Post #3201 · Posted at 2011-10-13 03:28:55am 14 years ago
TaroNuke | |
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I don't think a DDR game is doing it right if its stepcharts and gameplay aren't right.
They're what makes DDR itself, rather than the characters and graphics.
They're what makes DDR itself, rather than the characters and graphics.
Post #3202 · Posted at 2011-10-13 03:29:03am 14 years ago
Tyma | |
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Quote
I want to say GTFO.
I'm holding as much as I can.
I'm holding as much as I can.
OK NEW RULE
You aren't allowed to complain about Edit and Doubles mode being absent from games for months on end, and then shit all over someone when they do the exact same thing for different features. Not everyone grew up on the PSX games.
I can't understand why the fuck people want edit mode, but I'm not going to be a jerk to everyone who says they want it back.
Post #3203 · Posted at 2011-10-13 03:30:51am 14 years ago
PaperSak | |
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Last updated: 2011-10-13 03:33am
Bologna, the character designs just... vary from character to character. It's the recolors that are always hideous. xD;
VD is indeed kind of stupid hard on Basic. I'm no pro, but I quite like barely being able to pass it on a good day Difficult; it doesn't seem impossible for a casual player to pass on one level or another. It is a boss son,g and they've been psycho hard since... a couple games, anyway.
I believe Fairy was trying to say that if long versions take up space on the disc as well as effort to step, then they detract creators away from the other elements. In that case, choosing not to play long versions does more harm than good. Or something. It's like when they spent forever writing Street Master mode for X and were like "oh fudge what do we put on here let's do a bunch of catch up SN2 songs" and then the DDR regulars blaming SMM for the lack of a good song list, maybe...?
It's different from 2010, and I suppose if you liked 2010, you'd prolly hate this. Suppose that's just logic for ya.
VD is indeed kind of stupid hard on Basic. I'm no pro, but I quite like barely being able to pass it on a good day Difficult; it doesn't seem impossible for a casual player to pass on one level or another. It is a boss son,g and they've been psycho hard since... a couple games, anyway.
I believe Fairy was trying to say that if long versions take up space on the disc as well as effort to step, then they detract creators away from the other elements. In that case, choosing not to play long versions does more harm than good. Or something. It's like when they spent forever writing Street Master mode for X and were like "oh fudge what do we put on here let's do a bunch of catch up SN2 songs" and then the DDR regulars blaming SMM for the lack of a good song list, maybe...?
It's different from 2010, and I suppose if you liked 2010, you'd prolly hate this. Suppose that's just logic for ya.
Post #3204 · Posted at 2011-10-13 03:31:06am 14 years ago
Fairy Red | |
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I was being a bit bratty, wasn't I? Ack, I apologize for that rant there...
Post #3205 · Posted at 2011-10-13 03:31:15am 14 years ago
Pie-kun | |
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Listening to these KOs, I have to say this is best set of KOs we've had in a long time.
Post #3206 · Posted at 2011-10-13 03:34:35am 14 years ago
TaroNuke | |
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Quote: Tyma
You aren't allowed to complain about Edit and Doubles mode being absent from games for months on end, and then shit all over someone when they do the exact same thing for different features.
But I agree with the rest of what Aegis said.
Post #3207 · Posted at 2011-10-13 03:35:24am 14 years ago
TensaiKashou | |
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Quote: Fairy Red
Who's gonna actually play the long versions more than once?
I certainly will.
Post #3208 · Posted at 2011-10-13 03:37:04am 14 years ago
Quote: Tyma
I can't understand why the fuck people want edit mode, but I'm not going to be a jerk to everyone who says they want it back.
Isn't the answer obvious? To make edits.
For example, you can make Couples/routine edit charts like many people in Asia are doing. You can make your own single-player ITG-esque edits if you want. It adds value to the game for the people who would utilize it. What's difficult to understand about it?
(If none of my points were obvious to you, you should subscribe to more YouTube rhythm gamers...)
Quote: TensaiKashou
Quote: Fairy Red
Who's gonna actually play the long versions more than once?
I certainly will.
Post #3209 · Posted at 2011-10-13 03:39:06am 14 years ago
KKiONI | |
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Well I wouldn't be terribly surprised if this game was built off the 2010 engine. I actually think the idea of adding all this X2 content was a fairly last minute decision.
Recalling a video showing footage of the game at this year's E3 shows that a few things changed all of the sudden:
-The transition scenes between the gameplay screen and results screen (seen at 6:13). It went from that to from what I heard was the transition sequence used in X3 (from what I vaguely remember hearing)
-The letter grades. They went from ones that were recycled from the previous game to the ones used in X2 (and also X3 is I can recall)
-The sounds of the score adding up on the result screen. It went from the typical sound used in the Hottest Part series to the one used in SN2-X3.
