Post #261 · Posted at 2010-08-27 01:00:56am 15.2 years ago
sillybear | |
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| Reg. 2008-08-19 | |
| "Thanks for all your support." | |
DDR X2 AC simfile BETA database update:
- VANESSA by SUZAKU simfile added; with S-
(12) and S-
(16) stepcharts by JanoDx. (link in first link in my sig below)
Anyway, to all simfile editors/makers using SM3.9 Plus REDUX, I suggest to modify your stepmania.ini file, look and update the code to this one below:
EditModeDoesntSavePlusFeatures=1
This will eliminate the auto-generating of many stepcharts from different game modes (pump any styles, dance-solo/couple, bmiidx 5keys/7keys, technomotion, pop'n music and many more). Even if you just made only the Single charts, it can sometimes automatically generates Doubles charts without knowing it (like the case of JanoDx stepcharts for VANESSA). And also as the mentioned code name implies, it does not save extra sm codes (#MENUCOLOR, #GENRE etc.) that are available only in PLUS REDUX version, thus leaving only the basic standard codes like regular SM 3.9 do. This way will eliminate confusion to transport to database.
- VANESSA by SUZAKU simfile added; with S-
Anyway, to all simfile editors/makers using SM3.9 Plus REDUX, I suggest to modify your stepmania.ini file, look and update the code to this one below:
EditModeDoesntSavePlusFeatures=1
This will eliminate the auto-generating of many stepcharts from different game modes (pump any styles, dance-solo/couple, bmiidx 5keys/7keys, technomotion, pop'n music and many more). Even if you just made only the Single charts, it can sometimes automatically generates Doubles charts without knowing it (like the case of JanoDx stepcharts for VANESSA). And also as the mentioned code name implies, it does not save extra sm codes (#MENUCOLOR, #GENRE etc.) that are available only in PLUS REDUX version, thus leaving only the basic standard codes like regular SM 3.9 do. This way will eliminate confusion to transport to database.
Post #262 · Posted at 2010-08-27 06:54:42am 15.2 years ago
DJjeff2010 | |
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| "PLACE YOUR BET!!" | |
Decided to rip and touch up the Vanessa logo for new graphics ^^:

And made a vector of it ^^:

Also made a few touch ups with the Vanessa graphics:


And the cleanest BGA of Vanessa I could find:
http://www.megaupload.com/?d=D5N8OGJM
If there's anything else I can do, please let me know ^^

And made a vector of it ^^:

Also made a few touch ups with the Vanessa graphics:


And the cleanest BGA of Vanessa I could find:
http://www.megaupload.com/?d=D5N8OGJM
If there's anything else I can do, please let me know ^^
Post #263 · Posted at 2010-08-27 10:25:49am 15.2 years ago
AeronPeryton | |
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Quote: DJjeff2010
Zeta artwork
Vary nice!
Post #264 · Posted at 2010-08-27 10:53:33am 15.2 years ago
DJjeff2010 | |
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Thank you ^^ Although I had to update it again because of a small mistake I didn't see ><:


there was a bit of black I left in between her right arm and the staff >< drove me nuts.


