Logo

Sirius CS predictions

Thread Locked Back To Forums

Post #1 · Posted at 2010-03-28 08:17:42am 15.2 years ago

Offline KKiONI
KKiONI Avatar Member
2,471 Posts
Canada
Reg. 2007-12-06

"BEEJAY REVEL A"
Not sure if this has been debated or not, but it's the simple question of which console you think Sirius will end up on.

In my opinion, I think all consoles have a chance. Each console has a certain aspect that may appeal to Konami, but they also have their cons as well.
Having it on the PS3 would continue having the titles on a Playstaion system. The console also has great graphic potential. Then there is the glorious blueray. With a disc that size, Konami could really jam pack that disc with a lot of content. But all this rests on whether Konami will like the region free part of the console.
The Xbox 360 has its possibilities too. It can offer a portion of what the PS3 can offer with region locking. The only thing that could hold the decision back is, from what I heard, the Xbox 360 isn't quite popular in Japan. On top of that, I myself feel it just doesn't belong on that console.
Lastly, we have the Wii. I know some may raise an eyebrow, but my friend mentioned this and I realized that maybe this could actually be possible. The system has region locking, and the graphics power is a little better than the PS2. Also, this console is the only console that still has classic controller slots (i.e. GameCube ports) so it can provide faster polling rates than a USB port or wireless connection. The only downside to this is the possible thought that Konami and/or the fans might not take the game seriously (no pun intended).

So those are my thoughts, I wanna hear some of yoursTongue

Post #2 · Posted at 2010-03-28 08:41:07am 15.2 years ago

Offline silenttype01
silenttype01 Avatar Member+
8,018 Posts
United States
Reg. 2007-01-19

"DINGDONG♥HEARTS"
If they are to port it to the Wii, that would mean they would give it the same treatment as they did with the audio quality of the other ddr games: crappy quality.

Post #3 · Posted at 2010-03-28 08:48:22am 15.2 years ago

Offline Exor
Exor Avatar Member
3,644 Posts
United States
Reg. 2008-05-29

3DS Friend Code: 2723-9332-1016
"^ featured on Law & Order"
I can see it on either the PS3 or the Wii, based on the install base in Japan. However, I don't see the controller being wireless anytime soon. I do somewhat agree with silent about the audio quality on the Wii (32kHz sample rate vs. 44.1kHz for CD quality audio). I personally don't know if the Wii can handle CD quality sound, as I don't recall if the GameCube can handle it as well.

Post #4 · Posted at 2010-03-28 09:35:54am 15.2 years ago

Offline neodude237
neodude237 Avatar Member
1,168 Posts
United States
Reg. 2008-02-17

I can see this on the PS3. Konami could implement an E-Amuse style rival system over the PSN, have DLC, solve lag problems with HD output, have a USB-based controller, and there would be no piracy. (as of now)

Post #5 · Posted at 2010-03-28 09:38:42am 15.2 years ago

Offline Pandemonium X
Pandemonium X Avatar Member
10,356 Posts
United States
Reg. 2007-04-06

Nintendo Network ID: PandemoniumEJPNintendo Switch Friend Code: SW-2916-7192-8116
I'm seeing PS3

Post #6 · Posted at 2010-03-28 11:54:40am 15.2 years ago

Offline KKiONI
KKiONI Avatar Member
2,471 Posts
Canada
Reg. 2007-12-06

"BEEJAY REVEL A"
I know I am hoping for PS3 as it would look much more promising. Even though I don't have a PS3, I would buy the console JUST for that game. They can do much more with 25 gigs of space. Heck they could probably port the ENTIRE arcade version if they felt like it.

It would be neat if it had an e-amuse like feature. That and imagine the DLC *thinks about it* That would be so awesome. I could see them adding new soundsets.

But do you think Konami will ignore PS3's region free aspect? (I hope so, less equipment to play the game)

Post #7 · Posted at 2010-03-28 11:57:46am 15.2 years ago

Offline Max
Max Avatar Member+
8,061 Posts
United States
Reg. 2008-02-05

Nintendo Network ID: maxninja1143DS Friend Code: 392661848995Game Center Nickname: maxninja114
"Charlie isn't real"
My problem would be to whether or not get THIS (which i SO BADLY DO WANT)...


...or DJ Hero 2....


Sad

Post #8 · Posted at 2010-03-28 05:47:00pm 15.2 years ago

Offline e-s-g
e-s-g Avatar Member
2,207 Posts
United Kingdom
Reg. 2007-11-16

Quote: Max
My problem would be to whether or not get THIS (which i SO BADLY DO WANT)...


...or DJ Hero 2....


