Post #241 · Posted at 2016-09-04 06:24:14am 8.7 years ago
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Quote: VR0
Aslo
Also.Post #242 · Posted at 2016-09-05 06:22:19am 8.7 years ago
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Aslo
Also.Post #243 · Posted at 2016-09-05 06:58:21am 8.7 years ago
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Aslo
Also.Post #244 · Posted at 2016-09-05 08:27:09am 8.7 years ago
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Aslo
Also.Not to mention there's also...
Post #245 · Posted at 2016-09-05 01:55:42pm 8.7 years ago
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"Just Play Along" |
Very informative new page here...
Post #246 · Posted at 2016-09-09 06:49:40am 8.7 years ago
https://mega.nz/#!uooSzI5R!Q6l9P0jzE2UPKUt-02L__mgLm7Lz68lek1lCAWdXg0Y
There's some of the newer sound bits for the announcer in DDR A. Just yell at me if I've missed any new lines, and I'll update the zip if I can find them in what I've got.
There's some of the newer sound bits for the announcer in DDR A. Just yell at me if I've missed any new lines, and I'll update the zip if I can find them in what I've got.
Post #247 · Posted at 2016-09-09 02:12:39pm 8.7 years ago
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You forgot to share the encryption key 

Post #248 · Posted at 2016-09-09 07:45:58pm 8.7 years ago
That's odd. There shouldn't be an encryption key on in the first place. I'll take a look into that, and update the link.
EDIT: Just updated the link. Apparently I go the sharing options mixed up. Should work now. Also let me know if I have to increase the volume of any of the sound files.
EDIT: Just updated the link. Apparently I go the sharing options mixed up. Should work now. Also let me know if I have to increase the volume of any of the sound files.
Post #249 · Posted at 2016-09-09 09:30:15pm 8.7 years ago
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Thanks friend, the link is working now. I'll check the file later.
-------------------------------
Also in some news:

I've finished some details for the transitioning screens, I'm near to complete the common elements
-------------------------------
Also in some news:

I've finished some details for the transitioning screens, I'm near to complete the common elements

Post #250 · Posted at 2016-09-10 01:26:15am 8.7 years ago
Quote: playe
Amplified, please!Post #251 · Posted at 2016-09-10 05:00:13am 8.7 years ago
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"touch n go ride the flow" |

I've decided to help out with this project however I can. I started by making the M in Marvelous!!! and Miss... look accurate, as well as making the default lifebar similar to how it looks in the actual game.
More to come later on. Most likely the next thing I do is figure out how to get a lifebar background so it isn't see through and add the grey gradient behind the bar.
Post #252 · Posted at 2016-09-10 06:27:31am 8.7 years ago
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Amplified, please!Post #253 · Posted at 2016-09-10 01:12:59pm 8.7 years ago
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Madka, I found some leftover black left in the health bar
https://gyazo.com/c88bdadfaf3028f8e775976a18ed7824
https://gyazo.com/c88bdadfaf3028f8e775976a18ed7824
Post #254 · Posted at 2016-09-10 04:50:33pm 8.7 years ago
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"touch n go ride the flow" |
I pushed the new lifebar frame, also if MadkaT doesn't fix that I can take a look at it when I get home tonight.
Post #255 · Posted at 2016-09-10 05:08:49pm 8.7 years ago
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Amplified, please!Post #256 · Posted at 2016-09-10 05:59:00pm 8.7 years ago
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Amplified, please!Oh my god stop posting this kind of shit
Post #257 · Posted at 2016-09-11 05:55:17am 8.7 years ago
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Quote: hypnoticmarten77
I started by making the M in Marvelous!!! and Miss... look accurate, as well as making the default lifebar similar to how it looks in the actual game.
Thanks, Bloodsaw have submitted his version of the judgements, I will update them later.

Quote: TheHenPen
Madka, I found some leftover black left in the health bar
That seems to be the stage frame, not part of the lifebar.

That's due to the lifebar bg is missing, something related with this:
Quote: hypnoticmarten77
More to come later on. Most likely the next thing I do is figure out how to get a lifebar background so it isn't see through and add the grey gradient behind the bar.
----------------------------------
Sorry about the delay but I was too busy with the university works

Post #258 · Posted at 2016-09-17 02:42:01am 8.7 years ago
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I made the title screen (DDR A logo on attract mode) announcer clip from a Youtube video.
https://www.mediafire.com/?ihscqb7mm3vy0u9
Then, I made a "partially clear" song select bgm also ripped from a youtube video.
http://www.mediafire.com/download/58p36oaxobnt3wf/ScreenSelectMusic.mp3
https://www.mediafire.com/?ihscqb7mm3vy0u9
Then, I made a "partially clear" song select bgm also ripped from a youtube video.
http://www.mediafire.com/download/58p36oaxobnt3wf/ScreenSelectMusic.mp3
Post #259 · Posted at 2016-09-17 04:28:42am 8.7 years ago
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"touch n go ride the flow" |
Thank you. Surprisingly enough, we have the BGM done and added. We were able to obtain a clean rip and loop off that.


Do you all notice anything *ahem* different?


Do you all notice anything *ahem* different?
Post #260 · Posted at 2016-09-17 04:59:29am 8.7 years ago
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Well you changed the scoring, that's for sure.
To anyone who's helping: Is it possible to have the jacket stay on screen up until three measures before the notes start? Three measures (12 beats) before the first notes start scrolling, the jacket scrolls away and the "READY" message comes up. One measure later, the "HERE WE GO" message shows up. I really like that effect in DDR A.
To anyone who's helping: Is it possible to have the jacket stay on screen up until three measures before the notes start? Three measures (12 beats) before the first notes start scrolling, the jacket scrolls away and the "READY" message comes up. One measure later, the "HERE WE GO" message shows up. I really like that effect in DDR A.