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DDR X3 VS 2ndMIX (AC) (Japan)

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Post #2201 · Posted at 2011-12-04 12:52:50am 13.6 years ago

Offline seishinbyou
seishinbyou Avatar Member
617 Posts
Japan
Reg. 2010-07-08

Game Center Nickname: aijbot
"Wow, 4 types of corn!"
Quote: bmhedgehog
Quote: seishinbyou
I PFCd this last night, but what is up with so many shock arrows? (chart on the right) There are more shock arrows than steps, almost.

Is there something wrong with Player 2 Step Zone? its a little higher up than what it needs to be.

No, it is just one of the player preferences you can set much like in IIDX. It is like virtual "towel mode" so you purposely cover up the top (or bottom if you scroll reverse) part of the screen. Some players like to use this for timing purposes. I don't personally.
http://aaronin.jp/shashin/konmainewbanner.jpg

Post #2202 · Posted at 2011-12-04 12:53:00am 13.6 years ago

Offline Silverhawke
Silverhawke Avatar Member+
4,606 Posts
Indonesia
Reg. 2009-01-27

3DS Friend Code: 3496-9710-9426
"highwind fluffdragon"
It's HIDDEN+
my homepage → silverhawke.xyz

Post #2203 · Posted at 2011-12-04 12:54:39am 13.6 years ago

Offline bmhedgehog
bmhedgehog Avatar Banned+
3,136 Posts
Not Set
Reg. 2008-07-13

"BANNED"
oh ok that makes sence. for a moment i though it was a bug/glitch. thanks for clearing that up.

Post #2204 · Posted at 2011-12-04 03:16:42am 13.6 years ago

Offline bacon
bacon Avatar Member+
114 Posts
United States
Reg. 2006-08-05

"HURRRR"

Last updated: 2011-12-04 03:18am
imo shock arrows made it in to the AC version because they were developed as a lazy gimmick for PS2 and gimmicks needed to be included to have comparable features with the Wii version.

step artists realize they have no real game play value other than being a joke and they make charts like the ones for Meme shikute SP and DP because that's really the only thing that would ever make anyone want to play shock arrows now; just for laughs..

on the topic of charts, i really hope they someday hold a step chart tournament. even though DDR Wii doesn't have an edit's mode, they have the web editor that could be updated. i just want to see more use being put to the edit functionality.

how has the eAmusement edit ranking been for exposure of edits in Japan? i wish we could get a pack out of the most popular edits from X2 to play on our machines and sm.

Post #2205 · Posted at 2011-12-04 03:31:11am 13.6 years ago

Offline Pie-kun
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6,173 Posts
United States
Reg. 2007-03-25

"On ZiV I'm like Princess Diana"

Last updated: 2011-12-04 03:31am
Quote: bacon
imo shock arrows made it in to the AC version because they were developed as a lazy gimmick for PS2 and gimmicks needed to be included to have comparable features with the Wii version.

step artists realize they have no real game play value other than being a joke and they make charts like the ones for Meme shikute SP and DP because that's really the only thing that would ever make anyone want to play shock arrows now; just for laughs..

Huh?

Post #2206 · Posted at 2011-12-04 03:32:44am 13.6 years ago

Offline Arctic Wolves
Arctic Wolves Avatar Member
2,586 Posts
Canada
Reg. 2008-02-18

Memeshikute and smooooch are absolutely perfect applications of shock arrows. I'm totally ok with them when used like that.
http://i.imgur.com/ros63.gif

Post #2207 · Posted at 2011-12-04 03:57:09am 13.6 years ago

Offline maxpowr90
maxpowr90 Avatar Member
498 Posts
United States
Reg. 2007-09-28

Quote: Pie-kun
Quote: bacon
imo shock arrows made it in to the AC version because they were developed as a lazy gimmick for PS2 and gimmicks needed to be included to have comparable features with the Wii version.

step artists realize they have no real game play value other than being a joke and they make charts like the ones for Meme shikute SP and DP because that's really the only thing that would ever make anyone want to play shock arrows now; just for laughs..

Huh?

I think he is attempting to say that Konami tried to take shock arrows seriously when they first came up with the idea. The overall response to them was negative due to them being poorly executed (Horatio Challenge - CS still exists). He assumes now that a majority of the shock arrow charts are created as a "joke" then as "serious" steps.

The funny counterpoint is that in DDR II, they actually removed the shock arrow charts from DDRX2 songs (smooooch and theory of eternity are the ones that come to mind atm).

Post #2208 · Posted at 2011-12-04 04:31:36am 13.6 years ago

Offline bacon
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114 Posts
United States
Reg. 2006-08-05

"HURRRR"

Last updated: 2011-12-04 07:37pm
i just think shock arrows are extremely limited.. i wouldn't think they were ever meant to be taken seriously when they were created, but i think they could be if they would be implemented differently.

and i think that even though smoootch challenge is a good chart it doesn't differ that much from Memeshikute, it's mostly 4th shock 4th shock 4th shock.

Post #2209 · Posted at 2011-12-04 07:52:45am 13.6 years ago

Offline AeronPeryton
AeronPeryton Avatar Member+
4,338 Posts
Japan
Reg. 2007-03-03

"Give me a steady beat."
Quote: bacon
i just think shock arrows are extremely limited.. i wouldn't think they were ever meant to be taken seriously when they were created, but i think they could be if they would be implemented differently.

and i think that even though smoootch challenge is a good chart it doesn't differ that much from Memeshikute because since there isn't a lot you can do other wise . it's mostly 4th shock 4th shock 4th shock.

This is the most perfectly worded assessment of Shock Arrows I've seen.

I follow the common sense that if I don't like something I just won't play it. But the problem is these charts are not only played out in terms of creativity they take up the slot for what might have been a really good Challenge chart otherwise.

