Post #2221 · Posted at 2011-12-04 12:51:44pm 13.6 years ago
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There's nothing wrong this Horatio
's AC chart.
Its NA CS chart is virtually impossible to do properly, with lots and lots of steps in a row only 1/10 second away from a Shock Arrow.
Example: After the first LR jump, the next set of steps are SULUSULUSULUSULUS 16th notes. This requires standing in the center, quickly stepping ULU, then (the impossible part) immediately getting both feet off the arrows in less than 1/10 second before quickly stepping ULU again. Repeat almost a hundred times. The chart would easily have gotten a 19/20 rating if Shock Arrow N.G.'s actually took off as much health as a mine in ITG.
If it helps, imagine replacing those first five shock arrows with LD jumps, no bracketing allowed. It's virtually the same movement.

Its NA CS chart is virtually impossible to do properly, with lots and lots of steps in a row only 1/10 second away from a Shock Arrow.
Example: After the first LR jump, the next set of steps are SULUSULUSULUSULUS 16th notes. This requires standing in the center, quickly stepping ULU, then (the impossible part) immediately getting both feet off the arrows in less than 1/10 second before quickly stepping ULU again. Repeat almost a hundred times. The chart would easily have gotten a 19/20 rating if Shock Arrow N.G.'s actually took off as much health as a mine in ITG.
If it helps, imagine replacing those first five shock arrows with LD jumps, no bracketing allowed. It's virtually the same movement.
Post #2222 · Posted at 2011-12-04 01:06:58pm 13.6 years ago
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"highwind fluffdragon" |
Quote: Braeden47
I think you mean Pluto the First. That is a crappy boss chart. I think Shock Arrows would have been better if they did not have to have all the arrows at once. They could do more with them, like ITG mines.
At first, I agreed with this notion. But as I thought about it, if they can make abominations like Pluto The First


Post #2223 · Posted at 2011-12-04 01:16:40pm 13.6 years ago
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Quote: Mr.Music
Quote: BemaniFan2237
I know we can get x3 in america upgrade kits
and how do you know this, befanPost #2224 · Posted at 2011-12-04 01:36:20pm 13.6 years ago
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"Give me a steady beat." |
Quote: hooky
Quote: Mr.Music
Quote: BemaniFan2237
I know we can get x3 in america upgrade kits
and how do you know this, befanoh yes, eBay and Chinese resellers are going to get flooded with Japanese X2 kits now that everyone in Japan is upgrading to X3. If we're lucky they'll retain their eAmuse unlocks.
Post #2225 · Posted at 2011-12-04 01:40:19pm 13.6 years ago
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I'm pretty sure iNSEX already played on an unlocked upgraded X2 at that one convention.
Post #2226 · Posted at 2011-12-04 07:27:48pm 13.6 years ago
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The shocks arrows... meh xD.
Some of you already said it and i can't agree more : mines > shocks.
Mines can be used for a lot of different stuff : force movement, pure decoration, show gimmicks, show instrument sound, ect.
With a 4-8 panel forced shock arrows, you are a lot more limited.
Also some charts are really useless. It's like basic + some shocks.
Some other (harder) just suck. And if you play on a cab with delay, good luck on 13+ songs.
You can't figure out when you have to step or not because you can't play visualy on this cab. After practicing a lot on X cabs you know that you have force yourself to not watch your steps match with flawless timimg on the target area.
It's a pain but playable.
Then LE fucking shocks comes. And since some of them are retarded and try to trow you off by being used differently during the song (play Saber Wings for exemple) and don't even go with the rythm, how i'm suposed to hit them since i focus on the music and less on the screen ?
I have 97/98 percent score on the 11/11- shocks on DDRX (can't ckeck the names, i'm on the phone) but i'm sure i don't even have 90 on saber wings. Not even talking about horatio.
(fwi, i have a decent timing cause i have 97+ maybe 98 on both in expert).
So maybe i could play those chart and score it on asian cab but it doesn't mean i'll enjoy.
