Post #1 · Posted at 2011-04-19 08:03:14pm 14.1 years ago
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Reg. 2009-06-24 | |
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"~Let's keep it real~" |
I'm not much of a review type person but I'm gonna start getting games and reviewing them for my own purposes.
You can follow along if you would like to.
My First review will be for a game that I just downloaded and tried this morning.
It's called One Single Life and here's my Summary on it:
Only One Life One Single Life is not a dating website but a jumping "simulator" for iOS touch based devices.
If you have an iPhone, iPad, or an iPod Touch go ahead and try the game for free.
There's only one catch though. If you die you can't play again.
So if you think you're up for the fun search for it in the iOS App Store. Also if you finish the credits you get a nice little treat.
So, here's the fun treat of this game, if you take it seriously it can cause an unexpected rise in heart rate.
At least in my case it did on the first level. The reason for this is because of the marketing catch for this game.
You lose, you die. For good. Now this isn't technically true but more on that later.
Gameplay:
The game play is simple. You're a little (black) man running across the roof of a skyscraper and in classic, action movie
style you leap from the edge at the last second and tuck and roll (or if you're short, crash into the side grabbing the ledge with one hand) on the other side. You then receive a little fanfare notifying that you made it with a message on the
billboard saying "Well Done." Not only is the game play simple, the controls are even easier. I'm sure my cousin's
three year old who plays bowling (no joke) on his grandparents' iPhone can control this game. You simply
tap the screen to get started then the runner automatically gains speed until you tap the screen to jump. You can jump at anytime but if you do it too early he either restarts his speed or you fall off the edge ending the game.
The Game
The key component in this game is timing and listening to the steps of the runner. You have the option of running in a training level where you can die an infinite number of times to practice before making your final jump. It's here where you learn how to judge the timing of your jump and finding a way to know when to jump on any particular level. When you start the game out for the first time, you are forced to practice in the training mode until you complete it. After this you will be able to make the final jump on Level 1 and hopefully pass it. The Drop Off rate for this level is 12%, as in 12% of the people that try it will fail (it's a random percentage based on the level of the level). After you complete the first level you have 9 more to go. The levels are seemingly harder after this but in my opinion, the fourth level was the hardest out of the ten. The only thing that makes Level 10 Babylon difficult is the length of the first building but it's just a different timing than the rest nothing different. This game isn't very long and the replay value is only there if you wanna try to perfect your jumps or if you failed at one point and want to play again. I actually only failed once on my first time through and that was on level four. After that I had made sure I was ready by practicing. The actual fun part about this game is when you are making that jump. When you jump you sometimes hang in the air for what seems like an hour until you find out if you make it or not. At the end of level 10 you get to play through the credits. Here's is where the fun/hard part comes. You have four or five different mini levels that you can do an infinite number of times but to continue on to the next one you have to clear the one you are on. They get tricky as one has you jumping UP to a platform instead of down. If you clear all of them and I mean ALL of them you get a little reward at the end. If you find the hidden platform on the last level, you can have another chance at the level you died at or if you won you get a shot at level 10.
The Sound
The music is a nice blend of [insert genre here] and something else. (I'm not a genre major so don't kill me here.) I actually like the music. During the Challenge screen that shows where you are in the map you get a loop of an industrial/techno sound. In my mind, it reminded me of the BGM of Fear Factory in Donkey Kong Country (SNES/GBA). During the training session you get this eerie synth looping in the background. It makes me feel as if I mess up some creepy Japanese girl is going to come out of the screen and scare me to death. During the final jump you don't hear much of anything in terms of background music. Although Level 10 and the credits do have music playing in the background. Being a simple game I liked the added attention that was paid to the sound effects. During Level 2, the intro that shows how many players will die has a quiet city sound with car sounds and wind blowing around. As with all of the main levels you can also hear the runner's heart beat as it goes from a steady beating to a hard, beating sound when he starts running. One of the sounds that I found helpful is the footsteps that are audible as he takes a step. They can be used to help you make your jumps when you practice in the training session. Overall, I think the music and sound together help build that extra little rush I get when playing as it seems like it punctuates the point of not being able to play again if you die.
Graphics
It's a simple game as I said, but the colors and design isn't half bad. I'm not going to nit-pick on the game but it's simple design was done really well. Each level has a unique background and almost looks like famous areas from different cities but I'm not sure if they are true designs or not. The runner runs at a smooth frame rate even though he doesn't move that much while running. The guy even wears a little tie that moves while he does. The character reminds me of one of the silhouettes from the Rub Rabbits series from Nintendo. A neat little thing I noticed about the title screen is that the sign/billboard has a botton for the credits and it points "up" as going there makes you do the credits in heaven.
Betsu's Review: The Final
Overall it's a pretty fun game. It almost defines what an app on a mobile device should be. A "throw away, bite-size program" that is for an instant gratification moment. Say something you read about and have a few minutes to kill on your break at lunch. It's not an Infinity Blade killer or instant Killer App but something that's for fun and to amuse you and your friends with. If you beat it (of lose) and want another go at it, you can simply bypass the death of your character by deleting the game and reinstalling it from the App Store. No need to jailbreak, hack, or pray to God to bring him back. It's that simple. So, if you have a few minutes go ahead, download it, and give it a shot. Let me know what you think of it.
