Logo

DDR X3 VS 2ndMIX (AC) (Japan)

Register Log In Back To Forums

Post #2261 · Posted at 2011-12-06 03:20:28pm 13.6 years ago

Offline AeronPeryton
AeronPeryton Avatar Member+
4,338 Posts
Japan
Reg. 2007-03-03

"Give me a steady beat."
Quote: Nightime
15 > 16 is a hard step. This is usually pure, raw endurance at it's meanest. In fact, from here on, every difficulty is.

At that point it would largely depend on the average BPM of the song me thinks. Or large amounts of speed changes and stops.

Post #2262 · Posted at 2011-12-06 03:48:47pm 13.6 years ago

Offline maxpowr90
maxpowr90 Avatar Member
498 Posts
United States
Reg. 2007-09-28

Quote: Nightime
SO DEEP, Healing Vision -Angelic Mix-, CARTOON HEROES, CAPTAIN JACK, Blind Justice, DROP OUT, SAKURA Heavy, and Across The Nightmare Challenge are pretty good bridges. IMHO, all would make decent 14's.

15 > 16 is a hard step. This is usually pure, raw endurance at it's meanest. In fact, from here on, every difficulty is.

IMO Captain Jack, Blind Justice, Drop Out, Sakura and Across the Nightmare are all solid 13s with Blind Justice being a good 12.

I still would love to see Konami add a few more Uni3 charts because there are a decent amount of (IMO) 14s to help bridge gap that are actually 14s: Concertino in Blue Heavy, Out of Decaf Challenge, Doki Doki Challenge, LA Evolved, Akibariffic, Conga Challenge, Rave Until the Night is Over Challenge and Midnight Blaze SySF Mix. That's 8 there (9 if you include 888 Heavy into the mix) of varying styles that would make a welcome addition the AC library except Conga being temporary for licensing reasons I guess.

Post #2263 · Posted at 2011-12-06 10:47:00pm 13.6 years ago

Offline Mr.Music
Mr.Music Avatar Member
2,088 Posts
United States
Reg. 2010-08-28

Quote: AeronPeryton
Quote: Nightime
15 > 16 is a hard step. This is usually pure, raw endurance at it's meanest. In fact, from here on, every difficulty is.

At that point it would largely depend on the average BPM of the song me thinks. Or large amounts of speed changes and stops.
MEI and VANESSA would like to have a word with you.

Post #2264 · Posted at 2011-12-06 11:41:40pm 13.6 years ago

Offline iNEXSERTiON
iNEXSERTiON Avatar Member+
2,070 Posts
United States
Reg. 2010-07-14

VANNESA is quite angry right now, so I'd be careful.
I stole DDR X2 CS from the internet; it's my fault the music game genre is dying.

Post #2265 · Posted at 2011-12-07 04:33:19am 13.6 years ago

Offline maxpowr90
maxpowr90 Avatar Member
498 Posts
United States
Reg. 2007-09-28

Quote: iNEXSERTiON
VANNESA is quite angry right now, so I'd be careful.

She's burning up. Devil

Post #2266 · Posted at 2011-12-07 04:37:33am 13.6 years ago

Offline Oni-91
Oni-91 Avatar Moderator+
13,519 Posts
United Kingdom
Reg. 2006-10-20

Nintendo Switch Friend Code: SW-3445-5569-17913DS Friend Code: 008736577880
"Popular bisexual disaster"
HE.
ZIv Mod Squad: "We're still here...I think"
https://media1.tenor.com/m/DIYrwHqbasoAAAAd/snuffy-vtuber.gif

Post #2267 · Posted at 2011-12-07 04:52:02am 13.6 years ago

Offline hooky
hooky Avatar Member
2,683 Posts
United States
Reg. 2007-07-28


Last updated: 2011-12-07 04:52am
Quote: Oni-91
HE.
At first I thought someone called Chewi a girl again lol

Post #2268 · Posted at 2011-12-07 10:00:58am 13.6 years ago

Offline Nightime
Nightime Avatar Member
1,117 Posts
United States
Reg. 2008-10-18
MySpace: d34dm34t
"ARR JOO LEADY??"
Blind Justice is way more misdirectional than most 12s, and the surprising bursts of drumroll steps (at 170 bpm, mind you; compared to SUPER STAR's 128) makes it at least 13-worthy. I find it harder than CaptivAte, and even R&P to do well on. (Not that I can't.) CAPTAIN JACK, CARTOON HEROES, and HVAM at least are far above the typical 13 threshold. For instance, compare any of them to AFRONOVA.

