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Konami actually taking feedback on facebook? My response on the matter.

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Post #1 · Posted at 2010-12-07 01:53:29pm 14.5 years ago

Offline ddrencoremyst
ddrencoremyst Avatar Member+
142 Posts
United States
Reg. 2009-08-31

In the official DanceDanceRevolution facebook page Konami appearently asked what features we like about DDR today. Well I took the opportunity to rant directly to them about what I have thought of the new home versions, here was my response in their comment feed:

Quote: Craig Simpson >> DanceDanceRevolution on Facebook
This is what I expect of a good DDR home version:

1. A songlist identical to the arcade versions which goes especially for licensees, for example I want to play Time After Time, Captain Jack, If You Were Here LED Style Remix, and the others seen in DanceDanceRevolution X2 arcade so far. Songs like Need You Now, So Fine, I'm Yours, I Got You are terrible slow songs to dance to. They are not bad songs in terms of the music alone but they make terrible DDR songs. The biggest problem for DDR U.S. home versions the last 3 years has been the terrible licensees picked. Games like DDRMAX and DDRMAX2 for PlayStation 2 U.S. often find themselves staying on top of my stack of DDR games when I play at home. Konami Original Songs have not been shaping up to well either, what happened to U.S. home versions getting those fun BEMANI crossovers and songs not just produced by Naoki Maeda? I want to see tracks like Sky is the Limit, Yellow Candy, and Valkyrie Dimension in my PS3, and again not boring songs like "The Island Song". In addition please take more time if you have to provide more songs. 50 songs on DDR PS3 seems like a total waste of Blue-Ray disc space to me, when the Japanese version of DDR Extreme for PlayStation held a total of over 100 songs on that one DVD-based disc. If anything treat the new games with more revivals from older versions, after all there is a library of hundreds Konami Original Songs in the entire series of arcade versions! Please use them!

2. A simple unlock system that encourages playing the songs at the player's choice and difficulty. The new DDR Wii did this somewhat okay, but it still comes down to the fact that a simple unlock system like those seen in DDRMAX and DDRMAX2 for PlayStation 2 U.S. were the most appealing to me. Progressive Story Modes and that inferior Club Mode in DDR PS3 always seem to drag on forcing to once again play songs I was not a fan of. If you have to incorporate a mode that plays silly tricks like distorting the step zone, do so in a very optional mode like Mission mode that is seen in DDR Extreme for PlayStation 2. That was entertaining and was not frustrating3 because it was not required.

3. Artwork, characters, and overall theme consistent of the arcade versions, I like Emi, Yuna, Rage, Disco, Alice, Zukin and the others, transforming them into chibi like versions such as Rena and her gang from Wii versions and introducing an Americanized version like Catherine for PS3 is just downright seems disloyal to the original background story that DDR arcade versions were building over the last decade. As far as graphical interface, I feel that what they have created in DDR X2 is a perfect blend of dynamics, and simplicity that is not hard on the eyes to see. As far as song background goes I perfer seeing movie backgrounds versus characters on a stage and that is probably the one good feature I feel DDR PS3 has.

4. A compatible edit mode to work with Today's arcade versions, any version that have songs that appear in future versions that also appear in DDR X, DDR X2, or later should have the ability to create custom step charts which can be saved in the same format as the web editor for use in the arcades. All the consoles have versatile USB ports now. Please use them.

5. Comprehensive online features. I was disappointed to see that PS3 version of DDR had no online features other than downloadable content (which I must note as yet to be utilized as of this post), it is too easy to create a simple matchmaking system and better yet a comprehensive tournament system that could have served better as an online substitute for the DDR U.S. Championships since the on-site location tournament got cancelled. (Still sad panda face.) Rather than using a video upload program. Though don't get too carried away by this idea, I rather see the 2011 DDR U.S. Championships completely on-site arcade (not home version) based.

6. Extra peripheral controllers and features optional. PS3 seems to be overly dominant using the Move controllers and Wii seemed just as dominant with the Wii Remote and Nunchuk. Please, keep these very optional. I was disappointed to see 4 trophies for PS3 DDR requiring the Move Controller, because that is another investment outside of the game box. Games like DanceMasters for 360 which focuses solely on the Kinect obviously deserve the game design on the peripheral but DDR's main feature is the four-panel dance pad please stick with that and only that when designing the core of the game, and keep extra peripherals in optional modes.