You can follow along if you would like to.
My First review will be for a game that I just downloaded and tried this morning.
It's called One Single Life and here's my Summary on it:
If you have an iPhone, iPad, or an iPod Touch go ahead and try the game for free.
There's only one catch though. If you die you can't play again.
So if you think you're up for the fun search for it in the iOS App Store. Also if you finish the credits you get a nice little treat.
So, here's the fun treat of this game, if you take it seriously it can cause an unexpected rise in heart rate.
At least in my case it did on the first level. The reason for this is because of the marketing catch for this game.
You lose, you die. For good. Now this isn't technically true but more on that later.
Gameplay:
The game play is simple. You're a little (black) man running across the roof of a skyscraper and in classic, action movie
style you leap from the edge at the last second and tuck and roll (or if you're short, crash into the side grabbing the ledge with one hand) on the other side. You then receive a little fanfare notifying that you made it with a message on the
billboard saying "Well Done." Not only is the game play simple, the controls are even easier. I'm sure my cousin's
three year old who plays bowling (no joke) on his grandparents' iPhone can control this game. You simply
tap the screen to get started then the runner automatically gains speed until you tap the screen to jump. You can jump at anytime but if you do it too early he either restarts his speed or you fall off the edge ending the game.
The Game
The key component in this game is timing and listening to the steps of the runner. You have the option of running in a training level where you can die an infinite number of times to practice before making your final jump. It's here where you learn how to judge the timing of your jump and finding a way to know when to jump on any particular level. When you start the game out for the first time, you are forced to practice in the training mode until you complete it. After this you will be able to make the final jump on Level 1 and hopefully pass it. The Drop Off rate for this level is 12%, as in 12% of the people that try it will fail (it's a random percentage based on the level of the level). After you complete the first level you have 9 more to go. The levels are seemingly harder after this but in my opinion, the fourth level was the hardest out of the ten. The only thing that makes Level 10 Babylon difficult is the length of the first building but it's just a different timing than the rest nothing different. This game isn't very long and the replay value is only there if you wanna try to perfect your jumps or if you failed at one point and want to play again. I actually only failed once on my first time through and that was on level four. After that I had made sure I was ready by practicing. The actual fun part about this game is when you are making that jump. When you jump you sometimes hang in the air for what seems like an hour until you find out if you make it or not. At the end of level 10 you get to play through the credits. Here's is where the fun/hard part comes. You have four or five different mini levels that you can do an infinite number of times but to continue on to the next one you have to clear the one you are on. They get tricky as one has you jumping UP to a platform instead of down. If you clear all of them and I mean ALL of them you get a little reward at the end. If you find the hidden platform on the last level, you can have another chance at the level you died at or if you won you get a shot at level 10.
The Sound
The music is a nice blend of [insert genre here] and something else. (I'm not a genre major so don't kill me here.) I actually like the music. During the Challenge screen that shows where you are in the map you get a loop of an industrial/techno sound. In my mind, it reminded me of the BGM of Fear Factory in Donkey Kong Country (SNES/GBA). During the training session you get this eerie synth looping in the background. It makes me feel as if I mess up some creepy Japanese girl is going to come out of the screen and scare me to death. During the final jump you don't hear much of anything in terms of background music. Although Level 10 and the credits do have music playing in the background. Being a simple game I liked the added attention that was paid to the sound effects. During Level 2, the intro that shows how many players will die has a quiet city sound with car sounds and wind blowing around. As with all of the main levels you can also hear the runner's heart beat as it goes from a steady beating to a hard, beating sound when he starts running. One of the sounds that I found helpful is the footsteps that are audible as he takes a step. They can be used to help you make your jumps when you practice in the training session. Overall, I think the music and sound together help build that extra little rush I get when playing as it seems like it punctuates the point of not being able to play again if you die.
Graphics
It's a simple game as I said, but the colors and design isn't half bad. I'm not going to nit-pick on the game but it's simple design was done really well. Each level has a unique background and almost looks like famous areas from different cities but I'm not sure if they are true designs or not. The runner runs at a smooth frame rate even though he doesn't move that much while running. The guy even wears a little tie that moves while he does. The character reminds me of one of the silhouettes from the Rub Rabbits series from Nintendo. A neat little thing I noticed about the title screen is that the sign/billboard has a botton for the credits and it points "up" as going there makes you do the credits in heaven.
Betsu's Review: The Final
Overall it's a pretty fun game. It almost defines what an app on a mobile device should be. A "throw away, bite-size program" that is for an instant gratification moment. Say something you read about and have a few minutes to kill on your break at lunch. It's not an Infinity Blade killer or instant Killer App but something that's for fun and to amuse you and your friends with. If you beat it (of lose) and want another go at it, you can simply bypass the death of your character by deleting the game and reinstalling it from the App Store. No need to jailbreak, hack, or pray to God to bring him back. It's that simple. So, if you have a few minutes go ahead, download it, and give it a shot. Let me know what you think of it.