Most of those Uni3 stages would absolutely rock to get ported! I'd argue that Rave Until The Night Is Over Challenge is 12 at best, though; and Concertino is a solid 15. It may not look that way on SM/controller, but there's a freaking LOT of endurance in stepping that chart. Easily comparable to ZETA.

And okay... MEI and VANESSA are more like the exception to the rule, not the consistence of it. Those do make good 15 > 16 bridge songs, though, and so may Pluto and NGO Heavy.
https://i.imgur.com/C2il3tl.png

Post #2269 · Posted at 2011-12-07 10:37:51am 13.6 years ago

Offline AeronPeryton
AeronPeryton Avatar Member+
4,338 Posts
Japan
Reg. 2007-03-03

"Give me a steady beat."
Quote: Mr.Music
Quote: AeronPeryton
Quote: Nightime
15 > 16 is a hard step. This is usually pure, raw endurance at it's meanest. In fact, from here on, every difficulty is.

At that point it would largely depend on the average BPM of the song me thinks. Or large amounts of speed changes and stops.
MEI and VANESSA would like to have a word with you.

You tell them if they have something to say, they can to come see me directly. Roll Eyes

Post #2270 · Posted at 2011-12-07 11:17:46am 13.6 years ago

Offline Astroman129
Astroman129 Avatar Member
1,958 Posts
United States
Reg. 2010-02-25

Nintendo Switch Friend Code: SW-6942-4517-60103DS Friend Code: 0645-5928-9360
" ♫~~ I'm wired to the world ~~♫"

Last updated: 2011-12-07 11:21am
Quote: Nightime
Most of those Uni3 stages would absolutely rock to get ported! I'd argue that Rave Until The Night Is Over Challenge is 12 at best, though;

You sure we're thinking of the same chart? Rave Until the Night is Over Challenge has a 110-something stream in the beginning, filled with crossovers, jumps, and "So Deep-like" gallops. I'd argue it at least a 13 from this. And the rest of the song doesn't have much mercy on your stamina, either. I'd also consider it a 14.

@Maxpower: As for the ones you mentioned, I agree for the most part. Most challenge charts from Universe 3 deserve to be 14s except Out of Decaf and MAYBE Akibariffic (as far as I'm concerned, it's the easiest 10 in Universe 3).

Post #2271 · Posted at 2011-12-07 11:33:50am 13.6 years ago

Offline yindesu
yindesu Avatar Member
791 Posts
United States
Reg. 2011-01-02

Quote: Astroman129
Rave Until the Night is Over Challenge has a 110-something stream in the beginning, filled with crossovers, jumps, and "So Deep-like" gallops. I'd argue it at least a 13 from this. And the rest of the song doesn't have much mercy on your stamina, either. I'd also consider it a 14.

I would be very shocked if http://www.youtube.com/watch?v=HwhTGqrElEY&feature=related was a 14.

Post #2272 · Posted at 2011-12-07 02:08:33pm 13.6 years ago

Offline AeronPeryton
AeronPeryton Avatar Member+
4,338 Posts
Japan
Reg. 2007-03-03

"Give me a steady beat."
Quote: Astroman129
You sure we're thinking of the same chart? Rave Until the Night is Over Challenge has a 110-something stream in the beginning, filled with crossovers, jumps, and "So Deep-like" gallops. I'd argue it at least a 13 from this. And the rest of the song doesn't have much mercy on your stamina, either. I'd also consider it a 14.

bestbejoking.jpg

If you think Rave Until The Night Is Over is like SO DEEP I invite you go play SO DEEP. The Challenge chart is dense but it's not that dense and there's no confusion about when to step if you listen to the music. It's more like BUTTERFLY (2008 X-Edit) in that respect and that's only an 11. I think Rave's Challenge lands squarely on 13.

Post #2273 · Posted at 2011-12-07 08:05:40pm 13.6 years ago

Offline TheSirius17
TheSirius17 Avatar Member
1,127 Posts
Indonesia
Reg. 2010-05-23

"Keep the frequency clear."
Quote: Nightime
Blind Justice is way more misdirectional than most 12s, and the surprising bursts of drumroll steps (at 170 bpm, mind you; compared to SUPER STAR's 128) makes it at least 13-worthy. I find it harder than CaptivAte, and even R&P to do well on. (Not that I can't.) CAPTAIN JACK, CARTOON HEROES, and HVAM at least are far above the typical 13 threshold. For instance, compare any of them to AFRONOVA.

