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[SM5 THEME] DanceDanceRevolution Next Generation ~Release~

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Post #181 · Posted at 2014-08-08 03:55:26am 9.8 years ago

Offline Towlesy27
Towlesy27 Avatar Member
232 Posts
Canada
Reg. 2014-07-31

i remember finding other x2 ps2 character vids somewhere but they were low quality. i have a vid of red pix and queen zukin thats it but i have no idea how to improve the quality
DDR is awesome! (:

Post #182 · Posted at 2014-08-08 06:19:58am 9.8 years ago

Offline jeancarleo
jeancarleo Avatar Member
4 Posts
United States
Reg. 2012-06-16

Nintendo Network ID: jeancarleo3DS Friend Code: 3952-7050-5530Game Center Nickname: jeancarleo
StepMania v5.0 beta 3 crash report (build 8, 20140224 @ 15:23:46 Central Standard Time)
--------------------------------------

Crash reason: Access Violation

Thread: Main thread
MovieTexture_FFMpeg.cpp:213
MovieTexture_FFMpeg.cpp:264
MovieTexture_FFMpeg.cpp:272
MovieTexture_FFMpeg.cpp:213
MovieTexture_FFMpeg.cpp:264
Thread: Decode thread
RageSoundDriver_Generic_Software.cpp:204
RageSoundDriver_Generic_Software.cpp:204
RageSoundDriver_Generic_Software.cpp:204
RageSoundDriver_Generic_Software.cpp:204
RageSoundDriver_Generic_Software.cpp:204
Thread: Mixer thread
Thread: Music thread
RageFileDriverDirectHelpers.cpp:227 C:/Games/StepMania 5/Themes/DDR Next Generation/*
RageFileDriverDirectHelpers.cpp:227 C:/Games/StepMania 5/Themes/DDR Next Generation/Sounds/*
RageFileDriverDirectHelpers.cpp:227 C:/Users/jeancarleo/AppData/Roaming/StepMania 5/Themes/*
RageFileDriverDirectHelpers.cpp:227 C:/Users/jeancarleo/AppData/Roaming/StepMania 5/Themes/DDR Next Generation/Sounds/*
RageFileDriverDirectHelpers.cpp:227 C:/Users/jeancarleo/AppData/Roaming/StepMania 5/Themes/DDR Next Generation/*
Thread: Worker thread (MemoryCardWorker)
Thread: Worker thread (/@mc1int/)
Thread: Worker thread (/@mc2int/)
Thread: DirectInput thread
InputHandler_DirectInput.cpp:755
InputHandler_DirectInput.cpp:731
InputHandler_DirectInput.cpp:750
InputHandler_DirectInput.cpp:755
InputHandler_DirectInput.cpp:731

