Post #281 · Posted at 2015-08-05 05:33:50pm 9.8 years ago
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"I'm honestly pissed off." |
You need an option for disabling changing speed mods during a song. It causes problems for people that map Select to a corner on a dance pad.
https://www.reddit.com/r/Stepmania/comments/3fub8j/speed_mods_changing_during_a_song/
Also, making a screen filter is way easier than what you're doing. The notefield has a board object, and you can stick the filter in there. Then you don't have to worry about carefully positioning it behind the player.
So create "Graphics/Notefield board.lua" and put something like this in it:
local filterAlphas = {
PlayerNumber_P1 = 1,
PlayerNumber_P2 = 1,
Default = 0,
}
local song = GAMESTATE:GetCurrentSong()
local function FilterUpdate(self)
if song then
local start = song:GetFirstBeat()
local last = song:GetLastBeat()
if (GAMESTATE:GetSongBeat() >= last) then
self:visible(false)
elseif (GAMESTATE:GetSongBeat() >= start-8) then
self:visible(true)
else
self:visible(false)
end
end
end
return Def.ActorFrame{
InitCommand= function(self)
self
etUpdateFunction(FilterUpdate)
end,
Def.Quad{
InitCommand= function(self)
self:hibernate(math.huge)
end,
PlayerStateSetCommand= function(self, param)
local pn= param.PlayerNumber
local PlayerUID = PROFILEMAN:GetProfile(pn):GetGUID()
local style= GAMESTATE:GetCurrentStyle(pn)
local alf= .2
local width= style:GetWidth(pn) + 8
local filter_alpha= ReadOrCreateScreenFilterValueForPlayer(PlayerUID,filterAlphas[pn])
local filter_color= {0, 0, 0, filter_alpha}
-- 4096 is an arbitrarily picked height, it's just to make the filter taller than any possible notefield.
self:setsize(width, _screen.h*4096):diffuse(filter_color):hibernate(0)
-- The fourth channel of the color is the alpha, if the alpha is really
-- close to zero, hibernate the actor so it doesn't render or update at
-- all.
if filter_color[4] < .001 then self:hibernate(math.huge) end
end,
}
}
https://www.reddit.com/r/Stepmania/comments/3fub8j/speed_mods_changing_during_a_song/
Also, making a screen filter is way easier than what you're doing. The notefield has a board object, and you can stick the filter in there. Then you don't have to worry about carefully positioning it behind the player.
So create "Graphics/Notefield board.lua" and put something like this in it:
local filterAlphas = {
PlayerNumber_P1 = 1,
PlayerNumber_P2 = 1,
Default = 0,
}
local song = GAMESTATE:GetCurrentSong()
local function FilterUpdate(self)
if song then
local start = song:GetFirstBeat()
local last = song:GetLastBeat()
if (GAMESTATE:GetSongBeat() >= last) then
self:visible(false)
elseif (GAMESTATE:GetSongBeat() >= start-8) then
self:visible(true)
else
self:visible(false)
end
end
end
return Def.ActorFrame{
InitCommand= function(self)
self

end,
Def.Quad{
InitCommand= function(self)
self:hibernate(math.huge)
end,
PlayerStateSetCommand= function(self, param)
local pn= param.PlayerNumber
local PlayerUID = PROFILEMAN:GetProfile(pn):GetGUID()
local style= GAMESTATE:GetCurrentStyle(pn)
local alf= .2
local width= style:GetWidth(pn) + 8
local filter_alpha= ReadOrCreateScreenFilterValueForPlayer(PlayerUID,filterAlphas[pn])
local filter_color= {0, 0, 0, filter_alpha}
-- 4096 is an arbitrarily picked height, it's just to make the filter taller than any possible notefield.
self:setsize(width, _screen.h*4096):diffuse(filter_color):hibernate(0)
-- The fourth channel of the color is the alpha, if the alpha is really
-- close to zero, hibernate the actor so it doesn't render or update at
-- all.
if filter_color[4] < .001 then self:hibernate(math.huge) end
end,
}
}
Post #282 · Posted at 2015-08-06 05:28:28am 9.8 years ago
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Hmm, is it possible to do boss folders the same way as in waiei (group.ini and all that stuff)?
