Post #221 · Posted at 2016-09-01 04:46:09pm 8.8 years ago
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Updates time! 
Well, after a lot of work, I've got more updates to show, this update includes:
Screen StageInformation updated:

I need to learn to draw the flares
and create some missing graphics, also I have the initial stage indicator graphics drawn but I still haven't added 
Combo fonts added:

This is a first version of the fonts, cause they are missing some details, like the scanlines in the base and some emboss effect in the borders, but I think they make the theme playable until I check how to update them later
Also the screen caution finally have their appropiate animations and timmings, and the select music overlay, have the yellw scan thing
I need to add the bpm indicator later. And the system layer is updated too.
All this things are updated in the repository Now!
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Now, for the future updates:

I'm drawing the doors to complete the failed, cleared and some transition screens that uses that graphics, I've made the base elements, but a lot of decorations have so much details, this update will have to wait a longer time
Also the extra stage animations are not included too
I've got the level 2 and 3 videos, but I still have not finished one, also, I think how could be implemented, cause if I'll make this like the arcade, the extra stage only will be accesible with a profile.
That's all folks! Come back and see me again

Well, after a lot of work, I've got more updates to show, this update includes:
Screen StageInformation updated:

I need to learn to draw the flares


Combo fonts added:

This is a first version of the fonts, cause they are missing some details, like the scanlines in the base and some emboss effect in the borders, but I think they make the theme playable until I check how to update them later

Also the screen caution finally have their appropiate animations and timmings, and the select music overlay, have the yellw scan thing

All this things are updated in the repository Now!
------
Now, for the future updates:

I'm drawing the doors to complete the failed, cleared and some transition screens that uses that graphics, I've made the base elements, but a lot of decorations have so much details, this update will have to wait a longer time

Also the extra stage animations are not included too

That's all folks! Come back and see me again

Post #222 · Posted at 2016-09-01 05:27:47pm 8.8 years ago
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Last updated: 2016-09-01 05:28pm
The only thing bothering me is the lifebar. It still has some leftover white.
Also, I'll use this theme when scoring is complete. I still think it looks great! Well done!
Also, I'll use this theme when scoring is complete. I still think it looks great! Well done!
Post #223 · Posted at 2016-09-01 09:45:29pm 8.8 years ago
Aslo, some options (in my 3.9+ edition) requires account (user data). SPEED, SCROLL, CUT, FREZZE ARROWS, JUMPS and CHARACTERS aren't needed account.
Edit: sorry by my english.
Edit: sorry by my english.
Post #224 · Posted at 2016-09-02 03:25:20am 8.8 years ago
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Quote: hypnoticmarten77
The only thing bothering me is the lifebar. It still has some leftover white.
Sorry. Can you be more specific? I don't get the point.
Quote: hypnoticmarten77
Also, I'll use this theme when scoring is complete. I still think it looks great! Well done!
I'll check how to implement a custom scoring, because aI don't know how to do it

Quote: VR0
Aslo, some options (in my 3.9+ edition) requires account (user data). SPEED, SCROLL, CUT, FREZZE ARROWS, JUMPS and CHARACTERS aren't needed account.
I will think about it, not all the users play with a profile (Including me) I think that could be a theme option, you could toggle the arcade accurate options or left the normal options for all the players. I'll be cheking that later. I'll be focused on the 1st Beta release fisrt

Post #225 · Posted at 2016-09-02 03:46:50am 8.8 years ago
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When will the BPM be displayed in the song wheel? At least just a placeholder. There should also bs something that highlights what song/folder the cursor is highlighting in the song wheel in the mean time. I find myself opening the wrong folder often.
On another note, do you plan on adding support for in-theme random backgrounds, like in Risk's DDR 2014 theme? Where you could put a folder called Random with videos in ScreenGameplayUnderlay and those videos would start playing as song as the game play screen shows up rather than when the first note in the chart reaches the step zone.
Great job as always. The gameplay screen is looking great!
On another note, do you plan on adding support for in-theme random backgrounds, like in Risk's DDR 2014 theme? Where you could put a folder called Random with videos in ScreenGameplayUnderlay and those videos would start playing as song as the game play screen shows up rather than when the first note in the chart reaches the step zone.
Great job as always. The gameplay screen is looking great!
Post #226 · Posted at 2016-09-02 10:34:15am 8.8 years ago
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Quote: MadkaT
Quote: hypnoticmarten77
The only thing bothering me is the lifebar. It still has some leftover white.
Sorry. Can you be more specific? I don't get the point.
Post #227 · Posted at 2016-09-02 03:27:29pm 8.8 years ago
Quote: NicholasNRG
When will the BPM be displayed in the song wheel?
Soon, I haven't added because I don't remember the name of the font

