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DDR II & hottest party 5 (Wii) (International)

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Post #2241 · Posted at 2011-10-05 04:32:53pm 14.3 years ago

Offline yindesu
yindesu Avatar Member
791 Posts
United States
Reg. 2011-01-02

Goods don't even do anything to your score. I for one applaud differentiating "good" from "miss" -_-

Post #2242 · Posted at 2011-10-05 04:37:33pm 14.3 years ago

Offline AeronPeryton
AeronPeryton Avatar Member+
4,338 Posts
Japan
Reg. 2007-03-03

"Give me a steady beat."
IIDX has a judgement higher than a Great??

Also, this is not IIDX. This is DDR.

Post #2243 · Posted at 2011-10-05 04:48:07pm 14.3 years ago

Offline sharibetsu
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1,074 Posts
United States
Reg. 2009-06-24
MySpace: sharibetsu
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"~Let's keep it real~"

Last updated: 2011-10-05 04:49pm
Quote: AeronPeryton
IIDX has a judgement higher than a Great??

Also, this is not IIDX. This is DDR.

Say good bye to GOLD RUSH (IIDX VERSION) then as well as any crossover element from any other BEMANI game ever.

And Flashing Greats aka Just Greats are higher than Greats. Just sayin Tongue
Quote: Yuichi
Next songs are....this,this this and this one.

Post #2244 · Posted at 2011-10-05 04:49:19pm 14.3 years ago

Offline AeronPeryton
AeronPeryton Avatar Member+
4,338 Posts
Japan
Reg. 2007-03-03

"Give me a steady beat."
That doesn't make any sense at all.

Post #2245 · Posted at 2011-10-05 05:59:25pm 14.3 years ago

Offline Daiz
Daiz Avatar Member+
1,465 Posts
United States
Reg. 2008-10-29

3DS Friend Code: 0490-4991-3615
"TAKING IT TO THE PIE"
This also goes back to "true AAA" versus "fake AAA". People claim that a 990,000 score or higher isn't a true AAA, however, when Konami switched AA being just a full combo to a 93% dance point total, no one claimed an getting a good but still getting an AA was considered a "fake AA" and only a true AA was a full combo. Konami designs the game and Konami is the one that decides what the grades represent.

Post #2246 · Posted at 2011-10-05 06:04:45pm 14.3 years ago

Offline SSGotenksUFO
SSGotenksUFO Avatar Member
410 Posts
United States
Reg. 2006-05-31

"May I wash you? @.@"
Yeah but if you full combo a song with all greats, you would end the song with a percentage much lower than 93%. I like the the new AA system better because it's rewarded based on skill, not whether you full combo a song. In the old games (4thMIX and lower) the game wasn't as responsive, and sometimes missed arrows. Not to mention there might be controller/pad misses thrown in there as well.
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Thanks Lord-Toon!

Post #2247 · Posted at 2011-10-05 06:05:22pm 14.3 years ago

Offline al2k4
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9,416 Posts
United Kingdom
Reg. 2006-05-01

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Last updated: 2011-10-05 06:06pm
Quote: n00b_saib0t
Quote: Oni-91
Goods keep your combo on this one though (for no bloody reason). Maybe you'll like it now.

Adding Marvelous to normal play
Removal of Boo/Almost
Goods keep your combo

Why are these acceptable in IIDX but when they implement IIDX scoring in DDR its for no reason? Honest question, as I think the new DDR scoring is fantastic.

Just for reference, the "GOOD" on IIDX timing windows is about equivalent to a DDR "GREAT".

FLASHING GREAT (adds to combo) ≈ MARVELOUS
GREAT (adds to combo) ≈ PERFECT
GOOD (adds to combo) ≈ GREAT
BAD (combo breaker) ≈ GOOD
POOR (combo breaker) = MISS

Post #2248 · Posted at 2011-10-05 06:38:30pm 14.3 years ago

Offline Oni-91
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United Kingdom
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Nintendo Switch Friend Code: SW-3445-5569-17913DS Friend Code: 008736577880
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Last updated: 2011-10-05 06:41pm
There's just something that gels me up the wrong way about stepping a song exactly 1/16th off the beat and being awarded a full combo for it.

Here's a thought I swear I once saw in that PS3 beta vid: what if Goods froze your combo? Goods in a way are really the 'neutral' judgement (not good enough to earn points, but not bad enough for your lifebar to be punished for it). Why not extend that to combos?
ZIv Mod Squad: "I'm FINE. Honest."
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Post #2249 · Posted at 2011-10-05 08:01:19pm 14.3 years ago

Offline SpongeFreak52
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375 Posts
United States
Reg. 2009-08-04

Nintendo Network ID: SpongeFreak52Origin: SpongeFreak523DS Friend Code: 0430-8347-9262Game Center Nickname: SpongeFreak52
Isn't that what they did for Challenge Mode in games like MAX through Extreme, but with Greats? I think that that concept could work well with Goods. I can definitely see that happening for Beginner difficulties, because being a 16th off isn't terrible for someone new to the game.

