Post #221 · Posted at 2016-02-23 12:15:52pm 9.3 years ago
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"Alive and Dancing" |
lol that max period reference XD. But srsly, I hope its gonna be for a console instead of arcade, But if they make it on arcade i at least want it to come in europe.
Post #222 · Posted at 2016-02-23 12:24:10pm 9.3 years ago
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Not to burst your bubble, but I doubt either of those will be true. There hasn't been a console DDR or a European arcade release in YEARS. But keep on dreaming, dude. Who knows what the future holds? 

Post #223 · Posted at 2016-02-23 12:36:21pm 9.3 years ago
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"Alive and Dancing" |
I know man, I know. Lol ive still been playing ds fusion and ds supernova for years, I can even do FAXX on challenge lol 

Post #224 · Posted at 2016-02-23 01:30:08pm 9.3 years ago
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"bootylicious " |
Quote: Max
Surprised this was announced while I was at MAGFest? Definitely.
Optimistic about the new theme and possible UI interface changes? Totally.
Will this live up to the hype? Honestly, can't say for sure.
Will Konami fuck this release up? Almost 70% guaranteed.
But all in all this was a pleasant surprise, especially coming from me. Yo Konami, don't fuck this up please?
I honestly doubt that Konmai wont mess up.Optimistic about the new theme and possible UI interface changes? Totally.
Will this live up to the hype? Honestly, can't say for sure.
Will Konami fuck this release up? Almost 70% guaranteed.
But all in all this was a pleasant surprise, especially coming from me. Yo Konami, don't fuck this up please?
Post #225 · Posted at 2016-02-23 04:01:08pm 9.3 years ago
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Given the apparent sky / air / blue / cyber kinda vibe so far, I'm hoping for songs that evoke that. Time to Air by SEIRYU is a pretty good one. I could see a good 13/14
chart and maybe a 15-16
for it.


Post #226 · Posted at 2016-02-23 06:07:50pm 9.3 years ago
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Quote: SomethingRandom
Quote: Max
Surprised this was announced while I was at MAGFest? Definitely.
Optimistic about the new theme and possible UI interface changes? Totally.
Will this live up to the hype? Honestly, can't say for sure.
Will Konami fuck this release up? Almost 70% guaranteed.
But all in all this was a pleasant surprise, especially coming from me. Yo Konami, don't fuck this up please?
I honestly doubt that Konmai wont mess up.Optimistic about the new theme and possible UI interface changes? Totally.
Will this live up to the hype? Honestly, can't say for sure.
Will Konami fuck this release up? Almost 70% guaranteed.
But all in all this was a pleasant surprise, especially coming from me. Yo Konami, don't fuck this up please?
I believe Konami will screw up; however, I going to be optimistic, and say that they won't completely screw this up.
Even if parts of it suck, I'll be the idealist and say that we'll get some good things out of this.
Post #227 · Posted at 2016-02-23 07:18:42pm 9.3 years ago
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I think they're more likely to screw up distribution / support / hardware / service type things than the content. I think the beats and arrows will be fine.
I promise I'm optimistic, but these are things I can already imagine Konami screwing up:
- Building literally 50 units before 2017 and sending them to 10 states.
- Never offering the game for sale. Making it a D&B and R1 exclusive. (Causing the above.)
- Actually not screwing up either of the above (!) and selling new units as pre-order only. (Good, reasonable.) But then not taking orders for a second batch of units until Ace 2 comes out and no one cares anymore.
- I don't know why the e-amusement server goes down for 2 hours every day plus an additional 5 hours once a month. And it is absolutely incompetent that it takes Konami's various static websites with it. If I can't set my rivals on the website during the downtime, fine. But why does the hinabita website go down? What even.
- We're likely not getting Paseli and American operators probably don't want/need it anyway. Fine. But I bet they forget to uncripple the game. So no extra stages, no 1.25x, etc. OR, they do it like in the Chinese release of DDR where "premium mode" costs an extra credit. Except over here that basically turns $1.50 for 3 songs into $3.00 (!!!) for 3 stages + maybe extra stage. Operators will not price that correctly and it's gonna lead to hurt feelings.
- I think e-amusement participation is going to be required for legal reasons. I don't think Konami's servers are ready to deal with the DSL and satellite "Internet" that many rural areas have. Connection lost, reboot the game?
- I like the idea of charging something like 15 cents per credit for upgrade kits, rather than like $2500 annually. Because the latter is easy for tourist trap machines that charge $1.50 and gets tons of play, but it's too much for 'normal' arcades that charge $1 and close on Tuesday. Now everyone pays their share and it's actually in Konami's interest to get as many locations online as possible. Cool! Until the first bill for 210 credits arrives and it is $3,150 instead of $31.50 because it's still using Yen. Or imagine any other billing problem you've ever had in your life.