Quote: NicholasNRG
There should also bs something that highlights what song/folder the cursor is highlighting in the song wheel in the mean time. I find myself opening the wrong folder often.
Sorry, I will draw the players cursors and I will add it like a temporal cursor indicator for that.

Quote: NicholasNRG
On another note, do you plan on adding support for in-theme random backgrounds, like in Risk's DDR 2014 theme? Where you could put a folder called Random with videos in ScreenGameplayUnderlay and those videos would start playing as song as the game play screen shows up rather than when the first note in the chart reaches the step zone.
I haven't checked that, There's not supossed to be the RandomMovies folder? I haven't used that folder


Quote: NicholasNRG
Great job as always. The gameplay screen is looking great!
Thanks!

Quote: hypnoticmarten77
What I mean by this is that on the lifebar holes, there are some pixels of white along the outline of the hole. That's not supposed to be there and it's bugging me. Just get rid of that white and maybe my OCD wont kick in haha. (I don't actually have OCD lol)
Oh, ok. I was thinking the inner line exists, maybe a bad quality screenshot


Post #228 · Posted at 2016-09-02 03:55:53pm 8.8 years ago
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Risk made an .lua that you copy into Stepmania 5/Themes/DDR 2014/BGAnimations/ScreenGameplay underlay to replace the default.lua with that one. The download is in his thread for the theme. By doing that, you can put any videos into a folder named "Random" in the same folder as that, so that random videos will load only one video at a time, and have it start as soon as the gameplay screen shows up. When you use the normal StepMania RandomVideos, they continue switching between vids unless you set the amount to 1, but even then the videos wont start playing until a note reaches the step zone (it just shows the songs background until then). With this it's possible to get video captures of the dancers and have the game feel a lot more like the arcade experience, even if it's always the same camera angles and routines throughout the vids, but it's something. Maybe you could check it out and try something like that for your theme? 

Post #229 · Posted at 2016-09-02 05:40:22pm 8.8 years ago
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I've downloaded the script, added in Gameplay Underlay, added the random folder, and added a video there, but is not showing, the random folder need to have a default.lua file to play the videos, and the link in the DDR 2014 theme is died, do you have it?
Post #230 · Posted at 2016-09-02 06:16:11pm 8.8 years ago
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Sure
Here is the default.lua that goes into the Random folder: https://ufile.io/a8a15

Post #231 · Posted at 2016-09-02 07:42:31pm 8.8 years ago
Done

I've rearranged the code, to avoid the video loading if the song has a bg, the original script was loading it, but maintain hide, and that could make Stepmania slower in some machines. To avoid make it as a patch like in the DDR 2014 theme, I've just made a dummy actor, to customize, just delete the Char0 and Char1 files in the folder, add the videos that you like, and in the default.lua file of the Random folder, change the number var vidcount to the maximum number of character files that you have. That code needs a lot of improvement, so be carefully


I've rearranged the code, to avoid the video loading if the song has a bg, the original script was loading it, but maintain hide, and that could make Stepmania slower in some machines. To avoid make it as a patch like in the DDR 2014 theme, I've just made a dummy actor, to customize, just delete the Char0 and Char1 files in the folder, add the videos that you like, and in the default.lua file of the Random folder, change the number var vidcount to the maximum number of character files that you have. That code needs a lot of improvement, so be carefully

