Post #201 · Posted at 2015-12-01 05:33:08pm 9.5 years ago
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Quote: Pandemonium X
Honestly $16 a month is not bad considering that's about how much I blow in an arcade trip to play IIDX. Now it depends what you get with that $16. If it's like 20 or so songs then yeah I'll pass. And that's all considering if anyone outside Japan can even get it.
Apparently, this is the current known songlist (with only a few unlocks listed so far).
Also, according to xe.com, 1598 Yen is currently about 13 US dollars.
Post #202 · Posted at 2015-12-01 08:15:05pm 9.5 years ago
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I...don't know if this is too alluring quite yet.
I'm pulled between thinking this seems like a neutered BMS simulator, and seeing some legitimacy in this game. $13 a month already competes with MMOs like Final Fantasy XIV and World of Warcraft and...yeah, this stuff was said before. xP;
But in all seriousness, this could end up exactly like the Yu-Gi-Oh! online games Konami also has been beating to a pulp. People totally looked the other way from Konami's own attempt at the same issues wrong with Free to Play, then everyone went back to unofficial Yu-Gi-Oh! simulators...in other words, all the content without wasting time or paying a cent.
But I'm not banking on myself being right. I mean some people here seem to like this, from their own feelings and critique. I'm happy if this is still what IIDX fans want, but I'm not without a tad bit of skepticism. ^^;
I'm pulled between thinking this seems like a neutered BMS simulator, and seeing some legitimacy in this game. $13 a month already competes with MMOs like Final Fantasy XIV and World of Warcraft and...yeah, this stuff was said before. xP;
But in all seriousness, this could end up exactly like the Yu-Gi-Oh! online games Konami also has been beating to a pulp. People totally looked the other way from Konami's own attempt at the same issues wrong with Free to Play, then everyone went back to unofficial Yu-Gi-Oh! simulators...in other words, all the content without wasting time or paying a cent.
But I'm not banking on myself being right. I mean some people here seem to like this, from their own feelings and critique. I'm happy if this is still what IIDX fans want, but I'm not without a tad bit of skepticism. ^^;
Post #203 · Posted at 2015-12-01 08:29:35pm 9.5 years ago
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Oh Foxytail, I think you're right on many points and I can tell you with certainty that this is NOT what most IIDX fans wanted; it's definitely what KONAMI wanted. This a great way for them to make money, mind you, you're paying them directly for the service. Now they can gain profit from the same player both in the arcade (NEW) and at home (OLD) on a long-term basis.
Post #204 · Posted at 2015-12-01 09:03:02pm 9.5 years ago
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Thinking if paying the monthly subscription is worth or not depends pretty much if the players go to the machines and pays highs amount of money in credits (a.k.a the hardcore player) or plays like once in a while/can't play because they don´t have IIDX machines nearby.
In the first case definitely worth because of saving money, but this have the disadvantage on the low amount of songs and how old they are.
In the second case, idk if is worth to pay it. If you are a casual player obviously is not worth (unless you have the money to pay it). Finally if you don't have the arcade near of your house, you have better alternatives to that like LR2 for free, or you can buy/download/w.e the IIDX Empress + Premium best for better setlist
In the first case definitely worth because of saving money, but this have the disadvantage on the low amount of songs and how old they are.
In the second case, idk if is worth to pay it. If you are a casual player obviously is not worth (unless you have the money to pay it). Finally if you don't have the arcade near of your house, you have better alternatives to that like LR2 for free, or you can buy/download/w.e the IIDX Empress + Premium best for better setlist
Post #205 · Posted at 2015-12-02 07:15:40am 9.5 years ago
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I get so pissed the more I think about it. All this hype of finally getting CS17, the beta, the alpha, and then they release this wet fart. Fuck them, I wish I never heard about infinitas.
I would have gladly paid $60~ per DLC style complete with matching ui, song select music, result screens etc. Having missed out on 17th-copula I wanted to experience each style as a complete artistic package.
Hell I would have also repurchased 1st-16th just to have it all in one place. Thats $60x23styles=$1380 I'd happily pay for content I can own forever and play offline once they eventually stop supporting leaderboards.