So yeah, shock sucks and could be better. I think they could do nice/ok charts with mines because i kind of enjoyed a single chart for now on X, a 11, still can't remember the name. And yes, smoooch is fucking awesome.
Last thing that trow me off with this (i'm sure the laggy screen helps) : the OK that appears when you avoid schocks.
Was it mandatory ? NO !
I know that they count them on result screen like freezes, and freezes have the NG/OK showing too.
But if you hit a shock, you get an NG, shock sound, hide affect... you can tell if you hit them or not.
Mines > Shocks
Random note : I always say that i'm tired of seing remix of paranoias/max/trip machine but... i randomly listen to neo Max again, which is from DMashura right ?
Since some song from him and DeltaMAX came on X2 (well it was on CS before) it could be cute to have neo Max (or MaxForever).
It's just fantasies ^^
Some of you already said it and i can't agree more : mines > shocks.
Mines can be used for a lot of different stuff : force movement, pure decoration, show gimmicks, show instrument sound, ect.
With a 4-8 panel forced shock arrows, you are a lot more limited.
Also some charts are really useless. It's like basic + some shocks.
Some other (harder) just suck. And if you play on a cab with delay, good luck on 13+ songs.
You can't figure out when you have to step or not because you can't play visualy on this cab. After practicing a lot on X cabs you know that you have force yourself to not watch your steps match with flawless timimg on the target area.
It's a pain but playable.
Then LE fucking shocks comes. And since some of them are retarded and try to trow you off by being used differently during the song (play Saber Wings for exemple) and don't even go with the rythm, how i'm suposed to hit them since i focus on the music and less on the screen ?
I have 97/98 percent score on the 11/11- shocks on DDRX (can't ckeck the names, i'm on the phone) but i'm sure i don't even have 90 on saber wings. Not even talking about horatio.
(fwi, i have a decent timing cause i have 97+ maybe 98 on both in expert).
So maybe i could play those chart and score it on asian cab but it doesn't mean i'll enjoy.
So yeah, shock sucks and could be better. I think they could do nice/ok charts with mines because i kind of enjoyed a single chart for now on X, a 11, still can't remember the name. And yes, smoooch is fucking awesome.
Last thing that trow me off with this (i'm sure the laggy screen helps) : the OK that appears when you avoid schocks.
Was it mandatory ? NO !
I know that they count them on result screen like freezes, and freezes have the NG/OK showing too.
But if you hit a shock, you get an NG, shock sound, hide affect... you can tell if you hit them or not.
Mines > Shocks
Random note : I always say that i'm tired of seing remix of paranoias/max/trip machine but... i randomly listen to neo Max again, which is from DMashura right ?
Since some song from him and DeltaMAX came on X2 (well it was on CS before) it could be cute to have neo Max (or MaxForever).
It's just fantasies ^^
Post #2227 · Posted at 2011-12-04 07:42:46pm 13.6 years ago
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"Wow, 4 types of corn!" |
Last updated: 2011-12-04 07:48pm
Say what you want about shock arrows, but some people really enjoy them (see: following video, especially at the mass shock sections). There is far more hate for shock arrow charts overseas than there is here, though everyone will tell you Pluto The First Challenge sucks. 
I agree that they tend to be under utilized (if there is much that can be done with it) and it is limiting to the point of merely forcing a jump or rapid movement, but some charts were OK. I liked Saber Wing Challenge, and I thought Freeze Double Challenge was a decent challenge, actually. There was another on X on double I remember being quite challenging but fun, too, but the name slips my mind.
I guess I am only slightly annoyed that the shock charts tend to be the Difficult charts with shock arrows thrown in or just the Expert chart with a shock in place of a step or jump

I agree that they tend to be under utilized (if there is much that can be done with it) and it is limiting to the point of merely forcing a jump or rapid movement, but some charts were OK. I liked Saber Wing Challenge, and I thought Freeze Double Challenge was a decent challenge, actually. There was another on X on double I remember being quite challenging but fun, too, but the name slips my mind.