7. Trophies (PlayStation Network) and Achievements (X-Box Live) should be focused on the development of the player's skill and not about just playing every feature of the game. I did not like PS3 DDR trophies like the Move & Step mode trophies, TRICK MASTER (because that was just nothing more than playing Club Mode for only a week straight nonstop), Workout trophies, or the video upload trophy. Trophies/Achievements like get Full Combos, Grades, and playing boss songs are good challenges.

8. I always want a Nonstop and Challenge mode just like in the arcade. Course modes like these are fun and I enjoy the themes set in them. I especially love Challenge mode because it is the best way for me to perform at my best. Modes like Club mode was boring because there was not true theme to it whatsoever, it was nothing more than a 20-song random course that had to be played over and over again. I could see Nonstop and Challenge mode become more fun by using scripted (but not randomly chosen) options to activate and deactivate to make it more interesting for the players. Games like In The Groove and Pump It Up PRO did this in their modes similar to Nonstop.

9. The Workout Mode in DDR PS3 is very good because it works with the rest of the game, before hand Workout Mode was for the most part a standalone feature and so one could not play like Challenge mode while also tracking calories. If you are playing on a dance pad, you are working out no matter what so one should be able to see their workout results no matter what mode they are playing.

10. DDR home versions need to be universal across all of the console platforms. I think it is rather pointless to invest in multiple versions the same year across multiple platforms. It's clear to me now that the songs are pretty well the same in each version each year, so why not make the basic 4-panel gameplay identical (except for features that uses peripherals exclusive to that console platform). And keep it to the style of the arcade, meaning no gimmicks, no chain arrows, no groove trigger, and no octo-mode charts (they just didn't work).

Overall the basic arcade style of DDR has been the thing that has made DDR great all of these years, while it is okay to try and add in new features, please keep such features optional and keep the songs and the gameplay identical to the arcade style for all platforms, Wii, PS3, and X-Box 360. Now as for what do I expect of the arcade versions? Hmm, no changes, I love the look of DDR X2.

What has everyone else said or have to say (if you don't have a facebook account)?
(Dead account - No longer participating)

Post #2 · Posted at 2010-12-07 02:06:52pm 14.5 years ago

Offline boomba
boomba Avatar Member
11,692 Posts
Not Set
Reg. 2008-01-19

"~ The evolution has begun ! ~"
Danceable songs (note : danceable not only stepable)

Post #3 · Posted at 2010-12-07 03:41:10pm 14.5 years ago

Offline Dr.D
Dr.D Avatar Member
1,451 Posts
United States
Reg. 2008-03-01

Advice, when talking to businesses, try not to talk about yourself or things you like so much cause after all they are thinking what benifits them the most. When you tell them something you should say why its a good idea and how it will benifit them or their clients.


Add my DDR 2013 Rival code-1106-3749
Visit my YouTube channel DDR 2013 videos!
DrDvids

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Post #4 · Posted at 2010-12-07 03:50:56pm 14.5 years ago

Offline Pie-kun
Pie-kun Avatar Member+
6,172 Posts
United States
Reg. 2007-03-25

"On ZiV I'm like Princess Diana"
You wasted a lot of typing. More than likely, Konami hires someone to make silly posts on all their Facebook/Twitter accounts. You can see the similarity of the posts between the different Konami Facebook pages/Twitter accounts. I highly doubt anything seen on the DDR Facebook page makes it to the development team.

Post #5 · Posted at 2010-12-08 12:31:07am 14.5 years ago

Offline ddrencoremyst
ddrencoremyst Avatar Member+
142 Posts
United States
Reg. 2009-08-31

I do agree that the facebook page is really nothing more than just a "fan" page with no real communication to Konami. However I have seen that their Facebook page does seem to be the strongest way to communicate anything about DDR to Konami these days even if it really isn't a good one. I do not expect too much to change, but at least I feel confident I had a say.
(Dead account - No longer participating)

Post #6 · Posted at 2010-12-08 12:43:40am 14.5 years ago

Offline Max
Max Avatar Member+
8,061 Posts
United States
Reg. 2008-02-05

Nintendo Network ID: maxninja1143DS Friend Code: 392661848995Game Center Nickname: maxninja114
"Charlie isn't real"
Quote: ddrencoremyst
I do agree that the facebook page is really nothing more than just a "fan" page with no real communication to Konami. However I have seen that their Facebook page does seem to be the strongest way to communicate anything about DDR to Konami these days even if it really isn't a good one. I do not expect too much to change, but at least I feel confident I had a say.
Same here, i mean you can try e-mailing them YEAH GOOD LUCK WITH THAT GETTING TO THEM Annoyed

If the voices get louder, MAYBE and HOPEFULLY Konami will just stop and say "hey....the fans really hate our new PS3 game" i mean, for those players who want to enrich and keep DDR alive, it would be best to get their voices heard rather than to just sit there and let the company ruin a perfectly good series to the ground and under...