I just can't stomach throwing my money into a monthly void and having nothing to show for it. I have a pretty busy schedule, I don't have enough free time to feel like I'm getting value out of the service, and maybe zero playtime during busy months.
Maybe they should reevaluate their demographic to also include consumers that don't mind spending money in bulk to own content, seems like they are only going after subs @ $16 a pop with a lot of users probably cancelling at some point during the first year. They are banking on milking the leftover diehards for $192~ a year.
I would have gladly paid $60~ per DLC style complete with matching ui, song select music, result screens etc. Having missed out on 17th-copula I wanted to experience each style as a complete artistic package.
Hell I would have also repurchased 1st-16th just to have it all in one place. Thats $60x23styles=$1380 I'd happily pay for content I can own forever and play offline once they eventually stop supporting leaderboards.
I just can't stomach throwing my money into a monthly void and having nothing to show for it. I have a pretty busy schedule, I don't have enough free time to feel like I'm getting value out of the service, and maybe zero playtime during busy months.
Maybe they should reevaluate their demographic to also include consumers that don't mind spending money in bulk to own content, seems like they are only going after subs @ $16 a pop with a lot of users probably cancelling at some point during the first year. They are banking on milking the leftover diehards for $192~ a year.
Post #206 · Posted at 2015-12-02 08:22:42am 9.5 years ago
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I would be lying if I said this was how I wanted the final game to be handled. I'm not shocked in the slightest that they are using PASELI as an exclusive means to charge players. Why they decided on utilizing a monthly rather than use a free-to-play model and charging for song packs like most MMO games, and even their own mobile music game apps, is beyond me.
Even worse is that you're forced to have an internet connection to even play the game, and you're locked out for two hours of daily maintenance, let alone if your connection is off or not working.
I can only hope that the players who can easily access the game will vote with their wallets and give Konami a message that we would rather have a better online IIDX game that anyone in the world can download, play, and buy DLC if they are interested.
Needless to say, anyone outside of Japan who has access to the arcade/CS version(s) won't be affected, especially if they have BMS files and LR2 to cover SIRIUS-Copula. It's as I've mentioned on my DA journal back when the first test was out: Why give us international eAmuse accounts if we're not going to be able to use them at all (outside of Round1)?
Even worse is that you're forced to have an internet connection to even play the game, and you're locked out for two hours of daily maintenance, let alone if your connection is off or not working.
I can only hope that the players who can easily access the game will vote with their wallets and give Konami a message that we would rather have a better online IIDX game that anyone in the world can download, play, and buy DLC if they are interested.
Needless to say, anyone outside of Japan who has access to the arcade/CS version(s) won't be affected, especially if they have BMS files and LR2 to cover SIRIUS-Copula. It's as I've mentioned on my DA journal back when the first test was out: Why give us international eAmuse accounts if we're not going to be able to use them at all (outside of Round1)?
Post #207 · Posted at 2015-12-02 05:03:56pm 9.5 years ago
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It is the very essence of why I wrote the letter to KONAMI regarding beatmaniaIIDX INFINITAS. It has already been proofread by a Japanese native speaker, and I will begin PHASE 2 of spamming KONAMI with it, but not many people support my cause because it seems impossible to get through to them. Even still, as a single hardcore IIDX fan, I'd be damned if I don't at least try.
I've been supporting the continuation of IIDX CS since 2010, and I still won't just give up hope.
Posts, Twitter, e-Mail, YouTube, etc.
INFINITAS isn't CS, it's BS.
I've been supporting the continuation of IIDX CS since 2010, and I still won't just give up hope.
Posts, Twitter, e-Mail, YouTube, etc.
INFINITAS isn't CS, it's BS.
Post #208 · Posted at 2015-12-02 06:44:26pm 9.5 years ago
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"now led_light for short" |
Quote: midnightclubx
Why they decided on utilizing a monthly rather than use a free-to-play model and charging for song packs like most MMO games, and even their own mobile music game apps, is beyond me.
