Post #2261 · Posted at 2011-12-06 03:20:28pm 13.6 years ago
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"Give me a steady beat." |
Quote: Nightime
15 > 16 is a hard step. This is usually pure, raw endurance at it's meanest. In fact, from here on, every difficulty is.
At that point it would largely depend on the average BPM of the song me thinks. Or large amounts of speed changes and stops.
Post #2262 · Posted at 2011-12-06 03:48:47pm 13.6 years ago
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Quote: Nightime
SO DEEP, Healing Vision -Angelic Mix-, CARTOON HEROES, CAPTAIN JACK, Blind Justice, DROP OUT, SAKURA
, and Across The Nightmare
are pretty good bridges. IMHO, all would make decent 14's.
15 > 16 is a hard step. This is usually pure, raw endurance at it's meanest. In fact, from here on, every difficulty is.


15 > 16 is a hard step. This is usually pure, raw endurance at it's meanest. In fact, from here on, every difficulty is.
IMO Captain Jack, Blind Justice, Drop Out, Sakura and Across the Nightmare are all solid 13s with Blind Justice being a good 12.
I still would love to see Konami add a few more Uni3 charts because there are a decent amount of (IMO) 14s to help bridge gap that are actually 14s: Concertino in Blue






Post #2263 · Posted at 2011-12-06 10:47:00pm 13.6 years ago
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Quote: AeronPeryton
Quote: Nightime
15 > 16 is a hard step. This is usually pure, raw endurance at it's meanest. In fact, from here on, every difficulty is.
At that point it would largely depend on the average BPM of the song me thinks. Or large amounts of speed changes and stops.
Post #2264 · Posted at 2011-12-06 11:41:40pm 13.6 years ago
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VANNESA is quite angry right now, so I'd be careful.
Post #2265 · Posted at 2011-12-07 04:33:19am 13.6 years ago
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Quote: iNEXSERTiON
VANNESA is quite angry right now, so I'd be careful.
She's burning up.

Post #2266 · Posted at 2011-12-07 04:37:33am 13.6 years ago
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HE.
Post #2267 · Posted at 2011-12-07 04:52:02am 13.6 years ago
Quote: Oni-91
HE.
At first I thought someone called Chewi a girl again lolPost #2268 · Posted at 2011-12-07 10:00:58am 13.6 years ago
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Blind Justice is way more misdirectional than most 12s, and the surprising bursts of drumroll steps (at 170 bpm, mind you; compared to SUPER STAR's 128) makes it at least 13-worthy. I find it harder than CaptivAte, and even R&P to do well on. (Not that I can't.) CAPTAIN JACK, CARTOON HEROES, and HVAM at least are far above the typical 13 threshold. For instance, compare any of them to AFRONOVA.
Most of those Uni3 stages would absolutely rock to get ported! I'd argue that Rave Until The Night Is Over
is 12 at best, though; and Concertino is a solid 15. It may not look that way on SM/controller, but there's a freaking LOT of endurance in stepping that chart. Easily comparable to ZETA.
And okay... MEI and VANESSA are more like the exception to the rule, not the consistence of it. Those do make good 15 > 16 bridge songs, though, and so may Pluto and NGO
.
Most of those Uni3 stages would absolutely rock to get ported! I'd argue that Rave Until The Night Is Over

And okay... MEI and VANESSA are more like the exception to the rule, not the consistence of it. Those do make good 15 > 16 bridge songs, though, and so may Pluto and NGO

Post #2269 · Posted at 2011-12-07 10:37:51am 13.6 years ago
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"Give me a steady beat." |
Quote: Mr.Music
Quote: AeronPeryton
Quote: Nightime
15 > 16 is a hard step. This is usually pure, raw endurance at it's meanest. In fact, from here on, every difficulty is.
At that point it would largely depend on the average BPM of the song me thinks. Or large amounts of speed changes and stops.
You tell them if they have something to say, they can to come see me directly.

Post #2270 · Posted at 2011-12-07 11:17:46am 13.6 years ago
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" ♫~~ I'm wired to the world ~~♫" |
Last updated: 2011-12-07 11:21am
Quote: Nightime
Most of those Uni3 stages would absolutely rock to get ported! I'd argue that Rave Until The Night Is Over
is 12 at best, though;

You sure we're thinking of the same chart? Rave Until the Night is Over

@Maxpower: As for the ones you mentioned, I agree for the most part. Most challenge charts from Universe 3 deserve to be 14s except Out of Decaf and MAYBE Akibariffic (as far as I'm concerned, it's the easiest 10 in Universe 3).
Post #2271 · Posted at 2011-12-07 11:33:50am 13.6 years ago
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Quote: Astroman129
Rave Until the Night is Over
has a 110-something stream in the beginning, filled with crossovers, jumps, and "So Deep-like" gallops. I'd argue it at least a 13 from this. And the rest of the song doesn't have much mercy on your stamina, either. I'd also consider it a 14.

