Post #1 · Posted at 2012-08-17 03:07:27am 13 years ago
Little idea I have. Design either a judgement grading system or a results grading system for a music game. You can either create one completely from scratch or make tweaks to one that exists for a music game.
One idea of mine:
Judgement Grades (from best to worst)
Extreme +5 points
Awesome +3 points
Cool +1 point
Average +0 points
Bad -1 point
Awful -3 points
Terrible -5 points
Results Grades (best to worst, based on minimum theshold percentage)
Class EX (Gold) - 100%
Class EX (Silver) - 99%
Class EX - 97%
Class A - 90%
Class B - 80%
Class C - 70%
Class D - 60%
Class E - <59%
One idea of mine:
Judgement Grades (from best to worst)
Extreme +5 points
Awesome +3 points
Cool +1 point
Average +0 points
Bad -1 point
Awful -3 points
Terrible -5 points
Results Grades (best to worst, based on minimum theshold percentage)
Class EX (Gold) - 100%
Class EX (Silver) - 99%
Class EX - 97%
Class A - 90%
Class B - 80%
Class C - 70%
Class D - 60%
Class E - <59%
Post #2 · Posted at 2012-08-17 03:08:08am 13 years ago
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"♪ A Never-Ending Midnight Sun ♪" |
current DDR -> mine
AAA MFC -> u da bes
everything else -> u suck
AAA MFC -> u da bes
everything else -> u suck
Post #3 · Posted at 2012-08-17 03:24:04am 13 years ago
Judgment System:
Perfect: 100 pt = Marvelous timing currently
Fantastic: 99 pt = Slightly tighter than Perfect
Excellent: 80 pt = Between Great and Perfect
Great: 50 pt = Slightly looser than Great Plus life bar
Good: 20 pt = About the same as Good No Change
Bad: 0 pt = Between Almost and Good Minus life
Crap: -10 pt = Same as Decent
Miss: -20 pt = You missed
Freeze: 100 pt = Held a freeze arrow
NG: 0 pt = missed a freeze arrow
SHock: -50 pt = Hit a shock arrow
Grades are calculated by (total pts)/(100* steps)
A percentage
Grading System:
Platinum Star: Get a Perfect Full Combo.
Gold Star: All steps must be Fantastic and Perfect. Less than 20% Fantastics
Silver Star: 99% or better. No judgment below Great.
Bronze Star: 97% or better.
AA: 93%+
A: 85%+
B: 70%+
C: 55%+
D: 40%+
E: 30%+(still passed)
EE: Less than 30%
F: You failed
FF: Failed less than halfway
FFF: Failed at the beginning
Great and above keeps combo.
Next to your grade, It can say PFC, FFC, EFC or FC for perfect, fantastic, excellent or great full combos.
Perfect: 100 pt = Marvelous timing currently
Fantastic: 99 pt = Slightly tighter than Perfect
Excellent: 80 pt = Between Great and Perfect
Great: 50 pt = Slightly looser than Great Plus life bar
Good: 20 pt = About the same as Good No Change
Bad: 0 pt = Between Almost and Good Minus life
Crap: -10 pt = Same as Decent
Miss: -20 pt = You missed
Freeze: 100 pt = Held a freeze arrow
NG: 0 pt = missed a freeze arrow
SHock: -50 pt = Hit a shock arrow
Grades are calculated by (total pts)/(100* steps)
A percentage
Grading System:
Platinum Star: Get a Perfect Full Combo.
Gold Star: All steps must be Fantastic and Perfect. Less than 20% Fantastics
Silver Star: 99% or better. No judgment below Great.
Bronze Star: 97% or better.
AA: 93%+
A: 85%+
B: 70%+
C: 55%+
D: 40%+
E: 30%+(still passed)
EE: Less than 30%
F: You failed
FF: Failed less than halfway
FFF: Failed at the beginning
Great and above keeps combo.
Next to your grade, It can say PFC, FFC, EFC or FC for perfect, fantastic, excellent or great full combos.
Post #4 · Posted at 2012-08-17 03:32:23am 13 years ago
Interesting, its like a combo of DDR/ITG with some new stuff thrown in. Noice.
As for changes I'd make to the current DDR scale, it would be this:
Perfect (Silver/White) - replaces Marvelous
Perfect (Yellow) - current Perfect
Great
Good
Boo
Miss
MFC is now PFC but flashing white
AAAA - 999,500
AAA - 990,000
AA - 950,000
A - 900,000
B - 800,000
C - 700,000
D - 600,000
E - Fail
F - Badly Failed (<300,000)
AAAA grade would practically require an MFC/Flashing PFC but would allow for a small handful of yellow Perfects so that it isn't quite synonomous with a perfect score.