Because IIDX is not an MMO? I get that this game is technically not an AC game, but I don't see why IIDX should be treated more as an MMO. And speaking of MMOs, I thought monthly subscriptions were the norm for many MMOs out there? Sometimes, paying a small fee every month is more feasible than buying in bulk for some people (especially with all the prices of the Japanese IIDX PS2 games, Japanese PS2 console, and arcade-style controllers combined). It's the cheapest and most affordable option so far, plus I like the feel of the keyboard over the official controllers anyway. I wish I had my hands on a DJ DAO controller to try out too, but, you know, price.
Also, the current amount of content in the game is disappointing, sure, but I have a feeling that there is a lot more content to come, given the fact that there are two other locked modes in this game that are yet to be revealed.
And since LR2 has been mentioned, I have been wanting to get into that game for some time now, but I have yet to figure out where to download it or what to do once I install it, and the homepage seems to be down, so that's not an option for me at the moment.
Finally, here's some gameplay of the new release, because I can't get enough of the game after having played the alpha for hours on end.
Post #209 · Posted at 2015-12-02 08:18:36pm 9.5 years ago
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IIDX is an MMO. Players expect the server to save their scores, enable rivals, and offer events. They already announced that Infinitas will be used for round 1 of 3 in the KAC. (I'm sure people will cheat to reach round 2, but the cheaters will be sorted out then.) So your monthly sub does actually do what it does in other games that have a sub.
I think your real objection is to "throwing (your) money into a monthly void" since you end up with no ownership at the end of it. And that's understandable. Buying Empress as a packaged good gives you this feeling that as you play it more and more you'll only get more and more value out of it. But that's offline Empress, and newer IIDX would cost more today than Empress did. (They're bigger.) Since you seem to going about this in a dollars-per-hour sort of way, try to estimate the ratio for Infinitas versus your $1360 number. I think you're fine.
...and the era of packaged goods is over. Only IIDX 17, 18, and 21 wouldn't suffer if they were packaged in the Playstation 2 format. The other IIDXes, especially 22nd, are all basically credit-play MMOs and the arcades are now like cybercafes. Pendual is huge! It would cost at least 13000 JPY and be a 2-disc game if it were a PS2 game. (3 discs + cost if another revival disc is made.) But forget that, my point is that the server is what's important. Hence, you sub to the server.
Quote
Hell I would have also repurchased 1st-16th just to have it all in one place. Thats $60x23styles=$1380 I'd happily pay for content I can own forever and play offline once they eventually stop supporting leaderboards.
I just can't stomach throwing my money into a monthly void and having nothing to show for it. I have a pretty busy schedule, I don't have enough free time to feel like I'm getting value out of the service, and maybe zero playtime during busy months.
You'd spend over a grand on games that you'd be unable to play often? If some months your playtime is close to 0, how much time do you have in the other months? With other games competing for your attention? Let's say Infinitas is $192/yr plus one or two $70 expansions for complete styles. You're probably saving money by paying for only the months you play. (But Konami should offer a 1 yr sub at a discount.)I just can't stomach throwing my money into a monthly void and having nothing to show for it. I have a pretty busy schedule, I don't have enough free time to feel like I'm getting value out of the service, and maybe zero playtime during busy months.
I think your real objection is to "throwing (your) money into a monthly void" since you end up with no ownership at the end of it. And that's understandable. Buying Empress as a packaged good gives you this feeling that as you play it more and more you'll only get more and more value out of it. But that's offline Empress, and newer IIDX would cost more today than Empress did. (They're bigger.) Since you seem to going about this in a dollars-per-hour sort of way, try to estimate the ratio for Infinitas versus your $1360 number. I think you're fine.
Quote: "Trip Machina"
I want the games only as packaged goods and with no nagging payments. I also want the whole Sirius, the whole RA, etc.