755aa05b: msvcrt!memmove [755a0000+9e5a+201]
755aa00b: msvcrt!memmove [755a0000+9e5a+1b1]
66229db1: avcodec-53!avpriv_mpv_find_start_code [65ec0000+368d90+1021]
6626a7cf: avcodec-53!av_parser_close [65ec0000+39d580+d24f]
662ef82a: avcodec-53!avcodec_decode_video2 [65ec0000+42f540+2ea]
72072a1f: MSVCR90!snprintf [72040000+32998+87]
0067443f: void Checkpoints:ConfusedetCheckpoint(char const *,int,char const *) [00400000+2743d0+6f]
005a61f5: int MovieDecoder_FFMpeg:Big GrinecodePacket(float) [00400000+1a6100+f5]
65f16384: avcodec-53!av_destruct_packet [65ec0000+56330+54]
005a60a8: int MovieDecoder_FFMpeg::ReadPacket(void) [00400000+1a6050+58]
005a681b: int MovieDecoder_FFMpeg:Big GrinecodeFrame(float) [00400000+1a67b0+6b]
005a6975: class RageMovieTexture * RageMovieTextureDriver_FFMpeg::Create(struct RageTextureID,class StdString::CStdStr<char> &) [00400000+1a6930+45]
0040dfee: RageTextureID::RageTextureID(struct RageTextureID const &) [00400000+dfa0+4e]
005a5ce1: class RageMovieTexture * RageMovieTexture::Create(struct RageTextureID) [00400000+1a5ae0+201]
7209e40a: MSVCR90!_RTDynamicCast [72040000+5e3f0+1a]
7209e40a: MSVCR90!_RTDynamicCast [72040000+5e3f0+1a]
005a5cae: class RageMovieTexture * RageMovieTexture::Create(struct RageTextureID) [00400000+1a5ae0+1ce]
71fb637a: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign [71fb0000+632a+50]
71fb72aa: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::basic_string<char,std::char_traits<char>,std::allocator<char> > [71fb0000+7286+24]
0040dfee: RageTextureID::RageTextureID(struct RageTextureID const &) [00400000+dfa0+4e]
00672342: class RageTexture * RageTextureManager::LoadTextureInternal(struct RageTextureID) [00400000+272110+232]
71fb582d: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::compare [71fb0000+57e5+48]
71fc5902: MSVCP90!std:Surprisedperator==<char,std::char_traits<char>,std::allocator<char> > [71fb0000+158f2+10]
71fb72aa: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::basic_string<char,std::char_traits<char>,std::allocator<char> > [71fb0000+7286+24]
0040dfee: RageTextureID::RageTextureID(struct RageTextureID const &) [00400000+dfa0+4e]
006723a9: class RageTexture * RageTextureManager::LoadTexture(struct RageTextureID) [00400000+272390+19]
71fb637a: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign [71fb0000+632a+50]
0040dfee: RageTextureID::RageTextureID(struct RageTextureID const &) [00400000+dfa0+4e]
006aaa10: void Sprite::LoadFromTexture(struct RageTextureID) [00400000+2aa9d0+40]
00678de9: void CollapsePath(class StdString::CStdStr<char> &,bool) [00400000+278c10+1d9]
006aab68: void Sprite::LoadFromNode(class XNode const *) [00400000+2aaa70+f8]
71fb73c3: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign [71fb0000+73b2+11]
71fb5e43: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Tidy [71fb0000+5dfb+48]
71fb5ec4: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::~basic_string<char,std::char_traits<char>,std::allocator<char> > [71fb0000+5ebb+9]
770e14ad: kernel32!HeapFree [770d0000+11499+14]
720a3c1b: MSVCR90!free [72040000+63b4e+cd]
720a3c3a: MSVCR90!free [72040000+63b4e+ec]
0074a443: newkey() [00400000+34a430+13]
00749f6b: luaH_set() [00400000+349f10+5b]
00701ce4: void std::_Tree<class std::_Tmap_traits<float,float,struct std::less<float>,class std::allocator<struct std::pair<float const ,float> >,0> >::_Erase(struct std::_Tree_nod<class std::_Tmap_traits<float,float,struct std::less<float>,class std::allocator<struct std::pair<float const ,float> >,0> >::_Node *) [00400000+301cc0+24]
0064d509: class std::_Tree<class std::_Tmap_traits<unsigned int,class RenderTarget *,struct std::less<unsigned int>,class std::allocator<struct std::pair<unsigned int const ,class RenderTarget *> >,0> >::iterator std::_Tree<class std::_Tmap_traits<unsigned int,class RenderTarget *,struct std::less<unsigned int>,class std::allocator<struct std::pair<unsigned int const ,class RenderTarget *> >,0> >::erase(class std::_Tree<class std::_Tmap_traits<unsigned int,class RenderTarget *,struct std::less<unsigned int>,class std::allocator<struct std::pair<unsigned int const ,class RenderTarget *> >,0> >::const_iterator,class std::_Tree<class std::_Tmap_traits<unsigned int,class RenderTarget *,struct std::less<unsigned int>,class std::allocator<struct std::pair<unsigned int const ,class RenderTarget *> >,0> >::const_iterator) [00400000+24d4b0+59]
006d72d5: unsigned int std::_Tree<class std::_Tmap_traits<struct lua_State *,bool,struct std::less<struct lua_State *>,class std::allocator<struct std::pair<struct lua_State * const,bool> >,0> >::erase(struct lua_State * const &) [00400000+2d7290+45]