Post #7 · Posted at 2010-12-08 01:06:32am 14.5 years ago

Offline Mercury
Mercury Avatar Member+
807 Posts
United Kingdom
Reg. 2007-06-15

Quote: Dr.D
Advice, when talking to businesses, try not to talk about yourself or things you like so much cause after all they are thinking what benifits them the most. When you tell them something you should say why its a good idea and how it will benifit them or their clients.


THIS.

It's all well and good saying, oh yeah we need x features in the game, but you have to remember Konami (like ALL companies) are only interested in products that make money for them and their shareholders at the end of the day.

I'd say the best way to get feedback to the game developers is not by posting on their DDROC, Facebook or Twitter pages, but getting to know contacts who (among their duties) forward player feedback to Konami Japan. Knowing Konami's corporate structure would be even better.
http://zenius-i-vanisher.com/ddrsig/1229.png?t=1299671484

Post #8 · Posted at 2010-12-08 06:43:44am 14.5 years ago

Offline KKiONI
KKiONI Avatar Member
2,471 Posts
Canada
Reg. 2007-12-06

"BEEJAY REVEL A"
Quote: Max
Quote: ddrencoremyst
I do agree that the facebook page is really nothing more than just a "fan" page with no real communication to Konami. However I have seen that their Facebook page does seem to be the strongest way to communicate anything about DDR to Konami these days even if it really isn't a good one. I do not expect too much to change, but at least I feel confident I had a say.
Same here, i mean you can try e-mailing them YEAH GOOD LUCK WITH THAT GETTING TO THEM Annoyed

If the voices get louder, MAYBE and HOPEFULLY Konami will just stop and say "hey....the fans really hate our new PS3 game" i mean, for those players who want to enrich and keep DDR alive, it would be best to get their voices heard rather than to just sit there and let the company ruin a perfectly good series to the ground and under...
Yeah once I e-mailed them for the lulz asking them about IIDX Sirius coming to North America and they told me to talk to BestonLaughing Hard

It's hard to tell today if a business actually states something meaningful or if it's just some hired person who just throws out random posts to show the fans they "care" about them.
Although, like what Max said, if the voices of protest get loud enough, maybe Konami might listen.


Post #9 · Posted at 2010-12-08 08:51:02am 14.5 years ago

Offline bmhedgehog
bmhedgehog Avatar Banned+
3,136 Posts
Not Set
Reg. 2008-07-13

"BANNED"
Your points a very well validated ddrencoremyst and I also agree with everyone elses responses. Though you forgot one thing.

11. Bundles. It is understandable that when there is a new console that is coming out Konami would have to make a DDR pad for it. However it is becoming totally redundant to constantly sell a new DDR game with the pad. There is absolutely no profit in bundling, because chances are a 3rd party company, like Red Octane for example, would make a better quality pad or even a durable metal pad, or someone makes their own metal pad from scratch. This is a very bad marketing plan in the long run, its okay when a new console comes out, but it's not okay after that. Konami would lose a lot of money by doing this.

And I think that just about sums that up in a nutshell

Post #10 · Posted at 2010-12-09 02:40:35am 14.5 years ago

Offline ddrencoremyst
ddrencoremyst Avatar Member+
142 Posts
United States
Reg. 2009-08-31

Konami's logic on bundles is the cost for them to make the soft pad is apparently so negligible that they always toss them in on their new releases these days. Older versions are released game only for those who have the newer versions (Hottest Party 1, 2, and Disney Groove are all now $20 game only brand new). You can often get $10 out of each pad by investing in a new bundle and pairing it with a unused pad and selling on eBay.
(Dead account - No longer participating)

Post #11 · Posted at 2010-12-09 05:13:52am 14.5 years ago

Offline agentmargo
agentmargo Avatar Member
1,079 Posts
United States
Reg. 2010-04-24

"DDR-ing regularly again!~"
Quote: ddrencoremyst
Konami's logic on bundles is the cost for them to make the soft pad is apparently so negligible that they always toss them in on their new releases these days. Older versions are released game only for those who have the newer versions (Hottest Party 1, 2, and Disney Groove are all now $20 game only brand new). You can often get $10 out of each pad by investing in a new bundle and pairing it with a unused pad and selling on eBay.
I just bought the DDR SuperNOVA2 bundle at BigLots(Christmas gift for my boyfriend) for $10! They also had the Disney Channel one there too.
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