The server matters a lot. The service is everything. Players stopped going to arcades after PW was shut down and the hardcore players are all on some sort of bootleg home network. American players are also bending over backwards to obtain Paseli and play at R1 (though not with Paseli) even though they've got Dao controllers and arcade rips at home! It's because they want to be on the real server....and the era of packaged goods is over. Only IIDX 17, 18, and 21 wouldn't suffer if they were packaged in the Playstation 2 format. The other IIDXes, especially 22nd, are all basically credit-play MMOs and the arcades are now like cybercafes. Pendual is huge! It would cost at least 13000 JPY and be a 2-disc game if it were a PS2 game. (3 discs + cost if another revival disc is made.) But forget that, my point is that the server is what's important. Hence, you sub to the server.
Post #210 · Posted at 2015-12-02 08:31:35pm 9.5 years ago
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"five minute white boy challenge" |
Quote: Trip Machina
It is the very essence of why I wrote the letter to KONAMI regarding beatmaniaIIDX INFINITAS. It has already been proofread by a Japanese native speaker, and I will begin PHASE 2 of spamming KONAMI with it, but not many people support my cause because it seems impossible to get through to them. Even still, as a single hardcore IIDX fan, I'd be damned if I don't at least try.
I've been supporting the continuation of IIDX CS since 2010, and I still won't just give up hope.
Posts, Twitter, e-Mail, YouTube, etc.
INFINITAS isn't CS, it's BS.
I've been supporting the continuation of IIDX CS since 2010, and I still won't just give up hope.
Posts, Twitter, e-Mail, YouTube, etc.
INFINITAS isn't CS, it's BS.
._.
Post #211 · Posted at 2015-12-02 11:27:33pm 9.5 years ago
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"." |
Sirius CS isn't coming out, Trip Machina...
Post #212 · Posted at 2015-12-02 11:57:10pm 9.5 years ago
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Bunch of ungrateful people in this thread.
Also LMAO that letter.,
Also LMAO that letter.,
Post #213 · Posted at 2015-12-03 02:06:57am 9.5 years ago
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"卵 Chansey, the Egg Pokémon 卵" |
Spamming Konami for 5 years and counting isn't going to change anything.
Post #214 · Posted at 2015-12-03 03:22:35am 9.5 years ago
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Quote: "Catastrophe"
I think your real objection is to "throwing (your) money into a monthly void" since you end up with no ownership at the end of it. And that's understandable. Buying Empress as a packaged good gives you this feeling that as you play it more and more you'll only get more and more value out of it. But that's offline Empress, and newer IIDX would cost more today than Empress did. (They're bigger.) Since you seem to going about this in a dollars-per-hour sort of way, try to estimate the ratio for Infinitas versus your $1360 number. I think you're fine.
That's right, I want a game that I can play anywhere and anytime without the need for a persistent internet connection + operational server just to play. This makes playing the game less convenient, and it detracts from the overall fun experience of the game in its entirety. I'd also be willing to pay high dollar for full ownership without such hindrances.Quote: "Catastrophe"
The server matters a lot. The service is everything. Players stopped going to arcades after PW was shut down and the hardcore players are all on some sort of bootleg home network. American players are also bending over backwards to obtain Paseli and play at R1 (though not with Paseli) even though they've got Dao controllers and arcade rips at home! It's because they want to be on the real server.
I understand the importance of the server, but for those of us who just want to play for the sheer love of the game, why force us to connect? Why not give us an option to play ONLINE and/or OFFLINE while at the same time, simply allowing us to save our data locally? Why not allow your chosen rival data to be downloaded and imported locally to beatmaniaIIDX INFINITAS...a similar system worked well in the previous IIDX CS games. Wanna do more online stuff? Just press the "Connect" button to connect to server to access all online features of the game. I wonder why so many of you think this is asking too much, especially from a company like Konami.Quote: "Catastrophe"
...and the era of packaged goods is over. Only IIDX 17, 18, and 21 wouldn't suffer if they were packaged in the Playstation 2 format. The other IIDXes, especially 22nd, are all basically credit-play MMOs and the arcades are now like cybercafes. Pendual is huge! It would cost at least 13000 JPY and be a 2-disc game if it were a PS2 game. (3 discs + cost if another revival disc is made.) But forget that, my point is that the server is what's important. Hence, you sub to the server.