I would be very shocked if http://www.youtube.com/watch?v=HwhTGqrElEY&feature=related was a 14.
Post #2272 · Posted at 2011-12-07 02:08:33pm 13.6 years ago
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"Give me a steady beat." |
Quote: Astroman129
You sure we're thinking of the same chart? Rave Until the Night is Over
has a 110-something stream in the beginning, filled with crossovers, jumps, and "So Deep-like" gallops. I'd argue it at least a 13 from this. And the rest of the song doesn't have much mercy on your stamina, either. I'd also consider it a 14.

bestbejoking.jpg
If you think Rave Until The Night Is Over is like SO DEEP I invite you go play SO DEEP. The Challenge chart is dense but it's not that dense and there's no confusion about when to step if you listen to the music. It's more like BUTTERFLY (2008 X-Edit) in that respect and that's only an 11. I think Rave's Challenge lands squarely on 13.
Post #2273 · Posted at 2011-12-07 08:05:40pm 13.6 years ago
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Quote: Nightime
Blind Justice is way more misdirectional than most 12s, and the surprising bursts of drumroll steps (at 170 bpm, mind you; compared to SUPER STAR's 128) makes it at least 13-worthy. I find it harder than CaptivAte, and even R&P to do well on. (Not that I can't.) CAPTAIN JACK, CARTOON HEROES, and HVAM at least are far above the typical 13 threshold. For instance, compare any of them to AFRONOVA.
I would say it is a mid-to-hard 12, just because the drumroll steps. If my memory was right, there are only 2 clusters of drumroll steps and they only happened in short time. Also, those freezes between the first verse and near the chorus are quite easy once you get the rhythm.
Post #2274 · Posted at 2011-12-07 08:30:45pm 13.6 years ago
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Quote: Nightime
There's plenty of good 15's [...] KIMONO v PRINCESS...
I do agree with this.No news about unlocks after the 2nd Mix OST release ? :/
Post #2275 · Posted at 2011-12-07 09:14:13pm 13.6 years ago
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Quote: Oni-91
HE.
Thank you for clarifying. VANESSA almost killed someone.
Post #2276 · Posted at 2011-12-08 07:59:49am 13.6 years ago
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I don't get why people don't want more 14+ charts. People are better at the game than they used to be in general. Believe it or not, some people find 12s boring because they are too easy, and with more songs nowadays being capable of having 15-17 difficulty charts, there's no reason they shouldn't as long as they have an easier expert chart to compliment the oni.
Blind Justice = solid 12. 16th drills at 170 are nothing.
Rave oni = solid 13. I'd call it a staple 9 on ITG, so 13 for DDR.
Drop out = low 13, but still a good bridge to 15s because of the ending.
I've always seen 14 on DDR to be the middle ground between 9 and 10 on the old scale. If you had to ask whether it was a 9 or a 10 on the old scale, call it a 14 on the new scale. Chronos would actually be a high 14 in my book because if it was a simfile I made, I would have definitely rated it a 10.
also, Chronos
faces right too much
Blind Justice = solid 12. 16th drills at 170 are nothing.
Rave oni = solid 13. I'd call it a staple 9 on ITG, so 13 for DDR.
Drop out = low 13, but still a good bridge to 15s because of the ending.
I've always seen 14 on DDR to be the middle ground between 9 and 10 on the old scale. If you had to ask whether it was a 9 or a 10 on the old scale, call it a 14 on the new scale. Chronos would actually be a high 14 in my book because if it was a simfile I made, I would have definitely rated it a 10.
also, Chronos

Post #2277 · Posted at 2011-12-08 08:13:08am 13.6 years ago
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"." |
Finally someone says the right thing.
Post #2278 · Posted at 2011-12-08 09:24:08am 13.6 years ago
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Quote: NIQ9
I don't get why people don't want more 14+ charts. People are better at the game than they used to be in general. Believe it or not, some people find 12s boring because they are too easy, and with more songs nowadays being capable of having 15-17 difficulty charts, there's no reason they shouldn't as long as they have an easier expert chart to compliment the oni.
I agree with this. The Challenge difficulty should be used for more difficult, non shock arrows charts. Challenge should provide charts from 13-17 difficulty on normal nonboss songs. Heavy will be usually 8-13 like it is now, so if you don't like harder charts, you can play heavy.
Post #2279 · Posted at 2011-12-08 09:42:46am 13.6 years ago
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Yeah, but people think challenge should be for fun charts and stuff
Post #2280 · Posted at 2011-12-08 09:49:24am 13.6 years ago
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Quote: Aegis
Yeah, but people think challenge should be for fun charts and stuff
They should never be making charts that aren't fun. Can hard be fun? Absolutely. They're not mutually exclusive.