As for changes I'd make to the current DDR scale, it would be this:
Perfect (Silver/White) - replaces Marvelous
Perfect (Yellow) - current Perfect
Great
Good
Boo
Miss
MFC is now PFC but flashing white
AAAA - 999,500
AAA - 990,000
AA - 950,000
A - 900,000
B - 800,000
C - 700,000
D - 600,000
E - Fail
F - Badly Failed (<300,000)
AAAA grade would practically require an MFC/Flashing PFC but would allow for a small handful of yellow Perfects so that it isn't quite synonomous with a perfect score.
Post #5 · Posted at 2012-08-17 05:15:36am 13 years ago
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Judgements:
Each arrow is worth 100 points (represented as percent), with points being subtracted the further away the note is. So, comparing to the normal ratings:
Marvelous = 100%
Perfect = 95%
Great = 75%
Good = 50%
Almost = 25%
Miss = 0%
Just the number will be displayed instead of a judgement. To help, the precent value will be coloured, with the colours the being the same as the normal judgements. All judgements do the same as usual to the lifebar/combo, with one exception: instead of breaking/maintaining combo, the combo is frozen, like Greats in Extreme CS's Challenge Mode.
Freezes award 100 for OKs, 0 for NGs.
Scoring:
Percentage with two decimals. The arrow score is used, so a Great earns 75-95% of the arrow score depending on how close to a Perfect it is.
100%: PERFECT (Requires FMC)
95%: AAA (Requires FGC)
90%: AA
85%: A
75%: B
65%: C
55%: D
40%: E
sub40%: F
Fails do not award grades. Additionally, a +/- symbol will appear if a player is borderline by 1% (a 94 earns AA+, 90 earns AA-).
Each arrow is worth 100 points (represented as percent), with points being subtracted the further away the note is. So, comparing to the normal ratings:
Marvelous = 100%
Perfect = 95%
Great = 75%
Good = 50%
Almost = 25%
Miss = 0%
Just the number will be displayed instead of a judgement. To help, the precent value will be coloured, with the colours the being the same as the normal judgements. All judgements do the same as usual to the lifebar/combo, with one exception: instead of breaking/maintaining combo, the combo is frozen, like Greats in Extreme CS's Challenge Mode.
Freezes award 100 for OKs, 0 for NGs.
Scoring:
Percentage with two decimals. The arrow score is used, so a Great earns 75-95% of the arrow score depending on how close to a Perfect it is.
100%: PERFECT (Requires FMC)
95%: AAA (Requires FGC)
90%: AA
85%: A
75%: B
65%: C
55%: D
40%: E
sub40%: F
Fails do not award grades. Additionally, a +/- symbol will appear if a player is borderline by 1% (a 94 earns AA+, 90 earns AA-).
Post #6 · Posted at 2012-08-17 10:15:36am 13 years ago
I had an idea for a grading system that was not letter based but rather entirely star based. Guess it's kind of like an extension of ITGs star system. It would probably be for some non Bemani related music game.
5 Golden Stars - 100%
4 Golden Stars - 99%
3 Golden Stars - 97%
2 Golden Stars - 95%
1 Golden Star - 93%
4 Silver Stars - 90%
3 Silver Stars - 86%
2 Silver Stars - 82%
1 Silver Star - 78%
3 Plain Stars - 73%
2 Plain Stars - 65%
1 Plain Star - 50%
Grades with two stars would have the stars side by side, three would have them in triangle formation, four in a diamond formation, and five in a pentagon formation. The silver stars would be slightly larger than plain stars, and golden stars would be slightly larger than silver stars. Yes this was very much inspired by army ranks.
5 Golden Stars - 100%
4 Golden Stars - 99%
3 Golden Stars - 97%
2 Golden Stars - 95%
1 Golden Star - 93%
4 Silver Stars - 90%
3 Silver Stars - 86%
2 Silver Stars - 82%
1 Silver Star - 78%
3 Plain Stars - 73%
2 Plain Stars - 65%
1 Plain Star - 50%
Grades with two stars would have the stars side by side, three would have them in triangle formation, four in a diamond formation, and five in a pentagon formation. The silver stars would be slightly larger than plain stars, and golden stars would be slightly larger than silver stars. Yes this was very much inspired by army ranks.