there was a bit of black I left in between her right arm and the staff >< drove me nuts.
Post #265 · Posted at 2010-08-27 12:26:15pm 15.2 years ago
neothe0ne | |
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Hmm, that VANESSA video needs to start at like 1.250... (which is 1.250 beats after the music actually starts). Any chance anyone has a good, clean VANESSA video that isn't cut off at the beginning?
Post #266 · Posted at 2010-08-27 05:43:45pm 15.2 years ago
sillybear | |
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I remember DDR ENCORE have it.
Post #267 · Posted at 2010-08-27 09:23:46pm 15.2 years ago
rateiosu | |
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| "Let's get this movin'" | |
I have an issue with the pack or the zip files.
Try to unzip "someday..." and "leaving..." using Winrar and an error is shown (cannot create the path).
Solution: once downloaded, rename all the data, download individual data or unzip using WinZip.
Try to unzip "someday..." and "leaving..." using Winrar and an error is shown (cannot create the path).
Solution: once downloaded, rename all the data, download individual data or unzip using WinZip.
Post #268 · Posted at 2010-08-28 04:41:10pm 15.2 years ago
nk_karon355 | |
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http://tinyurl.com/2eqpes9
roppongi EVOLVED (ver. D). SP-15
ogg is Line Out. It's not official.
banner and background based CS DDRX2. [@jch02140,@doughts Thanks!
]
roppongi EVOLVED (ver. D). SP-15
ogg is Line Out. It's not official.
banner and background based CS DDRX2. [@jch02140,@doughts Thanks!
Post #269 · Posted at 2010-08-28 11:02:23pm 15.2 years ago
SimpleNick | |
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| "DDR Lover ♪" | |
Post #270 · Posted at 2010-08-29 02:02:16am 15.2 years ago
sillybear | |
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| Reg. 2008-08-19 | |
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DDR X2 AC simfile BETA category updates:
- roppongi EVOLVED ver. D added; stepcharts by nk_karon355; mp3 from line-out; fixed stops and bpm.
Check at first link below my sig.
Anyway, it is not advisable to make round off values for stops (which usually happens when you're editing a stepchart using SM 3.9, not either REDUX, SM4 or sm ssc). Too many stops with all rounded off values will get the offsync/offbeat eventually after every measure. In my part, i use 6-digit decimal places instead through manual computing (i don't trust highlighting measures then convert to pause in editor).
EDIT:
- CG Project added; mp3 from line-out; available in S-EXPERT (12) and D-EXPERT (13)
EDIT #2:
- ZETA ~Sosuu no Sekai to Chouetsu sha~'s zip and all contents updated; fixed S-DIFFICULT stepchart, added D-DIFFICULT all by b91201021.
- VANESSA sm file updated;added D-DIFFICULT and D-EXPERT by b91201021.
- Leaving...'s sm file updated;added D-DIFFICULT and D-EXPERT by b91201021.
Post #271 · Posted at 2010-08-29 04:55:35am 15.2 years ago
Kiri_No_Haku | |
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Why is leaving... password protected everytime I try to open it? It did that before with somday..., but stopped.
Post #272 · Posted at 2010-08-29 04:57:43am 15.2 years ago
chewi | |
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| "♪ A Never-Ending Midnight Sun ♪" | |
Probably has something to do with the three dots in the filenames.
Post #273 · Posted at 2010-08-29 05:08:09am 15.2 years ago
Kiri_No_Haku | |
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Quote: Chewphoria~
Probably has something to do with the three dots in the filenames.
Yeah, I jsut figured that out and fixed it. >_<
Post #274 · Posted at 2010-08-29 05:53:30am 15.2 years ago
King of Light | |
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Here's a video of Only My Railgun double expert, in case you guys didn't find it: http://www.youtube.com/watch?v=WUNqFuZz8K0
Post #275 · Posted at 2010-08-29 07:03:03am 15.2 years ago
neothe0ne | |
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Quote: King of Light
Here's a video of Only My Railgun double expert, in case you guys didn't find it: http://www.youtube.com/watch?v=WUNqFuZz8K0
D-Heavy 13
Post #276 · Posted at 2010-08-29 08:35:30am 15.2 years ago
King of Light | |
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Excellent, thank you 
Post #277 · Posted at 2010-08-29 11:02:41am 15.2 years ago
tsugaru7reveng | |
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Quote: sillybear
Anyway, it is not advisable to make round off values for stops (which usually happens when you're editing a stepchart using SM 3.9, not either REDUX, SM4 or sm ssc). Too many stops with all rounded off values will get the offsync/offbeat eventually after every measure. In my part, i use 6-digit decimal places instead through manual computing (i don't trust highlighting measures then convert to pause in editor).
I'm interested to know more on how you do the stops if that's okay, especially the math you did.
Post #278 · Posted at 2010-08-29 11:39:08am 15.2 years ago
neothe0ne | |
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Quote: tsugaru7reveng
Quote: sillybear
Anyway, it is not advisable to make round off values for stops (which usually happens when you're editing a stepchart using SM 3.9, not either REDUX, SM4 or sm ssc). Too many stops with all rounded off values will get the offsync/offbeat eventually after every measure. In my part, i use 6-digit decimal places instead through manual computing (i don't trust highlighting measures then convert to pause in editor).
I'm interested to know more on how you do the stops if that's okay, especially the math you did.
It's simple conversion of units.
1 second/beat * 1 minute/60 seconds * bpm.
Let's say you have a song that's 154bpm.
154 beats/minutes * 1 minute/60seconds = 2.5666... beats/second.
1 second / 2.5666... beats = 0.389610... seconds in one beat. (One beat = a quarter note since we assume all DDR songs are in 4/4 time.)
Post #279 · Posted at 2010-08-29 12:14:55pm 15.2 years ago
tsugaru7reveng | |
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Quote: neothe0ne
It's simple conversion of units.
1 second/beat * 1 minute/60 seconds * bpm.
Let's say you have a song that's 154bpm.
154 beats/minutes * 1 minute/60seconds = 2.5666... beats/second.
1 second / 2.5666... beats = 0.389610... seconds in one beat. (One beat = a quarter note since we assume all DDR songs are in 4/4 time.)
1 second/beat * 1 minute/60 seconds * bpm.
Let's say you have a song that's 154bpm.
154 beats/minutes * 1 minute/60seconds = 2.5666... beats/second.
1 second / 2.5666... beats = 0.389610... seconds in one beat. (One beat = a quarter note since we assume all DDR songs are in 4/4 time.)
Thanks for that. So I might as well do (second/(BPM/seconds)) then so it feels shorter to get the stop for one beat.
Post #280 · Posted at 2010-08-29 01:21:08pm 15.2 years ago
Ashura96 | |
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sillybear why did you replace the mp3 for ZETA which was 320kbps with one that is 192??