Or something else. They should just plan on having good enough content that we stick up for them and keep playing through whatever crisis they bring on themselves. If DDR Ace smoothly rolls out in the USA and becomes a hit, I'll eat a softpad.
I promise I'm optimistic, but these are things I can already imagine Konami screwing up:
- Building literally 50 units before 2017 and sending them to 10 states.
- Never offering the game for sale. Making it a D&B and R1 exclusive. (Causing the above.)
- Actually not screwing up either of the above (!) and selling new units as pre-order only. (Good, reasonable.) But then not taking orders for a second batch of units until Ace 2 comes out and no one cares anymore.
- I don't know why the e-amusement server goes down for 2 hours every day plus an additional 5 hours once a month. And it is absolutely incompetent that it takes Konami's various static websites with it. If I can't set my rivals on the website during the downtime, fine. But why does the hinabita website go down? What even.
- We're likely not getting Paseli and American operators probably don't want/need it anyway. Fine. But I bet they forget to uncripple the game. So no extra stages, no 1.25x, etc. OR, they do it like in the Chinese release of DDR where "premium mode" costs an extra credit. Except over here that basically turns $1.50 for 3 songs into $3.00 (!!!) for 3 stages + maybe extra stage. Operators will not price that correctly and it's gonna lead to hurt feelings.
- I think e-amusement participation is going to be required for legal reasons. I don't think Konami's servers are ready to deal with the DSL and satellite "Internet" that many rural areas have. Connection lost, reboot the game?
- I like the idea of charging something like 15 cents per credit for upgrade kits, rather than like $2500 annually. Because the latter is easy for tourist trap machines that charge $1.50 and gets tons of play, but it's too much for 'normal' arcades that charge $1 and close on Tuesday. Now everyone pays their share and it's actually in Konami's interest to get as many locations online as possible. Cool! Until the first bill for 210 credits arrives and it is $3,150 instead of $31.50 because it's still using Yen. Or imagine any other billing problem you've ever had in your life.
Or something else. They should just plan on having good enough content that we stick up for them and keep playing through whatever crisis they bring on themselves. If DDR Ace smoothly rolls out in the USA and becomes a hit, I'll eat a softpad.
Post #228 · Posted at 2016-02-23 07:53:00pm 9.3 years ago
Quote: Catastrophe
But I bet they forget to uncripple the game. So no extra stages, no 1.25x, etc. OR, they do it like in the Chinese release of DDR where "premium mode" costs an extra credit. Except over here that basically turns $1.50 for 3 songs into $3.00 (!!!) for 3 stages + maybe extra stage. Operators will not price that correctly and it's gonna lead to hurt feelings.
...
- I think e-amusement participation is going to be required for legal reasons. I don't think Konami's servers are ready to deal with the DSL and satellite "Internet" that many rural areas have. Connection lost, reboot the game?
...
- I think e-amusement participation is going to be required for legal reasons. I don't think Konami's servers are ready to deal with the DSL and satellite "Internet" that many rural areas have. Connection lost, reboot the game?
Did you follow the Southern California location tests?
We got the standard ex-Japan "premium mode costs an extra credit" deal, doesn't really have anything to do with China.
No rebooting was necessary.
Post #229 · Posted at 2016-02-23 10:16:17pm 9.3 years ago
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"Elsewhere known as borealis" |
Quote: CuzcoBlocko
Why do you need 20 footers...?
Because REFLEC BEAT got a 13 a couple weeks ago, and that's entirely off their scale, meanwhile DDR hasn't even used their top difficulty rating.Post #230 · Posted at 2016-02-23 11:01:01pm 9.3 years ago
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"all I need is your lo~ve ba~by" |
Quote: Catastrophe
- Building literally 50 units before 2017 and sending them to 10 states.
- Never offering the game for sale. Making it a D&B and R1 exclusive. (Causing the above.)
- We're likely not getting Paseli and American operators probably don't want/need it anyway. Fine. But I bet they forget to uncripple the game. So no extra stages, no 1.25x, etc. OR, they do it like in the Chinese release of DDR where "premium mode" costs an extra credit. Except over here that basically turns $1.50 for 3 songs into $3.00 (!!!) for 3 stages + maybe extra stage. Operators will not price that correctly and it's gonna lead to hurt feelings.
- I think e-amusement participation is going to be required for legal reasons. I don't think Konami's servers are ready to deal with the DSL and satellite "Internet" that many rural areas have. Connection lost, reboot the game?