I would say it is a mid-to-hard 12, just because the drumroll steps. If my memory was right, there are only 2 clusters of drumroll steps and they only happened in short time. Also, those freezes between the first verse and near the chorus are quite easy once you get the rhythm.
I'm a DDR player, but never make a AAA.
No, I'm not a IIDX player, but I'm a BMS player.
No, I'm not pnm player, and I haven't play pnm simulator yet.

Post #2274 · Posted at 2011-12-07 08:30:45pm 13.6 years ago

Offline PanStyle
PanStyle Avatar Member
1,056 Posts
France
Reg. 2007-07-05

Quote: Nightime
There's plenty of good 15's [...] KIMONO v PRINCESS...
I do agree with this.http://lh6.ggpht.com/dfel-yEdH3v-L3Nq078ZjYjEBxzKSycz8lxvsb-a6sTGx9kdziCNaTwer-519-HBJUZiloWAHQiGfudC-Q=s128-c

No news about unlocks after the 2nd Mix OST release ? :/
http://zenius-i-vanisher.com/ddrsig/1336.png?t=1284597568

Post #2275 · Posted at 2011-12-07 09:14:13pm 13.6 years ago

Offline iNEXSERTiON
iNEXSERTiON Avatar Member+
2,070 Posts
United States
Reg. 2010-07-14

Quote: Oni-91
HE.

Thank you for clarifying. VANESSA almost killed someone.
I stole DDR X2 CS from the internet; it's my fault the music game genre is dying.

Post #2276 · Posted at 2011-12-08 07:59:49am 13.6 years ago

Offline NIQ9
NIQ9 Avatar Member
345 Posts
United States
Reg. 2007-10-22

I don't get why people don't want more 14+ charts. People are better at the game than they used to be in general. Believe it or not, some people find 12s boring because they are too easy, and with more songs nowadays being capable of having 15-17 difficulty charts, there's no reason they shouldn't as long as they have an easier expert chart to compliment the oni.

Blind Justice = solid 12. 16th drills at 170 are nothing.
Rave oni = solid 13. I'd call it a staple 9 on ITG, so 13 for DDR.
Drop out = low 13, but still a good bridge to 15s because of the ending.

I've always seen 14 on DDR to be the middle ground between 9 and 10 on the old scale. If you had to ask whether it was a 9 or a 10 on the old scale, call it a 14 on the new scale. Chronos would actually be a high 14 in my book because if it was a simfile I made, I would have definitely rated it a 10.

also, Chronos Challenge faces right too much

http://i26.photobucket.com/albums/c113/lordtoon/User%20Names/NIQ9.png

Post #2277 · Posted at 2011-12-08 08:13:08am 13.6 years ago

Offline Aegis
Aegis Avatar Member
9,369 Posts
United States
Reg. 2009-04-16

"."
Finally someone says the right thing.

Post #2278 · Posted at 2011-12-08 09:24:08am 13.6 years ago

Offline Braeden47
Braeden47 Avatar Member
569 Posts
United States
Reg. 2008-01-02

"X scale 20"
Quote: NIQ9
I don't get why people don't want more 14+ charts. People are better at the game than they used to be in general. Believe it or not, some people find 12s boring because they are too easy, and with more songs nowadays being capable of having 15-17 difficulty charts, there's no reason they shouldn't as long as they have an easier expert chart to compliment the oni.


I agree with this. The Challenge difficulty should be used for more difficult, non shock arrows charts. Challenge should provide charts from 13-17 difficulty on normal nonboss songs. Heavy will be usually 8-13 like it is now, so if you don't like harder charts, you can play heavy.

Post #2279 · Posted at 2011-12-08 09:42:46am 13.6 years ago

Offline Aegis
Aegis Avatar Member
9,369 Posts
United States
Reg. 2009-04-16

"."
Yeah, but people think challenge should be for fun charts and stuff

Post #2280 · Posted at 2011-12-08 09:49:24am 13.6 years ago

Offline Arctic Wolves
Arctic Wolves Avatar Member
2,586 Posts
Canada
Reg. 2008-02-18

Quote: Aegis
Yeah, but people think challenge should be for fun charts and stuff

They should never be making charts that aren't fun. Can hard be fun? Absolutely. They're not mutually exclusive.
http://i.imgur.com/ros63.gif
Register Log In Back To Forums

0 User(s) Viewing This Thread (Past 15 Minutes)

©2006-2025 Zenius -I- vanisher.com -5th style- IIPrivacy Policy
Web Server: 2% · Database: 4% · Server Time: 2025-07-13 12:32:52
This page took 0.062 seconds to execute.
Theme: starlight · Language: englishuk
Reset Theme & Language