006d72ec: unsigned int std::_Tree<class std::_Tmap_traits<struct lua_State *,bool,struct std::less<struct lua_State *>,class std::allocator<struct std::pair<struct lua_State * const,bool> >,0> >::erase(struct lua_State * const &) [00400000+2d7290+5c]
7768fba1: ntdll!NtReleaseMutant [77670000+1fb8c+15]
750f0fb0: KERNELBASE!ReleaseMutex [750e0000+10fa0+10]
005ad19d: void MutexImpl_Win32::Unlock(void) [00400000+1ad190+d]
00673d55: void RageMutex::Unlock(void) [00400000+273d40+15]
00681b3e: void Actor:ConfusedetParent(class Actor *) [00400000+281ac0+7e]
720769ed: MSVCR90!memcpy_s [72040000+369a3+4a]
71fb582d: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::compare [71fb0000+57e5+48]
71fb5d47: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::compare [71fb0000+5d22+25]
71fc58ca: MSVCP90!std:Surprisedperator==<char,std::char_traits<char>,std::allocator<char> > [71fb0000+158ba+10]
0058a935: class XNode const * XNode::GetChild(class StdString::CStdStr<char> const &)const [00400000+18a8a0+95]
00677beb: bool IsAnInt(class StdString::CStdStr<char> const &) [00400000+277bb0+3b]
00677bf9: bool IsAnInt(class StdString::CStdStr<char> const &) [00400000+277bb0+49]
0068f2c9: void ActorFrame::LoadChildrenFromNode(class XNode const *) [00400000+28f1b0+119]
71fc5902: MSVCP90!std:Surprisedperator==<char,std::char_traits<char>,std::allocator<char> > [71fb0000+158f2+10]
0068f341: void ActorFrame::LoadFromNode(class XNode const *) [00400000+28f320+21]
0050e51c: float ScreenDimensions::GetScreenHeight(void) [00400000+10e430+ec]
0068e17e: ActorFrame::ActorFrame(void) [00400000+28e050+12e]
006901cb: class Actor * CreateActor<class ActorFrameAutoDeleteChildren>(void) [00400000+2901b0+1b]
770e14ad: kernel32!HeapFree [770d0000+11499+14]
720a3c1b: MSVCR90!free [72040000+63b4e+cd]
720a3c3a: MSVCR90!free [72040000+63b4e+ec]
720a3c3a: MSVCR90!free [72040000+63b4e+ec]
71fb5ec4: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::~basic_string<char,std::char_traits<char>,std::allocator<char> > [71fb0000+5ebb+9]
00695190: class XNode * LoadXNodeFromLuaShowErrors(class StdString::CStdStr<char> const &) [00400000+295020+170]
71fb5e43: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Tidy [71fb0000+5dfb+48]
006948c3: enum FileType ActorUtil::GetFileType(class StdString::CStdStr<char> const &) [00400000+294880+43]
0069699f: class Actor * ActorUtil::MakeActor(class StdString::CStdStr<char> const &,class Actor *) [00400000+2968f0+af]
7769e38c: ntdll!RtlInitUnicodeString [77670000+2e228+164]
720769ed: MSVCR90!memcpy_s [72040000+369a3+4a]
71fb4f2a: MSVCP90!std::char_traits<char>::_Copy_s [71fb0000+4f13+17]
7769e38c: ntdll!RtlInitUnicodeString [77670000+2e228+164]
7769e0f2: ntdll!RtlAllocateHeap [77670000+2e046+ac]
71fb63b5: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign [71fb0000+632a+8b]
71fb582d: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::compare [71fb0000+57e5+48]
71fb5dc5: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::compare [71fb0000+5da4+21]
720a3eb8: MSVCR90!operator new [72040000+63e99+1f]
7769e023: ntdll!RtlFreeHeap [77670000+2dfa5+7e]
7769e023: ntdll!RtlFreeHeap [77670000+2dfa5+7e]
770e14ad: kernel32!HeapFree [770d0000+11499+14]
720a3c1b: MSVCR90!free [72040000+63b4e+cd]
720a3c3a: MSVCR90!free [72040000+63b4e+ec]
720a3c3a: MSVCR90!free [72040000+63b4e+ec]
71fb5e43: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Tidy [71fb0000+5dfb+48]
005fb55a: bool BackgroundImpl::Layer::CreateBackground(class Song const *,struct BackgroundDef const &,class Actor *) [00400000+1fa810+d4a]
7769e38c: ntdll!RtlInitUnicodeString [77670000+2e228+164]
71fb5d47: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::compare [71fb0000+5d22+25]
005fb7fc: struct BackgroundDef BackgroundImpl::Layer::CreateRandomBGA(class Song const *,class StdString::CStdStr<char> const &,class std::deque<struct BackgroundDef,class std::allocator<struct BackgroundDef> > &,class Actor *) [00400000+1fb710+ec]
7769e023: ntdll!RtlFreeHeap [77670000+2dfa5+7e]
720a3c3a: MSVCR90!free [72040000+63b4e+ec]
720a3c3a: MSVCR90!free [72040000+63b4e+ec]
005fb994: void BackgroundImpl::LoadFromRandom(float,float,struct BackgroundChange const &) [00400000+1fb850+144]
7769e38c: ntdll!RtlInitUnicodeString [77670000+2e228+164]
0052b076: struct TimingSegment const * TimingData::GetSegmentAtRow(int,enum TimingSegmentType)const [00400000+12b040+36]
0052b838: void TimingData::GetBeatAndBPSFromElapsedTimeNoOffset(float,float &,float &,bool &,bool &,int &,float &)const [00400000+12b790+a8]
7769e023: ntdll!RtlFreeHeap [77670000+2dfa5+7e]
71fb6149: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Grow [71fb0000+60f5+54]