Post #283 · Posted at 2015-08-08 02:57:47pm 9.8 years ago
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66 Posts | |
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when i've chose a song I don't see the door close and I don't see the stage image on top and when i'm hitting those arrows the score is increase
Post #284 · Posted at 2015-08-09 09:10:18pm 9.8 years ago
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506 Posts | |
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Quote: trav358
hollandaze
Having two different install will not cause any problem, just to make sure that they are two separate ones. Make a new drag and drop installation of 5.0.9, and decompress the newest theme into your Theme folder.
And move your songs / courses / noteskins / announcers into the new one.
Then test it.
Having two different install will not cause any problem, just to make sure that they are two separate ones. Make a new drag and drop installation of 5.0.9, and decompress the newest theme into your Theme folder.
And move your songs / courses / noteskins / announcers into the new one.
Then test it.
Thanks! I got it up and running. But I have kind of a dumb question: how do I get the game options open, the ones you can usually choose right before playing a song (like note speed)? I've tried hitting the enter key twice, but that doesn't seem to be it.
Post #285 · Posted at 2015-08-09 09:18:43pm 9.8 years ago
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636 Posts | |
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"Just Play Along" |
Quote: hollandaze
Quote: trav358
hollandaze
Having two different install will not cause any problem, just to make sure that they are two separate ones. Make a new drag and drop installation of 5.0.9, and decompress the newest theme into your Theme folder.
And move your songs / courses / noteskins / announcers into the new one.
Then test it.
Having two different install will not cause any problem, just to make sure that they are two separate ones. Make a new drag and drop installation of 5.0.9, and decompress the newest theme into your Theme folder.
And move your songs / courses / noteskins / announcers into the new one.
Then test it.
Thanks! I got it up and running. But I have kind of a dumb question: how do I get the game options open, the ones you can usually choose right before playing a song (like note speed)? I've tried hitting the enter key twice, but that doesn't seem to be it.
For this particular theme I'm aware you have to press / (or your mapped "SELECT" key) in the song list before choosing a song. You can't hold or double press enter for this one by default.
Post #286 · Posted at 2015-08-09 09:45:58pm 9.8 years ago
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Quote: NicholasNRG
Quote: hollandaze
Quote: trav358
hollandaze
Having two different install will not cause any problem, just to make sure that they are two separate ones. Make a new drag and drop installation of 5.0.9, and decompress the newest theme into your Theme folder.
And move your songs / courses / noteskins / announcers into the new one.
Then test it.
Having two different install will not cause any problem, just to make sure that they are two separate ones. Make a new drag and drop installation of 5.0.9, and decompress the newest theme into your Theme folder.
And move your songs / courses / noteskins / announcers into the new one.
Then test it.
Thanks! I got it up and running. But I have kind of a dumb question: how do I get the game options open, the ones you can usually choose right before playing a song (like note speed)? I've tried hitting the enter key twice, but that doesn't seem to be it.
For this particular theme I'm aware you have to press / (or your mapped "SELECT" key) in the song list before choosing a song. You can't hold or double press enter for this one by default.
That was it! Thanks!
Post #287 · Posted at 2015-08-09 09:54:44pm 9.8 years ago
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1,637 Posts | |
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"No." |
Quote: hollandaze
Quote: NicholasNRG
Quote: hollandaze
Quote: trav358
hollandaze
Having two different install will not cause any problem, just to make sure that they are two separate ones. Make a new drag and drop installation of 5.0.9, and decompress the newest theme into your Theme folder.
And move your songs / courses / noteskins / announcers into the new one.
Then test it.
Having two different install will not cause any problem, just to make sure that they are two separate ones. Make a new drag and drop installation of 5.0.9, and decompress the newest theme into your Theme folder.
And move your songs / courses / noteskins / announcers into the new one.
Then test it.
Thanks! I got it up and running. But I have kind of a dumb question: how do I get the game options open, the ones you can usually choose right before playing a song (like note speed)? I've tried hitting the enter key twice, but that doesn't seem to be it.
For this particular theme I'm aware you have to press / (or your mapped "SELECT" key) in the song list before choosing a song. You can't hold or double press enter for this one by default.
That was it! Thanks!
You can use "/ + UP" and "/ + DOWN" For speed songs mid game aswell. (press slash and down/ Slash and up)
Post #288 · Posted at 2015-08-12 08:52:30pm 9.8 years ago
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Trav look at this https://www.youtube.com/watch?v=GRbj9DtLQBI
Post #289 · Posted at 2015-08-12 10:27:23pm 9.8 years ago
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Quote: kenny
Trav look at this https://www.youtube.com/watch?v=GRbj9DtLQBI
I saw that earlier (I'm a subscriber), though isn't this the person who doesn't release their themes?