-The noteskins. The ones in the video use the more vibrant notesplash when they now use the arcade like noteskin now.
So using those points I think I can conclude that these changes were really last minute. It could also explain how the movement of the characters don't quite resemble how they are in the arcade. They are just reskins and nothing more.
While there may be quite a few things that remain wrong with the game I seriously think this was a fantastic effort. I don't think this will severely discourage my thoughts on buying the game. Now that where the area of focus should be is (hopefully) more clear to Konami, I'm hoping their next release will have that as their initial goal.
Recalling a video showing footage of the game at this year's E3 shows that a few things changed all of the sudden:
-The transition scenes between the gameplay screen and results screen (seen at 6:13). It went from that to from what I heard was the transition sequence used in X3 (from what I vaguely remember hearing)
-The letter grades. They went from ones that were recycled from the previous game to the ones used in X2 (and also X3 is I can recall)
-The sounds of the score adding up on the result screen. It went from the typical sound used in the Hottest Part series to the one used in SN2-X3.
-The noteskins. The ones in the video use the more vibrant notesplash when they now use the arcade like noteskin now.
So using those points I think I can conclude that these changes were really last minute. It could also explain how the movement of the characters don't quite resemble how they are in the arcade. They are just reskins and nothing more.
While there may be quite a few things that remain wrong with the game I seriously think this was a fantastic effort. I don't think this will severely discourage my thoughts on buying the game. Now that where the area of focus should be is (hopefully) more clear to Konami, I'm hoping their next release will have that as their initial goal.
Post #3210 · Posted at 2011-10-13 03:40:32am 14 years ago
Tyma | |
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Quote: yindesu
Quote: Tyma
I can't understand why the fuck people want edit mode, but I'm not going to be a jerk to everyone who says they want it back.
Isn't the answer obvious? To make edits.
Oh, I'm not trying to be ignorant, just saying that none of that stuff appeals to me. The Balance Board doesn't appeal to me either, but there obviously are people who appreciate Balance Board and edits, so they're both equally entitleed to feel dissapointed.
Post #3211 · Posted at 2011-10-13 03:42:58am 14 years ago
Quote: KKiONI
While there may be quite a few things that remain wrong with the game I seriously think this was a fantastic effort. I don't think this will severely discourage my thoughts on buying the game. Now that where the area of focus should be is (hopefully) more clear to Konami, I'm hoping their next release will have that as their initial goal.
I haven't been following this thread closely since 2 days ago. What's "wrong" with the game in your / our(ZiV's) opinion?
My game is sitting somewhere at my concierge desk's offices (in a pile with 2000 other packages) so it's not like I'll return the game, but I'm curious if I should know anything before playing for myself sometime in the next 2 weeks.
Post #3212 · Posted at 2011-10-13 03:46:27am 14 years ago
TaroNuke | |
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Some charts smell really bad, but overall I'm very impressed.
Post #3213 · Posted at 2011-10-13 03:51:36am 14 years ago
DDRFreak2011 | |
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Are the MP3's coming along good?
Post #3214 · Posted at 2011-10-13 03:57:03am 14 years ago
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Quote: Fairy Red
I'm not a hardcore DDR fan in the slightest, so charts and whatever else mean nothing to me.
When I read that part I understand all the bullshit you're talking. Simply, this is not your kind of game, buy a 360 with Dance Central if you want choreographies or "cool" characters.
Post #3215 · Posted at 2011-10-13 03:58:59am 14 years ago
DDR Addict | |
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Quote: Fairy Red
Well, I haven't unlocked everything yet, but already this game has shaped up to be a major disappointment for me. ._.; A monumental disappointment. Compared to how much I enjoyed unlocking stuff on DDR Wii 2020, this game is just a chore for unlocking stuff.
I have to agree. Even though I love the songs in this mix, I'm basically thinking after passing a song, "UnlockasongunlockasongDANGtheseMiicostumes!". Seriously, shouldn't all of the customization options for the Mii be available from the start? (By the way, are you from the future, because DDR 2020 sounds good to me?)
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Characters. Something that means a lot to me, however silly other fans might find it, also are a severe disappointment this time around. The X2 characters seem sloppily made! Like their heads are too small for their bodies, an odd reverse from HP1-3, where heads were bigger. o_o; Compared to how great the characters looked in the previous game...it's just awful. They didn't care at all about quality, it feels like. Which is a shame, because characters help put life into the game. I was prepared to accept the X2 characters, until seeing how awful they were made. The Bemani Trio are the only characters that look good, because, ooh look, they're copy-paste from last years game! That's NOT lazy at all!
I thought the characters were okay, but the Bemani Trio felt out of place. Here you have street-wise adults for X2 and... Anime-eyed oversized kids/preteens. It would be better if they either changed the trio to X2's style or keep them out and bring the rest of the characters from X2.