Like I said before:While I completely understand that an 'eternal, to compliment the arcade' version of beatmaniaIIDX CS was fathomed, why did they not release a beatmaniaIIDX "INFINITAS" for PS3 back when the console and the fans flourished? That was their best chance...the initial songlist could have been like the current INFINITAS (SIRIUS and below). They could have manufactured specially-made PS2 KOC -> PS3 console adapters to avoid spending tons of money on new controllers. DLC could have been SIRIUS and up (songs, skins, themes, sounds, exclusive content, etc.), and through online updates (PS3 is way more capable than PS2), the game could have been improved upon to be even more 'complimentary' to the arcades. I wanted to play Story mode from SIRIUS, I wanted to experience Parallel Rotation, RESORT ANTHEM's tropical systems and tedious gem unlocks, traversing Lincle Kingdom, tricoro's attacks unlock systems, etc. etc. at home. This would have immortalized those games even more....they were all wonderful creations that I would prefer to relive at home. If they had done this, I think many of us would have been a whole lot happier and satisfied, but noooo, they decided to continue the WINNING ELEVEN series on PS2 (post EMPRESS +PREMIUM BEST) and PS3 instead. I also believe that if they gave us the "beatmaniaIIDX INFINITAS (PS3)" game back then, we'd probably be up to Lincle or tricoro DLC right now with the community much more alive than it is now, not to mention, waaaay more people would be playing it, thus also generating some revenue for KONAMI.
Quote: "Aegis"
Sirius CS isn't coming out, Trip Machina...
I know, and I have already accepted that fact with the initial announcement of beatmaniaIIDX INFINITAS.Quote: "Ashura96"
Bunch of ungrateful people in this thread.
Also LMAO that letter.,
I'm very grateful of what Konami has given us, I cherish the hell out of all my beatmania/IIDX (PS1 and PS2) games. I'd even sell my PS4 before giving up some of those games. When beatmaniaIIDX INFINITAS was announced, I, like many of you was excited even with it being announced for PC. With the initial content release and the subscription monetization + all the other technical difficulties associated with playing the game (server-side woes, controller compatibility, etc.), that excitement was reduced substantially. I used to be excited as hell for new IIDX CS releases, but this one, even after 5 long years actually made me feel less excited? Well, there's good reason. The letter was essentially asking Konami to consider making the game playable with OFFLINE support (no PASELI requirement) with the ability to purchase styles and all associated content via PASELI if desired by the player along with suggestions on IIDX controller compatibility with beatmaniaIIDX INFINITAS. Sure, the suggested 5000JPY per style may be laughable, but that's a decision that Konami of Japan would have to make on their own...of course I'd pay double that amount in a HEARTBEAT (getit?).Also LMAO that letter.,
Quote: "chewi"
Spamming Konami for 5 years and counting isn't going to change anything.
You're right, in small numbers, we are weak.Post #215 · Posted at 2015-12-03 04:20:42am 9.5 years ago
For those who have said that Infinitas isn't an MMO game, I would like to know how a game that relies on being online all the time, saving your scores, playing against rivals, and having timed events is not an MMO.
I also like how some of the people on this thread seem to have forgotten similar online music games in the past, such as DJMAX back in 2004, or EZ2ON, Krazy Rain, and 02Jam just to name a few; those games were able to run just fine without a monthly subscription, and instead utilized song packs/DLC for premium avatar items and whathaveyou as their means of getting revenue. Granted, those games relied on being online to play the game (save for DJMAX Trilogy), but unlike Infinitas, most of those franchises expanded to other countries and different methods of payment to get the premium songs/items, so you weren't stuck with having to try and jump through a good few hoops just to even purchase their crypto-currency if you're not in that particular country which the original servers are based on.
Another thing that sets Infinitas apart from those games (at least from when I played the 2nd alpha test) was the fact there's no way to actually play against other people in rooms. Without features like this, you might as well play LR2 with the online leaderboards turned on (if you can even get those to work, that is).
Am I grateful that Konami has made some form of official IIDX game for PC? Of course. Should/Could have there been a better way to give players outside of Japan a way to play the game and (at the very least) not have to use PASELI to pay that monthly subscription. Absolutely.