Sad
What are you doing on a Bemani site? Sad

anyway, PS3 seems likely, but despite it being on blu-ray, i doubt that Konami are really gonna use all that space up and just port the arcade versions. If they did, it would make the previous release obsolete as soon as the next comes out.
http://zenius-i-vanisher.com/iidxsig/2004.png?t=12561638100
gay for kors k

Post #9 · Posted at 2010-03-28 05:51:50pm 15.2 years ago

Offline al2k4
al2k4 Avatar Admin
9,402 Posts
United Kingdom
Reg. 2006-05-01

Nintendo Switch Friend Code: SW-6451-2397-9509
"BEMANI Sound Team"
You should know by now he's the DJ Hero-obsessed one on this site. Tongue

PS3 would be a safer bet.

Wii for the most part doesn't support CD quality audio (44.1KHz), even DJ Hero for the Wii only uses FM radio quality audio (32KHz), so no frequencies over 16KHz can be heard at all.

Wii doesn't upscale to 1080p, so 480p on Wii stretched out on a HDTV screen would look terrible for IIDX, it's only a small step up from 480i which is what the PS2 currently uses for NTSC games.

Post #10 · Posted at 2010-03-28 09:24:14pm 15.2 years ago

Offline Max
Max Avatar Member+
8,061 Posts
United States
Reg. 2008-02-05

Nintendo Network ID: maxninja1143DS Friend Code: 392661848995Game Center Nickname: maxninja114
"Charlie isn't real"
Quote: al2k4
You should know by now he's the DJ Hero-obsessed one on this site. Tongue
Ain't that the truth :V

Anyways, like-wise since this will hopefully go into the PS3 direction (which i hope), i WILL plan on getting this game somehow someway, whether it is for a birthday present, Christmas present, or will come from my allowance, i WILL get this game because i am SIRIUSly missing out on some IIDX action >_>

P.S. i thought this was the #1 Ad-free MUSIC GAMING site, not JUST a BEMANI site e-s-g Puppy FaceTongue

Post #11 · Posted at 2010-03-28 10:08:39pm 15.2 years ago

Offline Exor
Exor Avatar Member
3,644 Posts
United States
Reg. 2008-05-29

3DS Friend Code: 2723-9332-1016
"^ featured on Law & Order"
Quote: Max
P.S. i thought this was the #1 Ad-free MUSIC GAMING site, not JUST a BEMANI site Exor Puppy FaceTongue
You must've mistaken me for e-s-g.

Anyway, thanks Al for for clarifying the Wii audio support.

Post #12 · Posted at 2010-03-29 10:39:21am 15.2 years ago

Offline hyper kitten
hyper kitten Avatar Member
1,020 Posts
United States
Reg. 2007-04-22

I'm calling GameCast or N64. [/sarcasm]

Though it would be neat if they went the DJ MAX Trilogy route especially using the USB security dongle.
http://bpjlwa.bay.livefilestore.com/y1p7U_VT8SqJPX3Lm8PUE2AccDpTtFoxO5nk2Y-M_iGc7FBi08mWX63FFLGIs9nQu75vQdjlXRn68JVjwdqq-7fQhvTSTKlKipb/hyperkitten.png

Plant the SEED, gain the FLOWER.

Post #13 · Posted at 2010-03-29 11:43:11am 15.2 years ago

Offline GoshaDole
GoshaDole Avatar Member
519 Posts
United States
Reg. 2009-02-02
MySpace: goshadole
I still think most all BEMANI CS releases would benefit from just being platforms instead of standalone games, mainly having DLC addition. Then they could just release trackpacks or something that add in new songs/skins or whatever is needed into the main game.

The main thing I would care about with the game is being ran at native HD resolutions instead of upscaling. That would help with lag without messing too much with timing adjustments.

Post #14 · Posted at 2010-03-29 06:16:27pm 15.2 years ago

Offline al2k4
al2k4 Avatar Admin
9,402 Posts
United Kingdom
Reg. 2006-05-01

Nintendo Switch Friend Code: SW-6451-2397-9509
"BEMANI Sound Team"
Upscaling via the console isn't the issue. It's the upscaling the TV does so it fits the TV's native resolution that tends to cause the lag.

For example:

Wii has 720x480 output, if you put it on a 1920x1080 TV, the TV has to work to upscale to that level.
PS3 has 1920x1080 output, with game already upscaled in the PS3, put that on a 1920x1080 TV, the TV doesn't have to do any extra work.

Also, if a TV has GAME MODE, then turning that on should skip the additional image processing that introduces lag.

Post #15 · Posted at 2010-03-30 04:29:54pm 15.2 years ago

Offline Poochy.EXE
Poochy.EXE Avatar Member+
235 Posts
United States
Reg. 2008-09-22

My bets are on the 360, actually.

If I remember correctly, at least part of the original reason Konami chose the PSX and PS2 for Bemani ports was because of the latest-gen consoles at the respective times, they had the most similar machine architecture to those of the Bemani arcade machines. But Sony did a complete overhaul of the machine architecture with the PS3, while newer IIDX machines run on Windows Embedded.