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Buh. While I'm back on characters and recolors... The recolors of the X2 characters are hideous. D8; The only ones that look good are Rage's and Rena's. With Afro, there's barely a difference, and Emi and Ruby got handed the ugliest shade of green/yellow ever; while Yuni had a bright red-orange dress and NO Glasses. ._. Really?
Actually, I liked Yuni's recolor and hated Afro's. After all, now he has pink glasses that, with low-res, look like hearts while dancing. Yikes!
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And there's not even ONE new routine in this game, anywhere, from what I've seen so far. I see moves from MUSIC FIT's routines (Sunao Ni Nare Tara, CATS EYE, and Butterfly), which surprised me a little that a US game got their hands on those routines. But it's not enough to make up for how awful the characters and aesthetics are in this game. ._. You do not abuse the air guitar when there is no guitar anywhere.
You know, some of those routines are back from Hottest Party 2 and 3, not Music Fit, so there isn't even the crossover factor. For example, the air guitar comes from the "South Side" routine, the bow comes from "What Will Come of Me", the circle move is from "La Libertad" (Which feels so very out of place with my Mii...), and I remember that weird bunny hop move from one of the routines. Either way, it does feel a little lazy and out of place.
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This game gets a 6/10 for me, in the humble opinion of a casual DDR player. o_o;
Woah, woah, not so fast! Despite the lame routines, the other graphics are pretty good. Also, despite the barebones interface, the game is very engaging. I'm giving it a 7.75/10. It's a very good game, but a few problems don't quite let me warrant it a full 8.
Post #3216 · Posted at 2011-10-13 04:03:49am 14 years ago
Quote: Fairy Red
Rant
You said it yourself, you arent a hardcore DDR fan. This game was made for US, not YOU. YOU got your games for the past 5 mixes at least, so let US be happy now.Thanks!
Lastly, I just unlocked London Evolved, and it is quite possibly my new favorite song to date. It by-passes White Rose and Posiedon Kors K mix by a lot. To the people who said this before, it is like this evolved song has gone back to what they were originally (or at least what Tokyo Evolved was)
Oh, as for a rating, this DDR game gets a 9.5 out of ten. steps, songs, interface, with just a few minor grumps that don't even pertain to gameplay are all that is keeping it away from being a 10 out of 10.
Post #3217 · Posted at 2011-10-13 04:03:57am 14 years ago
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Quote: Vito
Quote: Fairy Red
I'm not a hardcore DDR fan in the slightest, so charts and whatever else mean nothing to me.
When I read that part I understand all the bull you're talking. Simply, this is not your kind of game, buy a 360 with Dance Central if you want choreography or "cool" characters.
I had to reply to this. Don't you see? This is the target audience of DDR that Konami is aiming at, people who like casual gameplay (Unlike Dance Central) and maybe like pretty graphics in their games. In truth, Fairy's opinion may kind of reflect the public's opinion of game, and perhaps what the professional reviewers will say. Would a reviewer say, "I see a definite improvement on the quality of the stepcharts, and those songs brought over from the arcades are awesome."? No, he'd base his review on content like graphics and quantity. If he has an opinion similar to Fairy's, then that may lower interest in the game for casual players. You see, Konami is on the lookout for these viewpoints so they can keep the sales up!
Post #3218 · Posted at 2011-10-13 04:05:50am 14 years ago
neodude237 | |
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Did anyone happen to post a save for this yet?
Post #3219 · Posted at 2011-10-13 04:07:23am 14 years ago
katamaris4ever | |
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Quote: TaroNuke
I don't think a DDR game is doing it right if its stepcharts and gameplay aren't right.
They're what makes DDR itself, rather than the characters and graphics.
They're what makes DDR itself, rather than the characters and graphics.
I agree with this whole post. I've been playing since 1st/2nd (although since it was an imported version I didn't play until MAX2), and I must say songs make the man, erm, game. This is why Stepmania is so popular: you can theoretically make anything you want, hence a limitless setlist. For some reason, I don't like HP2 as much as say, SN1 CS because SN1 had one of the biggest US songlists. I for one love background videos instead of characters due to the flashy nature of DDR (both existed back in first mix, but anyways...)
Post #3220 · Posted at 2011-10-13 04:08:54am 14 years ago
cali_surfer_788 | |
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Quote: DDR Addict
Quote: Vito
Quote: Fairy Red
I'm not a hardcore DDR fan in the slightest, so charts and whatever else mean nothing to me.
When I read that part I understand all the bull you're talking. Simply, this is not your kind of game, buy a 360 with Dance Central if you want choreography or "cool" characters.
Also, Fairy's opinion could be compared to a person going to a five star restaurant, ordering Filet Minion, and complaining about the plate.