- I like the idea of charging something like 15 cents per credit for upgrade kits, rather than like $2500 annually. Because the latter is easy for tourist trap machines that charge $1.50 and gets tons of play, but it's too much for 'normal' arcades that charge $1 and close on Tuesday. Now everyone pays their share and it's actually in Konami's interest to get as many locations online as possible. Cool! Until the first bill for 210 credits arrives and it is $3,150 instead of $31.50 because it's still using Yen. Or imagine any other billing problem you've ever had in your life.
- Never offering the game for sale. Making it a D&B and R1 exclusive. (Causing the above.)
- We're likely not getting Paseli and American operators probably don't want/need it anyway. Fine. But I bet they forget to uncripple the game. So no extra stages, no 1.25x, etc. OR, they do it like in the Chinese release of DDR where "premium mode" costs an extra credit. Except over here that basically turns $1.50 for 3 songs into $3.00 (!!!) for 3 stages + maybe extra stage. Operators will not price that correctly and it's gonna lead to hurt feelings.
- I think e-amusement participation is going to be required for legal reasons. I don't think Konami's servers are ready to deal with the DSL and satellite "Internet" that many rural areas have. Connection lost, reboot the game?
- I like the idea of charging something like 15 cents per credit for upgrade kits, rather than like $2500 annually. Because the latter is easy for tourist trap machines that charge $1.50 and gets tons of play, but it's too much for 'normal' arcades that charge $1 and close on Tuesday. Now everyone pays their share and it's actually in Konami's interest to get as many locations online as possible. Cool! Until the first bill for 210 credits arrives and it is $3,150 instead of $31.50 because it's still using Yen. Or imagine any other billing problem you've ever had in your life.
Literally all of these will happen, and I have no faith in KONAMI to do anything but. Hype level zero.
Post #231 · Posted at 2016-02-23 11:28:04pm 9.3 years ago
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How do you know? Don't be so negative! It's too early to start worrying.
Post #232 · Posted at 2016-02-23 11:29:29pm 9.3 years ago
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"I play too much touhou" |
god damn if there's one thing I want in ddr it's a totally shitty god awful step up to VDO that no one will ever like or play for fun just to fill some stupid number rating quota
Post #233 · Posted at 2016-02-23 11:32:26pm 9.3 years ago
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Quote: 01angel
How do you know? Don't be so negative! It's too early to start worrying.
Yeah, guys. Like, even if this doesn't get released in USA, there's still a chance it's songlist won't be as repetitive as 2014. Honestly, I can't even tell half of the songs in that apart. There's one song so far and the next preview they give us (assuming they will) will tell a lot about if this game will actually have good songs. From the hypothetical perspective as someone in Japan who CAN play the game but doesn't have the time to go to an arcade and is a mere spectator, I have hope for this.
Post #234 · Posted at 2016-02-23 11:41:22pm 9.3 years ago
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"*no witty comment available* " |
Quote: Catastrophe
- Building literally 50 units before 2017 and sending them to 10 states.
As stated by the D&B VP, they were ordering enough to fill about half of their stores, with a possible second-wave order if proven as sucessful as with the loc test, so this won't happen.
Quote: Catastrophe
- Never offering the game for sale. Making it a D&B and R1 exclusive. (Causing the above.)
For the first half year or so, I don't blame KONAMI for doing it that way. Firstly, arcades in a general sense, are dying, and even Japan is seeing it in the early stages. But with places like R1 and D&B, they can suppliment the games with the profits from food and other entertainments. Regular arcades depend on the mass dumping of every kid, teen and adults allowance/wallet to be porfitable.
Quote: Catastrophe
- Actually not screwing up either of the above (!) and selling new units as pre-order only. (Good, reasonable.) But then not taking orders for a second batch of units until Ace 2 comes out and no one cares anymore.
I don't see that happening, considering the way they now distribute new AC data, they can build the cabinets even in a pre-order format, if they desire to, and if the next game was to release, they can still have them done before the next game's released and in the stores that ordered them, and when the new data releases, as they do with the old machines, push out the updates, since all current BEMANI game REQUIRE E-amuse to even turn on.
Quote: Catastrophe
- I don't know why the e-amusement server goes down for 2 hours every day plus an additional 5 hours once a month. And it is absolutely incompetent that it takes Konami's various static websites with it. If I can't set my rivals on the website during the downtime, fine. But why does the hinabita website go down? What even.
Remember, the E-amusement site was designed with the Asian time frames in mind, so, until KONAMI gets this game into the US, that's just how it's going to be. Of course, when it does release, I have to believe, as common sense tells me, that they would need to make a portal for players in the western world to be able to make edits to their accounts without being locked out for maintenance.