Post #2210 · Posted at 2011-12-04 10:42:20am 13.6 years ago

Offline maxpowr90
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498 Posts
United States
Reg. 2007-09-28

Quote: AeronPeryton
I follow the common sense that if I don't like something I just won't play it. But the problem is these charts are not only played out in terms of creativity they take up the slot for what might have been a really good Challenge chart otherwise.

I definitely agree. I would have loved a 16 Challenge for theory of eternity that was basically a mashup of possession and roppongi evolved C but there was a shock arrow chart instead.

There is also the other problem of Konami lazily substituting notes in the Heavy chart for shock arrows to make a Challenge chart. I refuse to mention the song by name, but an 18 Challenge chart with shock arrows is a prime example of that lethargy and gives DEGRS good competition for worst boss step chart in the game.

Post #2211 · Posted at 2011-12-04 10:46:39am 13.6 years ago

Offline BemaniFan2237
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521 Posts
United States
Reg. 2011-11-10

I know we can get x3 in america upgrade kits
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Post #2212 · Posted at 2011-12-04 10:50:38am 13.6 years ago

Offline Braeden47
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569 Posts
United States
Reg. 2008-01-02

"X scale 20"

Last updated: 2011-12-04 10:51am
Quote: maxpowr90


There is also the other problem of Konami lazily substituting notes in the Heavy chart for shock arrows to make a Challenge chart. I refuse to mention the song by name, but an 18 Challenge chart with shock arrows is a prime example of that lethargy and gives DEGRS good competition for worst boss step chart in the game.

I think you mean Pluto the First. That is a crappy boss chart. I think Shock Arrows would have been better if they did not have to have all the arrows at once. They could do more with them, like ITG mines.

Post #2213 · Posted at 2011-12-04 10:56:44am 13.6 years ago

Offline maxpowr90
maxpowr90 Avatar Member
498 Posts
United States
Reg. 2007-09-28

Quote: Braeden47
Quote: maxpowr90


There is also the other problem of Konami lazily substituting notes in the Heavy chart for shock arrows to make a Challenge chart. I refuse to mention the song by name, but an 18 Challenge chart with shock arrows is a prime example of that lethargy and gives DEGRS good competition for worst boss step chart in the game.

I think you mean Pluto the First. That is a crappy boss chart. I think Shock Arrows would have been better if they did not have to have all the arrows at once. They could do more with them, like ITG mines.

I know what it is but I attempt to wipe that song from my memory it's so bad.

TBH, my big gripe with shock arrows isn't that they take up all the panels, it is that screen flashes when you hit one which basically enables dark mode for half a second. I dunno if that has been removed in X3 but that is by far the biggest negative I have about them. At least in ITG when you hit a mine, you have an explosion sound but the screen doesn't flash.

Post #2214 · Posted at 2011-12-04 11:07:41am 13.6 years ago

Offline Aegis
Aegis Avatar Member
9,369 Posts
United States
Reg. 2009-04-16

"."
Well..the point is to not hit them...

Post #2215 · Posted at 2011-12-04 11:08:54am 13.6 years ago

Offline Mr.Music
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2,088 Posts
United States
Reg. 2010-08-28

Quote: BemaniFan2237
I know we can get x3 in america upgrade kits
and how do you know this, befan

Post #2216 · Posted at 2011-12-04 11:46:48am 13.6 years ago

Offline Daiz
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1,465 Posts
United States
Reg. 2008-10-29

3DS Friend Code: 0490-4991-3615
"TAKING IT TO THE PIE"
Don't like Shock Arrows? Don't play then. Just because they exist for some songs doesn't mean they're taking the place of a chart that would have otherwise been there, X2 had a TON of challenge charts that weren't shock arrow charts. Most of the shock arrow charts stuck to licenses anyways.

Post #2217 · Posted at 2011-12-04 12:04:49pm 13.6 years ago

Offline AeronPeryton
AeronPeryton Avatar Member+
4,338 Posts
Japan
Reg. 2007-03-03

"Give me a steady beat."
We don't really know that Konami tacks SA charts to songs that would have never ever had a legitimate Challange chart.

Post #2218 · Posted at 2011-12-04 12:07:43pm 13.6 years ago

Offline Zowayix
Zowayix Avatar Member
1,149 Posts
Not Set
Reg. 2009-09-19

I think I'd enjoy a fast, boss-like Shock Arrow chart where most of the Shock Arrows need to be actually jumped over instead of having a center step. Similar situations happen to an extent in Saber Wing Challenge and somewhat in places in Vertex Challenge. The problem with most current charts is that they're either really boring (Theory of Eternity Challenge ) or make no sense (Pluto the First Challenge ).

Post #2219 · Posted at 2011-12-04 12:10:33pm 13.6 years ago

Offline AeronPeryton
AeronPeryton Avatar Member+
4,338 Posts
Japan
Reg. 2007-03-03

"Give me a steady beat."
^ POSSESSION, Expert Devil

Post #2220 · Posted at 2011-12-04 12:41:16pm 13.6 years ago

Offline PaperSak
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1,248 Posts
United States
Reg. 2010-09-16

Nintendo Network ID: PaperSak3DS Friend Code: 2363-5848-1224
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While on the topic of shock arrows... can anyone explain what was so awful about Horatio compared to its Expert chart? The shock arrows just seem like they make you take bigger jumps... unlike other charts where you step in the middle, a majority of Horatio's SAs involve you jumping over them, if that makes sense. I kind of think they're cool, but seeing as how I can barely pass Expert on a good day I haven't tried them myself... it looks like the only problem is that they're so close to the other arrows that they register when they aren't supposed to, which totally happened on the controller, anyway...
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