I guess I am only slightly annoyed that the shock charts tend to be the Difficult charts with shock arrows thrown in or just the Expert chart with a shock in place of a step or jump
Post #2228 · Posted at 2011-12-04 07:59:03pm 13.6 years ago
Quote: AeronPeryton
I follow the common sense that if I don't like something I just won't play it. But the problem is these charts are not only played out in terms of creativity they take up the slot for what might have been a really good Challenge chart otherwise.
i know i couldn't really get my words together, but i think it was understood what i was getting at..there must be some reason why they've limited challenge charts and use it more like an "experimental" column. they seem to be limiting the difficulty for so many heavy charts and leaving challenge charts out altogether for a majority of songs. the boss charts are so off the wall anymore that i don't have fun playing them and i wish there was something that bridged the gap. imo better shock arrows would help this, only if they could be rethought to work more like what we've seen in other games. i think the temporary sudden effect is unique and should stay, but i don't understand why they've been forced to only use all four arrow columns at once.
edit; a lot of people do like memesikute challenge since they can do the dance with it. DDRKOU1 has a video on his blog of how i see most people enjoying this chart would play
shock arrows won't be going away anytime soon, especially after the popularity of this song, but i just hope they will change to be something more useful for other styles of charts.
Post #2229 · Posted at 2011-12-04 08:40:20pm 13.6 years ago
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to make the steps more challenging. IMO. 
can the DDR X3 simfile category owner move/copy my official Straght Jet simfile to the DDR X3 Beta simfile category so someone else can work the other difficulty?

can the DDR X3 simfile category owner move/copy my official Straght Jet simfile to the DDR X3 Beta simfile category so someone else can work the other difficulty?
Post #2230 · Posted at 2011-12-04 08:50:14pm 13.6 years ago
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"TAKING IT TO THE PIE" |
Really, I think the hate with shock arrows is "they're not like ITG's mines". I think that's the bigger beef with them. People also treat shock arrows as if Konami was copying ITG's idea, but really, having an arrow that you should not step on is a natural progression in "arrow types", it doesn't take a genius to come up with the idea of an arrow you shouldn't touch.
Post #2231 · Posted at 2011-12-04 09:25:47pm 13.6 years ago
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"HURRRR" |
i don't want to get into a feud about which game is did this or that first or better. i just want to talk about how they could be better put to better use.
Post #2232 · Posted at 2011-12-04 09:29:35pm 13.6 years ago
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"TAKING IT TO THE PIE" |
Like aaron said though, the idea that the mines aren't being utilized very well is mostly an American idea, the Japanese crowd likes shock arrows and don't see them as "experimental", which at this point, you can't really call it experimental since they've been around for 3 mixes now.
Post #2233 · Posted at 2011-12-04 09:41:19pm 13.6 years ago
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Quote: Daiz
Really, I think the hate with shock arrows is "they're not like ITG's mines".
Seriously? Well maybe in the sense of "can't be used single-column" which annoys me too, but I really like the easier timing window assuming it hasn't changed from X/X2 CS >_>...Wow I'm behind in DDR, just hearing about X3 being full released. Time to catch up...
Post #2234 · Posted at 2011-12-04 10:45:50pm 13.6 years ago
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Quote: NXCProduction
to make the steps more challenging. IMO. 
can the DDR X3 simfile category owner move/copy my official Straght Jet simfile to the DDR X3 Beta simfile category so someone else can work the other difficulty?

can the DDR X3 simfile category owner move/copy my official Straght Jet simfile to the DDR X3 Beta simfile category so someone else can work the other difficulty?