Post #232 · Posted at 2016-09-02 08:41:14pm 8.8 years ago
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Sweet! I think I'm gonna use this theme a bit more often now. All it needs is the BPM in the song wheel, mode select, some sort of highlighted cursor for the song wheel, and SuperNOVA2 scoring system support, and I'm defaulting.
Post #233 · Posted at 2016-09-03 02:55:41am 8.7 years ago
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Yeah seriously a great workaround for the song wheel for now would be to use the graphics from A but just have one song on the rows. At least it wouldn't look like a bunch of text.
Thanks for fixing the lifebars!
Once the SN2 scoring is in I'm using this theme.
Thanks for fixing the lifebars!
Once the SN2 scoring is in I'm using this theme.
Post #234 · Posted at 2016-09-03 03:37:29am 8.7 years ago
I've remember the name of the BPM font
BPM actor added now 

About the scoring, I will be searching how to implement it.
And for the songs bg graphicm I will try to create a custom BG based on the original, because the songs graphic is bigger, than the sections graphic, is not possible to make it withous getting a lot of ugly and useless spaces. I will create the cursor and later check the temp. graphics.



About the scoring, I will be searching how to implement it.
And for the songs bg graphicm I will try to create a custom BG based on the original, because the songs graphic is bigger, than the sections graphic, is not possible to make it withous getting a lot of ugly and useless spaces. I will create the cursor and later check the temp. graphics.
Post #235 · Posted at 2016-09-03 04:06:15am 8.7 years ago
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Hey whats the file to change the the stuff that says OFFLINE and CREDITS because I want to see how it looks like with different combinations.
Post #236 · Posted at 2016-09-03 04:27:11am 8.7 years ago
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Quote: WerewolfRulez
Hey whats the file to change the the stuff that says OFFLINE and CREDITS because I want to see how it looks like with different combinations.
ScreenSystemLayer overlay.lua
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Well as I've promised, the actual theme is updated with the cursor and a random bg that I've created for the songs:

I will not touch the music wheel again, until the innevitable moment of the custom and posibbly final wheel.


Post #237 · Posted at 2016-09-03 05:17:51pm 8.7 years ago
This is golden! Thank you very much!
EDIT: I am now getting one of two errors
the first will load the same bg video every time once i click retry. The second only loads the background pic. What do I do? I deleted the Char0 and Char1 placeholders like you said


EDIT: I am now getting one of two errors



Post #238 · Posted at 2016-09-03 05:44:49pm 8.7 years ago
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Hello, the first error is because the file names doesn't have a suffix after the numbers, then it could be multiple matches, I've updated the script, adding a var, where you can specify the file extension to avoid this.
For the second error, you need a file named Char0 because the random count is starting from 0 to 1, to avoid bugs in the dummy file, to fix it, just create a redir file to another video named char0, or rename one of your videos to Char0. If you don't like to download all the theme again, just update this:
https://github.com/MadkaT182/DDRA/blob/8c04ccc7bfad0b7a120a65abf217553354d10bb3/BGAnimations/ScreenGameplay%20underlay/Random/default.lua
Add between the local ext = ""; the files extension, and rename all the files to match all the same extension does not matter the original extension. I will check that later to make it better
I don't use that characters videos, that gives a volatile script 
Thanks for reporting, and come back if you continue having errors.
For the second error, you need a file named Char0 because the random count is starting from 0 to 1, to avoid bugs in the dummy file, to fix it, just create a redir file to another video named char0, or rename one of your videos to Char0. If you don't like to download all the theme again, just update this:
https://github.com/MadkaT182/DDRA/blob/8c04ccc7bfad0b7a120a65abf217553354d10bb3/BGAnimations/ScreenGameplay%20underlay/Random/default.lua
Add between the local ext = ""; the files extension, and rename all the files to match all the same extension does not matter the original extension. I will check that later to make it better


Thanks for reporting, and come back if you continue having errors.

Post #239 · Posted at 2016-09-04 02:55:04am 8.7 years ago
songs must use jackets on wheel, please! but not now.
Aslo, remember update the credits, due to Dancemania's removal
Aslo, remember update the credits, due to Dancemania's removal
Post #240 · Posted at 2016-09-04 03:09:59am 8.7 years ago
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They do use jackets... when jacket is not present the background is loaded