Post #2250 · Posted at 2011-10-05 08:17:04pm 14.3 years ago

Offline AeronPeryton
AeronPeryton Avatar Member+
4,338 Posts
Japan
Reg. 2007-03-03

"Give me a steady beat."
Let there be a user-friendly difficulty select for the first time in DDR. In the options menu players can choose one of the two scoring systems:

Happy = (Basically what they use on New Moves)
Pro = (Basically what they use on X2)

Post #2251 · Posted at 2011-10-05 08:30:47pm 14.3 years ago

Offline finalfan2cwiz
finalfan2cwiz Avatar Member+
968 Posts
United States
Reg. 2007-12-29

Origin: finalfan2cwizGame Center Nickname: Ddrplaya
Quote: AeronPeryton
Let there be a user-friendly difficulty select for the first time in DDR. In the options menu players can choose one of the two scoring systems:

Happy = (Basically what they use on New Moves)
Pro = (Basically what they use on X2)

Wouldn't that be a smart idea? They need to appeal to the hardcore and newbies throughout the whole game not just in the songlist.

Post #2252 · Posted at 2011-10-05 08:33:14pm 14.3 years ago

Offline Mr.Music
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2,088 Posts
United States
Reg. 2010-08-28

Quote: SpongeFreak52
Isn't that what they did for Challenge Mode in games like MAX through Extreme, but with Greats? I think that that concept could work well with Goods. I can definitely see that happening for Beginner difficulties, because being a 16th off isn't terrible for someone new to the game.

No, its always been (for CS versions at least) that Greats and Perfects increase the meter, goods are neutral, and almost's and boo's can hurt you

Post #2253 · Posted at 2011-10-05 08:51:11pm 14.3 years ago

Offline Oni-91
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13,523 Posts
United Kingdom
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Nintendo Switch Friend Code: SW-3445-5569-17913DS Friend Code: 008736577880
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Quote: Mr.Music
Quote: SpongeFreak52
Isn't that what they did for Challenge Mode in games like MAX through Extreme, but with Greats? I think that that concept could work well with Goods. I can definitely see that happening for Beginner difficulties, because being a 16th off isn't terrible for someone new to the game.

No, its always been (for CS versions at least) that Greats and Perfects increase the meter, goods are neutral, and almost's and boo's can hurt you
No, in Challenge Mode, Greats freeze your combo. I can't say for sure which ones did, but I do remember it happening.
ZIv Mod Squad: "I'm FINE. Honest."
https://media1.tenor.com/m/DIYrwHqbasoAAAAd/snuffy-vtuber.gif

Post #2254 · Posted at 2011-10-05 08:51:12pm 14.3 years ago

Offline Daiz
Daiz Avatar Member+
1,465 Posts
United States
Reg. 2008-10-29

3DS Friend Code: 0490-4991-3615
"TAKING IT TO THE PIE"
Quote: Mr.Music
Quote: SpongeFreak52
Isn't that what they did for Challenge Mode in games like MAX through Extreme, but with Greats? I think that that concept could work well with Goods. I can definitely see that happening for Beginner difficulties, because being a 16th off isn't terrible for someone new to the game.

No, its always been (for CS versions at least) that Greats and Perfects increase the meter, goods are neutral, and almost's and boo's can hurt you

He's referring to the combo count, not the life meter. In at least Extreme's Challenge Mode, Marvelous, Perfect increased your combo, Great did not increase it, Good and below broke it.

Post #2255 · Posted at 2011-10-05 09:34:34pm 14.3 years ago

Offline TaroNuke
TaroNuke Avatar Member+
1,170 Posts
United Kingdom
Reg. 2009-02-05

Nintendo Network ID: TSCTaroNuke
"ya did good, kiddo"
For some reason I can read 600 just fine, so I play pluto relinquish on 1.5 no problem

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Post #2256 · Posted at 2011-10-05 10:21:30pm 14.3 years ago

Offline Schmichel
Schmichel Avatar Member
11 Posts
Not Set
Reg. 2010-08-14

Details for the European release:

Title: Dance Dance Revolution Hottest Party 5
Release: November 24, 2011
Available as single game as well as bundled with a dance mat

Source: Official release list from Konami Germany.

Michael

Post #2257 · Posted at 2011-10-05 10:27:14pm 14.3 years ago

Offline Oni-91
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13,523 Posts
United Kingdom
Reg. 2006-10-20

Nintendo Switch Friend Code: SW-3445-5569-17913DS Friend Code: 008736577880
"Popular bisexual disaster"
If that is true, then holy shit. This really WOULD be a shock horror.
ZIv Mod Squad: "I'm FINE. Honest."
https://media1.tenor.com/m/DIYrwHqbasoAAAAd/snuffy-vtuber.gif

Post #2258 · Posted at 2011-10-05 10:31:09pm 14.3 years ago

Offline finalfan2cwiz
finalfan2cwiz Avatar Member+
968 Posts
United States
Reg. 2007-12-29

Origin: finalfan2cwizGame Center Nickname: Ddrplaya
Wow only a month later?!?!?! That's a sign of the apocolypse! I hope its true Europe deserves to be kept more in the loop.

Post #2259 · Posted at 2011-10-05 10:32:12pm 14.3 years ago

Offline T-14
T-14 Avatar Member
97 Posts
Canada
Reg. 2007-06-23

I've been asking around at my local EB Games and Microplay and no one can seem to confirm that this game will be availible without the bundle, there actually seems to be almost no info on this game at all in their systems. I asked one guy and he actually had to go on the internet on the stor computer to find the release date, I don't like that.
"Let me ride one, just one"

Post #2260 · Posted at 2011-10-05 11:59:58pm 14.3 years ago

Offline Arctic Wolves
Arctic Wolves Avatar Member
2,586 Posts
Canada
Reg. 2008-02-18

Just weighing in on the Good issue: personally, I think the ability to have a score of 0 and a full combo is just ridiculous. And, as Al laid out above, DDR Goods roughly match up with IIDX Bads, not IIDX Goods.
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