I can, send it to me please when you have a chance
Post #2235 · Posted at 2011-12-04 11:07:02pm 13.6 years ago
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"Wow, 4 types of corn!" |
Okay, it seems like players here have figured out the star system thing for the end of each stage (apologies if this is already known here):
At the end of each stage, you will get anywhere from 0 to 3 stars. The conditions for them are:
Rank AAA : 3 White Stars
Rank AA : 2 Gold Stars
Rank A: 1 Yellow Star
Rank B,C,D : 1 Blue Star
FAILED : 0 Stars
Full Combo : 1 Green Star (You can get this even by playing the same chart again) For PFC or MFC or plain AAA, the green star is not shown
Depending on the difficulty of your song and your Groove Radar levels, you may still be able to get a red star as detailed in the following chart:
Minimum Groove Radar Value Min. Required Difficulty for Red Star
All 0 LV6
0~9 LV7
10~19 LV8
20~29 LV9
30~39 LV10
40~54 LV11
55~69 LV12
70~84 LV13
85~99 LV14
100~119 LV15
120~139 LV16
140~159 LV17
160~179 LV18
180~197 LV19
198~200 Not possible (at this time)
Your game will end at the end of the "FINAL STAGE" if you have 8 or fewer stars
Even if you have 9 stars, if you played with RISKY on your FINAL STAGE and fail with an AAA you will not get the Extra Stage
At the end of each stage, you will get anywhere from 0 to 3 stars. The conditions for them are:
Rank AAA : 3 White Stars
Rank AA : 2 Gold Stars
Rank A: 1 Yellow Star
Rank B,C,D : 1 Blue Star
FAILED : 0 Stars
Full Combo : 1 Green Star (You can get this even by playing the same chart again) For PFC or MFC or plain AAA, the green star is not shown
Depending on the difficulty of your song and your Groove Radar levels, you may still be able to get a red star as detailed in the following chart:
Minimum Groove Radar Value Min. Required Difficulty for Red Star
All 0 LV6
0~9 LV7
10~19 LV8
20~29 LV9
30~39 LV10
40~54 LV11
55~69 LV12
70~84 LV13
85~99 LV14
100~119 LV15
120~139 LV16
140~159 LV17
160~179 LV18
180~197 LV19
198~200 Not possible (at this time)
Your game will end at the end of the "FINAL STAGE" if you have 8 or fewer stars
Even if you have 9 stars, if you played with RISKY on your FINAL STAGE and fail with an AAA you will not get the Extra Stage
Post #2236 · Posted at 2011-12-04 11:54:32pm 13.6 years ago
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Wait, so on a 3-song game you'd need to at a minimum AA FC all three songs to get extra? 

Post #2237 · Posted at 2011-12-05 12:07:17am 13.6 years ago
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"Wow, 4 types of corn!" |
Sort of, but remember the last part where, depending on the difficulty of the song and your minimum groove radar value, you may get a 3rd star on an AA grade just by playing it.
Post #2238 · Posted at 2011-12-05 12:10:08am 13.6 years ago
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Quote: seishinbyou
Sort of, but remember the last part where, depending on the difficulty of the song and your minimum groove radar value, you may get a 3rd star on an AA grade just by playing it.
But you can't get that if you don't have e-amusePost #2239 · Posted at 2011-12-05 12:57:57am 13.6 years ago
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Quote: AeronPeryton
Quote: hooky
Quote: Mr.Music
Quote: BemaniFan2237
I know we can get x3 in america upgrade kits
and how do you know this, befanoh yes, eBay and Chinese resellers are going to get flooded with Japanese X2 kits now that everyone in Japan is upgrading to X3. If we're lucky they'll retain their eAmuse unlocks.
what happens if you get a x2 upgrade kit
Post #2240 · Posted at 2011-12-05 06:03:29am 13.6 years ago
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"Wow, 4 types of corn!" |
Last updated: 2011-12-05 06:04am
Quote: Mr.Music
Quote: seishinbyou
Sort of, but remember the last part where, depending on the difficulty of the song and your minimum groove radar value, you may get a 3rd star on an AA grade just by playing it.
But you can't get that if you don't have e-amuseYes, but these games are now so intertwined with the functionality the eAmuse network provides that not having it essentially cripples the game (or hinders it at least) anyways. If there are no overseas mixes planned and they focus only on Asia, it is a fair bit every arcade that has an X3 cab will have access to the eAmuse network. Don't have it (eAmuse)? Lose out (or at least that is the clear message Konami has sent to players and arcade managers regarding arcade titles that support eAmuse). It's a pity that they charge so much for their router and other eAmuse related charges.