tempo changes.
personally, i dont even think it looks cool when a song constantly changes like that for no reason. it wouldnt bother me if they wrote boss songs to do that, but when you take the 100 BPM pluto relinquish and make it scroll at 800 you're getting a bit out of control IMO.
Post #3534 · Posted at 2010-08-01 06:39:43am 14.9 years ago
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Quote: n00b_saib0t
Quote: Daiz
The fuck? Reading the arrows is as much of part of the challenge as hitting them. That would be like saying hearing the song has no bearing on the game. It's just arrow smashing. Shoot, why even have music at all, DDR is nothing more than glorified whack-a-mole.
Even yet, lets just make the entire chart left and right. The position of the arrows is unimportant, if it were, Konami wouldn't endore stuff like Mirror, Shuffle, Left and Right mods. Hell lets get rid of Freeze arrows as well and jumps. They just take away from fast arrows smashing and there's Freeze Off and Jumps Off
Even yet, lets just make the entire chart left and right. The position of the arrows is unimportant, if it were, Konami wouldn't endore stuff like Mirror, Shuffle, Left and Right mods. Hell lets get rid of Freeze arrows as well and jumps. They just take away from fast arrows smashing and there's Freeze Off and Jumps Off
no. just no. if reading arrows was meant to be the challenge of a song, konami wouldnt have encouraged speed mods (read your PS2 DDR manuals, its in the back), and they would penalize you for using it. this isnt the case. the screen doesnt say "you didnt AAA bag, you cheated by playing on x5", it says you AAAed bag.
the fact of the matter is that the arrows themselves and the patterns they are put in are the challenge, not the scroll speed. this is why forcing no mods was removed from oni mode, this is why speed mods dont DQ your score, this is why "regulation" play isnt used in endless anymore. this isnt 2001 anymore, its a new age of dancing games where its about how hard a song can be without being stupid, its why DEGRS is considered one of the worst charts ever despite being rhythmically perfect if you listen to it play with the assist tick. stupid speed ups ruin a song, even if it starts out looking great. notice how very few people actually complain about maxx unlimited switching tempos? its because it actually does. that 300-280-300-150-0-320 thing it does, all of it might be doubled but it DOES drift like that so no one complains because thats what the song does. VD, PR, PH, those songs dont actually change speed. their challenge SHOULD be just in arrow patterns.
DEGRS is stupid because of the pattern, not the speed up/slow downs. Encouraging using options doesn't mean Konami thinks scrolling speed is pointless. If scrolling speed didn't factor into the song, bag wouldn't have been a 10 back in the day, My Summer Love wouldn't have been a 9, Sana Mollette ne Ente wouldn't have been an 8. Challenge mode wouldn't have been modless. The missions found in home consoles wouldn't enforce any kind of speed mods, ever.
Post #3535 · Posted at 2010-08-01 06:49:43am 14.9 years ago
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"F***ing exhausted." |
wow. you completely missed the part where i said its not 2001 anymore, didnt you? the ratings of bag, MSL, or SMNE dont really matter now. to support my point, bag is a 13, not a 15. i can understand MSL being a 9 (12 x-scale) because it has a 16th note run. a 100 BPM 16th note run is the same as a 200 BPM 8th note run. if MSL doesnt deserve 9 for how fast you move, neither does afronova.
edit - oh and about missions enforcing mods, part of those is making you complete objectives in ways that you dont normally play. thats the point of the missions, not the normal gameplay. oh, and i already pointed out oni mode letting you use mods later on. started with extreme 2.
edit - oh and about missions enforcing mods, part of those is making you complete objectives in ways that you dont normally play. thats the point of the missions, not the normal gameplay. oh, and i already pointed out oni mode letting you use mods later on. started with extreme 2.
Post #3536 · Posted at 2010-08-01 06:51:34am 14.9 years ago
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Hey, n00b_saibot...have you heard of the word "opinion"? Because it seems like everytime someone on this website has one, you always have to add in your two cents and tell them that they're wrong and you're right. You really need to get over yourself and stop coming off as this elitest prick because trust me, it's not appealing whatsoever.
Post #3537 · Posted at 2010-08-01 07:57:42am 14.9 years ago
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"F***ing exhausted." |
i'm an elitist prick because BPM isnt part of the paranoia song titles and because i think the songs should actually be hard, and not just have some extra inflated difficulty that only lasts the first 3 times you play the song?
i actually made a point of being a reasonable human being this argument because i like this community for the most part, diaz drops an F-bomb and says that if we cant have unwarranted tempo changes then all charts might as well all be on left and right with no jumps or freezes and I'M the elitist prick? really? you guys are quickly reminding me why i left this community a while back after X2 PS2 came out. there is no pleasing you guys.
i'm all in support of people playing in a way that makes the game fun for them and saying no one here decides what is "playing right", i get flamed for being an elitist prick.
i say song titles and BPM arent the same, i'm flamed for being an elitist prick.
i say songs can be made hard with arrows alone and no artificial tempo change, i'm an elitist prick.
i say arrow positioning is what matters for difficulty, diaz says if arrow placement was that important we wouldnt have turn mods, i site DEGRS as an example of poor arrow placement killing a great chart and diaz contradicts his earlier statement by saying "DEGRS is stupid because of the pattern". at this point you should clearly be able to see diaz is going out of his way to argue with my opinion, not the other way around. but sure, call me the elitist prick.
i actually made a point of being a reasonable human being this argument because i like this community for the most part, diaz drops an F-bomb and says that if we cant have unwarranted tempo changes then all charts might as well all be on left and right with no jumps or freezes and I'M the elitist prick? really? you guys are quickly reminding me why i left this community a while back after X2 PS2 came out. there is no pleasing you guys.
i'm all in support of people playing in a way that makes the game fun for them and saying no one here decides what is "playing right", i get flamed for being an elitist prick.
i say song titles and BPM arent the same, i'm flamed for being an elitist prick.
i say songs can be made hard with arrows alone and no artificial tempo change, i'm an elitist prick.
i say arrow positioning is what matters for difficulty, diaz says if arrow placement was that important we wouldnt have turn mods, i site DEGRS as an example of poor arrow placement killing a great chart and diaz contradicts his earlier statement by saying "DEGRS is stupid because of the pattern". at this point you should clearly be able to see diaz is going out of his way to argue with my opinion, not the other way around. but sure, call me the elitist prick.
Post #3538 · Posted at 2010-08-01 08:03:56am 14.9 years ago
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X2 sure is a good game, huh?
Post #3539 · Posted at 2010-08-01 08:06:30am 14.9 years ago
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Quote: n00b_saib0t
but sure, call me the elitist prick.
I already did.
ON-TOPIC: Like I kind of mentioned before, I think they made the BPM change to reflect the qualities of valkyries and what they did. If you look them up and then listen to the song & watch the stepchart again, I think everything was meant to reflect them.
Post #3540 · Posted at 2010-08-01 08:06:40am 14.9 years ago
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I still love you Sgt. saib0t ♥
1. daiz likes to argue. He said so in the chat.
2. his name is dAIz, not dIAz.
1. daiz likes to argue. He said so in the chat.
2. his name is dAIz, not dIAz.