Personally I'd like to see it on the Wii just 'cause I'm a cheapskate, and if it's region-locked, importing a new Japanese-region Wii would be cheaper than doing the same for a 360 or PS2. But IIDX on Wii seems rather unlikely due to its steep learning curve, since Konami seems to be afraid to put anything too hard on the Wii.

I have to wonder what the odds are of a PC port... probably slim.
http://zenius-i-vanisher.com/ddrsig/3443.png http://zenius-i-vanisher.com/iidxsig/3443.png

Post #16 · Posted at 2010-03-30 09:00:20pm 15.2 years ago

Offline al2k4
al2k4 Avatar Admin
9,402 Posts
United Kingdom
Reg. 2006-05-01

Nintendo Switch Friend Code: SW-6451-2397-9509
"BEMANI Sound Team"
Japan would revolt if it was to come out on the X360. Remember, X360 is not as popular as Wii or PS3 in Japan.

Post #17 · Posted at 2010-03-30 09:25:57pm 15.2 years ago

Offline Tyma
Tyma Avatar Member
2,309 Posts
Not Set
Reg. 2006-05-31

3DS Friend Code: 2595-1148-0077
PS3 seems the obvious choice, because the cost of producing peripherals for the XBox 360 is ridiculous :{

Post #18 · Posted at 2010-03-30 10:58:07pm 15.2 years ago

Offline al2k4
al2k4 Avatar Admin
9,402 Posts
United Kingdom
Reg. 2006-05-01

Nintendo Switch Friend Code: SW-6451-2397-9509
"BEMANI Sound Team"
Saying that, shops think it's alright to charge £39.99 for a DualShock3 in the UK... balls to that.

Post #19 · Posted at 2010-03-30 11:44:56pm 15.2 years ago

Offline Alexem
Alexem Avatar Member
9 Posts
United Kingdom
Reg. 2010-02-27

I would assume that it might be easier for Konami to re-work their existing PS2 CS engine to the PS3's architecture (although I don't know a thing about programming, so I could be completely wrong!), but Poochy's post about arcade versions using Windows does raise an interesting point... That said though, I would expect a PS3 or Wii release to be more likely than a 360 version.

Of course, they could always take the Pop'n Music Portable route and go with the PSP...

Post #20 · Posted at 2010-03-31 04:42:47am 15.2 years ago

Offline Chi
Chi Avatar Member
290 Posts
United Kingdom
Reg. 2009-02-05

Quote: Poochy.EXE
If I remember correctly, at least part of the original reason Konami chose the PSX and PS2 for Bemani ports was because of the latest-gen consoles at the respective times, they had the most similar machine architecture to those of the Bemani arcade machines.

Hm, not quite:
* The hardware of the first Bemani games (Beatmania and Pop'n until 3) was DJ Main, essentially a Konami GX board with a HDD, (this is a 68EC020 processor with a shedload of custom chips, used in various non-Bemani Konami games from '94-'97, e.g. Sexy Parodius). This is nothing like any of the big consoles of the time (the main processor is the same one as was used for the Amiga 1200/Amiga CD32, FWIW - however, the custom chips make the difference here). The big consoles at the time had fundamentally quite different hardware (interestingly, the Saturn, Playstation and N64 all used RISC based processors)

* System 573 (DDR before SuperNOVA, GFDM before V, Mambo a Go Go, Martial Beat, Dancemaniax) and Twinkle (IIDX until 8th Style) were based on Playstation hardware (with small modifications, i.e. a hardware I/O board), not the other way around. The Playstation was 4 years old when the first of these games came out.

* Python 2 (GFDM V-V3, DDR SuperNOVA, DDR SuperNOVA 2) took this to the extreme - it literally IS a PS2 (with some I/O stuff, nothing major). I'm not joking.

* Firebeat (PPP, KBM and Pop'n Music 4-8) and Viper (Pop'n 9-14) are oddities - they are really nothing like the console the ports run on.

And of course all Bemani nowadays runs on PC with different spec (all running Windows XP embedded); IIDX since 9th style, Pop'n since 15, GFDM since V4, DDR since X. Those are closest to an Xbox360 in terms of hardware, really...
"TO THE untrained eye Christian Cooper might have been stamping out a small fire " - The Times, 7th Feb, 2004
Thread Locked Back To Forums

0 User(s) Viewing This Thread (Past 15 Minutes)

©2006-2025 Zenius -I- vanisher.com -5th style- IIPrivacy Policy
Web Server: 4% · Database: 4% · Server Time: 2025-07-06 08:46:40
This page took 0.014 seconds to execute.
Theme: starlight · Language: englishuk
Reset Theme & Language