Post #3041 · Posted at 2010-07-19 06:18:43pm 14.9 years ago
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"F***ing exhausted." |
Quote: PureBlue
Quote: rateiosu
i think its our time (for America and Europe) to enjoy this wonderful game =)
just give up hope. even if we get it, it will be like the X cabs and you wont want to be within 100 yards of one.
Post #3042 · Posted at 2010-07-19 07:03:05pm 14.9 years ago
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"Let's get this movin'" |
Quote: Max
Pie works for Konami. we have pruf :v
hahahahaha... I talk with higher courts of KDE too, but i dont work for KDE T-T (if i work, i will change the pads as first duty)
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By the way, another has played Valkyrie Dimension, but it got a "GOOD" in the first step. Song was at 1.5x, Note, no more.
That song starts at measure 1... (it will be really long song, maybe 1:50).
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I have faith in KDE.
Post #3043 · Posted at 2010-07-19 07:19:39pm 14.9 years ago
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"." |
Quote: hooky
I have no idea what this says, I had to look at the URL to see where I was XD
But here's what X2 dedicabs/upgrades for X dedicabs look like compared to the SN2 and before model:
http://www.konami.jp/products/am_ddrx2/shoplist.html
Edit: Forgot to put my opinion in.
I think the dark pinkish red and green clash with the red of the machine.
Sure they clash...and sure, Konami has not been savvy with the color palette, but in all honesty...should it even matter?But here's what X2 dedicabs/upgrades for X dedicabs look like compared to the SN2 and before model:
http://www.konami.jp/products/am_ddrx2/shoplist.html
Edit: Forgot to put my opinion in.
I think the dark pinkish red and green clash with the red of the machine.
Picture an Extreme cab base with SN2 stickers playing USA.
Post #3044 · Posted at 2010-07-19 10:13:33pm 14.9 years ago
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It does matter, many of us care very much about the aesthetic side of DDR. Picture a cruddy EXTREME+ bootleg with USA stickers playing X2.
Does it matter as much as the game itself? No. Can the playing experience either be greatly increased or reduced based on how appealing the machine/interface look? Yes.
Does it matter as much as the game itself? No. Can the playing experience either be greatly increased or reduced based on how appealing the machine/interface look? Yes.
Post #3045 · Posted at 2010-07-19 11:10:49pm 14.9 years ago
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Where is the western songs that Konami said that were going to be in this game?
Post #3046 · Posted at 2010-07-19 11:13:01pm 14.9 years ago
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Feel Good Inc., Bonafied Lovin, DAFT PUNK IS PLAYING AT MY HOUSE, ICE ICE BABY, Everytime We Touch, Time After Time.
(yes some are European acts but all are fairly recognizable in North America)
(yes some are European acts but all are fairly recognizable in North America)
Post #3047 · Posted at 2010-07-19 11:17:03pm 14.9 years ago
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I just look over the past 10 pages. I have few random things to answer.
I want songs with a real bpm. Faxx isn't 400, Max300 isn't 300 ect.
Also, we have a LOT of modifier by .5 increment since DDRX. So...
For me a boss songs is something kikc ass with a good chart.
I made a hard DXY! for exemple. It's like an easy 11 (16 on X scale), this could have been a boss song, even with a 140ish bpm.
Also, like he said :
Also, Europeen are still last in video games (i don't remember who said that too... everything comes out late for us usually).
(you forgot to change the loadbar btw. It says "SupeNova2 theme blabla").
Also, thanks for the work on the files guys. I'll take a look on this.
I couldn't see the video too (someone says something about create a acount, it's a bit "meh" just for watch few videos).
I hope i'll see some video of the new boss songs on YouTube.
PS : All is in bold now ?
Quote: MarsPhoenix
Am I the only one who's sick of the 100/200/400 BPM craze in boss songs? Even if Anti-Matter's charts are really good I'd like to see more stuff in the low to mid 300 range, and maybe even just high 200s.
I'm not sick of it, especially if all the songs that come out are like Anti-Matter (amazing), but I would like some songs that are high 200's and low-mid 300's. Maybe even some faster than 400 (not 444), as long as if stays that BPM and doesn't go all over the place.
I'm not sick of it, especially if all the songs that come out are like Anti-Matter (amazing), but I would like some songs that are high 200's and low-mid 300's. Maybe even some faster than 400 (not 444), as long as if stays that BPM and doesn't go all over the place.
I want songs with a real bpm. Faxx isn't 400, Max300 isn't 300 ect.
Also, we have a LOT of modifier by .5 increment since DDRX. So...
For me a boss songs is something kikc ass with a good chart.
I made a hard DXY! for exemple. It's like an easy 11 (16 on X scale), this could have been a boss song, even with a 140ish bpm.
Also, like he said :
Quote: n00b_saib0t
seriously, scrolling BPM isnt everything. no wonder konami thinks doubling BPM is a good idea, people ACTUALLY think it makes the song faster and that our 170 BPM 16th runs are slower than the 150 BPM 16th note (300 BPM 8th note) runs in max300.