I'm not holding my breath that they are gonna address these problems, let alone plan on making a non-Japanese version of the game anytime soon, but it could have been much worse: Anyone remember when anyone outside of South Korea had to find a fake Korean Social Security Number just to even make an account for EZ2ON (or the Korean versions of all the other MMO music games I have mentioned above)? I do, and it's not very fun.
EDIT: It seems to have appeared that Konami has added a way to let you use your credit card after all, instead of being forced to use PASELI. This is great news for most of us! My thoughts on using a monthly subscription instead of using DLC/Song Packs still stands.
EDIT 2: The catch is that you're not allowed to use an eAmuse account that's not from Japan, unfortunately, so there's technically no way that people outside Japan that can play this unless they have one from there.
I also like how some of the people on this thread seem to have forgotten similar online music games in the past, such as DJMAX back in 2004, or EZ2ON, Krazy Rain, and 02Jam just to name a few; those games were able to run just fine without a monthly subscription, and instead utilized song packs/DLC for premium avatar items and whathaveyou as their means of getting revenue. Granted, those games relied on being online to play the game (save for DJMAX Trilogy), but unlike Infinitas, most of those franchises expanded to other countries and different methods of payment to get the premium songs/items, so you weren't stuck with having to try and jump through a good few hoops just to even purchase their crypto-currency if you're not in that particular country which the original servers are based on.
Another thing that sets Infinitas apart from those games (at least from when I played the 2nd alpha test) was the fact there's no way to actually play against other people in rooms. Without features like this, you might as well play LR2 with the online leaderboards turned on (if you can even get those to work, that is).
Am I grateful that Konami has made some form of official IIDX game for PC? Of course. Should/Could have there been a better way to give players outside of Japan a way to play the game and (at the very least) not have to use PASELI to pay that monthly subscription. Absolutely.
I'm not holding my breath that they are gonna address these problems, let alone plan on making a non-Japanese version of the game anytime soon, but it could have been much worse: Anyone remember when anyone outside of South Korea had to find a fake Korean Social Security Number just to even make an account for EZ2ON (or the Korean versions of all the other MMO music games I have mentioned above)? I do, and it's not very fun.
EDIT: It seems to have appeared that Konami has added a way to let you use your credit card after all, instead of being forced to use PASELI. This is great news for most of us! My thoughts on using a monthly subscription instead of using DLC/Song Packs still stands.
EDIT 2: The catch is that you're not allowed to use an eAmuse account that's not from Japan, unfortunately, so there's technically no way that people outside Japan that can play this unless they have one from there.
Post #216 · Posted at 2015-12-03 02:00:00pm 9.5 years ago
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Quote: midnightclubx
DJMAX back in 2004, or EZ2ON, Krazy Rain, and 02Jam just to name a few; those games were able to run just fine without a monthly subscription
keyword being werePost #217 · Posted at 2015-12-03 04:15:17pm 9.5 years ago
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"five minute white boy challenge" |
Quote: Trip Machina
Quote: "chewi"
Spamming Konami for 5 years and counting isn't going to change anything.
You're right, in small numbers, we are weak.
so why are you even bothering? those numbers aren't going to increase much
Post #218 · Posted at 2015-12-03 06:49:42pm 9.5 years ago
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Quote: Quickman
Quote: Trip Machina
Quote: "chewi"
Spamming Konami for 5 years and counting isn't going to change anything.
You're right, in small numbers, we are weak.
so why are you even bothering? those numbers aren't going to increase much
Post #219 · Posted at 2015-12-03 07:26:57pm 9.5 years ago
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"bootylicious " |
Konmai isn't gonna care cause they're Konmai
I should shut up now about the fact I am sour over the fact Konmai slaps their big titles on a measly pachinko machine and advertising erotic violence on them and cancelling Silent Hills. And kojima
I should shut up now about the fact I am sour over the fact Konmai slaps their big titles on a measly pachinko machine and advertising erotic violence on them and cancelling Silent Hills. And kojima
Post #220 · Posted at 2015-12-03 07:51:40pm 9.5 years ago
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Quote: Trip Machina
It's all about The Hope Delusion of Tomorrow.