Static log:
StepMania v5.0 beta 3
Compiled 20140224 @ 15:23:46 Central Standard Time (build 8)
Log starting 2014-08-07 23:09:39
Loading window: win32
Windows 6.1 (Win7) build 7601 [Service Pack 1]
Memory: 4095mb total, 4095mb swap (4095mb swap avail)
Video driver: Intel(R) HD Graphics Family [Advanced Micro Devices, Inc.]
8.882.2.3000, 9-30-2011 [pci\ven_8086&dev_0116&subsys_1657103c]
Drive: "ST1000LM024 HN-M101MB" Driver: iaSto DMA: yes
Drive: "hp CDDVDW TS-L633" Driver: iaSto DMA: yes
Sound device 0: Speakers and Headphones (IDT Hi, 6.1, MID 1, PID 100
Sound device 1: Communications Headphones (IDT , 6.1, MID 1, PID 100
DirectSound Driver: Primary Sound Driver
DirectSound Driver: Speakers and Headphones (IDT High Definition Audio CODEC) {0.0.0.00000000}.{4b044875-4cb7-4674-8490-e232ddcd6c84}
DirectSound Driver: Communications Headphones (IDT High Definition Audio CODEC) {0.0.0.00000000}.{89ea23b5-001f-4973-9c5b-d22d00ca5780}
DirectSound sample rates: 100..200000 (continuous)
Software mixing at 44100 hz
Sound driver: DirectSound-sw
Lights driver: SystemMessage
Lights driver: Export
Video renderers: 'd3d,opengl'
WARNING: RageDisplay_D3D::TryVideoMode( 1, 1067, 600, 32, 0, 1 )
D3D Windowed 1067x600 32 color 32 texture 60Hz Vsync NoSmoothLines
DInput: Enumerating device - Type: 0x00000413 Instance Name: "Keyboard" Product Name: "Keyboard"
DInput: Enumerating device - Type: 0x00000112 Instance Name: "Mouse" Product Name: "Mouse"
Found 2 DirectInput devices:
0: 'Keyboard' axes: 0, hats: 0, buttons: 256 (buffered)
1: 'Mouse' axes: 3, hats: 0, buttons: 5 (buffered)
WARNING: The graphic '/Songs/A+ DDR Favourites/FF10Jecht Battle/FF10Jecht Battle-bg.PNG' has frame dimensions that aren't a multiple of 2.
WARNING: The entire image is 474x481 and frame size is 474.0x481.0.
WARNING: Image quality will be much improved if you resize the graphic to 474x482, which is a frame size of 474x482.
WARNING: The graphic '/Songs/A+ DDR Favourites/Tomorrow Perfume/perfume-bg.png' has frame dimensions that aren't a multiple of 2.
WARNING: The entire image is 372x279 and frame size is 372.0x279.0.
WARNING: Image quality will be much improved if you resize the graphic to 372x280, which is a frame size of 372x280.
Mixing underruns: 1
Players joined: P1
Top Screen: ScreenStageInformation
Language: en
MovieTexture_Generic::Update looping
Current renderer: Direct3D
Theme: DDR Next Generation