Might be useful in proving what can be done through simulation though.
Post #290 · Posted at 2015-08-12 10:42:35pm 9.8 years ago
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yep thats him aka sillybear the person that never releases his themes in public
Post #291 · Posted at 2015-08-13 12:04:10am 9.8 years ago
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"My source is I made it tf up!" |
Quote: kenny
Trav look at this https://www.youtube.com/watch?v=GRbj9DtLQBI
I will never understand for the life of me why this guy never publishes his themes to the public... :/Post #292 · Posted at 2015-08-13 02:42:49am 9.8 years ago
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To be fair I don't release much of anything I work on (not that anybody would care), though I tend not to tease anyone with it either.
Post #293 · Posted at 2015-08-13 03:10:03am 9.8 years ago
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A lot of the DDR X2 stuff is already done in this theme but sillybear's theme has more stuff from the arcade version and idk how the hell he got those graphics though
Post #294 · Posted at 2015-08-13 04:08:18am 9.8 years ago
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Quote: VocaloidFandom
Quote: kenny
Trav look at this https://www.youtube.com/watch?v=GRbj9DtLQBI
I will never understand for the life of me why this guy never publishes his themes to the public... :/I like a lot his themes, but I don't like his attitude, when I was working on DDR X3 theme for SM AMX, I was always posting videos about updates and stuff like that, and he was always posting comments about my work with bad comments or mocking comments about my graphics, codes, audios,etc..., but one day I was some angry, and I sent him a message about his never released themes, and he told that he only releases his themes in a private group.
Post #295 · Posted at 2015-08-13 04:34:55am 9.8 years ago
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I must know the private group
Post #296 · Posted at 2015-08-13 11:43:34am 9.8 years ago
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"Just Play Along" |
Quote: VocaloidFandom
Quote: kenny
Trav look at this https://www.youtube.com/watch?v=GRbj9DtLQBI
I will never understand for the life of me why this guy never publishes his themes to the public... :/Part of me says it's because they're made for custom StepMania cabinets he and his friends play in, and so he avoids releasing them so others won't do the same. Pretty stupid idea though when you have people like beware gladly collaborating with the community to simulate older DDR's.
Either way we should appreciate the effort put into the ones that are actually released, such as the DDR X2 theme in this very thread which is fantastic, and with a few adjustments and additions could very well match the ones in jindev's vids. I feel this theme could easily be converted to X3 as well.
Post #297 · Posted at 2015-08-13 12:23:49pm 9.8 years ago
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That's why I let him do a DDR X2 AC theme and he did it 

Post #298 · Posted at 2015-08-13 12:31:21pm 9.8 years ago
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Quote: NicholasNRG
Quote: VocaloidFandom
Quote: kenny
Trav look at this https://www.youtube.com/watch?v=GRbj9DtLQBI
I will never understand for the life of me why this guy never publishes his themes to the public... :/Part of me says it's because they're made for custom StepMania cabinets he and his friends play in, and so he avoids releasing them so others won't do the same. Pretty stupid idea though when you have people like beware gladly collaborating with the community to simulate older DDR's.
Either way we should appreciate the effort put into the ones that are actually released, such as the DDR X2 theme in this very thread which is fantastic, and with a few adjustments and additions could very well match the ones in jindev's vids. I feel this theme could easily be converted to X3 as well.
X3 is easy to do
Post #299 · Posted at 2015-08-13 01:00:13pm 9.8 years ago
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"My source is I made it tf up!" |
I honestly hope that once this theme finishes, I'd like to see someone actually make a DDR X3 theme for SM5 that ACTUALLY gets released and at least 90% completed like this one. I guess I'll have to be patient.
Post #300 · Posted at 2015-08-13 01:25:00pm 9.8 years ago
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They're not published publicly because they don't have to be. The comments everyone makes about him are so pushy and snide that it's no wonder he doesn't want you to have it. This guy clearly worked his ass off to get this looking like it is, and it frankly looks better than anything I've seen on this website. If I could make something like that, I wouldn't really want it circulating the internet either. I applaud him for being THAT good at making themes. Stop complaining.