Quote: hooky
I'm really tired of KoA leaving us in the dark when it comes to non-Wii DDR games.Can't they tell us if PS3 and 360 DDR is cancelled, and if X2 AC was ever coming to the States?
I feel like a European now.
Well, at least SN2 came out in America. If there is SN2 in europe/france, it's Japanease/American cabs.I feel like a European now.

Also, Europeen are still last in video games (i don't remember who said that too... everything comes out late for us usually).
Quote: PikaTheXIII
For those who play PSP Revolution I made a DDR X2 theme..
It's not the best but maybe someone can touch it up alittle!
PSP Revolution DDR X2 AC Theme
^^
I downloaded this, i'll take a look. I play some songs every day :pIt's not the best but maybe someone can touch it up alittle!
PSP Revolution DDR X2 AC Theme
^^
(you forgot to change the loadbar btw. It says "SupeNova2 theme blabla").
Also, thanks for the work on the files guys. I'll take a look on this.
I couldn't see the video too (someone says something about create a acount, it's a bit "meh" just for watch few videos).
I hope i'll see some video of the new boss songs on YouTube.
PS : All is in bold now ?
Post #3048 · Posted at 2010-07-20 01:21:13am 14.9 years ago
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Quote: n00b_saib0t
Quote: PureBlue
Quote: rateiosu
i think its our time (for America and Europe) to enjoy this wonderful game =)
just give up hope. even if we get it, it will be like the X cabs and you wont want to be within 100 yards of one.
That's not really what I meant, but if you want to interpret it that way, sure.
Post #3049 · Posted at 2010-07-20 01:58:43am 14.9 years ago
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"Give me a steady beat." |
Quote: Aegis
Picture an Extreme cab base with SN2 stickers playing USA.
A lot of the bootlegs in the US I saw for some reason were DancingStage featuring TRUE KiSS DESTiNATiON cabinets running what have you (mostly EXTREME). I can tell from the blue stage stickers ("GET ON THE DANCING STAGE!") and having seen quite a few bootlegs in my time.
These are, sadly, still superior to an English DDR X machine with revision K pads. Seeing a frankenstein cabinet is a mark of quality now.

I know I'm going to go to Singapore again and all the crappy old machines there are going to be running X2 and doing it with style. I love how all the eAmuse wires have to run all over the place on those old machines. That Konami releases upgrades for hardware going as far back as 1998 here in Asia but won't give America and Europe kits for their SuperNOVAs...
Post #3050 · Posted at 2010-07-20 02:46:23am 14.9 years ago
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Quote: -Viper-
Can the playing experience either be greatly increased or reduced based on how appealing the machine/interface look? Yes.
interface, yes. machine look? no. how can you have the time to peek around to look at the side decals of the machine while you're in the middle of play? i don't think the look of the cabinet affects gameplay at all. (that's not to say i wouldn't rather have the jp X cab than the western one because yeah, it looks nicer, but it doesn't affect my gameplay)
Post #3051 · Posted at 2010-07-20 02:47:33am 14.9 years ago
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Playing experience, not necessarily gameplay.
Post #3052 · Posted at 2010-07-20 02:56:25am 14.9 years ago
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A clean cab running a very appealing GUI does wonders. I ran different themes on our arcades sm/extreme cab and got a new glass decal & banner. Business went up around 40% (probably cause everything was in english haha.)
Post #3053 · Posted at 2010-07-20 04:42:22am 14.9 years ago
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Quote: PanStyle
Also, like he said :
Quote: n00b_saib0t
seriously, scrolling BPM isnt everything. no wonder konami thinks doubling BPM is a good idea, people ACTUALLY think it makes the song faster and that our 170 BPM 16th runs are slower than the 150 BPM 16th note (300 BPM 8th note) runs in max300.
Considering you responded to me by pointing this out again, you clearly ran right over my response to that.
In any case, the main problem I have with it isn't a scrolling speed. It's about playability. To me, 32nds at 100BPM, 16ths at 200BPM, 8th notes at 400BPM, whatever the speed is, it's just too fast for a lot of players. Songs at 200BPM are generally great 9-footers (13 now) because they make for great 8th note endurance runs. But inserting lots of 16th notes makes the songs way beyond the abilities of most players that are solid Heavy players. That being said, this mix does have some great looking 14s, but DDR quite plainly needs more 14s and 15s. I don't understand how the stepcharters expect a player that ONLY plays standard DDR, no Stepmania or ITG or edits, to make their way up to a 17 or 18. There needs to be more bridges to get people there. There's plenty of bridges from Standard difficulty to Heavy difficulty, and that's great, but now we need the songs that will gradually get people able to consistantly do well on 15s and higher. I'm sure a lot of people CAN do consistantly well on MAX 300, but there's even more that can't, even if they want to.
Long story short: From my experience from when I first started on MAX 1 for PS2, MAX 300 was the biggest goal and also the biggest roadblock. When I got onto Standard for most songs, I finally beat it on Light because I learned how to read the speed. When I got to Heavy for most songs, I beat it on Standard because I learned more proper ways to step and read short bursts. But I've never gotten better than a C on Heavy in my life, because very little is there to strengthen my endurance besides the very songs that I can't beat. The jump from 9 to 10 used to be completely ridiculous when it came to MAX 1. Now this new rating system is just beginning to fill that gap by making 14s. We just need more of them.