Partial log:
06:38.562: Resolution: 1280x720 (1280x720, 2048x1024)
06:38.563: Created movie texture "/RandomMovies/Wildlife (7).avi" with driver "FFMpeg"
06:38.565: Loading /RandomMovies/007_JB_HD.avi, type FileType_Movie
06:38.566: Movie /RandomMovies/007_JB_HD.avi has handler 'XVID', type 'XVID'
06:38.566: Initializing driver: FFMpeg
06:38.566: MovieTexture_Generic::MovieTexture_Generic(/RandomMovies/007_JB_HD.avi)
06:38.566: Opening codec mpeg4
06:38.567: Bitrate: 0
06:38.567: Codec pixel format: yuv420p
06:38.567: Texture pixel format: 30 2 (32bpp, 00ff0000 0000ff00 000000ff ff000000)

-- End of report

Post #183 · Posted at 2014-08-08 07:05:34am 9.8 years ago

Offline riskofsoundingnerdy
riskofsoundingnerdy Avatar Member
140 Posts
Australia
Reg. 2011-12-18

"Yeah, nah."
I'm not sure how to handle "Access Violation" errors but I haven't come across one in this theme at all.

Can anyone else shed some light on what might be going on here?
Commissions for music and cover art are now open ✨
Heck, I'll even do simfiles if you want.

Post #184 · Posted at 2014-08-08 09:20:35pm 9.8 years ago

Offline jeancarleo
jeancarleo Avatar Member
4 Posts
United States
Reg. 2012-06-16

Nintendo Network ID: jeancarleo3DS Friend Code: 3952-7050-5530Game Center Nickname: jeancarleo
I removed the random movies I had on my computer and just kept the ones you shared for this theme and now it works perfectly fine. No more crashes so far.

Post #185 · Posted at 2014-08-09 12:36:22am 9.8 years ago

Offline riskofsoundingnerdy
riskofsoundingnerdy Avatar Member
140 Posts
Australia
Reg. 2011-12-18

"Yeah, nah."
Were you using random movies in the RandomMovies folder in Stepmania 5? or did you import your random movies into the theme?
Commissions for music and cover art are now open ✨
Heck, I'll even do simfiles if you want.

Post #186 · Posted at 2014-08-09 02:44:38am 9.8 years ago

Offline Towlesy27
Towlesy27 Avatar Member
232 Posts
Canada
Reg. 2014-07-31

for rodrigo and others who want these, heres a link to the red pix and queen zukin vids i found. if anyone knows how to edit them and improve quality, let me know! https://www.mediafire.com/?y9waddd9h2bdand,cqlkwxzf3kvd9dc
DDR is awesome! (:

Post #187 · Posted at 2014-08-09 03:49:55am 9.8 years ago

Offline Rodrigo2552
Rodrigo2552 Avatar Member
70 Posts
Brazil
Reg. 2011-12-18

thank you towlesy :Very Happy
Forever SONE and 소녀 시대 Lover... Blushing

HeavyChallenge At the time ~

http://www.konami.jp/bemani/ddr/jp/am/sn2/special/artist/images/plut_th.jpg

Post #188 · Posted at 2014-08-09 04:22:37am 9.8 years ago

Offline chewi
chewi Avatar Member+
8,540 Posts
Not Set
Reg. 2008-02-24


Last updated: 2014-08-09 04:23am
If you want to add more character videos to that one BGAnimations folder, you need to keep the naming scheme the same as all the other ones. So that means Character9, Character10, etc. Then you need to edit the lua file and change local rmax = 9; to however many videos you have after editing.

Post #189 · Posted at 2014-08-09 05:55:38am 9.8 years ago

Offline Rodrigo2552
Rodrigo2552 Avatar Member
70 Posts
Brazil
Reg. 2011-12-18

well explained, thanks chewi
Forever SONE and 소녀 시대 Lover... Blushing

HeavyChallenge At the time ~

http://www.konami.jp/bemani/ddr/jp/am/sn2/special/artist/images/plut_th.jpg

Post #190 · Posted at 2014-08-09 07:05:03am 9.8 years ago

Offline riskofsoundingnerdy
riskofsoundingnerdy Avatar Member
140 Posts
Australia
Reg. 2011-12-18

"Yeah, nah."
If people want me to, I can get another addons folder together with instructions on how to put more random movies in without having to substitute others. Or I can just explain on here, whatever is easy.
Commissions for music and cover art are now open ✨
Heck, I'll even do simfiles if you want.