Quote: Catastrophe
- We're likely not getting Paseli and American operators probably don't want/need it anyway. Fine. But I bet they forget to uncripple the game. So no extra stages, no 1.25x, etc. OR, they do it like in the Chinese release of DDR where "premium mode" costs an extra credit. Except over here that basically turns $1.50 for 3 songs into $3.00 (!!!) for 3 stages + maybe extra stage. Operators will not price that correctly and it's gonna lead to hurt feelings.
First, Paseli was meant to combat the rising tax issues for amusement games in Japan, and no where else, so no, we won't ever need it. But what they should do is, considering that it normally cost 1.00 a play normally, they should just have the system set it to add one more coin to the credit for access for premium access.
Quote: Catastrophe
- I think e-amusement participation is going to be required for legal reasons. I don't think Konami's servers are ready to deal with the DSL and satellite "Internet" that many rural areas have. Connection lost, reboot the game?
Yes, E-amuse is required. I have to believe though that KONAMI would be able to make it compatible with internets less than capable than others, there's hardly and heavy data traffic going on most of the time in the games, except in updates.
Quote: Catastrophe
- I like the idea of charging something like 15 cents per credit for upgrade kits, rather than like $2500 annually. Because the latter is easy for tourist trap machines that charge $1.50 and gets tons of play, but it's too much for 'normal' arcades that charge $1 and close on Tuesday. Now everyone pays their share and it's actually in Konami's interest to get as many locations online as possible. Cool! Until the first bill for 210 credits arrives and it is $3,150 instead of $31.50 because it's still using Yen. Or imagine any other billing problem you've ever had in your life.
Alright, really? This is a weak rhetorical problem. I don't see this happening, and it won't, as the D&B VP said, they won't be doing profit sharing like in Japan.
Quote: Catastrophe
Or something else. They should just plan on having good enough content that we stick up for them and keep playing through whatever crisis they bring on themselves. If DDR Ace smoothly rolls out in the USA and becomes a hit, I'll eat a softpad.
I'm not saying it's going to be a instant hit, nor completely smooth of a rollout, but I'll be waiting for that video of you eating a softmat.
Post #235 · Posted at 2016-02-24 12:38:11am 9.3 years ago
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"all I need is your lo~ve ba~by" |
Everyone in here seems to believe that KONAMI isn't a shitty company that consistently fails its big franchises lol
Post #236 · Posted at 2016-02-24 12:39:43am 9.3 years ago
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Maybe there's a reason there's a higher percentage of people believing KONAMI isn't as shitty as you seem to say... Just my two cents, though.
Post #237 · Posted at 2016-02-24 02:09:21am 9.3 years ago
I am all for just sticking with a 1-19 scale, or just rerate VDO as a 20, and rescale songs with that respect. There does not need to be anything more fucked up than that chart.
Post #238 · Posted at 2016-02-24 02:42:30am 9.3 years ago
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" ♫~~ I'm wired to the world ~~♫" |
Quote: Tyler
I am all for just sticking with a 1-19 scale, or just rerate VDO as a 20, and rescale songs with that respect. There does not need to be anything more fucked up than that chart.
Agreed. I think it's hilarious that people disagree about this. However, I almost think it'd be worth it to make a 20 for the sake of making something really bad and fucked up, just to quell the screams of everyone wanting a 20.
Post #239 · Posted at 2016-02-24 02:56:56am 9.3 years ago
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VDO is already a 20 just with the 480bpm 8th steam alone. It requires faster footspeed than anything else in the game so far.
Post #240 · Posted at 2016-02-24 03:03:26am 9.3 years ago
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"Witch hunt victim." |
A: Do you get many requests or see feedback asking for a first level "20" song?
T: Not really. Some wonder what it would look like but considering only a very tiny fraction of all the players would ever voluntarily choose it, there is no rush.
A: The Western community watches what goes on from time to time and I do "Where is the 20?" questions or rumors (false) about ridiculously difficult revivals from time to time. Do the Japanese fans ask the same, do you think?
T: Actually, no. I know there are a few excellent players that would love to try one but there is just no demand for very difficult songs. Like I said before, it drives players away except for the more expert players (which are outnumbered greatly by the lighter players)
T: Not really. Some wonder what it would look like but considering only a very tiny fraction of all the players would ever voluntarily choose it, there is no rush.
A: The Western community watches what goes on from time to time and I do "Where is the 20?" questions or rumors (false) about ridiculously difficult revivals from time to time. Do the Japanese fans ask the same, do you think?
T: Actually, no. I know there are a few excellent players that would love to try one but there is just no demand for very difficult songs. Like I said before, it drives players away except for the more expert players (which are outnumbered greatly by the lighter players)