Post #3054 · Posted at 2010-07-20 05:11:40am 14.9 years ago
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I think they also realize there need to be more 14s, as every Replicant-D-Action song has a 14 on one difficulty on singles and doubles.
I see the 15s wall in DDR as being similar to the first 12s wall in IIDX; if you're only focusing on clearing songs at that point, the best thing to do is improve your timing. Practicing easier songs and being able to do crossovers/spins is also helpful, and will improve your stamina.
I've only cleared two 15s myself, both of which weren't too stamina draining for 15s, but I've made it through one or two of the 8th clusters at the end of Paranoia Respect once, and I can sometimes combo some of the 8th bursts in the beginning of Pluto Relinquish
before the 6ths (as that's where I fail), so I believe that stamina is the main stumbling block separating 14s and 15s, not movement speed or complexity.
al2k4 Edit: Do not quote the post directly above you.
I see the 15s wall in DDR as being similar to the first 12s wall in IIDX; if you're only focusing on clearing songs at that point, the best thing to do is improve your timing. Practicing easier songs and being able to do crossovers/spins is also helpful, and will improve your stamina.
I've only cleared two 15s myself, both of which weren't too stamina draining for 15s, but I've made it through one or two of the 8th clusters at the end of Paranoia Respect once, and I can sometimes combo some of the 8th bursts in the beginning of Pluto Relinquish

al2k4 Edit: Do not quote the post directly above you.
Post #3055 · Posted at 2010-07-20 05:22:46am 14.9 years ago
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"F***ing exhausted." |
Quote: MarsPhoenix
In any case, the main problem I have with it isn't a scrolling speed. It's about playability. To me, 32nds at 100BPM, 16ths at 200BPM, 8th notes at 400BPM, whatever the speed is, it's just too fast for a lot of players. Songs at 200BPM are generally great 9-footers (13 now) because they make for great 8th note endurance runs. But inserting lots of 16th notes makes the songs way beyond the abilities of most players that are solid Heavy players.
thats just freaking STUPID. you must work for konami, considering your blatant disregard for the challenge difficulty. ABSOLUTELY NOTHING says a song cant have a 9/12 foot expert chart and a 10/16 foot oni chart. NOTHING. but oh snap its too hard for some people. bull shit. you dont just DESERVE to pass a song because its in your game, i dont give a damn who its too hard for, garbage like senses needs to NEVER happen. a chart that blatantly ignores the entire rhythm of the song with NO oni chart isnt right, and its downright lazy. konami is getting a lot better at making songs harder regardless of people like you who think you are entitled to passing every song in the game, but we still have a long ways to go before they get it done right. i pretty much despise ITG, but i have to hand it to them they got difficulty right. 7s on hard 10s on expert, 9s on hard 12s on expert, hell 11s on hard 13s on expert. thats doing it right. EVERYONE can enjoy that song. the guys who trip over their own feet can play on medium, you can play on hard, and i can play hard AND expert, i get two charts to play, how about that? no? lets ignore difficulty because some people cant pass songs from mixes that came out 10 years ago? pft.
and i dont care what you say, if you cant do konoko (16th runs) you arent a solid heavy player. i dont expect everyone to pass max300, but if you cant alternate feet on 2 panels you need to work a bit.
Post #3056 · Posted at 2010-07-20 05:37:48am 14.9 years ago
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"Popular bisexual disaster" |
And you wonder why people rate you down? Jesus Christ, chill out.
Post #3057 · Posted at 2010-07-20 05:49:49am 14.9 years ago
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Quote: MarsPhoenix
It's about playability. To me, 32nds at 100BPM, 16ths at 200BPM, 8th notes at 400BPM, whatever the speed is, it's just too fast for a lot of players.
My advice is play a lower difficulty or play something you know that you can pass.
Post #3058 · Posted at 2010-07-20 06:35:40am 14.9 years ago
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"cold weather season♪" |
i dont know if this was posted before but here a clear audio of IF YOU WERE HERE REMIX
Post #3059 · Posted at 2010-07-20 07:15:41am 14.9 years ago
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Quote: Queen-Zukin
i dont know if this was posted before but here a clear audio of IF YOU WERE HERE REMIX
I could actually hear OVERBLAST!!/GALGALIM samples in the beginning and the whole song sounds like LOVELY STORM.
Post #3060 · Posted at 2010-07-20 07:45:49am 14.9 years ago
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"キナヨ" |
Quote: MarsPhoenix
I don't understand how the stepcharters expect a player that ONLY plays standard DDR, no Stepmania or ITG or edits, to make their way up to a 17 or 18.
*cough*Hi.*cough*Quote: MarsPhoenix
Now this new rating system is just beginning to fill that gap by making 14s. We just need more of them.
Yeah, they really need a lot more, and more of them heavy charts, not Standard boss song charts. For some reason when it's heavy, it has a different feel to it IMO. I'd actually like more 14s than 13s next DDR.