Post #191 · Posted at 2014-08-09 05:55:48pm 9.8 years ago

Offline Towlesy27
Towlesy27 Avatar Member
232 Posts
Canada
Reg. 2014-07-31

did some digging and found the rest of the character vids https://www.mediafire.com/#zvdl23ydtvl9l
again if anyone knows how to increase video quality lemme know!
DDR is awesome! (:

Post #192 · Posted at 2014-08-09 06:25:13pm 9.8 years ago

Offline Rodrigo2552
Rodrigo2552 Avatar Member
70 Posts
Brazil
Reg. 2011-12-18

https://zenius-i-vanisher.com/v5.2/viewthread.php?threadid=5614#p281722 <~ Here have DDR SuperNOVA 2 Characters in HD
Forever SONE and 소녀 시대 Lover... Blushing

HeavyChallenge At the time ~

http://www.konami.jp/bemani/ddr/jp/am/sn2/special/artist/images/plut_th.jpg

Post #193 · Posted at 2014-08-18 03:24:41am 9.8 years ago

Offline jeancarleo
jeancarleo Avatar Member
4 Posts
United States
Reg. 2012-06-16

Nintendo Network ID: jeancarleo3DS Friend Code: 3952-7050-5530Game Center Nickname: jeancarleo
I had the BG videos in Stepmania 5, not on the theme.

Post #194 · Posted at 2014-08-20 09:12:21pm 9.8 years ago

Offline riku_nakamura
riku_nakamura Avatar Member
52 Posts
United Kingdom
Reg. 2008-02-04

I cant find a link to the simfile pack for the theme. Anyone?

Post #195 · Posted at 2014-08-20 10:45:34pm 9.8 years ago

Offline riskofsoundingnerdy
riskofsoundingnerdy Avatar Member
140 Posts
Australia
Reg. 2011-12-18

"Yeah, nah."
I just updated the first post, the simfile pack link is in there now
Commissions for music and cover art are now open ✨
Heck, I'll even do simfiles if you want.

Post #196 · Posted at 2014-08-21 01:30:45am 9.8 years ago

Offline Towlesy27
Towlesy27 Avatar Member
232 Posts
Canada
Reg. 2014-07-31

hey! just a couple of things:
im not sure where to put the extra1 CRS file and the extra stage folder (i feel like this is a stupid question for some reason lol)
and I use stepmania to workout alot and just noticed that the calorie counter is only set for the default weight of 50kg. is there a way to put in a set weight option that would change the calorie counter? it does this in ddr games too, but I have a ddr2013 theme that has it and its very handy.

just a suggestion i guess
DDR is awesome! (:

Post #197 · Posted at 2014-08-21 05:53:30am 9.8 years ago

Offline riskofsoundingnerdy
riskofsoundingnerdy Avatar Member
140 Posts
Australia
Reg. 2011-12-18

"Yeah, nah."
The extra1.crs file can go in Stepmania 5/Songs which will pick a random song from the NG Extra 1 folder no matter which song is your final stage. You can also put it in Stepmania 5/Songs/Next Generation which will pick a random song from the NG Extra 1 folder if your final stage is a song from the Next Generation folder.

As for the calorie counter, it is the default setting for the calorie counter but I'll have a look into it.
Commissions for music and cover art are now open ✨
Heck, I'll even do simfiles if you want.

Post #198 · Posted at 2014-09-16 03:59:39pm 9.7 years ago

Offline dbk2
dbk2 Avatar Member
332 Posts
Not Set
Reg. 2012-04-30

Something I've been curious about for a while now: why is this theme's internal name Turn The Page? Is there a story behind it?

Post #199 · Posted at 2014-09-16 09:32:06pm 9.7 years ago

Offline riskofsoundingnerdy
riskofsoundingnerdy Avatar Member
140 Posts
Australia
Reg. 2011-12-18

"Yeah, nah."
I'm not sure why the theme's internal name is Turn The Page, I may have added it at some point but if I did I can't remember why.
Commissions for music and cover art are now open ✨
Heck, I'll even do simfiles if you want.

Post #200 · Posted at 2014-10-03 10:46:33am 9.7 years ago

Offline Kh0ldst@re
Kh0ldst@re Avatar Member
67 Posts
Philippines
Reg. 2014-10-03

Hey, I just really want to say I LOVE THIS THEME!! But I'm currently running into one itty-bitty problem:

The Attract Loop doesn't run all the way through. The Copyright warning screen shows up and I can still play with the theme but the company screen, the attract video and the tutorial don't run even if I set the Attract Frequency to "Always".
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